so everybody knows that SLI/crossfire scaling for games is trash. you would be lucky to see %10-%20 more FPS for the first card and horribly diminished returns for every card after.
my question is.
do tools like blender/auto-desk etc scale similarly? or do they even support multi GPU with or without SLI? (cards that don't support SLI/crossfire)
im currently using a machine with a phenom II chip 6 cores no HT, 3.2 ghz
nvidia gtx 650,
12gb of ram
yea. its dated. and even starts chugging working on simple models in sketchup. was a great little rig years back. but time is catching up and the prices of threadripper are becoming more reasonable
and i'm thinking of doing a render-box build
i'm planning a Threadripper 1920x
and maybe
1x RX vega 64
or
2x RX 580 (this is more friendly for over time)
but like i said. i don't know how well tools scale with multiple GPUs
any tips or suggestions are welcome.