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Kladmaster

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  1. I can see close shadows drawing/popin with the Ambient Occlusion on them. Dont see much jaggies, but thats because the video is compressed and 720p, plus its during night, when the light sources on fine geometry do not manifest that much.
  2. @Princep_A Your "electricity" issue happening overnight might have very well been cause by "optimisation/performance fix" update/patch that your game downloaded and you started to see these pop in issues. Even if your top tier PC could actually handle the ultra detail and full distance draw of the engine, the devs/GPU manufacturers rather go the safer way and set fixed limits in there no matter of your settings, to make the mid tier PCs and console handle at least the barebone 30/60fps - your FH4 part of the video. Also with so complex polygonal objects these days, they have to use dithering atop of renderer, to save up GPU resources - thats what you point on in your Battlefront part of the video.
  3. Ive been reading this topic for quite some time now, coming up with some ideas and watching how some people are going in circles, mixing apples with oranges here etc. I would like to just tell my opinion here. I work in company, where we test videogames. Obviously I cannot say which ones Anyway, I had dozens of gaming PCs, Xboxes, PS4s getting through my hands and I can assure you, ALL of them have AA issues, just like discussed here. SO Is HW at the fault here? NO its not. It is highly improbable that so many devices showcase the exact same level of graphical issue as discussed here. Only exception could be some specific artefacting of GPU or RAM, etc., however this is not connected to the general issue discussed. Is it electricity? Again I am saying NO. Unless it is some worldwide virus spreading through the power grids everywhere... and yeah, that sounds frankly too stupid to be true. As I said bunch of times before, in my company, there is extra care put in proper power solutions to all the HW that is running around here. I doubt that in my home, at my friends homes, in my company that is a modern fancy IT building, would be the same sort of "dirty electricity" going on. Electricity or some sort of EMI could be a culprit, but I believe you would again see much different and more serious behaviour, that jaggies on fine geometry or that it would make your GPU too slow to render in objects/shadows into your game. In my point of view, its more like rooted deep in nowadays game engines, graphical drivers and API. Just like @CanCeralp nicely explained already: Modern games (mostly the Dx11 era) are running on much more complex game engines. The geometry in them is extremely complex, add complex light and shadowing effects with bunch of other crap in it, like subsurface scattering, particle effects and what not...add some filters, postprocessing and other effects... you are creating a nightmare for the GPU to render a single frame, yet alone 60+ in a second. I would also add the pixel responsiveness of current LCD display technology, various sharpness clearing, resolutions and their scaling, PPI and combine it and we got ourselves one huge mess. When I am testing very early stages of game builds, their optimisation is frankly terrible, even if you are running one of the strongest HW you can get. And there are sometimes some commands we use, if our fps is tanking to 10-20fps, to optimise the engine to run smoother, but decreasing the quality greatly. While using those, you can immediately notice texture/shadow pop ins, general low quality of rendering, but the game runs stable fps. You can then switch to higher resolutions, adjust the graphic sliders to the highest, the base bad looks just stay. So imagine, that developers are implementing such optimisation shortcuts into their games via patches, drivers... if they cannot achieve stable performance, that is mostly aimed for consoles/mid tier PCs. We can think of several few years old games, that if you crank them up to the top (GTA5, Crysis, AC...) not even the 1080ti (which was the absolute top in the days) could keep up and not drop below "acceptable" levels. Or think about the infamous Aliens: Colonial Marines, that ran the E3 demo on nearly a CGI movie level rendering, yet the final product was far from it (this is actually very true to many other trailers and marketing for gmes). That might give you some thought to think about. In my case... Well, I see those issues everywhere yes... all the gameplay or videos about games I watch on YT, I see the same bad AA in there, as I see it on my PC. I decided not to waste more time trying to fix it, as it is probably impossible. Some games look worse, some better... but in general, if I adjust the sharpness filter to blur out the most horrid AA and while playing, mostly focus on the central part of the game and avoid looking "into distance", Ive learned to live it it.
