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PixelPol

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  1. About that list... not sure if she's (20 she said?) a millennial (gen y) or a gen z (definitions ranges overlap... and definitely, Linus is not a boomer, is gen x, like me... )
    IMO, she wins. Both cringey, and both put Linus to the limit (for some super weird reason, ppl think this is a value itself, lol) , both funny in a way, but actually laughed quite with Madison, dunno exactly why... 

     

     

  2. Some video editing/rendering apps depend more on the CPU (and among them some utilize all threads, others a reduced number of them...I believe Premiere uses effectively till 10 cores), others get the acceleration by GPU, so this counts, too. It's the CPU, for most. In general benchmarks the 3600 and 2700x are quite much better machines than older ones from so many years ago, for almost everything. For some , single core fastest clock is key, in others the threads count a bit more. It also depends on if you loose more time rendering (edit: seems you want faster rendering) or need the speed-up during editing. Is not the same Premiere than Final Cut, Davinci Resolve, Sony Vegas, etc. In  general the CPU is more important, but in Davinci Resolve is all about the GPU, so a gamer machine could be already a good bet till some point, for that one. The CPU and other components are yet very important in GPU accelerated software, anyway. Considering that in benchmarks, particularly multi threaded loads, the 7700k is left quite behind in comparison to both the 3600x and 2700x, the software being used (as each one seems to make a  somewhat different use of hardware) is a big factor, imo. The (having SSD disks) disk and RAM (After Effects uses a lot of ram in certain type of projects) has its influence, too. In theory one should go for 32GB...but I know, pricey...At least 16gb and 4gb in the v. card.  And at what resolution are you going to work (4k, etc), that's quite a factor (RAM, etc). For editing with Premiere only, maybe is a better road to get an i9 9900k. I just dislike the upgrade path...

     

     

  3. TL; DR : Do yourself a favor, just get the XP-Pen Deco 03 or Deco Pro.  It's 100$ or 130$, respectively, at Amazon, last time I checked. Only purchase them from the official XP-Pen offers there at Amazon.

     

    I have use Photoshop a lot with both mouse and Wacoms (and other tablets), but somehow in pure photo / image editing I'm faster with the mouse.

    For specific photo retouching, that is,  the usual cloning, healing, refining, retouching in general, masks making, a tablet is quite helpful. I'm more of an illustrator/comic artist/designer/3D artist, but besides that have needed to do tons of retouching works,  the folks I've known working exclusively for retouching models photos for magazines and the like, photo studios, etc, they often tell me a small Wacom is best as you then control all with smaller movement. But these guys are very specialized in very specific tasks, while you will do more varied stuff, surely.  

    IMO, the bigger the size, the higher the accuracy.  I have a very big tablet due to the fact that I often ink comics, and line-art is about the thing requiring more precision, accuracy of the lines. I typically recommend small (S) wacoms for exclusively photo retouch, but in the long run you would regret it, imo. While it is good for pixel art (I did tons of pixel art with a Small back in 2001, an entire PC game (well, the 2D graphics in it), and several mobile games in 2006, again using only a small) , photo retouch and vector artwork, as all of those have workflows that compensate for the lack of precision, I still think the best solution, capable of all situations and needs, and also the greatest price/usefulness ratio  is purchasing a medium size tablet (active area = 10 inches wide). But now alternative brands have caught up with Wacom, and are at a 50% or less of the price, and you get great tablets if buying the right ones, despite not being Wacom. With a medium size (typically one of at least 10 inches wide of ACTIVE AREA (not full size), is listed in the specifications) you can: Do illustration, inking, painting, retouch, vectors, textures, UI, ANYTHING. For a real pro IN ILLUSTRATION AND COMIC (not in photo retouch) I totally recommend better a Wacom Large (L) , or a Display-tablet of at least 22 inches ( is a screen where you draw on), also called Cintiqs and of course, Cintiq alternatives (by Huion and XP-Pen, mostly).

