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Draden_ got a reaction from DamDirtyApe in UOLTT: Operation Monarch (To Capture a <REDACTED>)
Just remembered this,read it once more,and I'm still excited as hell for it cant wait!
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Draden_ got a reaction from UnknownEngineer in Help with origin
I see, will give it a try ,btw i just got a response from one of their members on Answer hq ,and it said it could be a dns cache thing(it was not ,did te steps they suggested) and to try from another windows acc(that didnt work too)
Yeah they said i should call customer suppor in the UK and btw im from Serbia,the bill i will get will be a hefty one,and i refuse to pay for customer service and because their site is broken...i was able to do livechat just 2 weeks ago when i was changing my sec question on origin...*siiiiiiiigh*
Thank you @ and @Firearm2112 for the time you guys spared to help me!
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Draden_ got a reaction from isHypnophobic in UOLTT: Operation Monarch (To Capture a <REDACTED>)
Just remembered this,read it once more,and I'm still excited as hell for it cant wait!
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Draden_ reacted to Artofinca in Art repository thread
there you go, my m50
hope ye likez
my post on
https://forums.robertsspaceindustries.com/discussion/163978/around-the-verse-saitek-contest/p36
my art thread on rsi
https://forums.robertsspaceindustries.com/discussion/116794/star-citizen-fan-art-by-artofinca/p8
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Draden_ reacted to Wauthar in LTT Conglomerate main discussion thread
Aaand $46M has been hit! That went very fast
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Draden_ reacted to Victorious Secret in LTT Conglomerate main discussion thread
I just applied, excited to give this game a go.
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Draden_ reacted to Ledhead900 in Arena Commander - Visual Tweaks - FPS gains & looks better
Won't work as in most cases the client has to be restarted for the changes to take effect for some things, and don't bother trying to use the sys_something quality settings or the LOD commands they override things like SSAO and motion blur making the entire optimization nill improvement. It should be noted that it may be possible to launch a config file on launch with a command line parameter added to the short cut target I will see if I can do something like this.
That was something I was going to try next, I have hit the limit with what I can do with the console commands that don't override multiple. Also I would like to again point out that client updates will have NO effect on the tweaks as they are using a custom user configuration file which does not touch default files and it overrides anything pre-set by the defaults which share the same variables.
This means even if RSI wanted to update the client to make "r_HDRBrightLevel = 0.30" default it is going to be overridden by the custom config until you physically delete the custom user config or remove it from the games directory for testing. None of the changes are permanently going to effect the game install files to remove it you just delete the custom config file anybody else claiming this to be pointless due to alpha is wrong because of how this actually works by simply running existing console commands in Cry Engine which override what RSI see is a good default setting for graphic quality on launch.
Yes some of the commands available are disabled by RSI edits to the cry engine they likely will implement those in future a classic example is the cl_fov setting this was disabled in Arena Commander but worked in the Hanger module to set your field of view it does NOT hurt keeping the command in the config because a disabled command does not mean the command does not exist it is just disabled so it cannot be executed on the client, so when RSI decide to re-enable this command the effects it has will immediately come into effect without any fuss.
I hope this helps you understand a little more about this is actually doing. The changes in-game look vastly different and you do get MUCH MUCH better shadow shading at near zero performance cost because I disabled the motion blur and radial blur post processing effects which each chew up a around 3-8fps motion blur is a known FPS killer and it add's nothing to immersion because artificial motion blur as in not reality more often than not takes away from the experience and can cause nauseating side effects as motion blur is inherently natural for the brain as it is a side effect from the brain predicting the frames your eyes can't visually tell the difference between but when its being forced artificially it just disorientates the user because your brain knows there is no real motion going on can't make sense of why there is blur.
Yes in some cases motion blur can be used well, is it used well in Star Citizen right now No, no it I don't think that it is. What we have right now is full screen motion blur not selective blur on moving objects which drastically saps FPS and all the player gets for this loss is worse general environment awareness caused by having intense blur over everything which I am sure you have noticed.
p.s
sorry for the essay.
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Draden_ got a reaction from Artofinca in Art repository thread
I don't know if i missed it but can you do a poster for the military of uoltt?
EDIT: ok i saw it looks good!
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Draden_ reacted to Artofinca in Art repository thread
Hi ltt comrades
i will use this sketch for the "base" of one of the military sub-orgs, focused on boarding or planetary missions or something similar
basicly i thought to change the background to the following:
- space derelict, spacecraft, alien landscape, vanduul ruins
- foggy mood with more ships landing with cool lights
- abandoned factory, fallout style
tell me which one you like most?
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Draden_ reacted to Artofinca in Art repository thread
sketch for the mining sub organization
trace on the ships used due to time limits
finished version will be different
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Draden_ reacted to Artofinca in Art repository thread
not happy how it looks
possible fix:
different frame
new HQ image same frame...
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Draden_ reacted to Artofinca in Art repository thread
more progress on my star citizen apartment ^^
http://www.wipnation.com/posts?PostKey=11257
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Draden_ reacted to Maciek in So what's everybody doing in arena commander?
What helped me a lot was to assign all the available weapons to one fire group. In a fast paced game like this the most difficult thing is to align to the opponent's plane of movement so that you can track him and keep shooting while doing that. The thing is that once you align for a shot you wanna unleash as much weapons as you can. Spare the missiles for the boss opponents and you should be getting to wave 10 no sweat.
Cheers
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Draden_ reacted to Thunderjolt in LTT Conglomerate main discussion thread
Those are some really awesome shots
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Draden_ reacted to ACatWithThumbs in LTT Conglomerate main discussion thread
I just saw this on reddit.
This guy ejected and landed on a Scythe and he walks on it
My goal in the PU will be to get a Scythe it just looks so amazing. -
Draden_ reacted to ACatWithThumbs in LTT Conglomerate main discussion thread
I really hope that they make this animation ingame:
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Draden_ got a reaction from Nit3Rid3R in Arena Commander, Post Your Specs And Screenshots
i5 4670k 4,2ghz
16 gb ram
gtx 770 lightning oc'ed hard
so the swarm is running good fps is in the 40-60 range,while in free flight i get an almost constant 60 fps!
the last image is the 300i i got from a friend to try it out
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Draden_ reacted to rentaspoon in LTT Conglomerate main discussion thread
Vixen killed ScavengerVixen killed Vixen
ME (two inches from the explosion): Holy Balls! (Dodge) She'll be ok, she's a cyborg.
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Draden_ reacted to rentaspoon in LTT Conglomerate main discussion thread
Haha, it's a good ship but the ai seems to prefer to have a fight with itself.You tried the video recorder in MSI afterburner? I get no loss of FPS and that might stop you from crashing into 'roids
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Draden_ reacted to rentaspoon in LTT Conglomerate main discussion thread
Wave 2 with my Aurora but that's because my wingmen seem more exciting to attack then me.
Is it wrong for me to be happy when they blow up
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Draden_ got a reaction from Wauthar in LTT Conglomerate main discussion thread
DOWNLOADING IT RIGHT NOW!
COME TO PAPA !!!!!!