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Goliath_1911

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  1. Like
    Goliath_1911 reacted to TatamiMatt in Go to 1440p or 4k??   
    Yeah, i thought that was what it was, just jesting, but HDR, QDOT etc do make a difference, HDR pretty massively improves colour quality and variation,
    and the difference between the colour space and price of the 2 monitors i suggested is the QDOT that MSI has
  2. Informative
    Goliath_1911 reacted to adm0n in Go to 1440p or 4k??   
    This is likely the problem. Also I think monitors generally get dimmer as they age, because the backlight slowly wears out.
     
    The profile might be standard, but you can get monitors that cover 178% of the sRGB colorspace (the colorspace for normal consumer content). Depending how uniform that extension is, they will look way more saturated, but they are less accurate and some colors might really look wrong.
     
    Sometimes monitors also just over-saturate colors in the default setting. You see the same thing with TVs and phone displays. I usually prefer the natural settings, that way you only see really vibrant colors when it's intended and not always.
     
    Also if you are interested in HDR, the added contrast from VA panels can help. Even if getting a decent HDR experience is still really expensive, you can get at least half way there with a bright enough VA panel compared to an IPS.
  3. Like
    Goliath_1911 reacted to TatamiMatt in Go to 1440p or 4k??   
    Gigabyte M27Q for 1440p 27 inch 170Hz 0.5ms response time with great colour and HDR
    Or MSI G272QPF, same as above but 1ms instead of 0.5 but with better colour again, though a little pricier for the extra colour
     
    so whatever your preference is on the actually meaningful "gimmicks" 😋
     
    4K is hard to run on top end graphics in hard to run game, so if you want framerates that keep up with the refresh rates with high/ultra and/or raytracing 1440p is the way to go
     
    Im playing cyberpunk with maxed setting on 1440p with HDR on and struggling to get above 130fps in crowded areas so on higher end games like that 4K pushes the boat out quite a bit on balancing and justifying its price and FPS with refresh rate
  4. Like
    Goliath_1911 reacted to adm0n in Go to 1440p or 4k??   
    Typically VA panels have better (looking) colors, as they have a higher native contrast ration compared to IPS. The downside to VA is its worse viewing angles (hence they are typically used in curved monitors, so you always look at them from an favorable angle).
     
    So the reason why the colors looked better on your friends monitor could be due to other reasons, maybe it was brighter or he used a more saturated image profile. That being said, if you are after a better visual experience VA is the way to go for the better contrast.
     
    The typical downside to VA panels is, that they update their pixels slower than IPS, which leads to "smearing", but as far as I'm aware that is no longer a real problem on modern VA panels.
     
    If you want a good resource for comparing monitors, I can recommend Rtings.com. Their table tool is pretty helpful, but they don't test every single monitor out there. So your millage may vary!
  5. Like
    Goliath_1911 reacted to StDragon in Windows 11 - Here is everything you need to know - OUT NOW!!!   
    Stick with Windows 10 at least a year for all the bugs to shake out with 11. You've got until October 14, 2025 to decide as that's when Windows 10 will no longer be supported.
  6. Like
    Goliath_1911 reacted to GoodBytes in Windows 11 - Here is everything you need to know - OUT NOW!!!   
    And AMD Ryzen users would still need to wait for AMD driver update. I think they said the 21st as a target release date for them. (I guess they want extra days to tests with the latest update, and fix whatever that might need to be fixed, if anything was found)
  7. Like
    Goliath_1911 reacted to StDragon in Windows 11 - Here is everything you need to know - OUT NOW!!!   
    5% to 15% with VBS and HVCI enabled. It might improve with code optimization, but it's basically a CPU generation worth of performance lost. Basically, VBS is here to stay, and everyone is just going to have to live with the performance penalty if you value security. But, it can be disabled if you really want too if all you do is game and need to squeak out every last bit of CPU cycles.
  8. Like
    Goliath_1911 got a reaction from GoodBytes in Is this the sound of coil whine???   
    well it`s been in use for a year, though it is still under warrenty, as said above due to the  covid situation it might take some time for one to get sent back
    Also for some reason in my country almost all stores sell AeroCool psus which from what i heard are not that good, and risky, this coolermaster one is the only psu i managed to find that is not Aerocool lol, i might just hang on this one for a while, and import a seasonic psu when i upgrade my cpu (planning to jump from the i5 8400 to 9900k)
  9. Like
    Goliath_1911 reacted to GoodBytes in Is this the sound of coil whine???   
    If the PSU is new, I would just return it under the return policy of the store, and buy a different brand or model. The reality of things is that manufactures tries to avoid coil whine, at least on their non-budget products. But depending on your system configuration and power from the wall. It can happen, and there is no fix, beside trying a different configuration of components with differing circuitry design.
     