     

    For your budget, and actually, for virtually any artist that can't afford a Wacom Large (L), or an XP-Pen or Huion Display-tablet (cintiq alternatives), a medium size tablet from XP-Pen (my fav) or Huion is the way to go. You must be very sure that whatever the model you pick cover these requirements :

     

    - The pen is battery free. Battery based ones usually can produce more trembling / jittery / wobbly lines, besides you need to charge them.

    - The active area (listed in the product specs) is at least 9.5" (or so) or better, 10" (inches) wide. (they could call it "medium" or not)

    - The pen pressure is at least 1024 levels of pressure. For photo retouch you benefit a lot from more levels. There are cheap ones with 8k levels , today.

    - The brands are : XP-Pen, Huion or Wacom. Wacom is the more sturdy and durable, in my experience and others'. But I'd go for the other two brands today, no real issues. Brands like Veikk, Bosto, etc, well, I set them in another level, personally. Just like Wacom is above all them in building quality, etc.

    - IMO, better if purchased at Amazon (they're serious if there's some issue). Exception made with Wacom. You can buy wacom in their site or a shop, there's no issues. I'd just do NOT recommend purchasing the computer they sell (not only due to the very high cost) , the Mobile Studio or whatever the marketing name they assign to it in the future. Also, once the cpu, ram, etc, gets old with the current software, you loose the tablet, somehow, need to upgrade all as a whole, while a tablet can be used with many computers. I've only heard a considerable number of issues with Wacom's support with their portable laptop-tablets, these Mobile Studios (anyway, 3k is pretty far from your 200, lol, am just giving you a full picture here), while not really a percentage to consider from their classic tablets, or even their cintiqs. It happens a lot more with any other brand. but we are in a point where you'd better go with a classic 100 bucks alternative, safely.

     

    I do not recommend buying used tablets, neither refurbished. That's my personal take at it. If anything, maybe Wacom, but I'd have to check everything well, and have a solid very reliable warranty period. Is NOT like other type of hardware in this regard.

     

    In pricing , the order tends to go like this in every equivalent range of their catalogs, from pricier to more affordable : Wacom -> Huion -> XP-Pen. 

     

    The ones I recommend to everybody are, according to budgets (In any category, you rarely go wrong with any of these 3 brands.) 

     

    Wacom tends to be better supported by software applications, as has been longer around, more polished drivers, etc. But sincerely, there's rarely any show stopper issue, these days.

     

    - From 50$ to 80 $ : Small : Xp-Pen, Wacom , or Huion. Just be sure the pen is battery-free and at least 1024 levels of pressure. If the requirements above are covered, if you find small models that have an active area BIGGER than Wacom's, but at this price range, this is a key criteria in this range, whatever the brand (only among these, imo) would be preferable over wacom.

    - From 100$ (xp-pen) to aprox. 200$ (wacom M) : Medium, this is my recommendation for YOU (and most hobbyists, and even quite some pros), specially the XP-Pen Deco 03, as it typically is at 100$ in amazon, despite Wacom costing 2x that or so, while the Deco 03 is LARGER in its active area than regular Wacom's medium size. This Deco 03 has 8k levels of pressure, a disc for operations like zoom, brush size, etc (whatever you set in the control panel of the driver's panel), which is quite a pro touch. It has also function buttons in the side. Both features usually removed in Wacom's equivalents in price range and size. The pen is battery-free and very good. It has VERY good reputation among too many artists to offer any doubt for me. There's another with good reputation from them, costs about 130$, the Deco Pro. I'd definitely go with any of these 2 (have more feedback about Deco 03). Not with others in their catalog (maybe yep with the display tablet 22E Pro, but thats about 360 bucks, still a crazy low price for a display tablet). You don't necessarily go wrong with a Huion of similar characteristics if covers the reqs I listed above. I just have not so much direct feedback from those. At this point I definitely recommend a Deco 03 or Pro over a Wacom Medium.

