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MooseCheese

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  1. Like
    MooseCheese got a reaction from XR6 in My open letter as an airline pilot about the influence of Flight Simulator and LTT on my life   
    Hello all

    As I do on many free Saturday mornings, I’ve just been enjoying the WAN show vod with a cup of coffee.  I’m not often one to comment, but so many of Linus’ remarks about Microsoft’s new Flight Simulator resonated with me so deeply I felt I had to (over)-share!

    The reason I started watching LTT (well, NCIX tech tips #19) about 11 years ago was because even 3 years after release, Flight Simulator X was itself a complete performance hog.  Then 13-year-old me wanted to learn how to overclock as I’d heard this would help quite a bit and crucially didn’t cost anything.  

    The part of the WAN show discussion which specifically made me want to write this, was about the educational value of flight simulators and how they might facilitate entry into a career in aviation.  When I first flew on an aeroplane aged 5, I immediately decided I wanted to be a pilot, but I’m pretty sure it was my dad’s decision to buy me a copy of Flight Simulator 98 (old, even at the time) when we got home which cemented my obsession with flying.

    Growing up, flight sims were all I wanted to do with my free time.  I found the rabbit hole of things to learn to be almost bottomless, from fundamentals like principles of flight, all the way to hunting for questionable English translations of operating procedures for the airliners of the Soviet Union.

    Once I got to be a teenager though, the reality of the expense of getting a pilot’s licence started to seem very daunting.  I was able to do a fair bit of flying and gliding for free with the Air Cadets, but even a Private Pilot Licence seemed a long way away.  Amazingly flight sim ended up being of great help with this too, as after appearing as a guest on the then popular FSBreak podcast, I netted a job offer from a co-host.  I should explain here that for flight simulators, third party content plays a far more prominent role than it does for just about any other game.  It’s extremely common for users to spend hundreds of pounds on additional aircraft, scenery and utilities modifying everything down to how the game keeps time.

    In my case, I was writing scripts for a company called Angle of Attack, who provided video training for some of the more complex aircraft DLCs of the day.  This had me poring through real world 737 documentation to turn it into something watchable and hopefully enjoyable for the average user.  Crucially for me, it earned me enough money to start taking flying lessons.

    Since money was the limiting factor on how much I could fly, I was usually pretty determined to find ways of making more, and having learned to build PCs from watching LTT proved to be a way.  I’d met many people through the flight sim community who wanted something optimised for the game, and it was easy to considerably undercut established builders who made PCs marketed to simmers and still turn a profit.  I thought it might tickle anyone from LMG reading this to know, you essentially paid for one of my most memorable training flights – my first solo cross-country flight from Blackbushe, Surrey to Goodwood, West Sussex back in 2014.

    After working on my private licence at the local flying club, I was accepted onto an airline’s cadet programme to earn my commercial licence.  I’ve been flying the Airbus A320 family since late 2017 and earned my Airline Transport Pilot’s Licence at the beginning of this year (for North Americans reading this, you can fly performance class A (equivalent to part 121) aircraft in Europe on a CPL).

    The short version of this then, and what I’m really trying to say is that whilst flight simulators can simply be fun in the same way as any other PC game, they can also be a fair bit more than that.  As is so often the case, I think you absolutely nailed it with your hot-take on the WAN show.

    As a closing note, I’d just like to say thank you.  I remember in your vlog on your thoughts about retiring, you mentioned that you sometimes question how meaningful your work is.  For what it’s worth, in my case I think it was instrumental in getting to where I’ve always wanted to be in life.
  2. Like
    MooseCheese got a reaction from Cirga in My open letter as an airline pilot about the influence of Flight Simulator and LTT on my life   
    Hello all

    As I do on many free Saturday mornings, I’ve just been enjoying the WAN show vod with a cup of coffee.  I’m not often one to comment, but so many of Linus’ remarks about Microsoft’s new Flight Simulator resonated with me so deeply I felt I had to (over)-share!

    The reason I started watching LTT (well, NCIX tech tips #19) about 11 years ago was because even 3 years after release, Flight Simulator X was itself a complete performance hog.  Then 13-year-old me wanted to learn how to overclock as I’d heard this would help quite a bit and crucially didn’t cost anything.  

    The part of the WAN show discussion which specifically made me want to write this, was about the educational value of flight simulators and how they might facilitate entry into a career in aviation.  When I first flew on an aeroplane aged 5, I immediately decided I wanted to be a pilot, but I’m pretty sure it was my dad’s decision to buy me a copy of Flight Simulator 98 (old, even at the time) when we got home which cemented my obsession with flying.

    Growing up, flight sims were all I wanted to do with my free time.  I found the rabbit hole of things to learn to be almost bottomless, from fundamentals like principles of flight, all the way to hunting for questionable English translations of operating procedures for the airliners of the Soviet Union.

    Once I got to be a teenager though, the reality of the expense of getting a pilot’s licence started to seem very daunting.  I was able to do a fair bit of flying and gliding for free with the Air Cadets, but even a Private Pilot Licence seemed a long way away.  Amazingly flight sim ended up being of great help with this too, as after appearing as a guest on the then popular FSBreak podcast, I netted a job offer from a co-host.  I should explain here that for flight simulators, third party content plays a far more prominent role than it does for just about any other game.  It’s extremely common for users to spend hundreds of pounds on additional aircraft, scenery and utilities modifying everything down to how the game keeps time.

    In my case, I was writing scripts for a company called Angle of Attack, who provided video training for some of the more complex aircraft DLCs of the day.  This had me poring through real world 737 documentation to turn it into something watchable and hopefully enjoyable for the average user.  Crucially for me, it earned me enough money to start taking flying lessons.

    Since money was the limiting factor on how much I could fly, I was usually pretty determined to find ways of making more, and having learned to build PCs from watching LTT proved to be a way.  I’d met many people through the flight sim community who wanted something optimised for the game, and it was easy to considerably undercut established builders who made PCs marketed to simmers and still turn a profit.  I thought it might tickle anyone from LMG reading this to know, you essentially paid for one of my most memorable training flights – my first solo cross-country flight from Blackbushe, Surrey to Goodwood, West Sussex back in 2014.

    After working on my private licence at the local flying club, I was accepted onto an airline’s cadet programme to earn my commercial licence.  I’ve been flying the Airbus A320 family since late 2017 and earned my Airline Transport Pilot’s Licence at the beginning of this year (for North Americans reading this, you can fly performance class A (equivalent to part 121) aircraft in Europe on a CPL).

    The short version of this then, and what I’m really trying to say is that whilst flight simulators can simply be fun in the same way as any other PC game, they can also be a fair bit more than that.  As is so often the case, I think you absolutely nailed it with your hot-take on the WAN show.

