remember when ltt was produced out of a house with server equipment in the bathroom
those were fun days
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@imreloadin the difference isnt so much the quality, as the options they have for videos. 7 gamers could not have happened in the old house, just because space requirements.
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i really feel like linus is stretching the whole "x users, 1 cpu" thing further than is necessary. It was cool the first time, ok the second, but like at some point you remember that this was the way computing was done in 50s through the 70s and we switched away for a reason. Although the virtualisation tech is pretty cool so there's that.
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i guess that's because he's legitimately excited about the idea, and he actually managed to find a semi-decent implementation for it with the video editing workstation.
on that note, it's not practical at all, but i feel like once the concept matures enough it may become a thing lan centers use, just to have less seperate boxes to manage.
for example, if dreamhack would replace the computers they bring to LAN events by 6-seat machines, they could just put one in the middle of a table, hook up 6 sets of peripherals, and one network uplink. that's basicly saving them 5/6th of the networking setup.
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i mean its practical at scale, this is what cloud computing is. When you rent an AWS server your not renting a physical box, just a virtual one on top of a physical that's running multiple virtual machines. That concept doestn really work at this scale though, not when every user is utilizing all the hardware allotted to them and there's no resource surplus. Really this is just cloud gaming, something both Nvidia and Google are providing solutions for. The only difference is it's on a small cloud and as i previously elaborated earlier cloud computing is only an attractive option with a large userbase. As for dreamhack, i can't imagine attendees ever jumping at that option, you'd lose the part of lan parties where you flex your build which is a big part imo.