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blizzardchris

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Everything posted by blizzardchris

  1. this is for 2 web forms the first works perfecty the second doesnt
  2. private void webBrowser1_DocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e) { try { doc = webBrowser1.Document; username = doc.GetElementById("Username"); password = doc.GetElementById("Password"); username1 = doc.GetElementById("_txtUsername"); password1 = doc.GetElementById("_txtPassword"); } theres this aswell
  3. HtmlDocument doc; HtmlElement username; HtmlElement password; HtmlElement username1; HtmlElement password1; and once the page has loaded and this function has been called Console.WriteLine("attempting to find tag id"); var U = users.FirstOrDefault(User => User.TagId == tag.ToString()); try { username.SetAttribute("value", "00" +Decrypt(U.UserId) + "@dahlsens"); password.SetAttribute("value", Decrypt(U.Pword)); username1.SetAttribute(" ","works!");// "00" + Decrypt(U.UserId) + "@dahlsens"); password1.SetAttribute("value","password");// Decrypt(U.Pword)); // sim.Keyboard.KeyPress(VirtualKeyCode.RETURN); } catch { } } im using the webbrowser in visual studio
  4. ' i get this error" HTMLElement does not contain a definition for 'value' "
  5. hey all im trying to auto fill this page https://ess.emplivecloud.com/ useing the setattribute("value","string"); but the elements looks like this <input name="_txtUsername" type="text" id="_txtUsername" style="width:150px;"> and <input name="_txtPassword" type="password" id="_txtPassword" style="width:150px;"> but as you can see "value" isnt there,what do i do to fill the text boxes in this situation. thanks in advance.
  6. Hey everyone I build my mate a budget 4k media player the specs are a gt 710 q8200 and 4gb of 1333. As far as specs this should be fine however the 4k files it will play are hit n miss (mostly miss) the i tested the same files on mine they all play no problem my specs are 3770k gtx 1080 and 16g @ 1866 so finally i tested them on the misses rig thats a i7 860 gtx 980 and 16g and that was hit and miss so im convinced the geforce 10 series will solve the problem with the new pure video decoder if you have a 1030 can you try the elysium sample from 4k samples.com and see if it works i dont want to tell him to buy the card unless im absolutely certain it will play all types of 4k encoding. Thanks in advance
  7. My vive arrived on friday so i was stoked to be able to play bridge crew but no one seems to be on so i was just wondering if any of you guys want to join me ive done the tutorial so i sorta know how to space ship my steam id is FAST_CHRIS2006 im keen if you are. Also is there any other VR games that you think are a must have. thanks again
  8. So i was just looking on google play theres one there where you acctually have to choke a chicken by pinching its neck this is not mine i havnt played it but it looks a little weird to me this is the cover art to mine
  9. Hey everyone I've finally finished my first app I've been meaning to put it up here for a while but I've been working flat out on another one if you wanted to check it out and give me feed back or if you have any advice for me as someone looking into developing for mobile that would be appreciated if you do give it a go don't take it too seriously its just meant to be a bit of fun and turn the volume up lol. https://play.google.com/store/apps/details?id=com.ChrisBrookes.ChokingTheChicken
  10. all sorted it was the ip the new dlink was assigned a new ip address so i did a mac address clone using the mac address of the old router and it was assigned the same ip as my old router and everything worked again im still a bit of a noob when it comes to routers
  11. So i recently upgraded my netgear wnr2000 router to the dlink 890L i was hosting an ark server on the old network i had 27015-27020 ports forwarded to the server tgat was on 192.168.1.3 now on the new network ive done the same forwarding setting only changed thw local ip to the one given to the server 192.168.0.150 i have also updated this address in the ark server manager but i still keep getting the message waiting for publication if anyone knows what to do in this situation your help will be much appreciated
  12. thanks for that, only when i was targeting a specific type at a time eg point 3 i was able to store that in an array of point 3s each member of the array was another set of verticies for an object and same for other values i needed
  13. yer its for a cad that i cant modify but the only 3d file it wil export is this .iv file this is how its looking so far but its placed all the roof trusses in one pile insted of on the frames and upright this is a different file than the one i used as an example but still the same .iv format
  14. you could do an if statment comparing the vetical axis and horizontal something like if (mathf.Abs(Input.GetAxis("vertical")) > mathf.Abs(Input.GetAxis("horizontal"))) { //vertial movement code //i would use transform.Translate(Vector3.forward * Time.deltaTime * Input.GetAxis("vertical")) }else{ //horizontal movement code transform.Translate(Vector3.right * Time.deltaTime * Input.GetAxis("horizontal")) }
  15. I have finally finished fitting the new S-Tune kit looks delicious tho one thing i learned is just becuase they say its a guaranteed perfect fit doesnt mean it is but all the effort totaly worth it in the end. .
