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tsmspace

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  1. Funny
    tsmspace got a reaction from Middcore in There is no evil   
    All behavior can be understood with the science of psychology, and science alone should be accepted as a mechanism for making law about it. 
  2. Funny
    tsmspace got a reaction from wONKEyeYEs in There is no evil   
    All behavior can be understood with the science of psychology, and science alone should be accepted as a mechanism for making law about it. 
  3. Informative
    tsmspace got a reaction from Doobeedoo in controller vs joystick   
    Ah,,, and the controls, now for 6axis, the controls are technically still up in the air. I have an example. Quadcopters have pretty much stabilized out at "mode 4", but when they first started to become popular, there were a few different configs, and drones do NOTHING BUT FLY. There's no buttons involved at all, only two joysticks and nothing else. 4 axis, and people didn't have it worked into a "best practice" for years. 
     
    I naturally think I've figured out the best config for my own controller, but I already know there is another major preference and in fact other people who've tried my controller wanted this other config right off the bat,, because they are engrained to go forward with the left thumb. I did try to forward with the left thumb a few times initially also, but was pretty good at that is up, not forward, already because my config for a normal xbox controller had forward on a thumbstick button press. However, once you get in there pretty solid, you will want up to be fluent and connected to lateral strafe, so I put it on the same stick, left thumb. Look is all on the right thumb, but I already know that a ton of people will want roll and pitch on the same stick. I think that's so airplanes in space myself, and nothing about the dragon capsule reminds me of an airplane, but just the same, games are games and people will have muscle memory, and want pitch and roll tied onto one stick, and they will put yaw somewhere else. For me, I think if you're looking around with the crafts nose, put it on one stick. You don't need to roll in space as much, and if it's not necessary to achieve your goal of seeing somewhere or pointing a gun, you wouldn't want to waste the fuel and time and extra motions of the inputs, so you wouldn't roll when a yaw will do (just IMO), but people will want to feel in control on their first day, and they will have their mind set on it, so they will want it. 
     
    In this case, , the developer will say,, hmm... I think it's higher performance to have the controls like this, and these players will have a combat advantage,, but I think that it's more common that these very players will already expect this, so even though it's a waste of movement and therefore a disadvantage in gameplay, they will be more capable because it is already familiar,, so what do they set as a default??? For me, i think ship the better one, the one that eventually will become the most desirable,, but if feedback from players wanting the airplanes in space config outnumbers,, you are stuck. 
     
    and make no mistake,, there is a massive community of players who just want airplanes in space. It's the only kind of space game that's mainstream. 
  4. Funny
    tsmspace got a reaction from jones177 in controller vs joystick   
    yeah a bit of a joke I've been having. 
  5. Funny
    tsmspace got a reaction from WhitetailAni in You know, I'm really startin to BELIEVE this stuff   
    those are paragraphs. There's three of them. Paragraphs are concept centric, which means that you can have big ones. I used to read books upon books where entire small print pages would have no more than 3 paragraphs, often only two, and what I typed would fit easily 5 and 6 paragraphs per one of those pages. I have also read newspapers where paragraphs were consistently 1 sentence. The use of paragraphs is an art, and is flexible. Why don't you go tell people playing minecraft to take up drawing instead, because it's more correct as an artform. 
  6. Like
    tsmspace got a reaction from da na in Show off your old and retro computer parts   
    I have one of these. I took it out of a superbikes arcade game. It's on lubuntu now, never runs though. I did use it at work for a few months when there wasn't a better option. 
     
    it's an athlon x2 with 3gb of ram (after my upgrade), in a box that has the drivers for superbikes taped to the side. Unfortunately a picture isn't in the works for today, but it is in this weird 80's looking case. I pulled it from the dumpster, bought some parts on ebay to fix er up, and it actually runs fine on lubuntu,, it's not a speed demon but if you had to use it to buy a new computer it would run like a champ and have you offering it up for sale in hopes someone would make the best use of it. 
     
    no one will buy it though. I tried that. 
  7. Informative
    tsmspace got a reaction from tkitch in after bringing down the price, not sure an upgrade is worth it?   
    I have one though. new in box. wd black sn750. 1tb. a little old but what I'm going with
  8. Agree
    tsmspace got a reaction from Jtalk4456 in You know, I'm really startin to BELIEVE this stuff   
    short paragraphs are for when you don't say anything technical. If you have a technical description, for example, all of the features of someone's face, they would fall into a single paragraph. 
     
