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jordanb450

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  1. Like
    jordanb450 reacted to Eigenvektor in Unusual spotting/leak on mobo   
    Zooming in as much as possible, it does look silver rather than black, so it could already be missing. But it's too pixelated to be certain.
     
    It's hard to image it "blew up", but at the same time it doesn't look like it was removed cleanly either. Since it's still working, the component doesn't seem critical. But might still be a good idea to contact ASUS about it and ask them if that IC is supposed to be missing
  2. Like
    jordanb450 reacted to Haro in Unusual spotting/leak on mobo   
    Probably the thermal paste/ oily thing from the thermal pad 
    It's not conductive so nothing to worry about 
  3. Informative
    jordanb450 reacted to Eigenvektor in Unusual spotting/leak on mobo   
    Is it just me, or is there a chunk missing from the hole directly below the spill? Also, the center of that spill? There's supposed to be an IC there.
     


     
     
  4. Like
    jordanb450 reacted to ShredBird in PS5 and Xbox Series X's effect on PC gaming   
    This is a good question. During the Digital Foundry deep dive on Xbox Series X they talked about using the SSD as another level of cache for the game, this enables some truly amazing things:

    Consider this, in a lot of current games, when a level is loaded, as many assets as are needed are loaded into VRAM for that level. Let's say you have an 8 GB graphics card. The level assets might fill up all 8 GB of that. But when you're in a single room or portion of the level, to render what's in front of you might be using less than 20% of what's stored in memory. By having a fast SSD act as another cache, a developer could potentially use the entire 8 GB of VRAM on a single room of the level knowing they can stream in new assets fast enough to not interrupt the flow of the game.

    Asset streaming is not new, in fact it was pioneered with Crash Bandicoot on the PlayStation 1 to overcome the memory limitations there. Huge open world games like GTA V make major use of it, but take into account that people will be using HDDs and that speeds may be slow. Because of this assets are slowly streamed out of a major pool of assets representative of a large portion of the game.

    With SSDs a full 8GB of VRAM could be swapped in and out in a matter of seconds loading new assets for the corner you just turned in the game. The amount of detail you can achieve on a per scene basis without increasing the VRAM requirement is staggering.

    With the Senua's Sword trailer, Digital Foundry questioned how the game footage seemed to be rendering such high fidelity textures and models per scene. SSD caching may be what's enabling this and it may be a requirement for certain next gen experiences.
     
    I think DX12 Ultimate that Microsoft announced is going to make it so that the advanced graphics features and perhaps storage features can be realized on PC. The question is how much effort will developer put in to adapt their game engines to PCs that are not on the bleeding edge.

    Another thing to consider, is, given the highly backwards compatible nature of the new consoles, developers will probably still want to reach those markets too and will have to adapt their engines to run on less powerful hardware anyway.

    A lot to digest, but I am excited. Usually console technology holds back what developers are willing to invest money on and this generation really stands out from the last as actually being cutting edge.
  5. Like
    jordanb450 reacted to DrMacintosh in Distributed F@H Network Explodes in Popularity AND Power ~500 PFLOPS!!!   
    I started another work unit (making my total 2 completed, 1 in progress), this time with the slider set to Full Power. My PPD is now at ~993k. Pretty close to 1Mil even without the QRB? Any idea what's going on? 
     
    Reference RX 5700 at stock speeds. 
  6. Funny
    jordanb450 reacted to LordKitsune in LTT Folding Team's Emergency Response to Covid-19   
    That sounds like an issue a lil blue pill can help you with. 😜
  7. Like
    jordanb450 reacted to GOTSpectrum in LTT Folding Team's Emergency Response to Covid-19   
    5960X, 1700, GTX 980, 1080 x2, RTX 2060, 2070
  8. Like
    jordanb450 reacted to GOTSpectrum in LTT Folding Team's Emergency Response to Covid-19   
    WOO!!!!
     
    I'm folding on all 7 slots!!!
     

  9. Informative
    jordanb450 reacted to DrMacintosh in Distributed F@H Network Explodes in Popularity AND Power ~500 PFLOPS!!!   
    Radeon Software correctly reports GPU usage. 
  10. Like
    jordanb450 got a reaction from FlpDaMattress in Corsair PSU ticking?   
    My Corsair PSU (listed in sig) also does this from time to time...not as frequently as depicted in the video, but maybe once or twice a day that I've noticed. I guess I assumed it was the fan turning on and off, but maybe I should pay more attention...
  11. Like
    jordanb450 got a reaction from Favebook in LTT Folding Team's Emergency Response to Covid-19   
    Thank you for the thread full of useful information as I ran into some issues yesterday that were properly addressed here. I am a first-time folder (since I discovered it on my PS3 way back when), and as of today I'm successfully folding for LTT 223518
    Cheers all,
    Jordan
  12. Agree
    jordanb450 got a reaction from Letgomyleghoe in LTT Folding Team's Emergency Response to Covid-19   
    Thank you for the thread full of useful information as I ran into some issues yesterday that were properly addressed here. I am a first-time folder (since I discovered it on my PS3 way back when), and as of today I'm successfully folding for LTT 223518
    Cheers all,
    Jordan
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