  16. Hey peoples ive been trying to fiure out how to store an array or list of strings that is between two specified trings in a file the file looks ike this #Inventor V2.1 ascii SoSeparator { fields [ SFEnum renderCaching, SFEnum boundingBoxCaching, SFEnum renderCulling, SFEnum pickCulling ] Switch { whichChild 1 Separator { DrawStyle { lineWidth 6 } BaseColor { rgb 1 0 0 } Coordinate3 { } Separator { Material { ambientColor 255 0 0 diffuseColor 255 0 0 specularColor 255 0 0 } Transform { } Sphere { radius 0 } } Switch { whichChild 1 Separator { Transform { } ShapeHints { vertexOrdering COUNTERCLOCKWISE shapeType UNKNOWN_SHAPE_TYPE } IndexedFaceSet { } } DEF +0 Separator { } } Switch { whichChild 1 Separator { PickStyle { style UNPICKABLE } Transform { } IndexedLineSet { } } USE +0 } } USE +0 } SoHighlightSelectionManager { fields [ SFEnum renderCaching, SFEnum boundingBoxCaching, SFEnum renderCulling, SFEnum pickCulling ] Separator { Coordinate3 { } } } Environment { ambientIntensity 0.80000001 ambientColor 1 1 1 } Units { units MILLIMETERS } Complexity { value 0.5 textureQuality 0.40000001 } Material { diffuseColor 1 1 1 } ShapeHints { shapeType UNKNOWN_SHAPE_TYPE } Translation { translation -2000 -2000 -2320 } Switch { whichChild 0 Separator { } Separator { SoDraggerBox { fields [ SFEnum renderCaching, SFEnum boundingBoxCaching, SFEnum renderCulling, SFEnum pickCulling ] BaseColor { rgb 0.80000001 0.79000002 0.79000002 } Coordinate3 { point [ -500 -500 500, 500 -500 500, 500 500 500, -500 500 500, -500 -500 -500, 500 -500 -500, 500 500 -500, -500 500 -500 ] } IndexedLineSet { coordIndex [ 0, 1, 2, 3, 0, -1, 4, 5, 6, 7, 4, -1, 0, 4, -1, 1, 5, -1, 2, 6, -1, 3, 7, -1 ] } Separator { Transform { translation 0 0 0 } Translate1Dragger { translation -500 0 0 translator Separator { Material { diffuseColor 1 1 0 } DEF +1 Transform { translation -37.5 0 0 rotation 0 0 1 1.5707964 scaleFactor 75 75 75 } DEF +2 Cube { } } translatorActive Separator { DEF +3 Material { diffuseColor 1 0 0 } USE +1 USE +2 } } } Separator { Transform { translation 0 0 0 } Translate1Dragger { translation 500 0 0 translator Separator { Material { diffuseColor 1 1 0 } DEF +4 Transform { translation 37.5 0 0 rotation 0 0 1 4.712389 scaleFactor 75 75 75 } DEF +5 Cube { } } translatorActive Separator { USE +3 USE +4 USE +5 } } } Separator { Transform { translation 0 0 0 rotation 0 0 1 1.5707964 } Translate1Dragger { translation -500 0 0 translator Separator { Material { diffuseColor 1 1 0 } DEF +6 Transform { translation -37.5 0 0 rotation 0 0 1 1.5707964 scaleFactor 75 75 75 } DEF +7 Cube { } } translatorActive Separator { USE +3 USE +6 USE +7 } } } Separator { Transform { translation 0 0 0 rotation 0 0 1 1.5707964 } Translate1Dragger { translation 500 0 0 translator Separator { Material { diffuseColor 1 1 0 } DEF +8 Transform { translation 37.5 0 0 rotation 0 0 1 