Oh is it that time of year again...., every so often the concept of game streaming comes up, its not the first time, and it usually comes to naught, because of latency issues, its not just there and back latency its there and back, the response back, the response sent out to others, *whacks up an exponential growth chart for sarcasm* you get the idea. Theres just no real way to get around this, sure there will be pockets of people where this may work within the realms of acceptability for a casual player, but theres not the high speed infrastructure to make it viable on the large scale, and in the end companies will just go ohh our available market segment in streaming is a fraction of those who locally store and doesn't earn near enough money sooo scrap it.