    As a closing note, I’d just like to say thank you.  I remember in your vlog on your thoughts about retiring, you mentioned that you sometimes question how meaningful your work is.  For what it’s worth, in my case I think it was instrumental in getting to where I’ve always wanted to be in life.
  3. Like
    MooseCheese got a reaction from rei_2645 in My open letter as an airline pilot about the influence of Flight Simulator and LTT on my life   
    Hello all

    As I do on many free Saturday mornings, I’ve just been enjoying the WAN show vod with a cup of coffee.  I’m not often one to comment, but so many of Linus’ remarks about Microsoft’s new Flight Simulator resonated with me so deeply I felt I had to (over)-share!

    The reason I started watching LTT (well, NCIX tech tips #19) about 11 years ago was because even 3 years after release, Flight Simulator X was itself a complete performance hog.  Then 13-year-old me wanted to learn how to overclock as I’d heard this would help quite a bit and crucially didn’t cost anything.  

    The part of the WAN show discussion which specifically made me want to write this, was about the educational value of flight simulators and how they might facilitate entry into a career in aviation.  When I first flew on an aeroplane aged 5, I immediately decided I wanted to be a pilot, but I’m pretty sure it was my dad’s decision to buy me a copy of Flight Simulator 98 (old, even at the time) when we got home which cemented my obsession with flying.

    Growing up, flight sims were all I wanted to do with my free time.  I found the rabbit hole of things to learn to be almost bottomless, from fundamentals like principles of flight, all the way to hunting for questionable English translations of operating procedures for the airliners of the Soviet Union.

    Once I got to be a teenager though, the reality of the expense of getting a pilot’s licence started to seem very daunting.  I was able to do a fair bit of flying and gliding for free with the Air Cadets, but even a Private Pilot Licence seemed a long way away.  Amazingly flight sim ended up being of great help with this too, as after appearing as a guest on the then popular FSBreak podcast, I netted a job offer from a co-host.  I should explain here that for flight simulators, third party content plays a far more prominent role than it does for just about any other game.  It’s extremely common for users to spend hundreds of pounds on additional aircraft, scenery and utilities modifying everything down to how the game keeps time.

    In my case, I was writing scripts for a company called Angle of Attack, who provided video training for some of the more complex aircraft DLCs of the day.  This had me poring through real world 737 documentation to turn it into something watchable and hopefully enjoyable for the average user.  Crucially for me, it earned me enough money to start taking flying lessons.

    Since money was the limiting factor on how much I could fly, I was usually pretty determined to find ways of making more, and having learned to build PCs from watching LTT proved to be a way.  I’d met many people through the flight sim community who wanted something optimised for the game, and it was easy to considerably undercut established builders who made PCs marketed to simmers and still turn a profit.  I thought it might tickle anyone from LMG reading this to know, you essentially paid for one of my most memorable training flights – my first solo cross-country flight from Blackbushe, Surrey to Goodwood, West Sussex back in 2014.

    After working on my private licence at the local flying club, I was accepted onto an airline’s cadet programme to earn my commercial licence.  I’ve been flying the Airbus A320 family since late 2017 and earned my Airline Transport Pilot’s Licence at the beginning of this year (for North Americans reading this, you can fly performance class A (equivalent to part 121) aircraft in Europe on a CPL).

    The short version of this then, and what I’m really trying to say is that whilst flight simulators can simply be fun in the same way as any other PC game, they can also be a fair bit more than that.  As is so often the case, I think you absolutely nailed it with your hot-take on the WAN show.

    As a closing note, I’d just like to say thank you.  I remember in your vlog on your thoughts about retiring, you mentioned that you sometimes question how meaningful your work is.  For what it’s worth, in my case I think it was instrumental in getting to where I’ve always wanted to be in life.
  4. Like
    MooseCheese got a reaction from soldier_ph in My open letter as an airline pilot about the influence of Flight Simulator and LTT on my life   
    Hello all

    As I do on many free Saturday mornings, I’ve just been enjoying the WAN show vod with a cup of coffee.  I’m not often one to comment, but so many of Linus’ remarks about Microsoft’s new Flight Simulator resonated with me so deeply I felt I had to (over)-share!

    The reason I started watching LTT (well, NCIX tech tips #19) about 11 years ago was because even 3 years after release, Flight Simulator X was itself a complete performance hog.  Then 13-year-old me wanted to learn how to overclock as I’d heard this would help quite a bit and crucially didn’t cost anything.  

    The part of the WAN show discussion which specifically made me want to write this, was about the educational value of flight simulators and how they might facilitate entry into a career in aviation.  When I first flew on an aeroplane aged 5, I immediately decided I wanted to be a pilot, but I’m pretty sure it was my dad’s decision to buy me a copy of Flight Simulator 98 (old, even at the time) when we got home which cemented my obsession with flying.

    Growing up, flight sims were all I wanted to do with my free time.  I found the rabbit hole of things to learn to be almost bottomless, from fundamentals like principles of flight, all the way to hunting for questionable English translations of operating procedures for the airliners of the Soviet Union.

    Once I got to be a teenager though, the reality of the expense of getting a pilot’s licence started to seem very daunting.  I was able to do a fair bit of flying and gliding for free with the Air Cadets, but even a Private Pilot Licence seemed a long way away.  Amazingly flight sim ended up being of great help with this too, as after appearing as a guest on the then popular FSBreak podcast, I netted a job offer from a co-host.  I should explain here that for flight simulators, third party content plays a far more prominent role than it does for just about any other game.  It’s extremely common for users to spend hundreds of pounds on additional aircraft, scenery and utilities modifying everything down to how the game keeps time.

    In my case, I was writing scripts for a company called Angle of Attack, who provided video training for some of the more complex aircraft DLCs of the day.  This had me poring through real world 737 documentation to turn it into something watchable and hopefully enjoyable for the average user.  Crucially for me, it earned me enough money to start taking flying lessons.

    Since money was the limiting factor on how much I could fly, I was usually pretty determined to find ways of making more, and having learned to build PCs from watching LTT proved to be a way.  I’d met many people through the flight sim community who wanted something optimised for the game, and it was easy to considerably undercut established builders who made PCs marketed to simmers and still turn a profit.  I thought it might tickle anyone from LMG reading this to know, you essentially paid for one of my most memorable training flights – my first solo cross-country flight from Blackbushe, Surrey to Goodwood, West Sussex back in 2014.

    After working on my private licence at the local flying club, I was accepted onto an airline’s cadet programme to earn my commercial licence.  I’ve been flying the Airbus A320 family since late 2017 and earned my Airline Transport Pilot’s Licence at the beginning of this year (for North Americans reading this, you can fly performance class A (equivalent to part 121) aircraft in Europe on a CPL).

    The short version of this then, and what I’m really trying to say is that whilst flight simulators can simply be fun in the same way as any other PC game, they can also be a fair bit more than that.  As is so often the case, I think you absolutely nailed it with your hot-take on the WAN show.