    - 360 to 500$ or so (sorry if I have not been accurate with any of the prices, but they tend to be around this) and beyond (usually till 900, in those I mention here) : Wacom Large, or if going with display-tablets, the Cintiq (NON PRO as the pro line prices go to the roof) 16" or 22" inches are good purchases, or the XP-Pen 22E Pro (22 inches screen tablet). My preference is Wacom Large, as I am very used to classic tablets (non screen tablets) have the trained coordination hand-screen. Some novices will prefer display-pen solutions (or simply iPads of other tablets) as don't want to train this capability. I think it pays in the long run to get used to classic ones, besides are way cheaper and cheaper to replace (so, more sustainable) and healthier in ergonomics (posture, eyesight),  as you can always go from classic to display-tablets (require no skill "upgrade"), but is much harder to improvise the habit of painting on a classic tablet if coming from traditional or cintiqs. For photo retouch, so that you have your pro monitor and etc as an independent device, it is quite convenient to just use classic tablets.

     

    Note: I just realized Xp-Pen has a 700 $ new Display-pen, the 22R, "replacing" (their old models are not removed from catalog, you can purchase them for years) the 22E, which due to this (surely) has gone from 500/600$ to 360$, lol. The new model is quite superior (at least on specs), but one is good to go with the "old" 22E, if care to color calibrate the screen with a hardware color calibrator like color munki, i1 display pro or etc. Which is sth any serious creator should do with his/her monitor, be it a pro monitor or a display-tablet.

     

    PS: I have ZERO relation with XP-Pen, like neither with other hardware vendors. I just recommend what I know is better or has better usability/price ratio (yet being good and professional devices). You are good to go as well with Huion, but I have less feedback from their products. And I've owned 4 Wacom tablets and used a lot more at companies, so I know these very well.

     

  4. On 11/15/2019 at 5:00 AM, Ehmc130 said:

    Good old days... ? Listen here son in my day you had to be in the same house to play a multiplayer game and you were happy with that. 


    My good old days were more about playing on this one, and in some it could be multiplayer, but involved using a coin :

    CscbyHV.png


    Then these came, and you could do "multiplayer", but using same freaking keyboard.
    PXAZ59Z.jpg

    Although my very first old days games had unlimited multiplayer :
    2bKdalZ.jpg
    sCsfzNh.jpg
    8URoRnz.jpg
     

  5. Corel Painter alternatives:

     

    I see missing the freeware Medibang (Windows 64, Windows 32, Mac, iPad, iPhone, Android ) https://medibangpaint.com/en/app-download/
    Krita has been listed in the Photoshop alternatives; imo fits quite a lot more in Corel Painter alternatives, as has a lot of painting features but really very few image editing related ones.


    Illustrator alternatives :

    Figma. While not having such broad number of professional fields covered (web, print, etc) as with Illustrator, Figma is a nice design tool. Commercial tools like Affinity Designer, Corel Draw, Xara Designer Pro or illustrator are much more complete, but this tool is really good for web prototyping and a lot of design work.  Despite the limitation in number of "projects" in the free version, that's not the number of files you can do (which is unlimited). It seems the limit is for team shared work and stuff. So, should anyway qualify for your personal (commercial or not) graphic design. (I'm quite more fan of the free incoming Inkscape 1.0 (beta available), and in low cost, Affinity Designer. But to provide the people with this option, too. The UI is super easy)

    https://www.figma.com

     

    Autodesk Maya/3ds Max, Cinema 4D alternatives. 