4.712389 scaleFactor 75 75 75 } DEF +9 Cube { } } translatorActive Separator { USE +3 USE +8 USE +9 } } } Separator { Transform { translation 0 0 0 rotation 0 1 0 4.712389 } Translate1Dragger { translation -500 0 0 translator Separator { Material { diffuseColor 1 1 0 } DEF +10 Transform { translation -37.5 0 0 rotation 0 0 1 1.5707964 scaleFactor 75 75 75 } DEF +11 Cube { } } translatorActive Separator { USE +3 USE +10 USE +11 } } } Separator { Transform { translation 0 0 0 rotation 0 1 0 4.712389 } Translate1Dragger { translation 500 0 0 translator Separator { Material { diffuseColor 1 1 0 } DEF +12 Transform { translation 37.5 0 0 rotation 0 0 1 4.712389 scaleFactor 75 75 75 } DEF +13 Cube { } } translatorActive Separator { USE +3 USE +12 USE +13 } } } } } } ClipPlane { on FALSE } ClipPlane { on FALSE } ClipPlane { on FALSE } ClipPlane { on FALSE } ClipPlane { on FALSE } ClipPlane { on FALSE } Separator { DEF +14 Texture2 { wrapS REPEAT wrapT REPEAT model REPLACE } } Separator { } Separator { DEF Entity Separator { DEF +15 DrawStyle { style FILLED } Separator { ShapeHints { vertexOrdering COUNTERCLOCKWISE shapeType UNKNOWN_SHAPE_TYPE faceType UNKNOWN_FACE_TYPE } USE +15 Switch { whichChild 0 DEF +16 Material { diffuseColor 0.5 0.23046875 0 } DEF +17 Material { diffuseColor 1 0 0 } } Coordinate3 { point [ 0 0 2439.9875, 3954.9585 0 2439.9875, 3954.9585 0 2199.9773, 0 0 2199.9773, 0 45.045311 2439.9875, 3954.9585 45.045311 2439.9875, 3954.9585 45.045311 2199.9773, 0 45.045311 2199.9773 ] } IndexedFaceSet { coordIndex [ 0, 1, 2, 3, -1, 7, 6, 5, 4, -1, 3, 2, 6, 7, -1, 4, 5, 1, 0, -1, 4, 0, 3, 7, -1, 1, 5, 6, 2, -1 ] } DEF +18 Material { diffuseColor 0.25 0.11523438 0 } IndexedLineSet { coordIndex [ 0, 1, 2, 3, -1, 7, 6, 5, 4, -1, 3, 2, 6, 7, -1, 4, 5, 1, 0, -1, 4, 0, 3, 7, -1, 1, 5, 6, 2, -1 ] } } } DEF Entity Separator { DEF +19 DrawStyle { style FILLED } Separator { ShapeHints { vertexOrdering COUNTERCLOCKWISE shapeType UNKNOWN_SHAPE_TYPE faceType UNKNOWN_FACE_TYPE } USE +19 Switch { whichChild 0 USE +16 USE +17 } Coordinate3 { point [ 4000.0039 0 2439.9875, 4000.0039 4000.0039 2439.9875, 4000.0039 4000.0039 2199.9773, 4000.0039 0 2199.9773, 3954.9585 0 2439.9875, 3954.9585 4000.0039 2439.9875, 3954.9585 4000.0039 2199.9773, 3954.9585 0 2199.9773 ] } IndexedFaceSet { coordIndex [ 0, 1, 2, 3, -1, 7, 6, 5, 4, -1, 3, 2, 6, 7, -1, 4, 5, 1, 0, -1, 4, 0, 3, 7, -1, 1, 5, 6, 2, -1 ] } USE +18 IndexedLineSet { coordIndex [ 0, 1, 2, 3, -1, 7, 6, 5, 4, -1, 3, 2, 6, 7, -1, 4, 5, 1, 0, -1, 4, 0, 3, 7, -1, 1, 5, 6, 2, -1 ] } } } DEF Entity Separator { DEF +20 DrawStyle { style FILLED } Separator { ShapeHints { vertexOrdering COUNTERCLOCKWISE shapeType UNKNOWN_SHAPE_TYPE faceType UNKNOWN_FACE_TYPE } USE +20 Switch { whichChild 0 USE +16 USE +17 } Coordinate3 { point [ 4000.0039 4000.0039 2439.9875, 0 4000.0039 2439.9875, 0 4000.0039 2199.9773, 4000.0039 