    As a closing note, I’d just like to say thank you.  I remember in your vlog on your thoughts about retiring, you mentioned that you sometimes question how meaningful your work is.  For what it’s worth, in my case I think it was instrumental in getting to where I’ve always wanted to be in life.
  5. Like
    MooseCheese got a reaction from PCGuy_5960 in My open letter as an airline pilot about the influence of Flight Simulator and LTT on my life   
    Hello all

    As I do on many free Saturday mornings, I’ve just been enjoying the WAN show vod with a cup of coffee.  I’m not often one to comment, but so many of Linus’ remarks about Microsoft’s new Flight Simulator resonated with me so deeply I felt I had to (over)-share!

    The reason I started watching LTT (well, NCIX tech tips #19) about 11 years ago was because even 3 years after release, Flight Simulator X was itself a complete performance hog.  Then 13-year-old me wanted to learn how to overclock as I’d heard this would help quite a bit and crucially didn’t cost anything.  

    The part of the WAN show discussion which specifically made me want to write this, was about the educational value of flight simulators and how they might facilitate entry into a career in aviation.  When I first flew on an aeroplane aged 5, I immediately decided I wanted to be a pilot, but I’m pretty sure it was my dad’s decision to buy me a copy of Flight Simulator 98 (old, even at the time) when we got home which cemented my obsession with flying.

    Growing up, flight sims were all I wanted to do with my free time.  I found the rabbit hole of things to learn to be almost bottomless, from fundamentals like principles of flight, all the way to hunting for questionable English translations of operating procedures for the airliners of the Soviet Union.

    Once I got to be a teenager though, the reality of the expense of getting a pilot’s licence started to seem very daunting.  I was able to do a fair bit of flying and gliding for free with the Air Cadets, but even a Private Pilot Licence seemed a long way away.  Amazingly flight sim ended up being of great help with this too, as after appearing as a guest on the then popular FSBreak podcast, I netted a job offer from a co-host.  I should explain here that for flight simulators, third party content plays a far more prominent role than it does for just about any other game.  It’s extremely common for users to spend hundreds of pounds on additional aircraft, scenery and utilities modifying everything down to how the game keeps time.

    In my case, I was writing scripts for a company called Angle of Attack, who provided video training for some of the more complex aircraft DLCs of the day.  This had me poring through real world 737 documentation to turn it into something watchable and hopefully enjoyable for the average user.  Crucially for me, it earned me enough money to start taking flying lessons.

    Since money was the limiting factor on how much I could fly, I was usually pretty determined to find ways of making more, and having learned to build PCs from watching LTT proved to be a way.  I’d met many people through the flight sim community who wanted something optimised for the game, and it was easy to considerably undercut established builders who made PCs marketed to simmers and still turn a profit.  I thought it might tickle anyone from LMG reading this to know, you essentially paid for one of my most memorable training flights – my first solo cross-country flight from Blackbushe, Surrey to Goodwood, West Sussex back in 2014.

    After working on my private licence at the local flying club, I was accepted onto an airline’s cadet programme to earn my commercial licence.  I’ve been flying the Airbus A320 family since late 2017 and earned my Airline Transport Pilot’s Licence at the beginning of this year (for North Americans reading this, you can fly performance class A (equivalent to part 121) aircraft in Europe on a CPL).

    The short version of this then, and what I’m really trying to say is that whilst flight simulators can simply be fun in the same way as any other PC game, they can also be a fair bit more than that.  As is so often the case, I think you absolutely nailed it with your hot-take on the WAN show.

    As a closing note, I’d just like to say thank you.  I remember in your vlog on your thoughts about retiring, you mentioned that you sometimes question how meaningful your work is.  For what it’s worth, in my case I think it was instrumental in getting to where I’ve always wanted to be in life.
  6. Like
    MooseCheese got a reaction from Uttamattamakin in My open letter as an airline pilot about the influence of Flight Simulator and LTT on my life   
    Hello all

    As I do on many free Saturday mornings, I’ve just been enjoying the WAN show vod with a cup of coffee.  I’m not often one to comment, but so many of Linus’ remarks about Microsoft’s new Flight Simulator resonated with me so deeply I felt I had to (over)-share!

    The reason I started watching LTT (well, NCIX tech tips #19) about 11 years ago was because even 3 years after release, Flight Simulator X was itself a complete performance hog.  Then 13-year-old me wanted to learn how to overclock as I’d heard this would help quite a bit and crucially didn’t cost anything.  

    The part of the WAN show discussion which specifically made me want to write this, was about the educational value of flight simulators and how they might facilitate entry into a career in aviation.  When I first flew on an aeroplane aged 5, I immediately decided I wanted to be a pilot, but I’m pretty sure it was my dad’s decision to buy me a copy of Flight Simulator 98 (old, even at the time) when we got home which cemented my obsession with flying.

    Growing up, flight sims were all I wanted to do with my free time.  I found the rabbit hole of things to learn to be almost bottomless, from fundamentals like principles of flight, all the way to hunting for questionable English translations of operating procedures for the airliners of the Soviet Union.

    Once I got to be a teenager though, the reality of the expense of getting a pilot’s licence started to seem very daunting.  I was able to do a fair bit of flying and gliding for free with the Air Cadets, but even a Private Pilot Licence seemed a long way away.  Amazingly flight sim ended up being of great help with this too, as after appearing as a guest on the then popular FSBreak podcast, I netted a job offer from a co-host.  I should explain here that for flight simulators, third party content plays a far more prominent role than it does for just about any other game.  It’s extremely common for users to spend hundreds of pounds on additional aircraft, scenery and utilities modifying everything down to how the game keeps time.

    In my case, I was writing scripts for a company called Angle of Attack, who provided video training for some of the more complex aircraft DLCs of the day.  This had me poring through real world 737 documentation to turn it into something watchable and hopefully enjoyable for the average user.  Crucially for me, it earned me enough money to start taking flying lessons.

    Since money was the limiting factor on how much I could fly, I was usually pretty determined to find ways of making more, and having learned to build PCs from watching LTT proved to be a way.  I’d met many people through the flight sim community who wanted something optimised for the game, and it was easy to considerably undercut established builders who made PCs marketed to simmers and still turn a profit.  I thought it might tickle anyone from LMG reading this to know, you essentially paid for one of my most memorable training flights – my first solo cross-country flight from Blackbushe, Surrey to Goodwood, West Sussex back in 2014.

    After working on my private licence at the local flying club, I was accepted onto an airline’s cadet programme to earn my commercial licence.  I’ve been flying the Airbus A320 family since late 2017 and earned my Airline Transport Pilot’s Licence at the beginning of this year (for North Americans reading this, you can fly performance class A (equivalent to part 121) aircraft in Europe on a CPL).

    The short version of this then, and what I’m really trying to say is that whilst flight simulators can simply be fun in the same way as any other PC game, they can also be a fair bit more than that.  As is so often the case, I think you absolutely nailed it with your hot-take on the WAN show.