     

    Wings 3D. (edit: I had already mentioned, lol, neither noticed that I had already posted here... geez..well, a great modeler, or the best one)

     

    Hexagon. Also, another free modeler (this as freeware, but not limited), while I quite prefer the one above, Wings 3D, Hexagon offers some features not present in Wings that some like (I miss other things in Hexagon). Several users I know use both. Both need to be used together with Blender when needing animation, rendering or complex materials/texturing (while you can also do all sort of modeling in Blender).

    https://www.daz3d.com/hexagon-3d-modeling-free

     

    Autodesk Meshmixer.  Freeware. This one is useful for 3D print (edits and fixes for that) and modeling (you can actually model with it, is not only a mesh fixer) with very dense meshes, instead of poly by poly more "controlled" modeling. For organic modeling for people not fully versed in 3D modeling, can be very useful, or for fixing 3D scans, 3D print files, etc.

    http://www.meshmixer.com

     

    Meshlab.  Amazing free (open source) utility for fixing 3D meshes, specially for high resolution, dense meshes. Very advanced and useful.

    http://www.meshlab.net

     

    Anim8or. Freeware. One super old 3D general app, in the sense of, unlike Wings 3D and Hexagon (modelers-only), you can somewhat 3D model, texture, animate and render, as in Blender or Max/Maya/Cinema, but I say "somewhat" as besides is not as featured as any of those 4 others, its workflow is not fast, too many clicks for basic stuff (a bit like happens with Gimp), and is best suited for simple projects and people that no matter how hard they try, can't get along with Blender. For EVERYTHING 3D, in the free land is hugely recommended to learn Blender. These days is much easier and is the safe way for so many reasons. But this is a little curious 3D tool that some could find useful : Anim8or.  It is Windows-only, freeware.

    http://www.anim8or.com

     

    ArtOfIllusion. Another free (open source) 3D modeler (and raytracer renderer, years since I don't visit the place, but I believe does not have animation). It needs Java installed (app not browser based).

    http://www.artofillusion.org

     

    Sculptris : is a good companion tool for Wings3D, as it allows higher res modeling (kind of what Zbrush does, in quite a less featured way). But is a bit abandonware. Pixologic yet keeps the download for people, but latest version is from 2011, might not work in some systems, worth a try, tho. An issue is that it does not allow to model in quads, rectangular polygons (better for animation) but in triangles only. Very nice app, easy to handle.    https://pixologic.com/sculptris/ 

     

    SculptGL : Does some of what Sculptris does (except material painting, I believe) , but it allows using quads not just tris like Sculptris. The downloadable version works much faster in my machine than the web version, I guess in modern machines it'll work much faster. https://stephaneginier.com

     

    All that said, it is crazy today to go with any other thing than Blender. It can do high detail sculpting like the two last tools. It can do everything. It is the most complete and advanced free 3D package. I insist so much as otherwise I would be misleading people. I'd say still, tools like Meshlab and Meshmixer can be good companion tools, as are very specialized fixers (Blender tho counts on a 3D print module that can be activated, and it indeed works very well for preparing files). In regards to the future, due to developers' interest, funding and huge community, it also makes sense to just go with Blender in everything 3D, from modeling ( I would only make the exception of Wings), to texturing, uvmapping (for some dollars, I'd recommend having a look to ultimateunwrap, a standalone windows tool, very cheap, IMO more advanced in its area), animating and rendering.

     

    Miscellaneous

     

    OBS for screen/tutorials recording, not seeing it mentioned... 

    https://obsproject.com

     

    XnView MP and XnConvert. Amazing image browser (can act as a DAM, like A. Bridge) and a batch converter (often great for video edit operations based on exported frames, also for game animations, etc). Freeware for for windows, linux and mac.

    https://www.xnview.com

     

    IrfanView, freeware, Windows. Another great viewer and converter. Very fast.

    https://www.irfanview.net

     

     

  6. In BL yup, is mostly him....
     

    Spoiler

    But that old woman (actually not that old), forgot already her name, lol... the "cleaner".... a very strong character.

