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IzaacJ

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Everything posted by IzaacJ

  1. All of the mentioned GPUs goes for 4500 SEK or above. Not much difference between new and used either Might wait for the usual sales between christmas and new years and see if I can find any of them within budget. If not, would any of these be a worthy update without blowing the budget? Asrock A580 8GB Challanger goes for 2790 SEK new Gigabyte 6600 XT 8GB Eagle and Asus 6600 XT 8GB Dual V2 goes for 2990 SEK new Powercolor 6600 XT 8GB Fighter goes for 2790 SEK new
  2. Budget (including currency): 3000 SEK (roughly $300 USD) Country: Sweden Games, programs or workloads that it will be used for: Cities Skylines 2, Cyberpunk 2077, wide variety of development (web, desktop, mobile, unity). Other details Current build: CPU: R7 5700X RAM: Corsair 32GB (2x16GB) 3200MHz CL16 Mobo: ASUS TUF Gaming B550-Plus Wifi 2 GPU: ASUS RX 580 4GB Dual OC PSU: Kolink Enclave 600W My old CPU (FX 8350) died at the start of 2023, so finally took the plunge to do a platform upgrade to AM4, and skipped upgrading the GPU due to budget and time restraints, but now I'm looking to up the GPU. As you might infer from the old CPU, I'm pretty much not upgrading/replacing parts often. GPU would probably be used for the next 10 years unless there's a huge breakthrough or high demanding game I really want to play. I have a 60Hz 27" 1080p main monitor, and is generally satisfied with the performance I get from the RX 580, even in Cyberpunk 2077 (32 hrs in, FSR2.1 65-85%, 50fps target, low texture, basically all settings on low), but wouldn't mind being able to up the graphics a bit, and maybe tryout RT in Minecraft and a few other games. Cities Skylines 2 was unplayable with almost constant 100% GPU usage when it was released on Gamepass, and haven't tried it since then. I'm looking for something that would give me at least 60fps 1080p in Cities Skylines 2, Cyberpunk 2077 with medium to high quality. I'd prefer to not use Nvidia if there is a decent comparable card from AMD or Intel. If a PSU upgrade is required, that is not an issue. I've already planned on replacing it with something more reputable when I have a decent grasp of what my future GPU might need. Monitor upgrade is also on the roadmap (sometime within the next 6 months), and would most likely be something supporting splitscreen and/or built-in kvm. Won't go higher than 120Hz 4K, but would most probably end up being a 60Hz 1440p display, something like the LG 34WQ73A-B 34" ultrawide. So, any recommendations?
  3. If you're referring to the definition, that is from Cambridge University, not some disgruntled outlet? If so, maybe Oxford suits better? Valves sharing is still contradictory to all their definitions of sharing, as you can see here: https://www.oxfordlearnersdictionaries.com/definition/american_english/share_1 Valves sharing is clearly designed to work when a household only have one computer capable of playing on, and thus, can't play simultaneously unless it's local multiplayer, like in the olden days when you was lucky if your family could afford one or felt the need for one, not for a time when near everyone has their own computer. Hmm, actually, that has to be the source of the name "Family Library Sharing". It is kind of appropriate if the whole family exists in early/mid 90's and only have one computer. So, it's an old and outdated name, apparently. They really just should rename it, just to keep up with the times. There are stores/platforms that allow playing together with only one license, Xbox as mentioned, iOS even if it's only iPhones and iPads (that they're actively trying to market as laptop replacements), and there are games that discourages it but seems to allow it. Factorio is one that doesn't actively prevent it, but you need to disable the option to require validating usernames, even enabling players with pirated versions to join your game, and it's not some buried hidden option either, clearly visible in the settings UI, so I assume they acknowledge the circumstance that some friends/families will share their standalone installer with each other to be able to play together, but highly discourage it as a security risk. Seems like even Playstation allows playing together using one license but limited to sharing Playstation Plus (and PS+ and monthly games only) on one PS5 console and one PS4 console as long as the game supports cross-play between PS4 & PS5. Althou, PS is totally different since AFAIK they're still console only, not console+PC like Xbox, they still allow playing multiple copies of off one license. Anyhow, now I'm off to play some Minecraft Builders & Biomes with the family! PS: The Minecraft board games are an absolute blast! If you enjoy board games and haven't tried them with your families, you should!