    So if you were going to go over their expression, with reference to the colors of their hair and skin, the size and shape of their mouth, the specific muscle tension, etc., you would have long sentences and several of them all in a row. You would end up with a wall of text. But, because this kind of description is very common and popular, it is easy to read, because you're just reading the same thing over and over again, there's really no new information, so no one minds. But, if it's about something you don't already know, it's harder to read because it's basically all new or rarely considered information, you have to take more time to process each idea, and it takes more time and effort to move down the lines. It's not that one should turn each sentence into it's own paragraph so that the reader has an easier time finding the period, although you may choose to do so if it is your preferred style, it's that the reader just needs to take that more time to read it, regardless of whether there is more space between each sentence or not.
     
    There really isn't anything I could possibly do to make it easier to read, other than just be a better writer, which is something that I just can't control, because it takes so much time for that to develop. At any moment, what I manage to make in the way of sentences, is basically the limitation of what I could have made at that time. ,,,,, also have you ever tried using multiple commas in a row? I think it's because they look like little triggers, but nothing triggers people more. 
  9. Like
    tsmspace got a reaction from Origami Cactus in You know, I'm really startin to BELIEVE this stuff   
    So,,,,, way out of the park,,, but. it's about ancient legends. (you know you think about that stuff!! Don't lie! swords rule)
     
    So I was a kid and during that time had the chance to make some dams in rivers by piling rocks. (you're REALLY not supposed to do that in some places, it turns out, and the authorities will make you remove them, even though it's a flash flood risk). Basically, beavers made dams before humans, and the ancient egyptians had massive dams that are the earliest KNOWN dams, meaning that dams were well developed by that time. Dams are interesting because how can you drive a boat up a dam? Today we can use locks, but try imagining some egyptian canoe paddlers building a lock. The answer is, they couldn't possibly do so. But what you CAN do, is take a river that is taking the path of least resistance, change the resistance in some critical places, and then the river will flow a longer, more gradual path to the ocean. Although this new river path is much longer, it is perfectly navigable, likely even easier to navigate because it will move more slowly. This kind of increased resistance would also result in reservoirs or even giant inland seas, in the most extreme imaginable scenarios. ( a hoover dam would not be possible, it would be more like the dikes that contain flooding, but if placed strategically, relatively small earthworks could redirect rivers in areas of already very gradual elevation change). If animals such as beavers were already up to these shenanigans, it would be imaginable that humans might take it just one step further to result in certain irrigation or improved fishing or other reason, leading to long lasting cultures of little changes to dams that ultimately dramatically change the course of rivers, even religiously so. There is at least 200,000 years of human existence where humans already basically had their present physiology, so likely clothes and other technologies existed all throughout this time. Ancient cultures are understood to have fables and lore that help children adopt practices that are rather abstract, in order to maintain resource availability, from the knowledge of where to go and when (nomads) to the conservation of environments (such as unique areas where certain plants grow) and likely even complex cultivation. 
     
