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AdamS_

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Posts posted by AdamS_

  1. 5 minutes ago, Kisai said:

    What kind of lag. Input lag, connection lag? 

     

    Input lag is sometimes perceived as low frame rate, since games that aren't programmed well peg only one CPU thread for the input polling and netcode. So the end result is that sometimes the game's own framerate is also pegged to the netcode loop.

     

    Network lag is different from framerate-induced lag. Considering the game's requirements are basically the exact specs of a mid-high tier 2012 machine, I don't see why a newer machine would have problems with it.

    Some kind of freeze, warp,  and also fps drops.
     

    It happens a lot when many players are "building". 

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