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About FaTaLMercenery

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  1. I just did a quick search and from what I found, that should not be an issue. https://forums.tomshardware.com/threads/any-problems-running-2-monitors-with-different-resolutions.3386524/
  2. Yes, I have it set up as an extended display so I can move my mouse between them and have different windows open on each screen. As for replacing, it all depends on the price really.
  3. I currently have a 2 monitor setup, both monitors are the one I linked. They are 1080p, 75Hz, no VESA support, and do not support HDR. I want to upgrade/replace both with 2 new monitors with the requirements I posted originally.
  4. I posted in the past about a monitor upgrade but have yet to do it and would like some more suggestions. I want to have upgrade my 2 monitor setup(https://www.amazon.com/gp/product/B07CVL2D2S/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1) with at least one which has VESA support and can be rotated to portrait view. This monitor would be used mostly for coding and working on projects, so it does not need to be great for gaming. I would also like the monitor to be 4k with good HDR support for watching media and such. The other monitor, on the other hand, I would like to be good for gaming. Basically, I would like a decent 1440p or 4k monitor with a high refresh rate without breaking the bank. I know that once you get into 4k, refresh rates don't really go too high without costing a ridiculous amount. This monitor would not need VESA support but is fine if it does. Final note, I would like both monitors to have thin-bezels and maybe be the same brand. This is purely for my nagging sense of symmetry and slight OCD.
  5. Went back, rewatched several of the videos, found two nodes that I had hooked up as CurrentTile when they should have been CurrentNeighbor.
  6. So let me first start out by saying that I have been following a youtube playlist to create my code for this project and it is all in French. I do not speak French. I understand for the most part what each thing does and I've learned a surprising amount about UE4 from him despite the language barrier. So my issue currently has to do with the pathfinding using A*. For some reason, I am able to create paths on my grid from a start to a target with certain areas being unreachable by design. However, some of the areas which should be reachable are not reachable from certain tiles. A link to pictures of the problem: https://imgur.com/a/G8GCV2b You can see in both pictures that I am attempting to move to the same tile, but for one there is no path found and the other there is a path found because the start tile is different. The only tiles in this program which should give the result of "no path" are the red tiles and the one green tile enclosed by red tiles. A link to my Github repository for the program: https://github.com/FaTaL6266/GridReposioty I believe the fault is somewhere in the BP_Grid class and more specifically the FindPathToTarget function which is massive and I can't seem to locate what might be causing this. If anyone is able to look at the code and deduce the problem or give a suggestion, that would be great. In the mean time, I am going to continue digging through it to see if I can figure out the issue. If I can't find a solution, this isn't really going to absolutely make or break my plan, but I would like it to work properly. P.S. I've also left a message for him on his youtube channel, but it hasn't been active in a year so my hopes of getting a response are not high.
  7. I'm currently making a tower defense game and I am attempting to currently create a grid system. I am using blueprints to make the game. When I am working on the project and viewing the level, my RAM usage soars with the highest being around 20GB in 8 minutes. I was doing nothing when this happened, I was simply tabbed into the UE4 level view. If I tab out it stops. If I view a blueprint, it stops. If I "play" the game, it increases slightly and then seems top even out. Could this be caused by part of my blueprints or is this something with the editor?
  8. My RAM was actually running at 2133 MHz and a low voltage, I think it was around 1.23V so I changed it to the rated 3200 MHz and 1.35V. I noticed that in my project, if I am working on the blueprints my RAM usage doesn't increase, at least not drastically. Same for when I actually press play for the game. It starts increasing rapidly when I am just looking at the level. I don't have to do anything, simply looking at the level seems to cause my RAM usage to soar. The RAM usage by UE4 also does not change at all when I am focused on another application. Here are some numbers for RAM usage as I "work" with the percent total usage and how much UE4 is using: Launch: 31% 700MB Level: 38% 3,200MB (approx. 10 seconds Blueprint: 39% 3,400MB (after switching from level view) Level: 44% 4,800MB (approx. 20 seconds) Just for fun: 97% 20,000MB (approx. 10 minutes and was still increasing) You can see UE4 RAM usage not changing until I tab into it at which point it rises around 800MB by the end of the short video. 2020-03-31 21-19-17.mp4
  9. Thank you, I did not notice this. This could be an option. I've been following a tutorial on YouTube for creating a grid and using A* path-finding but he speaks all in French so I can't understand him and don't really know if he addressed this issue. I did notice that in the latest video I watched his game did seem to get laggy, so hopefully within the next video or two he does something to fix this error if this actually is the cause.