    The Ancient Sahara is now more accepted as being green, filled with lakes and rivers, and settled by organized humans long before written history begins. Likely hard evidence is lost to time in most cases, but likely these cultures existed on infrastructure of a much more "eden" set of behaviors. This would be no less wonderous than the world today, for the people then, but much of the "infrastructure" would be the kind that takes generations to build, and lasts for as long as a fable. If a great earthwork was undertaken, likely it was carried out slowly, in such a way that it would function the entire time it was under construction (tiny changes to the beaver dam, with each change being good enough for "now"), but also in such a way as the people then would know it was generations past that incrementally built it. The Egyptians would have hailed these cultures as their forebears, and did have fables of great cultures in what is now no mans land, including the Legend of Atlantis, a civilization that was the victim of great cataclysm, , in fact, so great of a cataclysm that it filled the oceans with mud so thick, that the ocean was not even navigable by boat, and that a great portion of the world was lost forever as a result of this lost navigational route. Perhaps what the legend is about, is an ancient culture that over so very many generations, perhaps even thousands of years, slowly built a great network of dams (just for better fishing in one little place at a time) that resulted in a river that was navigable far inland, resulting in unparalleled fertility. So much fruit, so much fish, no need for advanced farming, just a great and fruitful civilization of comfort and ease. A true eden. This dam network would have increased the resistance upon the river, resulting in great reservoirs of water, perhaps even giant inland seas (great lakes one cannot see either side of while sailing them), all held within a balance of dikes and dams. Legend: Upon the edge of the highest lake, accessible to the sea by way of boat, was a great capital of this great civilization. From the ocean to the capital ran this great network of rivers and lakes, where so many of the worlds most magnificent human bodies lived in unmatched paradise. They ate the finest of fruits and fish, they had the best of health and longevity, and they had the best of worldly comforts. As a result of their resource wealth, and physical health, they had the worlds finest soldiers, and were never in history defeated in war. They projected their power far and wide, and held influence upon all of the Mediterranean and Fertile Crescent. But, they protected themselves also with secrecy, leading the world to believe that they were far into the ocean, and only could be accessed by sea. They even had a practice of bringing simple people on journeys to their capital, where they were able to bring people all the way to their capital (Atlantis) without them ever seeing land. They did this by traversing the river sections by night, ensuring that they were only within the reservoirs by day,  such that from the boat, a visitor would never see land, and would only believe themselves to be in the sea. They were very powerful, and lived such luxurious lives, but the knowledge of the physical world continued to grow around the world, until such a time came that an opponent arose that although could not defeat the Atlanteans on the battlefield, they did learn that there was way to destroy them. Although they tried to hide their infrastructure from outsiders, this opponent understood the culture was vulnerable as it relied on this network of dams and dikes that held back a massive great lake sized reservoir of water, which had accrued for potentially many thousands of years. This army knew that although Atlanteans could not be defeated, it was unlikely they would prevent them from moving onto the dike itself, because although it was possible for the Atlanteans to be victorious in a battle to prevent this move,, while both armies were on the dike, they would lose almost no soldiers to the invaders, while fighting further and protecting the dike completely, they would lose so many soldiers in battle, that their culture would be severely impacted. They had always fought the safer way, by allowing the invaders onto the dikes and killing them when they had little maneuvering room, and never before had an invading army known the dike was a weakness. But now, the invaders had a leader who had enough wisdom of the world and infrastructure of the generations, that they knew they only needed to break the dam, and the waters of atlantis would flood out across the entire area that the river made so fruitful, and destroy everything. Although the atleanteans feared this would happen, they could not believe it was possible the invaders knew, when all of time before they did not, and they chose to pull back and bring the fight onto the dike, and the invaders then did break the dam. A small break quickly worked it's way into a massive break, and water flooded from this great lake, until it the flood spilled out across the land, destroying all of the dams below, and killing virtually everyone who lived in the Atlantean paradise eden. So much water washed across the land in this one epic flood, that the ocean filled mud, making enormous delta. And this atlantis capital existed where now does the Richat Structure. 
  10. Informative
    tsmspace got a reaction from whm1974 in I disagree with WAN show,, the robot dog gun is exactly right   
    The thing about machines, is no one wants the one that's good, and at first it's not clear it IS the good one, but,, the winner always is that weird not good one that if you know, you can predict it. 
     
    So,, the gun is importantly very high up on the dog, meaning that the recoil is hard to deal with, since it has a really big leverage angle, meaning the dog basically can't possibly counter the recoil. ,,, well,,, machines and stability is this whole thing, By first of all using a regular gun, tons of engineering is done already, and the trick will work on all sorts of bots with simple brackets and some 3d printed bushings that fit between the brackets and the robot. Then, the legs are long, so the gun needs to be suspended up from the body basically as much as the body is suspended from the ground, because that's just how energy dispersing works in machines. Tanks have massive heavy tracks, so the turret can be directly on the body, since the body is directly on the ground, but what ground they shoot from matters. The robot dog will be able to shoot from more kinds of ground and still hit consistently, because the legs and then the brackets provide so much damping. 
     
    Then,, the gun needs to be up higher because the difference in shooting from close to the ground vs shooting from about shoulder height will mean a lot fewer obstructions. The gun needs to have a clear path to the target, which means the robot will need to move more if the gun is lower. The sensors and cameras used to aim the gun would be better off above the gun,,, BUT,, not once the gun fires and the robot is so much lighter than the gun was intended to be held by. Also, once again, by having the gun above the camera, it is much more likely that the gun will not be obstructed, as most obstructions will be from the ground up. Very rarely will a building or tree hang an obstruction so that the camera aims but the gun is obstructed, meanwhile most often an obstruction will be resting on the ground, leading to the camera being able to see the target, but the gun being obstructed. 
     
    a turret is not desirable because the stability will require the robot's posture to be facing the target anyway. 
     
    aiming with the legs is desirable because the legs will already be large parts, meaning they will be more durable overall compared to having legs and a turret. more weight will stress the legs more, and also will likely need to be minimum size meaning fragile. 
     
    lighter is better with machines, particularly in an environment where success is measured in rates, not in absolute single instances. That means that one robot dog will not win, but that many will succeed whether some of them fail from being a bit too light. 
     
    finally,, the mounting of the gun just does need to be centered, elevated, etc. The rotation of the recoil will be much better for durability and consistency than would be a gun that results in a recoil that pushes the body in a straight line. The difference between an old drill and a modern day driver is a good way to imagine the energy. An old school heavy duty drill is really hard to drive screws with, because the bits get stripped too easily, the screws break, the bit pops out constantly,, meanwhile a driver (and if you watch videos on how the driver hammers, it again looks like it should just wear out and not work or something) moves around, bounces around, jiggles around,, and that's WHY the bit tip stays in the screw. 
  11. Like
    tsmspace got a reaction from da na in I disagree with WAN show,, the robot dog gun is exactly right   
    The thing about machines, is no one wants the one that's good, and at first it's not clear it IS the good one, but,, the winner always is that weird not good one that if you know, you can predict it. 
     