4000.0039 2199.9773, 4000.0039 3954.9585 2439.9875, 0 3954.9585 2439.9875, 0 3954.9585 2199.9773, 4000.0039 3954.9585 2199.9773 ] } IndexedFaceSet { coordIndex [ 0, 1, 2, 3, -1, 7, 6, 5, 4, -1, 3, 2, 6, 7, -1, 4, 5, 1, 0, -1, 4, 0, 3, 7, -1, 1, 5, 6, 2, -1 ] } USE +18 IndexedLineSet { coordIndex [ 0, 1, 2, 3, -1, 7, 6, 5, 4, -1, 3, 2, 6, 7, -1, 4, 5, 1, 0, -1, 4, 0, 3, 7, -1, 1, 5, 6, 2, -1 ] } } } DEF Entity Separator { DEF +21 DrawStyle { style FILLED } Separator { ShapeHints { vertexOrdering COUNTERCLOCKWISE shapeType UNKNOWN_SHAPE_TYPE faceType UNKNOWN_FACE_TYPE } USE +21 Switch { whichChild 0 USE +16 USE +17 } Coordinate3 { point [ 0 4000.0039 2439.9875, 0 0 2439.9875, 0 0 2199.9773, 0 4000.0039 2199.9773, 45.045311 4000.0039 2439.9875, 45.045311 0 2439.9875, 45.045311 0 2199.9773, 45.045311 4000.0039 2199.9773 ] } IndexedFaceSet { coordIndex [ 0, 1, 2, 3, -1, 7, 6, 5, 4, -1, 3, 2, 6, 7, -1, 4, 5, 1, 0, -1, 4, 0, 3, 7, -1, 1, 5, 6, 2, -1 ] } USE +18 IndexedLineSet { coordIndex [ 0, 1, 2, 3, -1, 7, 6, 5, 4, -1, 3, 2, 6, 7, -1, 4, 5, 1, 0, -1, 4, 0, 3, 7, -1, 1, 5, 6, 2, -1 ] } } } } Separator { DEF Entity Separator { USE +15 } DEF Entity Separator { USE +19 } DEF Entity Separator { USE +20 } DEF Entity Separator { USE +21 } } Separator { USE +14 } Separator { Texture2 { wrapS REPEAT wrapT REPEAT model REPLACE } TextureCoordinatePlane { directionS 0.0027000001 0 0 directionT 0 0.0027000001 0 } } Separator { USE +14 } Separator { } Separator { USE +14 } Separator { } Separator { USE +14 } Separator { } Separator { USE +14 } Separator { } Separator { USE +14 } Separator { } Switch { whichChild 0 Separator { } Separator { BaseColor { rgb 0.38999999 0.57999998 0.93000001 } Coordinate3 { } } } Separator { } } so for example from "point [" then store the string unitl "]" then find the next "point [" and so on im trying to make a 3d viewer for this file type storing these in a list then ill use split on them when generating the verticies. thanks
  17. Cpu : 3770k @ 4.5 GHzGpu : EVGA 980sc Ram : Vengence 16GB DDR3 @ 1866Score : 8.4
  18. same i normally look at other peoples overclocks base clock/multiplier and voltages and come up with a baseline and go from there.this guy didnt tell me what it was that he upped by 5 i presume the base clock but for all i know it could have been the time
  19. i was talking to a guy at work about overclocking he told me that he tried to do it once it was the first time he had been in bios he poked around until he found overclocking options changed one thing up by 5 then went to exit it asked if he wanted to save the changed he panicked and couldn't commit to yes or no so he pulled the plug out of the wall...iv'e never laughed so hard in my life i couldn't breath.
  20. thanx im new to networking i assumed all it needed was a unique ip thanks again
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