  10. By better I meant faster. My RAM is 3200 MHz, didn't know if having faster RAM would make any difference with the lag at least. Also, this project really doesn't have much in it at the moment. It is basically just a grid.
  11. Just opened my project in UE4 and sat here watching the amount of RAM increase from around 2GB to around 14GB
  12. So yesterday I was working on a group project for my software engineering class in which we are making a game using Unreal Engine 4(UE4). I noticed after a while that the editor was becoming laggy and so I decided to see if something was running in the background and using my cpu or gpu. I didn't expect to see that my memory was at 92% usage with UE4 using over 10GB. My pc specs are as follows: CPU: AMD Ryzen 5 3600 CPU Cooler: NZXT X72 Kraken MOBO: MSI X570-A PRO GPU: Gigabyte Radeon RX Vega 64 8GB OC RAM: 32GB(4x8GB) G.Skill TridentZ RGB 3200MHz CL16 Storage: 2TB Samsung 660p M.2 NVMe SSD and 2TB Seagate Barracuda 3.5" HDD PSU: Corsair RMx 850W Case: NZXT H710i Does this just mean that I don't have enough RAM to run UE4 or is it maybe too slow? Or could the lag not even be a product of the high RAM usage?
  13. My current specs: CPU: AMD Ryzen 5 3600 CPU Cooler: NZXT X72 Kraken MOBO: MSI X570-A PRO GPU: Gigabyte Radeon RX Vega 64 8GB OC RAM: 32GB(4x8GB) G.Skill TridentZ RGB 3200MHz CL16 Storage: 2TB Samsung 660p M.2 NVMe SSD and 2TB Seagate Barracuda 3.5" HDD PSU: Corsair RMx 850W Case: NZXT H710i When I built this pc, I new close to nothing about picking parts. Knowing better now, I know my motherboard kinda sucks and Ryzen CPUs prefer faster RAM such as 3600MHz. Would upgrading either of these components in my pc provide any real improvement in performance? I am pretty sure upgrading the motherboard wouldn't do much besides possibly lowering thermals and allowing better overclocking, but thermals aren't an issue and I have no experience with overclocking and I am still curious to see what other people say. The RAM I am looking at: https://www.newegg.com/g-skill-32gb-288-pin-ddr4-sdram/p/N82E16820232863?Item=N82E16820232863&nm_mc=AFC-RAN-COM&cm_mmc=AFC-RAN-COM&utm_medium=affiliates&utm_source=afc-PCPartPicker&AFFID=2558510&AFFNAME=PCPartPicker&ACRID=1&ASID=https%3a%2f%2fpcpartpicker.com%2fproduct%2fXJVG3C%2fgskill-trident-z-neo-32-gb-4-x-8-gb-ddr4-3600-memory-f4-3600c16q-32gtznc&ranMID=44583&ranEAID=2558510&ranSiteID=8BacdVP0GFs-yv._O9tupEgDSfaHTlfBGw The MOBO I am looking at: https://www.amazon.com/dp/B07SZXBTNW?tag=pcpapi-20&linkCode=ogi&th=1&psc=1
  14. These monitors do not have support for VESA mounting if that is what you are suggesting.
  15. Could you explain this? What kinds of productive applications? Are you referring to stuff like video editing?