  4. If you actually read my post, you should be able to tell that I had already accepted the situation when I clicked submit. I find it pretty obvious at the lines: However, I, personally, isn't the one deciding what the word sharing means, and if you have issues with that, take it up with the big academic institutions. No matter what you, or anyone else think, it is still used improperly by Valve, which is my biggest issue, because, this can cause other parents that have less to none experience compared to any of us, that have far less income then we do (at least when my wifey is back to work) to gravely misunderstand everything. But I do still consider it unreasonable when limited to the same household, but enough about that, the naming is still misleading. Unless you can get the literal definition of the word to change. Valve should do something about it, but one voice is nothing, so just me letting them know would lead to exactly nothing. People, especially families, need to make this obvious. Sure, they clearly state how it is working in the settings, but that wasn't apparent from the results I got when I googled it. If the only experience with any kind of family sharing is on par with Apple and Microsoft, it's a hard pill to swallow when all you know is family sharing lets you use your apps and games together on all compatible devices in the family. Of course it hasn't been. But the demographic and culture is changing, at least where I'm from. A lot of us who grew up when the first dedicated consoles came to market now have families, with kids they want to play together with. When I grew up, I was looked down on for gaming, as I'm sure that a lot of us were, and some of us probably still are by big parts of the older generations, myself included. So, when we get older and get kids, we (at least I hope we all do) try to include our families to make it more acceptable. That is a demographic and cultural shift, and I believe the industry as a whole would benefit from trying to adopt to that shift. Tailoring gaming to be a possible family experience could also bring some non-gamer parents in and get them to realize the enjoyment. My wifey hasn't been a gamer, not until she met me. I also know a few other people that never ever would've considering "gaming" on anything other than their phone, that was pulled in by their significant other or kids, that are now fully fledged gamers, some with vastly larger libraries than mine. However, that wasn't my intention of the post. I've already made my intentions clear. Also, if I was upset, I wouldn't even bother spending the time typing this out. I don't have time to waste on such things (honestly, I really don't. I'm currently consulting at 150%, but luckily there's some planning going on by higher ups at a client so I have time to spare, for now at least).
  5. Actually, if you click the "to have or use something at the same time as someone else" link (or follow this here link: https://dictionary.cambridge.org/dictionary/english/sharing), you'll actually realize that it is the definition according to Cambridge, so... I can't expect to be able to play together using one license? Maybe not, but the expectation is there thanks to the naming, "Family Library Sharing". Two of the most recognized companies in the world does allow such situations, as mentioned above, we're 5 people playing using 2 licenses, 3 using my Xbox license, 2 using wifeys iOS license. And clearly understanding the definition of the word sharing. If Valve would've called it something else, that doesn't include the word sharing, especially together with the word family, the expectation wouldn't have been there from the get-go. Valve certainly have clever people that could've come up with a name that is more fitting with how it's implemented. But now I'm just reiterating what I've already written in the original post. Also, I don't really understand your comment about being as close to physical media we can get... The whole deal with buying non-physical games is to not having to deal with the implicit limitations of physical media, right, like switching cartridges/disks for each game, or even mid-game or risk losing a game permanently because of damage, or like what has happened to me with a few physical games over the years, losing the *bleep* serial key, either by losing the booklet it was printed on, or the text literally fading away... Happened with StarCraft: Brood War, Diablo 2, AoE2, RCT2+3, SimCity 2000, just to mention a few. Also happened to my physical copies of Adobe Photoshop 4.0, Visual Basic 6, the Lotus suite, and some other, not so cheap applications. Am I wrong? If buying games in non-physical form is an attempt to try to emulate games on physical media, they need to really implement some randomness to the games possibility to actually run, or eventually, totally disabling them permanently, at a totally random time, and also, preferably not do any multi-gigabyte release-day patches or updates... I for one did never receive anything like that for my NES cartridges. Then we're actually as close as physical media as we possibly can, I think... Oh, also having you lose the