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kopi0hun

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  1. I've been running this PC for over 6 years, and recently it has become very unstable. It first started by having BSOD a couple times in F1 22 a couple weeks ago, which then somehow resulted in the PC not even turning on, until clearing the CMOS. After that the PC ran fine for a while. 2 days ago, when the entire system started freezing up while playing AC Odyssey. There is no error message or anything, the screen just freezes, sound cuts off, and the PC restarts on its own. In the past 2 days it only crashed once, but today it happened like 6x in a short time span. There was one BSOD while only using Chrome IRQL_not_less_or_equal, which is the same error message as the F1 22 crashes. MSI Afterburner reported ~60°C for GPU/CPU, so it's not thermal related, but beyond that I have no idea. Specs: Win10 64 bit Intel i7-6700k MSI Z170A Gaming M3 Nvidia GTX 1070 2x8GB of DDR4 2133mhz EVGA Supernova 850W PSU 250GB Samsung EVO 970 NVMe SSD 500GB Kingston SATA SSD Toshiba 2TB HDD
  2. Update: So with a program named Throttlestop from TechPowerup I turned off BD PROCHOT, which supposedly disables throttling based on temperature, and now everything works fine. I spent so much time screwing around with the BIOS and this is the thing that fixes it... But the question is, why did this happen in the first place? I'm pretty sure my CPU never went above 65°c, even in the summer... In the bios I found the fan settings, and it says that CPU fan 2 is running at 5500rpm, which doesn't seem legitimate, and would explain why the PC is oddly loud recently... I suppose I should just buy a new fan.
  3. I downloaded the latest bios from MSI to my motherboard, flashed it, but now my CPU is locked to 0.8hz, and don't know how to fix it. Should I just manually set the clock settings? If so what are the default settings? I never really tinkered in the bios, I bought the PC pre-built (ikr, shame on me), so just in case something else was changed too, what should I check? Specs: i7-6700k Nvidia gtx 1070 16gb ram 2133mhz MSI Z170A GAMING M3 Win10 64 bit
  4. The main benefit of 4k for me is that I can fit lots of stuff on the screen at once, and use it as like 3-4 secondary monitors. Also 4k movies are great, especially once I managed to configure a video decoder to tone map HDR for it. My primary monitor is a 1080p 144hz one, so yea... Of course the difference is smaller coming from 1440p. meh, I'm happy with my 28" 4k monitor, though you could argue I'm sitting too close to it.
  5. I've been messing around with HDR to SDR codecs, for which I maxed the brightness, but even that 370 max brightness hurt my eyes pretty fast...
  6. Does HDR even make any sense then? I use my SDR monitors close to minimum brightness already.
  7. As I said, I couldn't tell the difference between 6 and 10. I tried that when that came out, and I got some ugly issues while playing on the 144hz monitor. Yes. It's supposed to be 10 bit. And that doesn't explain me not being able to tell the difference between 6 and above.
  8. About a year ago I bought the cheapest 4k monitor I found locally. It was a Samsung monitor on sale, and I didn't care much for the specs other than it being 4k. It has free-sync which is totally useless having an Nvidia card. It also has 10 bit color depth, which doesn't seem to do anything? It can't do HDR, which is fine. But then what am I supposed to do with that? The best way I figured out for testing was to get a 4k hdr bluray, play it with madvr to be tone mapped to it's 370 cd/m^2 advertised brightness, and then try change around the bit depth. And I can't tell if enabling 10 bit made any difference. 1 bit looked pretty funny, 5 was pretty ugly still, but then I not only couldn't tell the difference between 8 and 10, but even 6 looks totally the same. So did I get scammed (I didn't actually care for that spec when I bought it), missed some settings in Windows, or I'm simply colorblind?
  9. I think it's a windows bug. Having two different framerate render contexts on different monitors just doesn't work for some reason. I had that reproduced with just Facebook open, and the "xy is typing" message. That little animation using barely any cpu cycles caused the game to lag. Also 2 video streams can cause each other to lag too. It's pretty annoying.
  10. There is a fallback implementation, you can even check out the source on github, if you are into that.
  11. Well, that's disappointing. Though I guess it makes sense, people could turn it on without knowing what it is, and then blame the game for running poorly, despite the fault being between the monitor and the chair.
  12. So ray tracing is out, and people are complaining about the rtx performance. But what I wish to know is how does that game fare on old hardware. Dxr should have a fallback layer, so if there is no native hardware support it should emulate it in regular shader code, probably fairly slowly. But it should still work functionally. So if anyone has the game, and 10 series card or something, could you please try it out if it actually works, and if so, post a couple fps numbers? Thanks :)
  13. Yup. I did actually buy HDMI-VGA converters, but those died after 3 days. Okay, I took out the GPU, and now I have a PSU cable randomly in the case, since accessing the PSU is way too much work. FeelsBadMan No nostalgia for me.
  14. So I had an extra PCI-E slot, and old analog monitors, so I decided to install the GPU from my old PC into the new one. I reinstalled the latest nvidia driver, since windows did some wonky stuff when it detected the driver, and now the 1070 works properly. On the other hand the 9600gt is inactive, and device manager shows an error 43, which is not a useful error code. I mean, the installed driver doesn't support the GPU, so not totally unexpected? And I can't install the old driver, because that would uninstall the new one. I was afraid this was gonna happen, and unfortunately I was right. Unless you happen to know a solution. It was worth a try I guess, but it's still sad.
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