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Levent

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Posts posted by Levent

  1. Didn’t do much of a research other than clicking your pcpp link, so I might be wrong. I can see that your case uses USB3.2 Gen1 TypeC and a regular USB A . That would mean you need two of the said Gen1 header and your motherboard only has one.

     

    You might want to pick USB3.2 Gen1 to Gen2 header adapters if you want to have both USB A and USB C ports. 
     

    It should be like a $5 adapter.

  2. 7 minutes ago, Andy8154 said:

    Hey! I'm Andrew and I work as a technician at a repair shop, there has been an issue plaguing our store for a while and I'm hoping that coming here can help to solve our issue. A large part of the computers that come into the shop just need to be upgraded from an old and slow mechanical hard drive to an SSD. I have been trying to use Samsung 860 / 870 EVO SSDs for these upgrades and we use Sabrent's Acronis True Image tool with Sabrent's DS-UTC2 Docking station. I have tried to clone drives while they're plugged in through SATA but the outcome is no different. We have resorted to using Silicon Power SSDs since for some reason they work without issue every time. I don't like using the Silicon Power SSDs since they don't have a DRAM Cache but we haven't found any solution to this issue. Do you guys think this is a BIOS-related issue? Or maybe we should switch from Samsung to Crucial? Let me know what you guys think and if you need any more info!

    I cloned hundreds of Samsung SSDs in the last year. Not a single problem. I use no name USB to SATA adapters and clonezilla for copying the entire disk/partition and use Samsungs own migration tool if I only need windows.

     

    You may want to add more information about the problem you are facing. Error codes behavior etc.

  3. If your PSU allows, it seems like most noticeable gain in games would be installing a graphics card. As I don’t see one listed other than the APU. 
     

    1080-1080ti is my go recommendation if you can find them cheap. Otherwise your budget is approximately 250 to 400USD. Which is significant for your build and personally I would attempt to spend as little as possible for this system and keep the rest for the upcoming build.

     

     

     

  4. 19 minutes ago, OhioYJ said:

    Even with liquid metal, I found there was a fair amount of variation in the results, depending on the application. There is a bit of an art form to it. Your results just won't be nearly as bad with liquid metal, compared to thermal paste, even on a "bad application."

    I also found making a tiny shim out of one maybe two layers of electrical tape on the PCB made a noticeable difference (I did have the glue removed). Thermal paste on core die pumps HARD. You can hardly get 3 months of use out of it. It was a constant maintenance operation for me lol

     

    EDIT: DONT DO THAT, I FORGOT THAT I LAPPED THE IHS.

  5. 1 minute ago, keean_s said:

    Yes. I believe the problem is the combination of hyper-threading and high-boost clocks. Setting the motherboard power limits will stop the high-boost clocks on all-core loads, and single-core loads won't stress both hyper-threads in the same p-core, so that's okay too.

     

    The issue is that sometimes there are only two or three active threads, and if they both end up on the same p-core for some reason, the power limits won't help. This happens rarely, but it does happen, but you maybe testing for half a day to catch one failure. Loading cores one at a time makes it fail much faster.

     

    The problem seems to be triggered by "compiler-like" loads, that's why it fails when compiling shaders for games. In this test I use bootstrapping GCC because this is a large compile which puts the core under load for a long time (about 1 hour), and also because it actually builds the compiler twice and makes sure they are identical, which catches any CPU errors that are not severe enough to cause a crash.

    Just curious, are you able to trigger crashes if you compile your project in windows? WSL2 kind of is cumbersome to deal with, I would love to come up with an simpler solution for troubleshooting sake (even though I dont even have any Intel CPUs).

  6. 2 minutes ago, whispous said:

    This completely depends on the specs of the projector. What's it's max res, and is it actually set to said max res?

    It doesnt. VGA is extremely susceptible to analog signal interference. Digital signals like from DP, HDMI and DVI will looks MUCH more crispy.

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