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PCDCobby

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About PCDCobby

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  1. Buy painter now whilst you can because knowing Adobe, they'll be removing that perpetual license asap. I plan to get it on Steam when I can, I still have my old 2016 license so I'm not entirely lost on it.
  2. Allegorithmic announced earlier that they've been purchased by Adobe to join the family alongside Mixamo and Macromedia Blog post detailing the purchase This seems to have happened around the same time that Foundry has taken their site down for "maintenance" with speculation in the content creators community that foundry is the next company to be bought out, potentially by Autodesk. Substance Painter is an application used in various industries for the creation of textures for 3d models.
  3. Just saw these on a discord channel I'm in, I've heard about other pre-production radiator cases in the past but this seems to be one of the first I've seen come to market. Apparently, they're going on sale tomorrow, might see about picking one up at some point. https://www.monsterlabo.com/09-11-firsts-bench-tests-available/ Anyone else here know about these?
  4. PCDCobby

    Project Contingency - a Halo Fan game

    The last gameplay stream we had can be found here: https://www.twitch.tv/videos/255574844
  5. Introduction:Project Contingency is a PC based Halo fan game first started back in 2012 under the name Galaxy of Combat, Our goal over the years has been to bring Halo to the PC as at the time the last PC game was Halo 2 Vista which had been discontinued.Originally developed in Cryengine and then switching engines in 2015, Project Contingency has been built from the ground up taking cues from across the franchise to create familiar yet new experience. Taking advantage of the abilities available with the Unreal engine Contingency has been built to be scalable for a wide range of system configurations taking care to make sure the experience is even for all who will play once the project is complete and released.Our team is comprised of people from all corners of the gaming community from members of the Halo CE community, Crymod community and beyond with the team only growing larger by the week, We are fans of the Halo franchise and are unified by our wish to see a new Halo game on PC. What is Project Contingency?Project Contingency is an absolutely free to play game, The goal is to create a unique experience pulling inspiration from Halo CE, Halo 3 and Halo Reach, Whilst in development currently, there has been significant progress in its development and as time has progressed we have released update videos showing full matches of some of the game types people love.Currently, the game modes we have announced and publicly shown are; Slayer [FFA, Team, SWAT, Multi Team], Oddball, Capture the Flag, King of the Hill [FFA, Team and Multi Team].We have plans for more game modes in the coming future and when we have more to show on that, we will be posting update videos. Below I have included just a snippet of the updates we have released recently showing the progress of the development of the project as well as some behind the scenes work done when developing certain aspects of the game and a link to our composers' playlist of all the music found in our game. BlogsBeaming up with the Beam Rifle and Plasma Rifle:http://project-contingency.com/blog-post/519U8-Biweekly_Update_3_-_Beam_me_upDual barrel action with the spnkr:http://project-contingency.com/blog-post/WV3JP-Biweekly_Update_02_-_Dual_Barrel_ActionCutting room floor in the butcher shop :http://project-contingency.com/blog-post/9B6PJ-Biweekly_Update_4_-_Brutes_in_the_butcher_shopIntroducing the joint game launcher, Codenamed RocketLauncher:http://project-contingency.com/blog-post/EW69G-Introducing..._RocketLauncher!soundtracks by our music producer Fernando Pepe:https://www.youtube.com/watch?v=HuHwljlKctg&list=PLBjde5hS8GSC_QI7DwGvckwqxTIly52MWThanks for your time, if there are any questions I can help with, feel free to contact me in our discord server over at http://discord.gg/CDgnWXq Halo © Microsoft Corporation. Project Contingency was created under Mircosoft's "Game Content Usage Rules" using assets from Halo ©. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo ©
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