Hi All,
So I'm a few days behind on LTT on YT and just caught Linus doing his thing on "Shadow".
Just wondering, I know that latency is the killer that Shadow is optimising the S out of to make there service viable. but if they hosted the game and the players were using the service?
Would/could they optimize so... Server to virtual client talks, then the lag is user input and screen refresh?
Regards