     

  7. On 3/1/2019 at 11:42 PM, Kaita said:

    Atm my only goal for 2019 is getting my body in shape. I weigh around 50-ishkg and when I look at my body in the mirror I be like "ew. too scrawny". But then again... I lack the motivation to do so and the fact that I'm working hard to maintain my high grades doesn't help either. I also have this "I'm scared people will laugh at me at the gym" kinda mentality. One of my friends tried to push me into it but my stubbornness got in the way. 

    Trust me, whoever laughs for sure has a waaay worse set of problems himself/herself. Feel very very sorry, but I mean, sincerely feel so, for whoever laughs (or insults, looks at other people with superiority, etc) at anyone's shape in a gym...As I can tell you: They are empty, surely way more frustrated than the heaviest or the thinnest guy in the gym.  Been to quite some gyms (and football, basketball teams, swimming competition, etc). Plus, looking thinner or fatter being "worse", aesthetically, is just a social construct that has been changing drastically through all human history. Is just all about being healthier, and also, being strong, flexible and with energy  is quite an advantage for normal life, ie, for carrying stuff from the shop, catching a bus, ending the day less "destroyed", not having back/neck pain, etc...... I wouldn't leave aside being healthy just because you can't be boxed and labeled as easily as them (the one / if any/ laughing), which, btw, in the long run, not such a great thing. Studying in the other side, yep, that's reasonable. Still, with " a bit" of exercise (not to get obsessed, fine if doing 3 times a week, or heck, even 2 for first months)  helps in getting focused, energized, the brain sharper... 

     

  8. 15 hours ago, tavares1 said:

    I believe so. But the fastest now are the gpu based renderers but they are limited because of graphics card memory. Only now with the rtx 2080 you can stack memory between cards. So hopefully it will be stable soon for renders. I think one day I'll go for blender but because I do architecture, I need some specific plugins and models that only exist for 3ds max.

    I've been a maxer (yet I am , in heart) in every job I've had (except now as a freelancer). Dunno, but in my local area (and I mean, city) is always about Max (handled Maya and XSI occasionally, and I love 'em), in games, specially as the biggest thing I can find around here is Unity / Unreal engine based companies making casual or...even indy games (but paying a salary, insurance, not bad stuff). Back between 2000 - 2006 it was mostly that the engines were made in-house (C++), except physics effects. That is, I've mostly dealt 3D for games, not cad. For the casuals/indies, Blender would do, but they have all their work pipelines with Unity. As a freelancer, the 3D printing gigs (specially using the 3D printing "addon") and the render related projects with Blender Cycles (it got quite "pro", already!), Blender at zero cost is a no-brainer, if u can fight the UI (seems finally less of an issue with the incoming 2.8, beta available).

     

    Keeping in touch with Max and Maya (and Zbrush, in my field) is a total must, tho. I've been stupid enough to not keep downloading a 30 days trial with each release, and/or check vids of new features, just to keep up to date with latest improvements, and that might have costed me loosing a few great job offers (saying "I handled it a lot professionally till 2006/2007" doesn't mean a thing (it should!), for many). Freelancing gives me the freedom to become selective, tho ( I only send CVs to companies I really like, and sadly, not many companies like LTT around here, if any).

    Yeah, then is mostly like in Blender Cycles. You can GPU render, but a ton of scenes wont fit into even 8 GB of VRAM, those usually will give a memory error. Same case as when I digital paint with Rebelle 3, Paintstorm Studio or any other GPU based digital painter. Yeah, AMAZING performance and effects for SMALL canvases. But in frequent gigs of 30k pixels tall canvases, you try that, and most of those apps have even a hard software limit for that in canvas size. (the iPad pro has a similar issue, u can't do a larger than 16k x 16k canvas -typically- in Procreate, one of the best digital painting apps..... :/   )

     

    This is why I yet much, much favor CPU for work (ie, a 2700x , 3700x or 9900k, are ideal) instead of GPU. I'm 100% in favor of a GREAT CPU and an average-low GPU, fits my work greatly. IE, In Blender and most 3D apps, all the particles and other simulations are calculated in CPU. So, you're bottle necked anyway in your work there, which you do interactively, there's the "pain". While, a render... heck, I can even set a second machine to render, or rent a farm (I hate renting in all of its forms of existence, so I prefer to set some cheapo linux machines for that, arrived the need...)