    So,, the gun is importantly very high up on the dog, meaning that the recoil is hard to deal with, since it has a really big leverage angle, meaning the dog basically can't possibly counter the recoil. ,,, well,,, machines and stability is this whole thing, By first of all using a regular gun, tons of engineering is done already, and the trick will work on all sorts of bots with simple brackets and some 3d printed bushings that fit between the brackets and the robot. Then, the legs are long, so the gun needs to be suspended up from the body basically as much as the body is suspended from the ground, because that's just how energy dispersing works in machines. Tanks have massive heavy tracks, so the turret can be directly on the body, since the body is directly on the ground, but what ground they shoot from matters. The robot dog will be able to shoot from more kinds of ground and still hit consistently, because the legs and then the brackets provide so much damping. 
     
    Then,, the gun needs to be up higher because the difference in shooting from close to the ground vs shooting from about shoulder height will mean a lot fewer obstructions. The gun needs to have a clear path to the target, which means the robot will need to move more if the gun is lower. The sensors and cameras used to aim the gun would be better off above the gun,,, BUT,, not once the gun fires and the robot is so much lighter than the gun was intended to be held by. Also, once again, by having the gun above the camera, it is much more likely that the gun will not be obstructed, as most obstructions will be from the ground up. Very rarely will a building or tree hang an obstruction so that the camera aims but the gun is obstructed, meanwhile most often an obstruction will be resting on the ground, leading to the camera being able to see the target, but the gun being obstructed. 
     
    a turret is not desirable because the stability will require the robot's posture to be facing the target anyway. 
     
    aiming with the legs is desirable because the legs will already be large parts, meaning they will be more durable overall compared to having legs and a turret. more weight will stress the legs more, and also will likely need to be minimum size meaning fragile. 
     
    lighter is better with machines, particularly in an environment where success is measured in rates, not in absolute single instances. That means that one robot dog will not win, but that many will succeed whether some of them fail from being a bit too light. 
     
    finally,, the mounting of the gun just does need to be centered, elevated, etc. The rotation of the recoil will be much better for durability and consistency than would be a gun that results in a recoil that pushes the body in a straight line. The difference between an old drill and a modern day driver is a good way to imagine the energy. An old school heavy duty drill is really hard to drive screws with, because the bits get stripped too easily, the screws break, the bit pops out constantly,, meanwhile a driver (and if you watch videos on how the driver hammers, it again looks like it should just wear out and not work or something) moves around, bounces around, jiggles around,, and that's WHY the bit tip stays in the screw. 
  12. Like
    tsmspace got a reaction from RoseLuck462 in I disagree with WAN show,, the robot dog gun is exactly right   
    The thing about machines, is no one wants the one that's good, and at first it's not clear it IS the good one, but,, the winner always is that weird not good one that if you know, you can predict it. 
     
    So,, the gun is importantly very high up on the dog, meaning that the recoil is hard to deal with, since it has a really big leverage angle, meaning the dog basically can't possibly counter the recoil. ,,, well,,, machines and stability is this whole thing, By first of all using a regular gun, tons of engineering is done already, and the trick will work on all sorts of bots with simple brackets and some 3d printed bushings that fit between the brackets and the robot. Then, the legs are long, so the gun needs to be suspended up from the body basically as much as the body is suspended from the ground, because that's just how energy dispersing works in machines. Tanks have massive heavy tracks, so the turret can be directly on the body, since the body is directly on the ground, but what ground they shoot from matters. The robot dog will be able to shoot from more kinds of ground and still hit consistently, because the legs and then the brackets provide so much damping. 
     
    Then,, the gun needs to be up higher because the difference in shooting from close to the ground vs shooting from about shoulder height will mean a lot fewer obstructions. The gun needs to have a clear path to the target, which means the robot will need to move more if the gun is lower. The sensors and cameras used to aim the gun would be better off above the gun,,, BUT,, not once the gun fires and the robot is so much lighter than the gun was intended to be held by. Also, once again, by having the gun above the camera, it is much more likely that the gun will not be obstructed, as most obstructions will be from the ground up. Very rarely will a building or tree hang an obstruction so that the camera aims but the gun is obstructed, meanwhile most often an obstruction will be resting on the ground, leading to the camera being able to see the target, but the gun being obstructed. 
     
    a turret is not desirable because the stability will require the robot's posture to be facing the target anyway. 
     