    As a closing note, I’d just like to say thank you.  I remember in your vlog on your thoughts about retiring, you mentioned that you sometimes question how meaningful your work is.  For what it’s worth, in my case I think it was instrumental in getting to where I’ve always wanted to be in life.
  7. Like
    MooseCheese got a reaction from FakeNSA in My open letter as an airline pilot about the influence of Flight Simulator and LTT on my life   
    Sorry, should have been clearer, I meant that I built systems optimised for FSX or X-Plane back when I was still at school.  At the time there was quite a lot you could do to tailor a PC for flight sims specifically, particularly FSX. 
     
    In terms of specs, the sims were very CPU bound, but didn't play nicely with hyperthreading so you'd essentially be gunning for the highest overclock you could get on four cores.  So you'd ideally want a binned i5, or i7 with HT disabled (the 4770K tended to overclock better than the 4570K for example, so the premium was still worth it for some), paired with a 1 DIMM per channel board (this usually meant ITX) and a good cooler.  Otherwise it was just the usual thing of pairing the best (single, SLI degraded performance) graphics card you could afford (usually nVidia as AMD had some driver incompatibilities with various texture mods).  After that, installation also had to be done very carefully as FSX was more than just a little unstable.  There was an enormous laundry list of things to do, but some of the ones I remember off the top of my head were changing the install directory to the C drive root (outside of programme files), modifying the game's CFG file as there were some options incorporated into a service pack which were never included in the settings UI, and performing restarts and game loads at tactical times between add-on installations. For people with a second PC, I'd configure popular utilities like weather engines and online clients to run on a network to offload them from the sim PC. The final stage was to clone the entire Windows installation with the sim and add-ons installed from a known good point, because FSX was a big octopus with tentacles in every facet of your system, from registry, to appdata, to programdata.  Invariably it would corrupt itself at some point down the line and this would save having to spend the ten hours or so it took to configure all of this again.  
    I was part of the MSFS Alpha from the get go, back in October 2019 and so far as I can tell it doesn't really have any of these peculiarities.  I don't think you can optimise for it, so much as you can just throw resources at it.
     
    Haha, that sounds like Flight Simulator!  Even with all of the things listed above, on what were quite literally the best systems available at the time (five plus years after FSX was released!), the most sophisticated add-ons combined with high settings could easily drag you under 20FPS.  With the exception of DCS, which has run beautifully for 6 or 7 years now, it's really only in the last year that circa 60FPS has become viable in a good Flight Simulator, since X-Plane 11 moved its rendering engine from OpenGL to Vulkan.  Lockheed Martin's Prepar3D v5 has also just added Direct X 12 support, but it's still pretty slow even on strong hardware.
     
    Fortunately the new Microsoft Flight Simulator, whilst very taxing has enough settings to make it enjoyable on a good variety of hardware.  As Linus mentioned in the WAN show, you can crush a 2080Ti with it, but I've been able to achieve 50-ish FPS on my 9900k/GTX1080 system at 4K by using slightly lower than high settings and 70% resolution scaling.  Everything looks a little bit soft, but it's still an astonishingly beautiful game and I think RTX 3000 has the potential to really bring it to life.  You could also use Mircosoft Game Pass to try it for a month for just £1, so if it doesn't work for your config you won't have wasted much money.
     
    Cheers man, very kind.  Even when I have to leave the house pre-5am, I really do always have a grin on my face.  There's something to be said for seeing the sun rise into a clear blue sky, even when I woke up to a dismal storm in Scotland.  With that said, I'm a bit apprehensive at the moment as there's a non-negligible chance I'll be made redundant next month owing to COVID.  Fingers crossed 🤞
     
    Thanks dude.  Best of luck to your cousin!
  8. Like
    MooseCheese got a reaction from FakeNSA in My open letter as an airline pilot about the influence of Flight Simulator and LTT on my life   
    Hello all

    As I do on many free Saturday mornings, I’ve just been enjoying the WAN show vod with a cup of coffee.  I’m not often one to comment, but so many of Linus’ remarks about Microsoft’s new Flight Simulator resonated with me so deeply I felt I had to (over)-share!

    The reason I started watching LTT (well, NCIX tech tips #19) about 11 years ago was because even 3 years after release, Flight Simulator X was itself a complete performance hog.  Then 13-year-old me wanted to learn how to overclock as I’d heard this would help quite a bit and crucially didn’t cost anything.  

    The part of the WAN show discussion which specifically made me want to write this, was about the educational value of flight simulators and how they might facilitate entry into a career in aviation.  When I first flew on an aeroplane aged 5, I immediately decided I wanted to be a pilot, but I’m pretty sure it was my dad’s decision to buy me a copy of Flight Simulator 98 (old, even at the time) when we got home which cemented my obsession with flying.

    Growing up, flight sims were all I wanted to do with my free time.  I found the rabbit hole of things to learn to be almost bottomless, from fundamentals like principles of flight, all the way to hunting for questionable English translations of operating procedures for the airliners of the Soviet Union.

    Once I got to be a teenager though, the reality of the expense of getting a pilot’s licence started to seem very daunting.  I was able to do a fair bit of flying and gliding for free with the Air Cadets, but even a Private Pilot Licence seemed a long way away.  Amazingly flight sim ended up being of great help with this too, as after appearing as a guest on the then popular FSBreak podcast, I netted a job offer from a co-host.  I should explain here that for flight simulators, third party content plays a far more prominent role than it does for just about any other game.  It’s extremely common for users to spend hundreds of pounds on additional aircraft, scenery and utilities modifying everything down to how the game keeps time.

    In my case, I was writing scripts for a company called Angle of Attack, who provided video training for some of the more complex aircraft DLCs of the day.  This had me poring through real world 737 documentation to turn it into something watchable and hopefully enjoyable for the average user.  Crucially for me, it earned me enough money to start taking flying lessons.

    Since money was the limiting factor on how much I could fly, I was usually pretty determined to find ways of making more, and having learned to build PCs from watching LTT proved to be a way.  I’d met many people through the flight sim community who wanted something optimised for the game, and it was easy to considerably undercut established builders who made PCs marketed to simmers and still turn a profit.  I thought it might tickle anyone from LMG reading this to know, you essentially paid for one of my most memorable training flights – my first solo cross-country flight from Blackbushe, Surrey to Goodwood, West Sussex back in 2014.

    After working on my private licence at the local flying club, I was accepted onto an airline’s cadet programme to earn my commercial licence.  I’ve been flying the Airbus A320 family since late 2017 and earned my Airline Transport Pilot’s Licence at the beginning of this year (for North Americans reading this, you can fly performance class A (equivalent to part 121) aircraft in Europe on a CPL).

    The short version of this then, and what I’m really trying to say is that whilst flight simulators can simply be fun in the same way as any other PC game, they can also be a fair bit more than that.  As is so often the case, I think you absolutely nailed it with your hot-take on the WAN show.