     

    But really, I don't have strong preferences. Corona, Vray, Final Render, Keyshot, Arnold, Blender... like in OSes, Linux or Windows. Whatever gets the job done and fits the project needs is good for me. Or if I'm set in a job with whatever the app they use. Anything in the market, competing with the big names is gonna be good, imo...
     

  9. 14 hours ago, dizmo said:

    You only applied to 5 places? Oh boy. Don't get down if you've only applied to that many. Do you know how many applications I filled out to get my current job? Probably well over 50. I have friends that will literally apply to over 200 positions before they get one that they land

    I remember back in '97 sending exactly 105 applications (by snail mail, written with an old typewriter, lol) , and quite complete ones (with quite some big CV, many courses already, etc, got only 3 replies ! Very polite ones, tho). No portfolio urls in the presentation letter, as there was no inet around yet. It was for working as a teacher, and in most private schools around it is/was mostly word of mouth, besides, me just not having professional teaching experience, yet (they often pick people expert in a particular subject if like me had  at least some teaching internships  made, and courses). In other occasions, even right now with a lot of experience and profiles (sadly, I'm no coder, a only bit of a web coder but full exp in graphics) I'd consider it EXTREMELY lucky, * in my area * , to land in a decent job with only 5 applications... Of course, I live in a IT deserted area, so there's very few jobs for a ton of people. And badly paid, outdated tech, etc, etc. Maybe that's not a bad perspective to have, as then, everything in better areas looks amazing, haha.

    One other time which was almost as exhausting, but in a way a bit worse, was while trying to place my oil pictures at some shops and galleries. That was freakin' impossible. The only thing compensating the results (and walking carrying a lot of weight, all those big oil pictures) was that almost every shop owner or gallery manager would tell me they had a middle man/company and they could not fail them or work anything out of their established channel. Dunno how is it now, the world has changed immensely with internet... The other nice detail is, dunno if being sincere or polite, they'd all say they'd liked the pictures,  :s . I don't know, but hearing that same story about the middle man like 7 times in same morning discouraged me more than the 105 applications sent without any reply to make an interview. I guess where you put all the heart, your passion,  it makes this path quite harder. I've learnt working at a bunch of places to put a distance and disconnect self esteem (I don't mean to have no self esteem, just disconnect it from the procedure, as there's too many factors) from ANYTHING of that process, not only rejections.... Is insane to proceed differently...

  10. You're welcome ! The other day it helped me solve a critical issue with an application than has some sort of bug.... As using a different combo, I could overcome the problem... and the issue has been there for a year or more, being also an app that is critical for my workflow (my freelance work)... I just hadn't realized -despite the many months of use- that I could use it too to solve this, with this free utility.  I mean, it is indeed more useful than I thought, even while I was already very familiar with it. Is like good films, good books or good meals... several layers of flavors...  ;)  

  11. Freelancing doing 2D/3D, illustration,graphic design(web & print), comics, web code. In the past, worked as a game artist at companies, as well as graphic designer and a bit of everything (even tech support of some sort...) in other type of places (in quite a bunch in total....). Mostly a (whatever) graphic making old fart that can web code a bit. (studying also to improve in that coding part...)

  12. Corona faster than Vray ?  ?  frankly, didn't know that. I thought VRay was the fastest available... I stopped using Max back in 2006 (last game job at a company) , and then it was mostly Brazil, Vray and Final Render. (Since long, am using Blender Cycles.... ). I remember having my preference on Final Render.

