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awaisafzal0

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  1. Agree
    awaisafzal0 reacted to Mister Woof in 12 gen rig price in pakistan around 3802.65 USD   
    Well the 3080ti is probably half of that budget, so go figure
  2. Like
    awaisafzal0 reacted to --SID-- in 12 gen rig price in pakistan around 3802.65 USD   
    Poor PSU for that rig. Not poor in terms of wattage but in build quality.
  3. Like
    awaisafzal0 reacted to xg32 in 12 gen rig price in pakistan around 3802.65 USD   
    not bad for a prebuilt spec wise honestly, 10/10
  4. Like
    awaisafzal0 reacted to WkdPaul in Thread for Linus Tech Tips Video Suggestions   
    @awaisafzal0
     
    Your thread was merged.
  5. Like
    awaisafzal0 reacted to Cheburek in Thread for Linus Tech Tips Video Suggestions   
    I frequent lowspec forums and I hear alot of stuff like this.
    It won't happen, Linus is probably not going to do this kind of benchmarks because they don't fit his channel.He did try and do budget oriented videos and he acknowledges the global chip shortage...but that's all we are probably going to get.
    Also,2800 euros for an RTX 3090? HAH cheapest 3090 here in Europe is 3200 euro.
     
    There are many other channels doing this sort of stuff,my favourite is Wormz gaming but that's beside the point.
  6. Like
    awaisafzal0 reacted to Zodiark1593 in Is there any possible way to check smartphone GPU performance via playing PC Games   
    Even with cross platform benchmarks, due to the lacking memory bandwidth on mobile platforms, benchmarks designed with mobile in mind won’t utilize the bandwidth present on PC video cards, and conversely, swamping the bandwidth on a mobile platform will prevent full utilization of the GPU. 
     
    Comparing against integrated solutions tend to present a more fair fight, and the eventual move to LPDDR5 will help mobile platforms a lot. Though the difference in power budget is still very present, and even with high peak performance, sustained performance of mobile platforms will inevitably be much lower than current (relative to the mobile device) PC. 
     
    Relative to consoles, we’re already well past Switch (docked) performance. High end devices are not terribly far off from Xbox One performance, maybe by a factor of two if that. Though it will be longer still to achieve Xbox One performance in sustainable thermals and power budget.
     
    One game I’d played recently on my Apple Arcade trial (Oceanhorn 2), though seemingly quite similar to Zelda gameplay (I never actually played BoTW btw), showcases remarkably impressive visuals that, thanks to proper Antialiasing (a rarity on mobile) and Anisotropic Filtering, holds up very well blown up on a tv. While mobile visuals have impressed me before, usually they look fairly chunky on a bigger tv. This game was a first in that putting it on tv did little to dilute the visual grandeur. 
     
    (that said, if the game is a thorough rip off of BoTW, I probably won’t touch it again, though again, I never played BoTW, so I do not know)
     
     
    edit: Theoretically, anything rendered in WebGL should be about as close to an Apples to Apples comparison as one can get as the work to be done is identical across both mobile and Desktop. While browsers might have some optimization work, so long as the end result is the same, the end result should be all that matters. 
  7. Like
    awaisafzal0 reacted to -Gandolf- in Is there any possible way to check smartphone GPU performance via playing PC Games   
    No, because smartphones are completely different from PCs.
    You can't run a game that is programmed for PCs on smartphones.
    The games could be emulated but that wouldn't be a fair comparison because emulating is extra work the smartphone has to do.
  8. Like
    awaisafzal0 reacted to RAS_3885 in Is there any possible way to check smartphone GPU performance via playing PC Games   
    You could run something like Geekbench and compare your phone's numbers to a PC's numbers to get a ROUGH idea of the type of hardware it's similar to. I'm pretty sure Geekbench is cross-platform.
     
    That won't get you very far, however, since the two operating systems and structure used for building games on the two are vastly different.
  9. Agree
    awaisafzal0 got a reaction from Dedayog in Is there any possible way to check smartphone GPU performance via playing PC Games   
    so it is impossible to check the performance of smartphone gpu in term of pc games
  10. Like
    awaisafzal0 reacted to The Smokin Deist in Show off your old and retro computer parts   
    @Aksuberb I remember playing with 40 and 20 MB drives in the past--they were even SCSI drives. Anyone remember terminator jumpers for SCSI devices as well as having to set SCSI IDs?
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