    As a closing note, I’d just like to say thank you.  I remember in your vlog on your thoughts about retiring, you mentioned that you sometimes question how meaningful your work is.  For what it’s worth, in my case I think it was instrumental in getting to where I’ve always wanted to be in life.
  9. Like
    MooseCheese got a reaction from kennlebu in My open letter as an airline pilot about the influence of Flight Simulator and LTT on my life   
    Hello all

    As I do on many free Saturday mornings, I’ve just been enjoying the WAN show vod with a cup of coffee.  I’m not often one to comment, but so many of Linus’ remarks about Microsoft’s new Flight Simulator resonated with me so deeply I felt I had to (over)-share!

    The reason I started watching LTT (well, NCIX tech tips #19) about 11 years ago was because even 3 years after release, Flight Simulator X was itself a complete performance hog.  Then 13-year-old me wanted to learn how to overclock as I’d heard this would help quite a bit and crucially didn’t cost anything.  

    The part of the WAN show discussion which specifically made me want to write this, was about the educational value of flight simulators and how they might facilitate entry into a career in aviation.  When I first flew on an aeroplane aged 5, I immediately decided I wanted to be a pilot, but I’m pretty sure it was my dad’s decision to buy me a copy of Flight Simulator 98 (old, even at the time) when we got home which cemented my obsession with flying.

    Growing up, flight sims were all I wanted to do with my free time.  I found the rabbit hole of things to learn to be almost bottomless, from fundamentals like principles of flight, all the way to hunting for questionable English translations of operating procedures for the airliners of the Soviet Union.

    Once I got to be a teenager though, the reality of the expense of getting a pilot’s licence started to seem very daunting.  I was able to do a fair bit of flying and gliding for free with the Air Cadets, but even a Private Pilot Licence seemed a long way away.  Amazingly flight sim ended up being of great help with this too, as after appearing as a guest on the then popular FSBreak podcast, I netted a job offer from a co-host.  I should explain here that for flight simulators, third party content plays a far more prominent role than it does for just about any other game.  It’s extremely common for users to spend hundreds of pounds on additional aircraft, scenery and utilities modifying everything down to how the game keeps time.

    In my case, I was writing scripts for a company called Angle of Attack, who provided video training for some of the more complex aircraft DLCs of the day.  This had me poring through real world 737 documentation to turn it into something watchable and hopefully enjoyable for the average user.  Crucially for me, it earned me enough money to start taking flying lessons.

    Since money was the limiting factor on how much I could fly, I was usually pretty determined to find ways of making more, and having learned to build PCs from watching LTT proved to be a way.  I’d met many people through the flight sim community who wanted something optimised for the game, and it was easy to considerably undercut established builders who made PCs marketed to simmers and still turn a profit.  I thought it might tickle anyone from LMG reading this to know, you essentially paid for one of my most memorable training flights – my first solo cross-country flight from Blackbushe, Surrey to Goodwood, West Sussex back in 2014.

    After working on my private licence at the local flying club, I was accepted onto an airline’s cadet programme to earn my commercial licence.  I’ve been flying the Airbus A320 family since late 2017 and earned my Airline Transport Pilot’s Licence at the beginning of this year (for North Americans reading this, you can fly performance class A (equivalent to part 121) aircraft in Europe on a CPL).

    The short version of this then, and what I’m really trying to say is that whilst flight simulators can simply be fun in the same way as any other PC game, they can also be a fair bit more than that.  As is so often the case, I think you absolutely nailed it with your hot-take on the WAN show.

    As a closing note, I’d just like to say thank you.  I remember in your vlog on your thoughts about retiring, you mentioned that you sometimes question how meaningful your work is.  For what it’s worth, in my case I think it was instrumental in getting to where I’ve always wanted to be in life.
  10. Like
  11. Like
    MooseCheese got a reaction from 8uhbbhu8 in My open letter as an airline pilot about the influence of Flight Simulator and LTT on my life   
    Hello all

    As I do on many free Saturday mornings, I’ve just been enjoying the WAN show vod with a cup of coffee.  I’m not often one to comment, but so many of Linus’ remarks about Microsoft’s new Flight Simulator resonated with me so deeply I felt I had to (over)-share!

    The reason I started watching LTT (well, NCIX tech tips #19) about 11 years ago was because even 3 years after release, Flight Simulator X was itself a complete performance hog.  Then 13-year-old me wanted to learn how to overclock as I’d heard this would help quite a bit and crucially didn’t cost anything.  

    The part of the WAN show discussion which specifically made me want to write this, was about the educational value of flight simulators and how they might facilitate entry into a career in aviation.  When I first flew on an aeroplane aged 5, I immediately decided I wanted to be a pilot, but I’m pretty sure it was my dad’s decision to buy me a copy of Flight Simulator 98 (old, even at the time) when we got home which cemented my obsession with flying.

    Growing up, flight sims were all I wanted to do with my free time.  I found the rabbit hole of things to learn to be almost bottomless, from fundamentals like principles of flight, all the way to hunting for questionable English translations of operating procedures for the airliners of the Soviet Union.

    Once I got to be a teenager though, the reality of the expense of getting a pilot’s licence started to seem very daunting.  I was able to do a fair bit of flying and gliding for free with the Air Cadets, but even a Private Pilot Licence seemed a long way away.  Amazingly flight sim ended up being of great help with this too, as after appearing as a guest on the then popular FSBreak podcast, I netted a job offer from a co-host.  I should explain here that for flight simulators, third party content plays a far more prominent role than it does for just about any other game.  It’s extremely common for users to spend hundreds of pounds on additional aircraft, scenery and utilities modifying everything down to how the game keeps time.

    In my case, I was writing scripts for a company called Angle of Attack, who provided video training for some of the more complex aircraft DLCs of the day.  This had me poring through real world 737 documentation to turn it into something watchable and hopefully enjoyable for the average user.  Crucially for me, it earned me enough money to start taking flying lessons.

    Since money was the limiting factor on how much I could fly, I was usually pretty determined to find ways of making more, and having learned to build PCs from watching LTT proved to be a way.  I’d met many people through the flight sim community who wanted something optimised for the game, and it was easy to considerably undercut established builders who made PCs marketed to simmers and still turn a profit.  I thought it might tickle anyone from LMG reading this to know, you essentially paid for one of my most memorable training flights – my first solo cross-country flight from Blackbushe, Surrey to Goodwood, West Sussex back in 2014.

    After working on my private licence at the local flying club, I was accepted onto an airline’s cadet programme to earn my commercial licence.  I’ve been flying the Airbus A320 family since late 2017 and earned my Airline Transport Pilot’s Licence at the beginning of this year (for North Americans reading this, you can fly performance class A (equivalent to part 121) aircraft in Europe on a CPL).

    The short version of this then, and what I’m really trying to say is that whilst flight simulators can simply be fun in the same way as any other PC game, they can also be a fair bit more than that.  As is so often the case, I think you absolutely nailed it with your hot-take on the WAN show.

