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DiggsMcGee

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  1. Like
    DiggsMcGee reacted to svmlegacy in ARM and x86 on the same system?   
    If you have a modern CPU, this is already the case. The Intel Management Engine and AMD PSP run on an integrated ARM chip on the CPU. Of course, it's invisible to the OS.
  2. Like
    DiggsMcGee reacted to AbydosOne in ARM and x86 on the same system?   
    The PS4 has both an x86 and ARM system in it; one handles gaming, and the other handles connected standby (so it can download games/updates when it's asleep). However, AFAIK, these don't operate at the same time, even if they share the same memory/storage. The PS4 OS is tailored specifically for this.
     
    Because the instruction sets are different, you'd have a really hard time operating them simultaneously, without some sort of Java-like universal VM on top of it all, translating universal instructions into whatever core it's being run on at that moment (which would be a huge performance hit).
     
    You could perhaps use the other instruction set as a co-processor (a la early Xeon Phi or QNAP Mustang), but then you loose much of the benefit of being tightly integrated when you do that.
  3. Like
    DiggsMcGee reacted to -rascal- in 300 FPS on an HD 60Hz monitor?   
    When I switched from a 60Hz monitor to 144 Hz monitor, switching BACK to 60 Hz was hard.
    144 Hz is definitely much smoother, and less "ghosting".
     
    For me personally, anything below ~46 FPS, and I will immediately notice it; it is hard to play games and such once it dips below.
    I'm usually graphical detail over FPS, but will settle for 90 FPS ~ 150 FPS ish with dips down into the 70/80 FPS range.
    Not worth dropping to the lowest details for 300+ FPS, IMO.
     
    One reason people want the maximum amount of FPS they can get is because it can dip during game play.
    If you are shooting for 60 FPS, and all of a sudden it dips to under 30 FPS, that will throw you off -- the game will be a stuttering mess.
    If you are shooting for 300 FPS, even if it dips by 50%, down to 150 FPS, that won't effect you as much (or at all) compared to dipping down to 30 FPS from 60.
  4. Like
    DiggsMcGee reacted to zeusthemoose in 300 FPS on an HD 60Hz monitor?   
    I believe they make monitors up to 360hz.
     
    You might not be able to tell a difference with very high FPS because vsync matches your fps to the monitors refresh rate.
  5. Like
    DiggsMcGee reacted to Praesi in 300 FPS on an HD 60Hz monitor?   
    Many People who aim for this FPS Numbers think they will get any kind of advantage in MP Games. Which they dont.
  6. Informative
    DiggsMcGee reacted to emosun in 300 FPS on an HD 60Hz monitor?   
    the pc is just processing the frames faster than the monitor can display them meaning the monitor only still shows a 60fps image anyway. 

    However , higher frame rates despite the monitors refresh rate can sometimes results in games actually running faster as a result. Which is more or less what they are looking for.
     
    Yeah pretty much , the majority of people are capable of using a 60hz display but usually people who get paid to shill products for a living can't deal with it for some reason.
  7. Like
    DiggsMcGee reacted to Jordie of the Void in Unpopular Tech Opinions   
    I hate RGB
  8. Like
    DiggsMcGee got a reaction from DrMacintosh in 3D Modeling Programs use different axis than I learned in math class...   
    OK. I never thought of the x- and y-axis as being on paper, and the z-axis coming up from the desk! Thanks! What power one little word can have (the word "above" hit me and made it sink in).
     
    Thanks again!
  9. Like
    DiggsMcGee reacted to DrMacintosh in 3D Modeling Programs use different axis than I learned in math class...   
    Once you start working with 3 dimensions, looking at the pure axes is usually pretty useless. So basically yes, you should be looking at them as planes. 

  10. Agree
    DiggsMcGee got a reaction from kirashi in What do you think Apple should do to be better and still set itself apart from competitors?   
    I'm NOT an Apple guy, but I do think they make pretty good products.
     
    The only thing I'd change about Apple is their attitude towards their own mistakes. Just apologize and fix the issue (bend-gate, exploits, battery issues, PCB issues, overheating, keyboards, lack of features as a feature?... and so on).
     
    Just a simple, "we messed up, let us fix it for you" would be nice.
  11. Like
    DiggsMcGee got a reaction from Retro_R in What do you think Apple should do to be better and still set itself apart from competitors?   
    I'm NOT an Apple guy, but I do think they make pretty good products.
     
    The only thing I'd change about Apple is their attitude towards their own mistakes. Just apologize and fix the issue (bend-gate, exploits, battery issues, PCB issues, overheating, keyboards, lack of features as a feature?... and so on).
     
    Just a simple, "we messed up, let us fix it for you" would be nice.
  12. Funny
    DiggsMcGee reacted to Blademaster91 in What do you think Apple should do to be better and still set itself apart from competitors?   
    More like wait until the tech is solid then add it, claim the tech is new and they did it first.
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