    aiming with the legs is desirable because the legs will already be large parts, meaning they will be more durable overall compared to having legs and a turret. more weight will stress the legs more, and also will likely need to be minimum size meaning fragile. 
     
    lighter is better with machines, particularly in an environment where success is measured in rates, not in absolute single instances. That means that one robot dog will not win, but that many will succeed whether some of them fail from being a bit too light. 
     
    finally,, the mounting of the gun just does need to be centered, elevated, etc. The rotation of the recoil will be much better for durability and consistency than would be a gun that results in a recoil that pushes the body in a straight line. The difference between an old drill and a modern day driver is a good way to imagine the energy. An old school heavy duty drill is really hard to drive screws with, because the bits get stripped too easily, the screws break, the bit pops out constantly,, meanwhile a driver (and if you watch videos on how the driver hammers, it again looks like it should just wear out and not work or something) moves around, bounces around, jiggles around,, and that's WHY the bit tip stays in the screw. 
  13. Informative
    tsmspace got a reaction from JeanVeber in I disagree with WAN show,, the robot dog gun is exactly right   
    The thing about machines, is no one wants the one that's good, and at first it's not clear it IS the good one, but,, the winner always is that weird not good one that if you know, you can predict it. 
     
    So,, the gun is importantly very high up on the dog, meaning that the recoil is hard to deal with, since it has a really big leverage angle, meaning the dog basically can't possibly counter the recoil. ,,, well,,, machines and stability is this whole thing, By first of all using a regular gun, tons of engineering is done already, and the trick will work on all sorts of bots with simple brackets and some 3d printed bushings that fit between the brackets and the robot. Then, the legs are long, so the gun needs to be suspended up from the body basically as much as the body is suspended from the ground, because that's just how energy dispersing works in machines. Tanks have massive heavy tracks, so the turret can be directly on the body, since the body is directly on the ground, but what ground they shoot from matters. The robot dog will be able to shoot from more kinds of ground and still hit consistently, because the legs and then the brackets provide so much damping. 
     
    Then,, the gun needs to be up higher because the difference in shooting from close to the ground vs shooting from about shoulder height will mean a lot fewer obstructions. The gun needs to have a clear path to the target, which means the robot will need to move more if the gun is lower. The sensors and cameras used to aim the gun would be better off above the gun,,, BUT,, not once the gun fires and the robot is so much lighter than the gun was intended to be held by. Also, once again, by having the gun above the camera, it is much more likely that the gun will not be obstructed, as most obstructions will be from the ground up. Very rarely will a building or tree hang an obstruction so that the camera aims but the gun is obstructed, meanwhile most often an obstruction will be resting on the ground, leading to the camera being able to see the target, but the gun being obstructed. 
     
    a turret is not desirable because the stability will require the robot's posture to be facing the target anyway. 
     
    aiming with the legs is desirable because the legs will already be large parts, meaning they will be more durable overall compared to having legs and a turret. more weight will stress the legs more, and also will likely need to be minimum size meaning fragile. 
     
    lighter is better with machines, particularly in an environment where success is measured in rates, not in absolute single instances. That means that one robot dog will not win, but that many will succeed whether some of them fail from being a bit too light. 
     
    finally,, the mounting of the gun just does need to be centered, elevated, etc. The rotation of the recoil will be much better for durability and consistency than would be a gun that results in a recoil that pushes the body in a straight line. The difference between an old drill and a modern day driver is a good way to imagine the energy. An old school heavy duty drill is really hard to drive screws with, because the bits get stripped too easily, the screws break, the bit pops out constantly,, meanwhile a driver (and if you watch videos on how the driver hammers, it again looks like it should just wear out and not work or something) moves around, bounces around, jiggles around,, and that's WHY the bit tip stays in the screw. 
  14. Informative
    tsmspace got a reaction from williamcll in I disagree with WAN show,, the robot dog gun is exactly right   
    The thing about machines, is no one wants the one that's good, and at first it's not clear it IS the good one, but,, the winner always is that weird not good one that if you know, you can predict it. 
     
    So,, the gun is importantly very high up on the dog, meaning that the recoil is hard to deal with, since it has a really big leverage angle, meaning the dog basically can't possibly counter the recoil. ,,, well,,, machines and stability is this whole thing, By first of all using a regular gun, tons of engineering is done already, and the trick will work on all sorts of bots with simple brackets and some 3d printed bushings that fit between the brackets and the robot. Then, the legs are long, so the gun needs to be suspended up from the body basically as much as the body is suspended from the ground, because that's just how energy dispersing works in machines. Tanks have massive heavy tracks, so the turret can be directly on the body, since the body is directly on the ground, but what ground they shoot from matters. The robot dog will be able to shoot from more kinds of ground and still hit consistently, because the legs and then the brackets provide so much damping. 
     