  4. I remember playing AC II back in the days, and for sure I dont remember this much of shimmer and jaggies... Just compare these two videos: 9 year old gameplay footage on PC - max settings (though the video is in 720p and probably compresed for 30fps) And the video Ive posted earlier - no sure what platform and settings are there, but the video is in 1080p and 60fps (though I doubt Ubisoft for their promo would chose to showcase the game with everything on LOW) Now tell me, if the in game graphics look the same to you? (Because for me it feels quite different)
  5. I was watching this video, when I noticed, that Ubisoft in its own video has the AA issue even worse, than I do...
  6. It should be right under the brightness/contrast settings in OSD. You might need to switch to Gamer 1/2 profile, otherwise it can be grayed out Then I guess I am not affected by this extreme case. Or at least, havent encountered it yet in the games I played recently. Just wanted to share my experience and possible help for someone. There was a dude, who had artefacts even in BIOS screen and it turned out, it was something wrong with his PSU. My point was, that there are plenty of people writing here, thinking they are affected by the same issue, but in their case, it might be something totally different. Me personally - after the newest W10 update and latest Nvidia drivers installed paired with offing this "Sharpness" settings, I do not feel my games being so horrible to look at anymore (In last few weeks I played DMC5, Witcher 3, Styx: Master of Shadows, Dirt 4).
  7. And another idea... It seems, that people come to this forum, because they think they might have the same issue, but its just a similar issue, that has some different cause. All of this causes a lot of confusion among us. Fundamentaly, the issue might not have a single solution, since it might not be caused by the same problem. Some very bad jaggyness, can actually be cause by bad electricity and EM resonance. Though its a very rare case. And its probably due to cables/wires intereference. Also I dont know how to explain the problems with LOD and texture/shadow poping. Perhaps something busted in OS/Drivers/VRAM/North Bridge.... So yeah, someone saying, that his issue is caused by electricity, or faulty HW, might be actually right. But yeah, posting it in a 100+ pages on a forum like this, is just making the confusion worse.
  8. I have some news regarding my observations Ive made so far. Ive been doing some thinking, after I saw the video about CRT monitors having such a good picture quality and that these jagginess and flickering might be just an unfortunate setback of the modern LCD technology. This would work well with the mentioned video, about how the more intense light casting on complex and small geometry causes those visual artefacts. As I think, that static pixel displays (LCDs) just going haywire on how to properly drawn such image, with slight movement of camera. Ive had some very nasty issue in several games Ive played - certain mesh textures produced very ugly ghosting/smearing effect in some games and it was driving me crazy. First I thought its the game/driver/GPU issue, but later ive found out, its actually my monitor (LG 32GK850F). Ive been looking around, if someone else has this, and found out, its actually a setting in the monitor settings called "sharpening" ... I had it cranked all the way up to 100. This produced a very nice crystal clear detailed image in static, however, moving picture/camera, produced this smearing issue, which in some games looked horrible paired with some higher brightness/contrast. After finding out, that this setting is the responsible for it, I lowered it to 30, then 10 and tried turning it off completely. This ugly smearing became almost gone or not noticeable at all in games. The only drawback is, that due to this, the image is a little bit more blurry and small text a bit harder to read, though its not something disturbing and I even prefer it in game graphics. It becomes worse, when I go back to windows and the small text in browser and desktop is nearly unreadable, but I can circumwent this using different monitor settings profiles for games and for desktop. Now Ive also noticed, that while lowering the sharpness, also the AA flicker/jagging becomes less noticeable, its still there, but it does not bother me that much as it was before. So just a thought for you try, if you can play around your monitor options, and in particular this pixel sharpening, to see if it changes something in your case. here is some reading to back my theory up https://www.cnet.com/how-to/turn-down-your-tv-sharpness-control/
  9. Hi guys, I wonder.... Does any one of you have some older CRT monitor or TV, that you can try to hook it up to your system and see, if you are seeing this behaviour on such screen technology ? Honestly, I am starting to think, that this has nothing to do with PC hardware, electricity, software/drivers etc.... but its the problem, comming from the LCD screening technology wwe use these days. You know, nowadays flat panels are basically using the static pixel color transitioning to show stuff you can see. The problem here might be in the fact, that in nowadays 3D rendered applications, that became more and more complex with thousands of polygonal objects moving and reacting to even more complex lightning systems might simply suffer in the grey to black transitions causing micro ghosting/smearing. Thats why you getting answers from people, saying, thats just how games and rendering works. Some do not see it, or start seeing it later. You know, usually, if you have perfectly still camera - picture, you dont see