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Deadpan110

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  1. ASIC is designed for one task... a GPU has many tasks... and a CPU has much more... with respect, I am unsure what you mean.
  2. The standard method of ray tracing takes every object, as well as every light source and calculates reflections and shadows ...this takes processing time... films from Toy Story to Transformers and beyond need computational power to render a frame. Every frame can take hours to render to achieve a more realistic view... RTX is not taking every object in a scene and doing that in an instant... it is more geared to key components. That is to say - the complete frame is not ray traced, just partial bits of it... mixed with the standard raster method and their AI smoothing could eventually lead to more realism... Until benchmarks appear, this is seemingly a gimmick for the gaming community. Edit: You don't go from 1 frame an hour to 60 frames per second overnight
  3. Most of it is pure awesomeness and attractiveness
  4. @LinusTech Not sure if you are using the UnRAID array to host the Windows VMs... personally I find the array slow for virtual images and instead use another feature hidden in the UnRaid OS. Using drives not part of the array and passing them through as standalone works ...However, the other way within UnRaid is to use LVM2. This enables you to create images on a vgpool of physical drives which can be moved around and snapshotted live to different drives within the pool without shutting down your Windows VMs ...for example, you have a pool of SSD's with 6 logical volumes and one SSD shows sign of failing, you can live migrate the Windows logical volume from one SSD to another... Also... make a live snapshot to back up of a complete running Windows as an image onto the Array. TL;DR - LVM2 is powerful and is included within UnRAID!
  5. This is how my UnRAID SteamCacheBundle is set: docker run -d --name='SteamCacheBundle' --net='br0' --ip='10.0.0.253' --privileged=true -e TZ="Australia/Adelaide" -e HOST_OS="unRAID" -e 'LANCACHE_IP'='10.0.0.253' -e 'TCP_PORT_80'='80' -e 'CACHE_MEM_SIZE'='2048m' -e 'CACHE_DISK_SIZE'='100g' -e 'CACHE_MAX_AGE'='150d' -e 'TCP_PORT_443'='443' -e 'UDP_PORT_53'='53' -e 'UPSTREAM_DNS'='1.1.1.1' -e 'USE_GENERIC_CACHE'='true' -e 'DISABLE_FRONTIER'='' -e 'DISABLE_ORIGIN'='' -e 'DISABLE_RIOT'='' -e 'DISABLE_STEAM'='' -e 'DISABLE_UPLAY'='' -e 'DISABLE_BLIZZARD'='' -e 'DISABLE_WINDOWS'='' -v '/mnt/user/gen-cache':'/data/cache':'rw' -v '/mnt/user/appdata/gen-cache/logs':'/data/logs':'rw' 'mlebjerg/steamcachebundle:latest'
  6. This is UnRAID Docker... I am using a privileged bridge to provide the ports... I have not used your setup (unfortunately ...however I am curious) ...pics below...
  7. Not sure if this could be the problem but I had issues when setting up the single image version in UnRAID. The forwarding DNS didn't seem to like anything other than 1.1.1.1 ...what made mine more problematic is the fact my virtual machines are all using a Windows Domain Controller... after initially making a mistake typing in the docker IP addresses while enjoying a cold beer, I had problems getting anything in the cache and then getting really slow speeds... so... not sure if it helps but make sure your Windows computer can resolve DNS #Power Shell (Windows): Resolve-DnsName steamcache.cs.steampowered.com -server X.X.X.X #Also Resolve-DnsName google.com -server X.X.X.X #Replacing X.X.X.X with what you set as your primary DNS server Edit: Although related to the UnRAID docker container, this post may help others: https://squishedmooo.com/the-new-and-easier-all-in-one-steamcache/
  8. UnRAID (2 Gamers, 1 CPU) users can use the single image docker container 'SteamCacheBundle" ( mlebjerg/steamcachebundle:latest ).
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