    As a closing note, I’d just like to say thank you.  I remember in your vlog on your thoughts about retiring, you mentioned that you sometimes question how meaningful your work is.  For what it’s worth, in my case I think it was instrumental in getting to where I’ve always wanted to be in life.
  12. Like
    MooseCheese got a reaction from captain_to_fire in My open letter as an airline pilot about the influence of Flight Simulator and LTT on my life   
    Hello all

    As I do on many free Saturday mornings, I’ve just been enjoying the WAN show vod with a cup of coffee.  I’m not often one to comment, but so many of Linus’ remarks about Microsoft’s new Flight Simulator resonated with me so deeply I felt I had to (over)-share!

    The reason I started watching LTT (well, NCIX tech tips #19) about 11 years ago was because even 3 years after release, Flight Simulator X was itself a complete performance hog.  Then 13-year-old me wanted to learn how to overclock as I’d heard this would help quite a bit and crucially didn’t cost anything.  

    The part of the WAN show discussion which specifically made me want to write this, was about the educational value of flight simulators and how they might facilitate entry into a career in aviation.  When I first flew on an aeroplane aged 5, I immediately decided I wanted to be a pilot, but I’m pretty sure it was my dad’s decision to buy me a copy of Flight Simulator 98 (old, even at the time) when we got home which cemented my obsession with flying.

    Growing up, flight sims were all I wanted to do with my free time.  I found the rabbit hole of things to learn to be almost bottomless, from fundamentals like principles of flight, all the way to hunting for questionable English translations of operating procedures for the airliners of the Soviet Union.

    Once I got to be a teenager though, the reality of the expense of getting a pilot’s licence started to seem very daunting.  I was able to do a fair bit of flying and gliding for free with the Air Cadets, but even a Private Pilot Licence seemed a long way away.  Amazingly flight sim ended up being of great help with this too, as after appearing as a guest on the then popular FSBreak podcast, I netted a job offer from a co-host.  I should explain here that for flight simulators, third party content plays a far more prominent role than it does for just about any other game.  It’s extremely common for users to spend hundreds of pounds on additional aircraft, scenery and utilities modifying everything down to how the game keeps time.

    In my case, I was writing scripts for a company called Angle of Attack, who provided video training for some of the more complex aircraft DLCs of the day.  This had me poring through real world 737 documentation to turn it into something watchable and hopefully enjoyable for the average user.  Crucially for me, it earned me enough money to start taking flying lessons.

    Since money was the limiting factor on how much I could fly, I was usually pretty determined to find ways of making more, and having learned to build PCs from watching LTT proved to be a way.  I’d met many people through the flight sim community who wanted something optimised for the game, and it was easy to considerably undercut established builders who made PCs marketed to simmers and still turn a profit.  I thought it might tickle anyone from LMG reading this to know, you essentially paid for one of my most memorable training flights – my first solo cross-country flight from Blackbushe, Surrey to Goodwood, West Sussex back in 2014.

    After working on my private licence at the local flying club, I was accepted onto an airline’s cadet programme to earn my commercial licence.  I’ve been flying the Airbus A320 family since late 2017 and earned my Airline Transport Pilot’s Licence at the beginning of this year (for North Americans reading this, you can fly performance class A (equivalent to part 121) aircraft in Europe on a CPL).

    The short version of this then, and what I’m really trying to say is that whilst flight simulators can simply be fun in the same way as any other PC game, they can also be a fair bit more than that.  As is so often the case, I think you absolutely nailed it with your hot-take on the WAN show.

    As a closing note, I’d just like to say thank you.  I remember in your vlog on your thoughts about retiring, you mentioned that you sometimes question how meaningful your work is.  For what it’s worth, in my case I think it was instrumental in getting to where I’ve always wanted to be in life.
  13. Like
    MooseCheese got a reaction from Gediren in My open letter as an airline pilot about the influence of Flight Simulator and LTT on my life   
    Hello all

    As I do on many free Saturday mornings, I’ve just been enjoying the WAN show vod with a cup of coffee.  I’m not often one to comment, but so many of Linus’ remarks about Microsoft’s new Flight Simulator resonated with me so deeply I felt I had to (over)-share!

    The reason I started watching LTT (well, NCIX tech tips #19) about 11 years ago was because even 3 years after release, Flight Simulator X was itself a complete performance hog.  Then 13-year-old me wanted to learn how to overclock as I’d heard this would help quite a bit and crucially didn’t cost anything.  

    The part of the WAN show discussion which specifically made me want to write this, was about the educational value of flight simulators and how they might facilitate entry into a career in aviation.  When I first flew on an aeroplane aged 5, I immediately decided I wanted to be a pilot, but I’m pretty sure it was my dad’s decision to buy me a copy of Flight Simulator 98 (old, even at the time) when we got home which cemented my obsession with flying.

    Growing up, flight sims were all I wanted to do with my free time.  I found the rabbit hole of things to learn to be almost bottomless, from fundamentals like principles of flight, all the way to hunting for questionable English translations of operating procedures for the airliners of the Soviet Union.

    Once I got to be a teenager though, the reality of the expense of getting a pilot’s licence started to seem very daunting.  I was able to do a fair bit of flying and gliding for free with the Air Cadets, but even a Private Pilot Licence seemed a long way away.  Amazingly flight sim ended up being of great help with this too, as after appearing as a guest on the then popular FSBreak podcast, I netted a job offer from a co-host.  I should explain here that for flight simulators, third party content plays a far more prominent role than it does for just about any other game.  It’s extremely common for users to spend hundreds of pounds on additional aircraft, scenery and utilities modifying everything down to how the game keeps time.

    In my case, I was writing scripts for a company called Angle of Attack, who provided video training for some of the more complex aircraft DLCs of the day.  This had me poring through real world 737 documentation to turn it into something watchable and hopefully enjoyable for the average user.  Crucially for me, it earned me enough money to start taking flying lessons.

    Since money was the limiting factor on how much I could fly, I was usually pretty determined to find ways of making more, and having learned to build PCs from watching LTT proved to be a way.  I’d met many people through the flight sim community who wanted something optimised for the game, and it was easy to considerably undercut established builders who made PCs marketed to simmers and still turn a profit.  I thought it might tickle anyone from LMG reading this to know, you essentially paid for one of my most memorable training flights – my first solo cross-country flight from Blackbushe, Surrey to Goodwood, West Sussex back in 2014.

    After working on my private licence at the local flying club, I was accepted onto an airline’s cadet programme to earn my commercial licence.  I’ve been flying the Airbus A320 family since late 2017 and earned my Airline Transport Pilot’s Licence at the beginning of this year (for North Americans reading this, you can fly performance class A (equivalent to part 121) aircraft in Europe on a CPL).

    The short version of this then, and what I’m really trying to say is that whilst flight simulators can simply be fun in the same way as any other PC game, they can also be a fair bit more than that.  As is so often the case, I think you absolutely nailed it with your hot-take on the WAN show.

