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ZeroStrat

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  1. Official beta with dark mode: https://github.com/CXWorld/CapFrameX/releases/tag/v1.6.0beta
  2. Dark mode coming soon. I hope I can offer a beta next week.
  3. Hello everybody, I'm one of the devs of the CapFrameX team and I would like to open and maintain a support thread. If there are any questions or problems, use this thread please. Greets, ZeroStrat What is CapFrameX? CX is a tool which can be used to capture frame times of games and to create corresponding statistics. The strength of the tool is that the analyses can be made very comfortably without importing files or clicking unnecessarily. CX has a full-fledged overlay based on RTSS with a lot of sensor/telemetry data (loads, temperatures, clocks...). This sensor data can also be analysed offline to identify bottlenecks in the system. The tool is free and open source! Download: https://www.capframex.com/download
  4. Release v1.4.1 is available with new RTSS overlay + run history, aggregation page, FPS threshold count chart and much more. Download:https://github.com/DevTechProfile/CapFrameX/releases/tag/v1.4.1 If you have any question feel free to ask. Your CX team
  5. Download 1.4.1 beta: https://github.com/DevTechProfile/CapFrameX/releases/tag/v1.4.1beta We've created one more beta with run history outlier detection and handling. Outlier will be marked red. And we implemented an input lag approximation.
  6. I have added some further explanations in the initial post.
  7. CapFrameX gives you a whole bunch of statistic parameters. Download: https://github.com/DevTechProfile/CapFrameX/releases/tag/v1.3.1 Beta with RTSS overlay: https://github.com/DevTechProfile/CapFrameX/releases/tag/v1.4.0beta
  8. Yes, the run history and run history aggregation together shown on the ovleray is a powerful tool to check outliers whlile benching the scene n times.
  9. No no, just install the tool. The installer manages all you need. What you need to know is how the ignore list and hotkey are working. But this you can find in the linked documentation.
  10. @Rotta The CX overay is not intended to replace the Afterburner overlay. It is a way to be able to perform benchmarks in a professional way without tabbing between applications (game and CX). But, more monitoring parameter like CPU/GPU usage coming soon.
  11. We should have made a video in english too. Sorry about that. I'll give you a text later that explains the new overlay better. Otherwise, there's a documentation* on GitHub, see the link above. * doesn't include overlay yet
  12. Please participate in the beta-test v1.4.0. Download: https://github.com/DevTechProfile/CapFrameX/releases/tag/v1.4.0beta CapFrameX is a modern frametime capture and analysis tool based on PresentMon. More infos: https://github.com/DevTechProfile/CapFrameX/blob/master/README.md We've implemented a RTSS client to show status information on the overlay. It would be nice if you give it a try. Feedbak is always welcome. New features: Overlay based on RTSS (Rivatuner Statistics Server) Capture service status (watch ingame what happens while working with CX) Capture timer Run history Run history aggregation (more consistent than simply averaging multiple results) Frametime/framerate Saving aggregated recording file Frametime chart range slider (start, end, slidable window) In this beta version, we've included a new "Overlay" page on which you can customise what RTSS should show you. RTSS will automatically start with CX if it's not already running and the CX overlay items will also work together with existing applications, that already use RTSS, like the MSI Afterburner. Things you can do with the CX overlay: Show fps and/or frametimes Show the status of the capture service aswell as the remaining capture time(if set) Show a run history with common analysis parameters The second new funcion in this beta is the run history, which can also be activated on the "Overlay" page. With this, you can set a number of runs to be made and also choose up to 2 metrics in addition to the average fps. These metrics will be shown on the overlay for each run. You can reset the history via hotkey or alternatively just start a new run once the history is full. In addition to the run history, we've also added an aggregation function, that can be activated when using the run history. If the aggregation is active, the frametimes of all your runs will be saved to a single record file, once your run history is full to give you the performance parameters based on all the runs combined*. This aggregated result will also be shown on the overlay. You can choose if you want the single history items to be saved as a file too or if you just want the aggregated result. So especially for reviewers or people who want to get more reliable benchmark results in general this means no more writing down of multiple benchmark results and then calculating the average values out of them, CX does all that for you now. We've added an option on how to deal with outlier runs but for this beta, we only included the standard option which is to ignore them and just combine the runs once the history is full. In the final release, you'll also have the option to define outliers (choose the metric to determine outliers and choose a percentage how much the metric value has to differ from the median to be an outlier). If you get an outlier, it will be marked and you have to do another run to replace it. Once there are no more outliers in the run history, the aggregation starts. This is another big step on getting the most reliable results out of your benchmark runs. Aside from the overlay stuff, we've also changed a little feature that shouldn't be left unspoken of. The old "cutting mode" on the Analysis and Comparison page is now replaced with a range slider, so now you can cut the graphs exatcly the way you want and also move around the remaining time window freely across the graph. *Based on how aggregation works, the percentile parameters you'll get out of it may differ from the ones you get when taking the percentiles of multiple runs and calculating an average out of them. That's because with the aggregation all parameters get calculated again from the frametime data of all the runs combined instead of calculating them in steps and then averaging them. RTSS To use CX overlay the latest RivaTuner Statistics Server has to be installed: https://www.guru3d.com/files-details/rtss-rivatuner-statistics-server-download.html Troubleshoot If the application crashes when the overlay is activated, install Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019: vc_redist.x64.exe Ingame impressions CX and Afterburner overlay together, RTSS is multi-client-capable Making 3 runs to fill the run history Result line is the aggregated dataset (all runs combined into one)
  13. We've released a new version yesterday. A lot has changed since the last post here.We have almost redesigned everything. Download v1.3.1: https://github.com/DevTechProfile/CapFrameX/releases/tag/v1.3.1 One of the next big development steps will be the RTSS client implementation for realtime overlay monitoring. You can follow us on Twitter to get update infos: https://twitter.com/CapFrameX
  14. Oh, ok. Thanks for this info! @all: I'm sorry, but there was a bug in the latest installer. I uploaded a new installer with a bugfix. Just uninstall the old version and reinstall the new one.
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