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AiSW

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  1. Not really, look at for example EU4 pricing which only takes 5% royalty upfront, or even just look at Godot which is completely free and fully featured
  2. Valve seems more than willing to send devs hardware My point with that was you'd be more likely to look at it, which can you honestly say that isn't true Already addressed my reasoning for that twice Didn't notice that, I guess there would be a single sponsor potentially lost They have plenty of hardware that would be usable, just look at their LAN center even I was talking about their 10 gigabit...
  3. Or just citing I know the industry, I have no need for a job That is just not true, for example known VR development companies get sent hardware all the time because the companies want their hardware supported. Again, they would be more likely to get this than a random guy of the street. Making a high-volume website is a whole lot different from making a game. When making a website you need to make the infrastructure, working with a pre-made engine on a game you don't. Hence why AA developers can make quality games with less staff than AAA, because they use things like UE4 instead of making their own engine. They seem to not be losing money, like many small businesses I'd be surprised if they didn't use something like libvpx I don't really know what you mean by this If you say so That completely went over your head 10 Gigabit in the west is significantly better than plenty of smaller games that have a random server in Taiwan or Kansas that run on 100 megabit
  4. You'd be surprised Again you'd be surprised They seem to not be going broke like many small businesses are Just citing it would not effect their sponsors I agree, which is the reason why I didn't use it as the only reason None of those studios are AA and they all work with large publishers... Take a look at Stress Level Zero, 15 people make some of the best VR games on the market as well as use it to make content for their Youtube channel Again, it did pretty well for Node
  5. For as long as possible or every few years, https://en.wikipedia.org/wiki/Ship_of_Theseus
  6. Hi, I am a programmer, as a hobby I develop games and 3d model, this prefaces a sort of list of arguments why I think it seems wise for them to expand in the market. They have numerous PC industry contacts, they can work with Valve and get unreleased Vive products, or get GPUs that have features not released yet to support them early, ect. This is something a new developer does not have, and is extremely beneficial. They have a fan base of PC gamers, plenty of whom I guarantee would be significantly more likely to buy a title from LTT than from a random AA dev. They have the capital, yes this is true for almost any business, but still important to note. They don't seem to have game companies as sponsors so they wouldn't be competing. They have plenty of hardware they can test with(this may seem insignificant) but it again can be beneficial. They have at least foundation staff, they already HR/Finance and what could be argued is basically a massive marketing department as well as IT. This is a big one as well, they have the foundation for game server hosting(were it to be online) with all the web hosting stuff they have, if it were to be online that is. Expanding is also just generally useful to a business. If you agree/disagree I'd love to hear it. And I'd be interested to see what they would make. Btw I take royalties, jk
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