    As a closing note, I’d just like to say thank you.  I remember in your vlog on your thoughts about retiring, you mentioned that you sometimes question how meaningful your work is.  For what it’s worth, in my case I think it was instrumental in getting to where I’ve always wanted to be in life.
  14. Like
    MooseCheese got a reaction from Aereldor in My open letter as an airline pilot about the influence of Flight Simulator and LTT on my life   
    Hello all

    As I do on many free Saturday mornings, I’ve just been enjoying the WAN show vod with a cup of coffee.  I’m not often one to comment, but so many of Linus’ remarks about Microsoft’s new Flight Simulator resonated with me so deeply I felt I had to (over)-share!

    The reason I started watching LTT (well, NCIX tech tips #19) about 11 years ago was because even 3 years after release, Flight Simulator X was itself a complete performance hog.  Then 13-year-old me wanted to learn how to overclock as I’d heard this would help quite a bit and crucially didn’t cost anything.  

    The part of the WAN show discussion which specifically made me want to write this, was about the educational value of flight simulators and how they might facilitate entry into a career in aviation.  When I first flew on an aeroplane aged 5, I immediately decided I wanted to be a pilot, but I’m pretty sure it was my dad’s decision to buy me a copy of Flight Simulator 98 (old, even at the time) when we got home which cemented my obsession with flying.

    Growing up, flight sims were all I wanted to do with my free time.  I found the rabbit hole of things to learn to be almost bottomless, from fundamentals like principles of flight, all the way to hunting for questionable English translations of operating procedures for the airliners of the Soviet Union.

    Once I got to be a teenager though, the reality of the expense of getting a pilot’s licence started to seem very daunting.  I was able to do a fair bit of flying and gliding for free with the Air Cadets, but even a Private Pilot Licence seemed a long way away.  Amazingly flight sim ended up being of great help with this too, as after appearing as a guest on the then popular FSBreak podcast, I netted a job offer from a co-host.  I should explain here that for flight simulators, third party content plays a far more prominent role than it does for just about any other game.  It’s extremely common for users to spend hundreds of pounds on additional aircraft, scenery and utilities modifying everything down to how the game keeps time.

    In my case, I was writing scripts for a company called Angle of Attack, who provided video training for some of the more complex aircraft DLCs of the day.  This had me poring through real world 737 documentation to turn it into something watchable and hopefully enjoyable for the average user.  Crucially for me, it earned me enough money to start taking flying lessons.

    Since money was the limiting factor on how much I could fly, I was usually pretty determined to find ways of making more, and having learned to build PCs from watching LTT proved to be a way.  I’d met many people through the flight sim community who wanted something optimised for the game, and it was easy to considerably undercut established builders who made PCs marketed to simmers and still turn a profit.  I thought it might tickle anyone from LMG reading this to know, you essentially paid for one of my most memorable training flights – my first solo cross-country flight from Blackbushe, Surrey to Goodwood, West Sussex back in 2014.

    After working on my private licence at the local flying club, I was accepted onto an airline’s cadet programme to earn my commercial licence.  I’ve been flying the Airbus A320 family since late 2017 and earned my Airline Transport Pilot’s Licence at the beginning of this year (for North Americans reading this, you can fly performance class A (equivalent to part 121) aircraft in Europe on a CPL).

    The short version of this then, and what I’m really trying to say is that whilst flight simulators can simply be fun in the same way as any other PC game, they can also be a fair bit more than that.  As is so often the case, I think you absolutely nailed it with your hot-take on the WAN show.

    As a closing note, I’d just like to say thank you.  I remember in your vlog on your thoughts about retiring, you mentioned that you sometimes question how meaningful your work is.  For what it’s worth, in my case I think it was instrumental in getting to where I’ve always wanted to be in life.
  15. Like
    MooseCheese got a reaction from Frankie in My open letter as an airline pilot about the influence of Flight Simulator and LTT on my life   
    Hello all

    As I do on many free Saturday mornings, I’ve just been enjoying the WAN show vod with a cup of coffee.  I’m not often one to comment, but so many of Linus’ remarks about Microsoft’s new Flight Simulator resonated with me so deeply I felt I had to (over)-share!

    The reason I started watching LTT (well, NCIX tech tips #19) about 11 years ago was because even 3 years after release, Flight Simulator X was itself a complete performance hog.  Then 13-year-old me wanted to learn how to overclock as I’d heard this would help quite a bit and crucially didn’t cost anything.  

    The part of the WAN show discussion which specifically made me want to write this, was about the educational value of flight simulators and how they might facilitate entry into a career in aviation.  When I first flew on an aeroplane aged 5, I immediately decided I wanted to be a pilot, but I’m pretty sure it was my dad’s decision to buy me a copy of Flight Simulator 98 (old, even at the time) when we got home which cemented my obsession with flying.

    Growing up, flight sims were all I wanted to do with my free time.  I found the rabbit hole of things to learn to be almost bottomless, from fundamentals like principles of flight, all the way to hunting for questionable English translations of operating procedures for the airliners of the Soviet Union.

    Once I got to be a teenager though, the reality of the expense of getting a pilot’s licence started to seem very daunting.  I was able to do a fair bit of flying and gliding for free with the Air Cadets, but even a Private Pilot Licence seemed a long way away.  Amazingly flight sim ended up being of great help with this too, as after appearing as a guest on the then popular FSBreak podcast, I netted a job offer from a co-host.  I should explain here that for flight simulators, third party content plays a far more prominent role than it does for just about any other game.  It’s extremely common for users to spend hundreds of pounds on additional aircraft, scenery and utilities modifying everything down to how the game keeps time.

    In my case, I was writing scripts for a company called Angle of Attack, who provided video training for some of the more complex aircraft DLCs of the day.  This had me poring through real world 737 documentation to turn it into something watchable and hopefully enjoyable for the average user.  Crucially for me, it earned me enough money to start taking flying lessons.

    Since money was the limiting factor on how much I could fly, I was usually pretty determined to find ways of making more, and having learned to build PCs from watching LTT proved to be a way.  I’d met many people through the flight sim community who wanted something optimised for the game, and it was easy to considerably undercut established builders who made PCs marketed to simmers and still turn a profit.  I thought it might tickle anyone from LMG reading this to know, you essentially paid for one of my most memorable training flights – my first solo cross-country flight from Blackbushe, Surrey to Goodwood, West Sussex back in 2014.

    After working on my private licence at the local flying club, I was accepted onto an airline’s cadet programme to earn my commercial licence.  I’ve been flying the Airbus A320 family since late 2017 and earned my Airline Transport Pilot’s Licence at the beginning of this year (for North Americans reading this, you can fly performance class A (equivalent to part 121) aircraft in Europe on a CPL).

    The short version of this then, and what I’m really trying to say is that whilst flight simulators can simply be fun in the same way as any other PC game, they can also be a fair bit more than that.  As is so often the case, I think you absolutely nailed it with your hot-take on the WAN show.