game if you forget the serial your license is tied to... Didn't know Steam tried to get as close to physical media as possible, and even if they tried, I shouldn't lose access to my other (300+) - 1 games because wifey "borrows" my pretend-physical copy of Cook, Serve, Delicious!. Also, same-device 5-6 people multiplayer? Sure it works great for digital board games or old fashion paper-rpgs, but then we'd rather play the physical game (closing in on having 100 physical board games, althou, Monopoly is probably responsible for at least 20 due to all variants). - tricky towers - Maximum of 4 local multiplayer, otherwise it would've been perfect when N wants to participate - speedrunners - Maximum of 4 local multiplayer, also, not really interesting for anyone but me - stardew valley - Great game, owned it for years, but found nothing about how it would work using one device. LAN however, but that seems to still require separate copies for each player, and still limited to 4 players, otherwise this would be great until the young ones gets bigger - overcooked (1 and 2) - Found no info on how many actual local players it supports, either way, not interesting for anyone of us - nidhogg - Limited to two players, also, not really seeming like something fitting for a family activity - human: fall flat - No mention of how many players could play locally at the same time. Also, more of a fun gag game than something we all can enjoy for a few hours in one go. - golf it - nah, we have a few pretty decent minigolf courses not to far from us, and it's way more enjoyable for all of us IRL. - the escapists 2 - I would certainly enjoy it, but I would be the only one. Didn't know it had local multiplayer thou. And, limited to 4 players, but didn't find if that was local or online or both - duck game - Might actually give this a go, even thou it will most probably only last for half an hour or so, but curious how the controls work with 5 people on the same computer.... - unrailed - Owns it, never played thou. Might give a go tomorrow night, but not sure how controls would work. Could be fun for a night or two depending on the kids Please, excuse my dragging-it-to-the-extreme attitude, but yeah, treating non-physical games/applications/whatever as physical items is just adding unnecessary artificial limitations... The requirement that I actually have to login on that specific computer is working just like it does with Xbox sharing. I have to sign in on the Xbox app on PC, install whatever games is wanted, then I can sign out of the Xbox app and sign in with my kids account, and they can still play, and that kind of requirement is great because that'll require me to actually having physical access at some point, unless I'm risky (stupid IMHO) enough to share the login details, and since Steam even requires me to authorize that specific computer, it would be even better because it also makes it extremely easy to remove that access.That is something Xbox is actually missing, althou, I would have to sign in again after 30 days I believe it is. Only used that functionality on my laptop to let them try Minecraft with keyboard+mouse a few times so haven't hit that limit. We seem to have very similar setups, except I haven't taken the plunge on creating Steam accounts for them yet, but I will probably do that soon, and we're using Bitwarden instead of Dashlane, in which the kids have their own accounts with read access to passwords that they, individually, need (Netflix, Disney+, Xbox accounts, Pokemon Go etc etc). You mention a F2P game that I would love to play with the kids, Warframe (long time player, on Xbox thou, waiting for the supposed migration update to jump over completely to PC), but that is not an option, mostly due to personal opinions, 1, I do not consider it appropriate for them (already dealing with an aggressive and short-tempered 8yo diagnosed with ADHD), and secondly, they are completely uninterested in that kind of games. They're more interested in creative and/or explorative games, such as NMS, Astroneer, Surviving Mars, Cities Skyline, Factorio and similar games, with Minecraft as their absolute favorite, at least for now. We've made it extremely clear that they are not allowed to play on online servers without us or without our approval of specific games/servers, which they understood quickly when we noticed them playing on public servers in Minecraft, since they lost all online privileges for a week, which restricted them from accessing our Realms server, locally hosted server, and it even restricted them from playing together over lan using their phones. As it is now, we'll try to keep it to Xbox titles as much as possible, and possibly buying them games (through Steam, Humble or GOG primarily) that we really want to play as a family. If there's a game that they really want to play, they have enough of an bi-weekly allowance (around $18-20 USD each, roughly converted) to be able to buy at least one decent game every month, if that's what they prioritize. Read about that, but as I understood it, it isn't working anymore. Anyhow, that would still not enable us to play together, which is our main objective.