  13. 2 hours ago, Schnoz said:

    AMD STOCK COOLER

    Image result for cat purring

    INTEL STOCK COOLER

     

    It reminded me of the Spectrum tapes loading noise....  Now if that's not dating oneself.... LOL .

    Not because ppl wont know what a Spectrum was, but because probably wont know what a tape is, in "tech"...

    EDIT Just linking the historic document/proof....  48Ks of.... "RAM"....

     

  14. 22 hours ago, dalekphalm said:

    and communicated at least via video chat - ideally, (but not strictly required

    I know a thing or two about this type of things.  I'd say a video chat would be required, for other reasons, not just trust. Even just a friend can "sound" strongly different from a well thought mail than once meeting the individual in person. I've had extremely successful friendships (colleagues of my profession, etc) with ppl I knew online-only initially, 'cause I went the extra mile and generated some common events, to meet these other pros, etc. In some case I'd even have that sort of online crush for a woman, but definitely only with the idea of knowing her in person ASAP, or if not, leave it be. The times I didn't do so, it can end up as disaster pretty easily ( and I only mean women I'd have skyped / voice chatted with, other thing is out of question).

     

    22 hours ago, dalekphalm said:

    if you haven't spoken on the phone and/or over video, you're not really in a proper relationship.

    it's incredible that we're even debating it, but, IMO, one is neither if have not ever met her/him in person, and I know this not because am older than the average here. I'm as geeky as the most, but simply, human beings don't work like that.... Specially in the long term. If have never even touched or kissed her, or even just had a face to face conversation...sorry, you can't speak about having a girlfriend, is a mind construct. We've all had platonic moments, so, not judging. It's even a person you know during a year having physical relations and all sort of interactions, to discover "things" are not like you thought after one year. It involves a ton more than some carefully put words into an plain text file.

     

    22 hours ago, TetraSky said:

    Online long distance relationships never work if both parties are not committed to it.

     

    I've had one very case that would have worked. I had known her first in my country, in person. Then, tried to maintain/keep the relation online till next travel possibility, and definitely not easy. Heck, it was even my sister with her several years boyfriend relationship, and the relation did not resist one year of being at a distance, even with an everyday hour of skype video chat. There's a ton of issues (obstacles, concerns, etc) before reaching to the following consideration : Even in the very best, ideal case scenario, people would end up meeting with someone local, and end of story.

     

    Don't stick to these kind of relations, get out and know people locally, not just for relationships (as it all come together). And imo, do it ASAP....

    These things are often just that the other part wants money, even if it's a progressive and slow plan (so, first they might build a drama around it to involve you emotionally), or just has some mental disorder, and finds emotional compensation with someone due to being incapable of more normal relations ( and in that case u don't do her/him any favor by playing her/his game), so he/she/them uses you for that. There's people also that likes to play this drama-filled stories just for not being mentally balanced. And they can go on and on with that for years. In most cases, there's planned some sort of money related stuff. Careful.

     

    And don't get me wrong: I have tons of friends I've only chatted with (voice chat, video chat, or only mails) by inet. But need to set some limits. Very personal stuff, disconnect it from internet. Work, friendship, etc, yeah, why not. I've been a remote staff worker for two great years, and currently a full time freelancer, know people from many parts of the world, and more than clients, are friends. But sentimental relationships, ... Nope, I wouldn't bet for that. (and we could say here that sentence of "thank us later").

     

    It is curious that we're wary of fully blind dates (and not even tinder is as bad as a blind date) , I've done 2 in my life, and man, they went really wrong (yet tho, I know stories that went really well, as, after all, they get to really know the person in RL )... Still, stuff as fishy like this, and people fall for it. And not judging, I've fallen for very idiotic things (not exactly this), but that's how you learn, too.  As I said, be careful.