the issue happening, you start seeing it only when you start moving the camera (at least in my experience). Because under certain angles, the light and shading on the edges of geometry objects is changing rapidly and I only assume, that the static pixels in our monitors are just unable to react fast enough to make a clear image in this case. No matter how fancy, super fast response time and hz panel you have. Actually the larger the screen size, the higher the upscale resolutions and what not, is making this issue even worse. Few days ago I hooked up a Playstation 3 to my LG 32inch, 144hz 1440p gaming monitor, to play Metal Gear Solid 4 (since I have always wanted to try that one and up to now, never got to it). The game runs in 1080p and this issue is just horribly visible on this monitor. Jagged edges, aliasing artefacts all over the game. Just the main menu screen (where Snake salutes in the graveyard with all the flowers around) looks like a total jagged, smeared blurry mess. Its just my theory that I came up after doing a lot of research and thinking about what could be the cause.... especially if people claim that they are starting seeing this on consoles, phones, TVs .... and what do these things have in common ? Flat panel screen technology... which is trying to move always for higher numbers in everything... resolution, refresh rate, response time, color range and clarity. I watched a video from Digital Foundry a week ago, where they just for fun tried an old CRT Sony monitor on the game Control and they were praising how amazing the game looks and moves even on lower resolution.
  10. I am also inclined, that this must be caused by some corruption in DirecX API or one of those bunch of redistributables you are forced to install to run some games.... Would kinda explain, why it happens when you test certain games, even after changing parts of PC or this crazy electricity issues... As for me, I see it happening on several PCs across different places of the city, plugged in different power outlets...the only thing that it has in common, is my Steam... If anyone has time on their hands, and fully wipe the OS drive, then perhaps install older version of windows/directx and try to first test some other than your usual games u go for
  11. Hi guys, I see more and more people are starting to see this crap in games. I can confirm, that I tested few more PCs at work and also Xbox One consoles and its becoming more and more prevalent. I understand, that people seem to consider the Electricity as the common denominator for this issue, but for me, it simply does not make sense. I am not an expert of course, but I believe, that something wrong in the grid, or just unstable current would cause much more severe artefacts in games, if not straight crashes (like when you overclock/underclock your CPU too much) than such delicate shimmer and graining on AA and shadows, plus the whole texture/shadow popping. Another thing, as I tried different PCs on different power outlets at home and work (I work in sort of IT company, so they have to have good power structure here), the results are always exactly the same, not worse there, better elsewhere. This would mean, that at least half of the Warsaw`s power grid is affected. Also people tried changing PSUs, using power stabilizers etc, seemingly to no avail. What baffles me, is that its happening on a very specific graphical rendering tasks, like the edges of items (aliasing), reflections (shimmering, grainy look), shadows/textures popping (slow draw calls, memory loads)....as if some specific parts of GPU degraded and dont perform properly anymore. I dont wanna throw in more theories as to what can be the cause, like EMI, Chemtrails, 5G mobile network, using Faraday`s cage to shield your PC case, some mining virus, that lives and hides deep in BIOS.... It would for sure be for the best, to create a database, with some baseline games, to show exactly our symptoms and compare our compononents, location, system we use. based on this, we could derive the most possible cause and most importantly, try showing it to major players like AMD, Intel, Nvidia or some enthusiasts, like LTT group or so... If anyone has the skills to make some online DB to be populated like that, I will gladly share all my info there... There is no point of making this thread longer and longer, unless someone will post a real solution
  12. Also, it might be worth to set up some kind of a baseline for all of us to test and compare the issues in Case 1. Something like google doc, where we could chose several games and add screenshots and best some videos of a specific area, where these problems appear. That way we all can be on the same page as to where and how those things are appearing. From this we can derive some statistics for the platforms, drivers, HW, OS, even in game/NVCP settings. And if we get this properly documented, send it all to Nvidia, AMD, Microsoft and demand answers. Since right now, I think many people are confused on what exactly we are pointing at and everyone is throwing just theories etc. Also, that way we can spread the awareness much further, and people who think they are not affected, suddenly will notice it or they can send a proof they are not - from which we can gather information to narrow down the cause. Anyone has some idea where and how can this be set up ? (I am just a very average internet user and have not much knowledge of nowadays cloud sharing options). @I_dont_know200 had a good idea with summing it up under one article and post it on reddit, but without good visual backup and comparisons, its gonna turn into one long ass giant thread again, or get overlooked...