  6. Hello. We're a family of 6, me (M34), wifey (F30), W (M8), B (M7), N (M4) and M (M0.5). Gaming is a regular family activity, be it video games or board games, and it will most probably continue to be, but as the kids grow older, it is starting to get more and more expensive, which certainly isn't fun, for anyone. Until now, video games has been mostly Minecraft Bedrock, which I own for Xbox, and wifey owns on iOS, with me playing on my PC, wifey on Xbox, W & B on their iPhones, and for those rare occasions N has played he's been on wifeys iPad. That's 5 people playing, across 2 platforms with family sharing using only 2 purchases. For a non-physical game, I think that's fair considering everyone is within this household. Then, wifey gets a gaming laptop as a birthday gift, the kids starts to want to play other games on PC, but still together as a family. Sure, it works with most games I own on Xbox, but I also own 300+ games on Steam. I remembered seeing something called Family Library Sharing in Steam. Perfect! Need to setup accounts for the kids ASAP! Roadblock #1: Steam has no family organization like Xbox or Apple, they have no child accounts like Xbox or Apple."They have Family View as parental control" I got told. Great, except, then it seems like they'll play on my account, limited to select titles, defeating the sole purpose of getting them onto PC and Steam. So, "adult" accounts for the kids then, without any form of parental control seems to be our only option... This can't go wrong, can it? Roadblock #2: I notice that they don't even have family sharing, just some abomination called family library sharing, totally ignoring the actual definition of the word sharing: "to have or use something at the same time as someone else". Something needs to change. Either the "Family Library Sharing" name, or the implementation of it, since its name is nowhere near a reasonable representation of how it is working. Wifey or the kids could borrow one game from my library, and by doing so apparently transforming my entire library into game cartridges, and locking them all up in an imaginary safe somewhere, completely hindering me to play something, all whilst Steam is calling it "sharing", again, ignoring the actual definition of the word. Also, what the *bleep* does family have to do with this abomination of "sharing"? Nothing. It could be your kid, your neighbor, your uncles cousins wifes best friends brother-in-laws stepsons workout buddy without anyone lifting an eyebrow. Is that really family? Yaaay for having to buy up to 4 extra copies of a game just so we could spend maybe 6-8 hours (if we're lucky) playing it together over a few weeks before the kids (and/or wifey?) would eventually grow tired of it... Am I seriously the only one who thinks this is unreasonable? It's apparently unreasonable for Microsoft, heck, even for Apple (even thou it probably won't impact them as much as an indie dev publishing on Steam, but still, Apple is...well, they really really like money)... Yaaay that it's *only* 8 months left until wifey goes back to work (currently on parental leave) and we actually have a decent amount of expendable cash again...
  7. Just spun up a LXC container dedicated to F@H on my Proxmox server. It has full access to all cores and will run indefinitely
  8. Okey. How does the management work för KVM, and is there possibly any kind of android app for management/monitoring, or is there some free monitoring software that has an android app? Away from home about 13hrs a day so could prove quite useful. If W10 might have issues, would something like Xen Project or proxmox work? Read a bit about them, but they seem cumbersome to my inexperienced eyes My only real VM experience is with VirtualBox and HyperV for Windows Phone app development. Edit: Regarding Plex and webdev on different VMs is so thats they're not affected by the other ones restarts and such. The web dev server is going to be "cleared" between projects.
  9. Hello. New user, first post, but long time follower of LTT ;) Got myself a Dell PowerEdge T610 from a friend yesterday that already has VMware installed, using his company's license. And I really like the way VMware works, buuuut, since this is my first dabble with some serious server hw I'll probably mess something up on my way, so I'd much more prefer some free software that works in a similar way. Not really interested in installing a full blown os (Windows Server, Ubuntu Server etc etc) to manage my VMs. I'd love to see something like how VMware does it, a base on the server and no need to hookup keyboard/mouse to the physical server, and no need to ssh/rdp into the box to manage VMs. My main purpose is to host 3 VMs to start with, 1. Plex Media Server running on Ubuntu Server 2. Web server for my development, running on Ubuntu Server 3. An Ark server for my friend, requirements for that are unknown to me, but it will most probably run on Windows 10 so that he can RDP in to the VM to manage his Ark server. So, tips or ideas?
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