    Personally, I hate coil whine. If it is constant, it gets annoying real fast, and if it fluctuates like yours, it sound like a HDD under load and is annoying. But then again, I am all for computers that are ultra quiet operating. Ideally, if possible, one should not know if the system is turned on or off by it's sound, at least at idle. It is a computer not a car engine. But that is just my view.
  10. Agree
    Goliath_1911 reacted to RejZoR in UE 5 demo featuring limitless detail: Gaze upon Unreal Engine's true form!   
    Oh god I'm not even going to bother responding to this massive wall of everything. The point is, we had all the tech to make "Nanite" thing a decade ago and everyone was so blinded by the whole thing they all used it all wrong and it apparently never crossed anyone's mind to use it differently and more efficiently. Also you're mixing up height map based tessellation with progressive tessellation. The bricks or rocks don't know how far they need to be protruding out. Height map defines that. Where progressive tessellation is solely distance based.
  11. Informative
    Goliath_1911 reacted to JZStudios in UE 5 demo featuring limitless detail: Gaze upon Unreal Engine's true form!   
    Okay, @SpaceGhostC2C said I had a low quality reply, so let's go through this and explain why you're wrong.
     
    Yes, I agree, tessellation was often misused, as is the case with the Crysis 2 implementation. HOWEVER, this is no longer the norm and tessellation has been scaled back quite a lot since then. Tessellation was also never designed to make the game run faster. I mean, compared to super high res models yes, but compared to average game assets, no. This is fundamentally wrong. Tessellation is a method to try and bring low poly assets back in line with source models and sculpts that the game engine can't handle and would need a lot of LODs.
    Yes...
    Sort of...
    No. You absolutely do not feed it the highest quality model. It takes the same low quality asset and dynamically tessellates it UP TO the an amount specified by the artist based on screen space. At no point does it take the master sculpt or raw asset. It might tessellate between preset LOD models, but I haven't seen anything that states that. In fact, NVIDIA, who invented the technology and has a fairly decent grasp of how it actually functions says this;
    "Seamless Level of Detail
    In games with large, open environments you have probably noticed distant objects often pop in and out of existence. This is due to the game engine switching between different levels of detail, or LOD, to keep the geometric workload in check. Up until this point, there has been no easy way to vary the level of detail continuously since it would require keeping many versions of the same model or environment. Dynamic tessellation solves this problem by varying the level of detail on the fly. For example, when a distant building first comes into view, it may be rendered with only ten triangles. As you move closer, its prominent features emerge and extra triangles are used to outline details such as its window and roof. When you finally reach the door, a thousand triangles are devoted to rendering the antique brass handle alone, where each groove is carved out meticulously with displacement mapping. With dynamic tessellation, object popping is eliminated, and game environments can scale to near limitless geometric detail."
     
    I believe this is where you're getting your misunderstanding from. This still does not denote anywhere that a master object is involved, and explicitly states that displacement mapping is utilized.
     
    That same NVIDIA paper you refused to read also states this;
    "For developers, tessellation greatly improves the efficiency of their content creation pipeline. In describing their motivation for using tessellation, Jason Mitchell of Valve says: “We are interested in the ability to author assets which allow us to scale both up and down. That is, we want to build a model once and be able to scale it up to film quality…Conversely, we want to be able to naturally scale the quality of an asset down to meet the needs of real-time rendering on a given system.” This ability to create a model once and use it across various platforms means shorter development times, and for the PC gamer, the highest possible image quality on their GPU."
    Literally no. This is what tessellation was designed for, and if they used it correctly it would have displacement maps, once again, provided and shown by the NVIDIA release. But they're dipshits, and your complete misunderstandings based on failures of a decade ago are showing with your information. If it's a completely flat cube, yes, it will look the same as a cube with 8 vertices. No one does this, outside of early failed implementations. Beyond that, anything that isn't a completely flat surface will have smoother edges.