    Then,, the gun needs to be up higher because the difference in shooting from close to the ground vs shooting from about shoulder height will mean a lot fewer obstructions. The gun needs to have a clear path to the target, which means the robot will need to move more if the gun is lower. The sensors and cameras used to aim the gun would be better off above the gun,,, BUT,, not once the gun fires and the robot is so much lighter than the gun was intended to be held by. Also, once again, by having the gun above the camera, it is much more likely that the gun will not be obstructed, as most obstructions will be from the ground up. Very rarely will a building or tree hang an obstruction so that the camera aims but the gun is obstructed, meanwhile most often an obstruction will be resting on the ground, leading to the camera being able to see the target, but the gun being obstructed. 
     
    a turret is not desirable because the stability will require the robot's posture to be facing the target anyway. 
     
    aiming with the legs is desirable because the legs will already be large parts, meaning they will be more durable overall compared to having legs and a turret. more weight will stress the legs more, and also will likely need to be minimum size meaning fragile. 
     
    lighter is better with machines, particularly in an environment where success is measured in rates, not in absolute single instances. That means that one robot dog will not win, but that many will succeed whether some of them fail from being a bit too light. 
     
    finally,, the mounting of the gun just does need to be centered, elevated, etc. The rotation of the recoil will be much better for durability and consistency than would be a gun that results in a recoil that pushes the body in a straight line. The difference between an old drill and a modern day driver is a good way to imagine the energy. An old school heavy duty drill is really hard to drive screws with, because the bits get stripped too easily, the screws break, the bit pops out constantly,, meanwhile a driver (and if you watch videos on how the driver hammers, it again looks like it should just wear out and not work or something) moves around, bounces around, jiggles around,, and that's WHY the bit tip stays in the screw. 
  15. Funny
    tsmspace got a reaction from Tech87 in what I think is up at newegg   
    So , basically, I'm watching the wan show,, and it I think it IS a "scam", just not by newegg. Instead, it's AGAINST newegg. 
     
    Here's my scenario, which was not brought up. whoever it is that checks the returns and stuff, has access to a lot of boards. Probably they even inspect new boards before they are shipped the first time. (I don't know). But, here's how it could go down: 
     
    If you find some damaged motherboard, it goes to the trash bin somehow. Maybe it's in a stack that will ultimately be returned to the manufacturer, or maybe it's just neweggs new garbage. If the inspector knows that there will be returns of common popular products (especially such expensive ones like top dollar motherboards) , they can damage a motherboard, move it to the trash pile, then steal it. Then, when that model of motherboard gets returned by a customer, they simply swap the bad one in to the customers return, and take the good one that was returned by the customer. 
     
    That way, no one will notice the garbage pile was robbed , and if anyone goes to check up on the return, they can see plainly it's damaged. 
    basically if there were some way to see which serial numbers went where, then it could be checked on , but if the serial number of each board isn't on the box, or isn't logged in the sale, then it might not be trackable. 
  16. Like
    tsmspace got a reaction from Wictorian in I need a game developer, but my best offer is you sell the game, no profit to me.   
    lol , , I'm sure there are a few titles that would be like that, but I'm not trying to be in the business of disappointment. 
     
    anyway, if you want to see a PRETTY good example of my goal, here is one. https://youtu.be/vdkLi1JAeXE
  17. Like
    tsmspace got a reaction from BlueChinchillaEatingDorito in woah, I've just learned what "heatsink fin skiving" is,, I wonder if that is common knowledge??   
    So, I was really surprised to learn about how the fin skiving machines work, I wondered often how they made the heat sink fins, but I didn't know it was sliced with a blade (instead of cut with a saw or grinder) 
     
     
  18. Like
    tsmspace got a reaction from LAwLz in woah, I've just learned what "heatsink fin skiving" is,, I wonder if that is common knowledge??   
    So, I was really surprised to learn about how the fin skiving machines work, I wondered often how they made the heat sink fins, but I didn't know it was sliced with a blade (instead of cut with a saw or grinder) 
     
     
  19. Funny
    tsmspace got a reaction from Mark Kaine in I'm looking for the Lunar Flight pilot "imsorry"   
    I want to ask them questions about their breakneck time trials, and how they controlled the craft, and what games they play these days. I'm not a reporter, but I do have a particular interest, and would benefit immensely from the conversation. 
     
    Anyone know anything about this player and gamertag?? Is there a community that I should go looking for such a player?? I can't imagine they DON'T play any games actively today, because of the absolute skill of the video of their time trial. 
  20. Like
    tsmspace reacted to Franck in I need a game developer, but my best offer is you sell the game, no profit to me.   
    So here Toyota make this car i find super cool, pay for engineering, test, manufacturing.. etc and i can assure you 1 sale of 20k for your 12.5 millions investment.. yeah right
  21. Like
    tsmspace reacted to Eigenvektor in I need a game developer, but my best offer is you sell the game, no profit to me.   
    Since no one has bothered to answer yet, let me give you an idea as to why.
     