  13. Tbh guys, I also thing the "case 1" is not caused by electricity, but rather SW. Think about it...how many freaking updates you are getting on everything recently...Windows, Consoles, Phones, Tablets, heck even smart TVs are getting those now... I see clear case 1 issues on different PCs in different locations (Home, Work). I even borrowed xbox from a friend and tested it at work and home, see exactly a lot of bad AA and shimmers in Forza Horizon 4. So pretty sure its not electricity, unless its a statewide change introduced into the grid. I suspect its something with the Dx libraries/drivers/OS, that just go bonkers randomly on random HW. I would be curious though, if someone would be able to do some testing on Win 7, with some old Dx libraries in it. Or if there is some way on how to remove and install old Dx libraries on W10 ?
  14. @Meeseeks No I have not noticed such issues outside of games, or in boot up. Can you perhaps send me some pictures on how it is supposed to look like ?
  15. Hi guys, I am joining the club here with this rather peculiar issue of jagged/non-functioning AA, grainy texture/shadows, terribly low draw distance for shadows+detail textures. To be honest, I do not remember when exactly this problem started for me, but came across several forum topics like this, while I was searching for a solution to strange texture-brightness flicker happening on Witcher 3 for me. That I personally concluded is something wrong with the OD-ghosting of my monitor while having it on 1440p. Anyway, after reading several forums about those issues, I also started noticing it in every game I played recently. Not sure, if it was there all the time and I was just not paying attention to it, but now I see it everywhere. Some games just have barely noticeable issues (like Wolfenstein II) some are very terrible (like Mad Max, Witcher 3), I guess it mostly depends on the engine and the way of the lighting system works in it. Since I think those issues are less visible in Witcher 3 during night and no light sources closeby (torches, shiny crap...). The flicker and jagged AA lines I could live with, but what now really irritates me, is this terrible detail/shadows draw distance, like you can see a visible line few meters in front of your FOV, behind which everything is just muddy, blurry and low res and how changes right in front of you. But to be honest, I do not think it has something to do with the power/voltage stuff our PCs are plugged in. Cause I see this shit on my PC at home (i7-8700, 1080ti, no power fixing gyzmos). I checked it on my flatmates PC (i7-7700k, 970, he has this overvoltage fail safe plug system) and see exactly same behaviour and issues in games. I have one PC at work, that I can use to relax if I have time (i7-4790k, 980) and see also exactly same issues in games. Mind you, that the company I work is IT based, and there are big servers and a plethora of PCs that are being used in a whole 6 store building, so I am pretty sure, they must have a very quality power system here. Yet I dont remember when it appeared or was there all along. I dont think I can see the exact same behaviour, not less not more intense, on 3 different PC configs just like that, unless this electricity theory has a city/state/world wide effect. Whats more, I am starting to see issues like this in youtube videos that are gameplay/about games with ingame captures. I am more inclined for it to be it some kind of virus, EM interference (caused by whatever wireless shit is nowadays out in the air) - less likely. Or Something to do with the APIs like DirectX, OpenGL, Vulkan (as I said is less visible in Wolfenstein), MS Visual C++ redistr, ... and their integration within the Windows and how they call out the GPU instructions and build up shaders in regards of the drivers. - more likely. I am not really that computer savy, especially when it comes to how all this SW interacts with the capabilities of HW. But based on what Ive read, seen and experienced, the sole electricity cannot be the main perpetrator here. If anyone had time on their hands, they can try to build a "Faraday cage" around the PC, to see if that would do something
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