    After a coarse model (left) goes through tessellation, a smooth model is produced (middle). When displacement mapping is applied (right), characters approach film-like realism. © Kenneth Scott, id Software 2008
    Look how there's no increased detail at all. It looks identical to the base mesh. How about this?

    Yep, that ball on the right is completely smooth.
    No, this is what displacement mapping is for. You have a base misunderstanding of how this works. Objects have textures, those textures control the height information of the tessellation. A displacement map is a grayscale image, where white represents 1 and black represents 0. This information is then converted into vertex offset from the base position. Here is an image of a flat plane being completely unaffected by displacement mapping. It's 100% flat. No bumps at all. It has literally nothing to do with the shape of the object, why you think that, I have no idea. I have literally no clue why you think the object shape matters in the slightest.

     
    Here's a sphere being completely round and not at all affected by tessellation and displacement mapping. This image also shows the displacement map.

     
    Here's another example also showing how displacement mapping doesn't work in conjunction with tessellation.

    Don't know, don't care. I'm not researching a dead technology only utilized by like 15 games.
    Tessellation is not a global thing. It could be, but it's not. You bitch about them using it wrong and making it too resource intensive, so they turn it off for those objects and then you bitch about it not being on. If a railing looks near identical with an extruded octagon, why the hell would they enable tessellation on it? if it's only noticeable when the camera is unrealistically close for most circumstances, does it really matter? Alternatively, maybe it does have tessellation on, but since tessellation works in x, y, and z they might have it set to a low value so the actual base mesh is square or hexagonal and tessellation makes it octagonal or dodecagonal. In this instance, the railing really only needs a start point of vertices and and end point of vertices. Tessellation will produce vertices in the main part of the rail (assuming it's a regular straight rail) that absolutely will not be visible since it doesn't have displacement mapping. So once again, why would they tessellate it? It literally only increases render time for no reason.

    See the difference? It looks identical, but one uses more resources. Why would I use tessellation? I can't believe you bitch about it both ways.
    No. They don't import the master build. They might import the high LOD mesh, but not the master build. When you do something like sculpting you end up with a mesh of a few million triangles, and normally would use that master to bake normal and displacement maps to use with a reduced quality mesh in an attempt to bring it back in line with the master build. This is what it was designed for. But these people are stupid. These industry professionals and inventors of the technology don't know how it works.
     
    Holy SHIT. Half done.
     
    Clearly people don't understand it. But it's not how Nanite works.
    Each pixel is being represented by a single polygon. By definition that means the level of detail is consistent across the scene. Using tessellation or the old method of LODs has geometry at varying levels across the screen, often with sub pixel geometry, thus the level of detail is inconsistent.
    Constant does not equal consistent. Nor does it equal... equal.
    This is not a sentence.
    Yes...
    Not really. Guaranteed that orange NEVER had 50 thousand polygons, or that dev is incompetent beyond belief. It might've had 30 and a texture applied to it. This is retarded. Just for shits and giggles, I started up Blender. A UV sphere needs 155 segments and rings to get to 47 thousand triangles. Considering you model in squares, that number needs to be doubled. You don't EVER approach that number for something like a simple sphere or an orange, or any other low priority asset. This is a baffling thing to even think about to have this much of a misunderstanding. A UV sphere with 16 segments and rings with smooth shading has 480 triangles and looks perfectly fine. Bumping that up to ~2000 triangles looks perfect, even upon close inspection.
    And no, that wasn't the point of tessellation, yet again.
     