  15. Pixel Polygon, actually. I'm a pixel pusher (pixel artist old school), 2D/3D game artist, graphic designer web and print, 3D modeler. Kind of Jack of all trades for making graphics (and actually dumping some html and css as part of the work). A bit why in YT I have the nickname of 3polygons, in reference to my old jobs as a 3D modeler/animator. Gotta add some pic for the avatar, I just landed here, lol.

  16. Mostly I REALLY prioritize things that can produce more income. That is almost a MUST-DO. It is just that I do not believe things need so much money for getting that income (also, my grand father used to say : "You have two ways to earn money: One is having income with work or business, the other is... not stupidly wasting what you have" :D ) . But there are times when it is crucial, and it indeed multiplies by several factors your income. Actually a higher priority than that is... health. I think, from a practical POV, rarely can see better Justification than health. I put it at the same level than the money put to help your family, distant relatives or close friends (if you get sick, you wont be able to help that much!). For leisure and pleasure is where I see it more debatable. When I was a kid I'd have TONS of immense fun playing with some stones and a group of friends, or anything I'd build by hand. Today, I can spend hours with a pencil and paper, or a good book. And yet, the money in the bank gives me freedom for many ways of acting and decision taking in life. In a sense, the way I can say I mostly -or only- value money is in that it gives me freedom, and it sometimes allows me to help some people. That said, I love hardware, new tech, new devices... But I don't need to have everything, so to speak....

    Now, if it's a moment where bills are very well covered and I have nice savings (not the current case, had to put a lot of money in sth else, sigh) , if sth is a device or thing I use a lot, just not at the moment, but I am very certain I will do, in the NEAR (you know tech moves too fast)  future, then, any great pricing offer is to be taken, IF fits into sth I was going to buy later, anyway. I have purchased courses I have not yet started, and software I didn't fully needed, but those were great offers, and I will use them intensively at its moment. O because that's another super important reason : Education, in my case, actually updating my profiles, I have discovered just too late (did so once I hit 40 :D ) that courses, video tuts, learning material, is faster than my "hey am super smart, I can guess it all by my own" approach, LOL. Which is fairly doable, built all my profiles so, but is WAY slower. And u gotta be efficient with your time, so that you can improve faster and have more quality time with ur people.

     

    About research, as I DO purchase quite some tech related to my job... I do study almost in an obsessive way, at least for weeks, but more often months, so, at the moment of purchase, there's often a new model, but all the knowledge about the device helps to decide very fast about the new model. I guess am the opposite of an impulse buyer, lol ( I have that in me, quite, but I only allow impulse buying very small things).

  17.  

    I'm seeing reviews, not only from Linus, also from that other guy that makes crazily massive benchmarks... (don't want to promote anyone here, lol) and... I don't know. Seems to be a good card, a bit too similar in performance compared to a 1070, and at a nice price.  Having the money, I feel a 2060 is ideal for me, also in that it doesn't get super crazy expensive, and seem to provide really good performance and modern features. One of the two seems a good fit for me. Till now, I was considering better a RX 570 despite the much lower performance, just for the great price/performance ratio, and having a low budget / low interest on games now (despite having been a hardcore FPS gamer in the past). My main worry bout cards now is its performance with graphic production apps. With this in mind, I feel CUDA cores is much a better bet, as is often better supported by the apps... Even while I like a lot more AMD brand than nVidia and Intel... But these two did never let me down, either, to be fair. I wonder if I should be going for a pro card (fire pro, etc), as those are WAY better for wires, I mean, for displaying and moving complex wireframe meshes in 3D and CAD.

     

    I think 1k USD full budget kind of leaves out any of the higher end cards... (my own incoming work (freelance) rig is gonna be around 500 bucks, so I'd better shut up, haha)

  18. 8 hours ago, ELECTRISK said:

    That couch has got them lips and it's got them hips I wanna feel the rest.

    There are sometimes that I wish English was my first language (but sooner or later I come to realize once again how much I love Spanish)... the heck if I understood any of that...  No offense, is just a lack I have....  ;) 

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