    You're unlikely to find a game developer willing to do this "for free", unless you happen to find a hobbyist interested in the same thing. You have these basic options to get someone to develop this software for you:
    Pay them to do it Convince them that your idea is going to sell and for them to work "for free" until the money actually starts coming in (Bonus option: find someone who is interested in the same idea and willing to do it in their spare time) Your description is very vague, so it's hard to estimate anything, but projects like this can easily take a year or more to develop (single developer). In terms of development costs, we're likely talking 5–6 figures.
     
    To give you some idea, here's an article talking about development costs of mobile apps: https://www.businessofapps.com/app-developers/research/app-development-cost/
    Even for a simple app, they estimate between $40k–$60k. While your idea doesn't sound overly complex at first glance, you are talking about 3D graphics and joystick input, which will require testing on many different hardware configurations (GPUs, CPUs, joysticks), which is only going to add to the cost. Promising to buy several copies isn't going to cut it in terms of ROI.
  22. Like
    tsmspace got a reaction from 07_Sev in hmm, maybe wrong place, but not sure where,,, I am looking for testers??   
    Don't get too excited, I'm just your everyday nobody with a handful of ugly diy game controllers I am hoping to get some people to try out. 
     
    The game controller is specific in it's design, and specifically I have a particular use case I'm interested in finding people to try out. 
    The idea is that you can use the 4 joysticks to control 6 axis manual thrust space games. (none of that "automatic thrust" allowed). The perfect example is Simulation Mode in the game Orbital Racer. There's no shooting, but there's nothing but navigation all day. It's true, the better place to get started is NOT a race, and I wish there were a game that had some tighter navigation for low speed, but overall Orbital Racer is the most checkboxes. (a sort of space-taxi could be better, if it flew like Orbital Racer, but you had to go through tight courses to reach checkpoints instead of laps around a high speed track). 
     
    What I'm looking to do, is send someone the game controller. I have a few ready, and ordered parts for a handful more. You can keep the controller, and additionally I will gift Orbital Racer on steam (we will add friends). So there is legitimately zero cost to the recipient. I want some good faith that you take the controller seriously, and that's about it. If we can have some conversations and I can feel you are genuinely interested in the game style and the controller, and you can agree to talk about it after you've practiced it for a while (not for others, I'm not trying to sell them, you would just talk to me privately, and I would only mention any comments you make in a passive "someone told me" kind of way). Unfortunately the controllers are using cheap joysticks, but they aren't THAT bad. 
     
    If you just want to build your own,, I do have a project page but my instructions aren't very good,, but the project is pretty self explanatory. If you do build one,, I would LOVE to hear about it.  https://hackaday.io/project/180884-4-joystick-6-axis-6-dof-game-controller
     
    Here's some comments i have to make. "realistic thrust physics" manual thrust games simply are not part of console gaming, and in honesty they are hardly a part of pc gaming. The game selection is pretty slim, generally being limited to games that take a lot of time to play like a space trading game, and then generally hardcore navigation isn't a part of the gameplay. In Orbital Racer it IS a part of the gameplay, and in simulation mode with "float" turned on,, you get exactly the experience I am talking about. 
     
    If players could simply use a game controller, I think the general interest in the game style would be much higher overall, but when presented with a manual thrust game, players are presented with controls that are difficult to interact with, and generally there are NO control interfaces that are presented that prospective players would just think, "oh,, that's really easy and logical". I do like the space mouse, and will never argue against it. I also feel that the recent attempts at 6axis joysticks will result in a good standardized product, but gamepads stand alone for many gamers and styles of gaming. If you get one in your hands, and you use my configuration, I feel you will find that using my 4 joystick controller is very intuitive, just as easy as a normal gamepad, and you will learn to play a game like Orbital Racer in overall an amount of time you can agree is fair to allow for a fun game. 
     
    If you are interested, reply here, and send me a message. I don't know what sort of conversation it would take for me to be ready to send one out, but the cost to you would be nothing more than some time and responsiveness. 
     
    I would love to talk about it more,, this is a serious inquiry,, if a mod wants to place it elsewhere that's ok , but I'm not selling or trading anything so I didn't really feel it was a classified in that sense. (if I was trying to move a cpu, maybe then,,,)
     
     



  23. Funny
    tsmspace got a reaction from Mark Kaine in Github should be added to the "great wonders of the world"   
    I'm not a developer, but I actually have used github a lot of times. 
     
    Also, I think it's a model for other non-computer-dev activities that the future will hold, such as fan-fiction world development (star wars belongs to the people). 
     