    As an addendum, Kratos in the PS4 God of war has a paltry 32 thousand polygons for his entire head. His entire body is only a meager 80 thousand. Damn dude, that orange is freaking nuts. Holy shit.
    “Kratos from God of War 2 (PS2) had 5,700 polygons for his entire body, 1,200 of those for the face and used five textures. Kratos from God of War 3 (PS3) had 64,000 polygons for his entire body, 5,700 for the face, which was already a big improvement. But compared to what we can do with the PS4 system, it is still not enough for what we wanted to accomplish. The Kratos for God of War (PS4) has 80,000 polygons in total, with 32,000 for the face – 30x what we had for the PS2 models."
  12. Agree
    Goliath_1911 reacted to straight_stewie in UE 5 demo featuring limitless detail: Gaze upon Unreal Engine's true form!   
    The specs I've seen put the PS5s graphics just below a 2060. By the time it releases, the 3xxx series will be out. Plus the console cards likely won't have the ancillary support for the other things that GPGPUs can do.
  13. Informative
    Goliath_1911 got a reaction from Delicieuxz in UE 5 demo featuring limitless detail: Gaze upon Unreal Engine's true form!   
    About that ram and vram, u do realize they got speeds of 20+ gbytes/s??
    edit: there are already 5gb/s ssds for pc too.....
    the consoles are basically using the ssd as slower ram...
    And bruh are you for real??? you actually think they will perform as good as a 2080 TI 
    LOL
    they said the same as last gen , but that was pure BS 
     
    also yes they can run insanely good looking games, but can they pump out the fps???? NOPE 
    i ran forza horizon 4 on xbox and pc, pc ran it at ~130 fps at all extreme settings while that console ran it at a 30 fps with lower graphics settings
     
    I aint going all pc master race , just saying this is overhyping shit.
     
    The same way they overhyped the xbone x and ps4 pro, which turned that they are not outputting actual 4k , just some ai stretched stuff...
     
    Are you really convinced that the new gen consoles will perform close to a 2080 ti??? If u do believe that , then ur in for a huge disappointment when the consoles come out.......
     
    Here`s a fun image of the overhype back then and now , see a pattern??? lmao

  14. Agree
    Goliath_1911 reacted to Bravo1cc in UE 5 demo featuring limitless detail: Gaze upon Unreal Engine's true form!   
    I think it is all PR, the same happens every console cycle, they say its going to be a revolution and it is somewhat but never is to the point the marketing says.
     
    This new tech is very impressive and should help move things forward for everyone and i think that is something we should celebrate, but at the same time take all of this with a handful of salt. This is nothing more than an advert to say how great Epic is and that the PS5 is going to be more expensive than ever and there is a reason for that, its going to be much better than previous consoles. While i know i will get a PS5 i wont on day one, my PC will way out perform it and no titles will be out that anyone in reality will care about or could just simply wait for. I think this will be interesting to watch and see how this new tech will be implemented and what flavour they chose, because there are going to be a few for each platform. None the less its great to see things moving forward and i think we can all admit Epic made a great video that makes us all very hopeful for whats to come.
  15. Agree
    Goliath_1911 got a reaction from thechinchinsong in UE 5 demo featuring limitless detail: Gaze upon Unreal Engine's true form!   
    It looks awesome and all, but i doubt it will look anything like that when it`s actually out on the ps5 ,it will look good, but not as good as that video.
    I`ve seen plenty of trialers of gameplay footage running on a xboxox,ps4 pro to know that it won`t look like that lol
  16. Agree
    Goliath_1911 got a reaction from FezBoy in UE 5 demo featuring limitless detail: Gaze upon Unreal Engine's true form!   
    It looks awesome and all, but i doubt it will look anything like that when it`s actually out on the ps5 ,it will look good, but not as good as that video.
    I`ve seen plenty of trialers of gameplay footage running on a xboxox,ps4 pro to know that it won`t look like that lol
  17. Agree
    Goliath_1911 got a reaction from TheBahrbarian in Pewdiepie! - We built you a gaming PC!   
    Try again LOL..... Just because you don't like it doesn't mean everyone doesn't.
     
     
    The guys hating over here are really childish and are part of the reason of why we can't joke anymore because ''they got offended''. 
    What's funnier they talk about a guy that "spreads hate" and try to force their opinion and spread hatred more...it's funny how people like those turn out to be more violent, offensive and even wish death on the people they call out.(not talking about the guys here only).Grow up,learn how to be thick skinned instead of a crybaby,otherwise you will not survive in this cruel world. 
    Edit:Also instead of just reading click bait news articles go to the source itself, pewdiepie videos, and see if the claims are true.Context changes everything..... 
     