    Arduino is just a small step forward in the microcontroller environment, but it too should be world wonder. 
     
    The way that github works, is that when you don't know something, you can go ask it somewhere, and people will answer. This is the present online AI, that people can go ask and answer questions and there will somehow be people who happen to be looking to answer right then. No matter what you want to do on a computer, you can use a computer to find out from some forum how to do it, and github is fully described from basically every angle. It doesn't need to be "user friendly", because the community that surrounds it is already so user friendly, that the support they provide means that github can be streamlined and focused on the moving and shaking of the world. It just really is true that the history of github belongs in education just as much if not more than any world war. 
     
    I have been watching the wan show talks about the github and linux experience,, I've had my share of can't get it to work (I'm not a computer pro of any kind, I'm just one of the people who got basically everything they have right now from the community instructions) but I've never had a permanent failure, just some things I haven't figured out yet. I agree it's challenging, but what needs to change is how quickly people figure out to search for answers elsewhere, because they are all there or will be if asked enough, not what the people making linux and github are actually doing. We can't rely on people so specialized to do the things that we can do better, and making directions is a different part of the machine (community). requiring directions should be celebrated, not rued. 
  24. Funny
    tsmspace got a reaction from Slayerking92 in hmm, maybe wrong place, but not sure where,,, I am looking for testers??   
    Don't get too excited, I'm just your everyday nobody with a handful of ugly diy game controllers I am hoping to get some people to try out. 
     
    The game controller is specific in it's design, and specifically I have a particular use case I'm interested in finding people to try out. 
    The idea is that you can use the 4 joysticks to control 6 axis manual thrust space games. (none of that "automatic thrust" allowed). The perfect example is Simulation Mode in the game Orbital Racer. There's no shooting, but there's nothing but navigation all day. It's true, the better place to get started is NOT a race, and I wish there were a game that had some tighter navigation for low speed, but overall Orbital Racer is the most checkboxes. (a sort of space-taxi could be better, if it flew like Orbital Racer, but you had to go through tight courses to reach checkpoints instead of laps around a high speed track). 
     
    What I'm looking to do, is send someone the game controller. I have a few ready, and ordered parts for a handful more. You can keep the controller, and additionally I will gift Orbital Racer on steam (we will add friends). So there is legitimately zero cost to the recipient. I want some good faith that you take the controller seriously, and that's about it. If we can have some conversations and I can feel you are genuinely interested in the game style and the controller, and you can agree to talk about it after you've practiced it for a while (not for others, I'm not trying to sell them, you would just talk to me privately, and I would only mention any comments you make in a passive "someone told me" kind of way). Unfortunately the controllers are using cheap joysticks, but they aren't THAT bad. 
     
    If you just want to build your own,, I do have a project page but my instructions aren't very good,, but the project is pretty self explanatory. If you do build one,, I would LOVE to hear about it.  https://hackaday.io/project/180884-4-joystick-6-axis-6-dof-game-controller
     
    Here's some comments i have to make. "realistic thrust physics" manual thrust games simply are not part of console gaming, and in honesty they are hardly a part of pc gaming. The game selection is pretty slim, generally being limited to games that take a lot of time to play like a space trading game, and then generally hardcore navigation isn't a part of the gameplay. In Orbital Racer it IS a part of the gameplay, and in simulation mode with "float" turned on,, you get exactly the experience I am talking about. 
     
    If players could simply use a game controller, I think the general interest in the game style would be much higher overall, but when presented with a manual thrust game, players are presented with controls that are difficult to interact with, and generally there are NO control interfaces that are presented that prospective players would just think, "oh,, that's really easy and logical". I do like the space mouse, and will never argue against it. I also feel that the recent attempts at 6axis joysticks will result in a good standardized product, but gamepads stand alone for many gamers and styles of gaming. If you get one in your hands, and you use my configuration, I feel you will find that using my 4 joystick controller is very intuitive, just as easy as a normal gamepad, and you will learn to play a game like Orbital Racer in overall an amount of time you can agree is fair to allow for a fun game. 
     
    If you are interested, reply here, and send me a message. I don't know what sort of conversation it would take for me to be ready to send one out, but the cost to you would be nothing more than some time and responsiveness. 
     
    I would love to talk about it more,, this is a serious inquiry,, if a mod wants to place it elsewhere that's ok , but I'm not selling or trading anything so I didn't really feel it was a classified in that sense. (if I was trying to move a cpu, maybe then,,,)
     
     



  25. Funny
    tsmspace got a reaction from da na in dead horse and cpu. but ,,, I will ask anyway   
    I work in a warehouse,, but that would certainly look good there. maybe I could make like, a gun that launches cpus. it would be like the game cornhole but you would use your launcher.
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