     
    ANYWAY nice build guys and great pc, tho i worry about the head ejection part becoming a problem in the future (forgot what they are called) 
     
     

  18. Like
    Goliath_1911 got a reaction from TechyBen in Galaxy S7, Galaxy S7 edge stop receiving updates four years after launch   
    I gotta disagree with that, muy friend had a iPhone 6 which after 3 years of updates the phone became slow and sluggish he changed the battery, still, he then started notice each new ios would become heavier on the phone till he bought a new one
    TL:DR years of updates is a gimmick, yes they provide them, but they make the phone run worse. 
    No company wants you to keep the same device for longer than 2 years
     
  19. Like
    Goliath_1911 got a reaction from AfonsoJR in Pewdiepie! - We built you a gaming PC!   
    Try again LOL..... Just because you don't like it doesn't mean everyone doesn't.
     
     
    The guys hating over here are really childish and are part of the reason of why we can't joke anymore because ''they got offended''. 
    What's funnier they talk about a guy that "spreads hate" and try to force their opinion and spread hatred more...it's funny how people like those turn out to be more violent, offensive and even wish death on the people they call out.(not talking about the guys here only).Grow up,learn how to be thick skinned instead of a crybaby,otherwise you will not survive in this cruel world. 
    Edit:Also instead of just reading click bait news articles go to the source itself, pewdiepie videos, and see if the claims are true.Context changes everything..... 
     
     
    ANYWAY nice build guys and great pc, tho i worry about the head ejection part becoming a problem in the future (forgot what they are called) 
     
     

  20. Like
    Goliath_1911 got a reaction from Nicnac in Pewdiepie! - We built you a gaming PC!   
    Try again LOL..... Just because you don't like it doesn't mean everyone doesn't.
     
     
    The guys hating over here are really childish and are part of the reason of why we can't joke anymore because ''they got offended''. 
    What's funnier they talk about a guy that "spreads hate" and try to force their opinion and spread hatred more...it's funny how people like those turn out to be more violent, offensive and even wish death on the people they call out.(not talking about the guys here only).Grow up,learn how to be thick skinned instead of a crybaby,otherwise you will not survive in this cruel world. 
    Edit:Also instead of just reading click bait news articles go to the source itself, pewdiepie videos, and see if the claims are true.Context changes everything..... 
     
     
    ANYWAY nice build guys and great pc, tho i worry about the head ejection part becoming a problem in the future (forgot what they are called) 
     
     

  21. Like
    Goliath_1911 reacted to Egg-Roll in Pewdiepie! - We built you a gaming PC!   
    Right video.
    Colin said Percussive Maintenance and minibois failed to link the video I did, proving percussive maintenance works in entertainment (they are technically that).
     
    Still... Bad Linus, Bad 😁
  22. Like
    Goliath_1911 got a reaction from RoseLuck462 in Pewdiepie! - We built you a gaming PC!   
    So Felix already got it???
  23. Like
    Goliath_1911 got a reaction from RoseLuck462 in Pewdiepie! - We built you a gaming PC!   
    Try again LOL..... Just because you don't like it doesn't mean everyone doesn't.
     
     
    The guys hating over here are really childish and are part of the reason of why we can't joke anymore because ''they got offended''. 
    What's funnier they talk about a guy that "spreads hate" and try to force their opinion and spread hatred more...it's funny how people like those turn out to be more violent, offensive and even wish death on the people they call out.(not talking about the guys here only).Grow up,learn how to be thick skinned instead of a crybaby,otherwise you will not survive in this cruel world. 
    Edit:Also instead of just reading click bait news articles go to the source itself, pewdiepie videos, and see if the claims are true.Context changes everything..... 
     
     
    ANYWAY nice build guys and great pc, tho i worry about the head ejection part becoming a problem in the future (forgot what they are called) 
     
     

  24. Like
    Goliath_1911 reacted to foldingNoob in Pewdiepie! - We built you a gaming PC!   
    we can't joke online because upper class people in these internet companies think they are knights for the down trodden. I work in a very multicultural blue collar environment and the jokes we say in person would make SJW heads explode.
  25. Like
    Goliath_1911 reacted to ColinLTT in Pewdiepie! - We built you a gaming PC!   
    It has been delivered. 
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