    As a closing note, I’d just like to say thank you.  I remember in your vlog on your thoughts about retiring, you mentioned that you sometimes question how meaningful your work is.  For what it’s worth, in my case I think it was instrumental in getting to where I’ve always wanted to be in life.
  16. Like
    MooseCheese got a reaction from Tech_Dreamer in My open letter as an airline pilot about the influence of Flight Simulator and LTT on my life   
    Hello all

    As I do on many free Saturday mornings, I’ve just been enjoying the WAN show vod with a cup of coffee.  I’m not often one to comment, but so many of Linus’ remarks about Microsoft’s new Flight Simulator resonated with me so deeply I felt I had to (over)-share!

    The reason I started watching LTT (well, NCIX tech tips #19) about 11 years ago was because even 3 years after release, Flight Simulator X was itself a complete performance hog.  Then 13-year-old me wanted to learn how to overclock as I’d heard this would help quite a bit and crucially didn’t cost anything.  

    The part of the WAN show discussion which specifically made me want to write this, was about the educational value of flight simulators and how they might facilitate entry into a career in aviation.  When I first flew on an aeroplane aged 5, I immediately decided I wanted to be a pilot, but I’m pretty sure it was my dad’s decision to buy me a copy of Flight Simulator 98 (old, even at the time) when we got home which cemented my obsession with flying.

    Growing up, flight sims were all I wanted to do with my free time.  I found the rabbit hole of things to learn to be almost bottomless, from fundamentals like principles of flight, all the way to hunting for questionable English translations of operating procedures for the airliners of the Soviet Union.

    Once I got to be a teenager though, the reality of the expense of getting a pilot’s licence started to seem very daunting.  I was able to do a fair bit of flying and gliding for free with the Air Cadets, but even a Private Pilot Licence seemed a long way away.  Amazingly flight sim ended up being of great help with this too, as after appearing as a guest on the then popular FSBreak podcast, I netted a job offer from a co-host.  I should explain here that for flight simulators, third party content plays a far more prominent role than it does for just about any other game.  It’s extremely common for users to spend hundreds of pounds on additional aircraft, scenery and utilities modifying everything down to how the game keeps time.

    In my case, I was writing scripts for a company called Angle of Attack, who provided video training for some of the more complex aircraft DLCs of the day.  This had me poring through real world 737 documentation to turn it into something watchable and hopefully enjoyable for the average user.  Crucially for me, it earned me enough money to start taking flying lessons.

    Since money was the limiting factor on how much I could fly, I was usually pretty determined to find ways of making more, and having learned to build PCs from watching LTT proved to be a way.  I’d met many people through the flight sim community who wanted something optimised for the game, and it was easy to considerably undercut established builders who made PCs marketed to simmers and still turn a profit.  I thought it might tickle anyone from LMG reading this to know, you essentially paid for one of my most memorable training flights – my first solo cross-country flight from Blackbushe, Surrey to Goodwood, West Sussex back in 2014.

    After working on my private licence at the local flying club, I was accepted onto an airline’s cadet programme to earn my commercial licence.  I’ve been flying the Airbus A320 family since late 2017 and earned my Airline Transport Pilot’s Licence at the beginning of this year (for North Americans reading this, you can fly performance class A (equivalent to part 121) aircraft in Europe on a CPL).

    The short version of this then, and what I’m really trying to say is that whilst flight simulators can simply be fun in the same way as any other PC game, they can also be a fair bit more than that.  As is so often the case, I think you absolutely nailed it with your hot-take on the WAN show.

    As a closing note, I’d just like to say thank you.  I remember in your vlog on your thoughts about retiring, you mentioned that you sometimes question how meaningful your work is.  For what it’s worth, in my case I think it was instrumental in getting to where I’ve always wanted to be in life.
  17. Like
    MooseCheese got a reaction from Drama Lama in My open letter as an airline pilot about the influence of Flight Simulator and LTT on my life   
    Hello all

    As I do on many free Saturday mornings, I’ve just been enjoying the WAN show vod with a cup of coffee.  I’m not often one to comment, but so many of Linus’ remarks about Microsoft’s new Flight Simulator resonated with me so deeply I felt I had to (over)-share!

    The reason I started watching LTT (well, NCIX tech tips #19) about 11 years ago was because even 3 years after release, Flight Simulator X was itself a complete performance hog.  Then 13-year-old me wanted to learn how to overclock as I’d heard this would help quite a bit and crucially didn’t cost anything.  

    The part of the WAN show discussion which specifically made me want to write this, was about the educational value of flight simulators and how they might facilitate entry into a career in aviation.  When I first flew on an aeroplane aged 5, I immediately decided I wanted to be a pilot, but I’m pretty sure it was my dad’s decision to buy me a copy of Flight Simulator 98 (old, even at the time) when we got home which cemented my obsession with flying.

    Growing up, flight sims were all I wanted to do with my free time.  I found the rabbit hole of things to learn to be almost bottomless, from fundamentals like principles of flight, all the way to hunting for questionable English translations of operating procedures for the airliners of the Soviet Union.

    Once I got to be a teenager though, the reality of the expense of getting a pilot’s licence started to seem very daunting.  I was able to do a fair bit of flying and gliding for free with the Air Cadets, but even a Private Pilot Licence seemed a long way away.  Amazingly flight sim ended up being of great help with this too, as after appearing as a guest on the then popular FSBreak podcast, I netted a job offer from a co-host.  I should explain here that for flight simulators, third party content plays a far more prominent role than it does for just about any other game.  It’s extremely common for users to spend hundreds of pounds on additional aircraft, scenery and utilities modifying everything down to how the game keeps time.

    In my case, I was writing scripts for a company called Angle of Attack, who provided video training for some of the more complex aircraft DLCs of the day.  This had me poring through real world 737 documentation to turn it into something watchable and hopefully enjoyable for the average user.  Crucially for me, it earned me enough money to start taking flying lessons.

    Since money was the limiting factor on how much I could fly, I was usually pretty determined to find ways of making more, and having learned to build PCs from watching LTT proved to be a way.  I’d met many people through the flight sim community who wanted something optimised for the game, and it was easy to considerably undercut established builders who made PCs marketed to simmers and still turn a profit.  I thought it might tickle anyone from LMG reading this to know, you essentially paid for one of my most memorable training flights – my first solo cross-country flight from Blackbushe, Surrey to Goodwood, West Sussex back in 2014.

    After working on my private licence at the local flying club, I was accepted onto an airline’s cadet programme to earn my commercial licence.  I’ve been flying the Airbus A320 family since late 2017 and earned my Airline Transport Pilot’s Licence at the beginning of this year (for North Americans reading this, you can fly performance class A (equivalent to part 121) aircraft in Europe on a CPL).

    The short version of this then, and what I’m really trying to say is that whilst flight simulators can simply be fun in the same way as any other PC game, they can also be a fair bit more than that.  As is so often the case, I think you absolutely nailed it with your hot-take on the WAN show.

    As a closing note, I’d just like to say thank you.  I remember in your vlog on your thoughts about retiring, you mentioned that you sometimes question how meaningful your work is.  For what it’s worth, in my case I think it was instrumental in getting to where I’ve always wanted to be in life.
  18. Like
    MooseCheese got a reaction from Quinnell in My open letter as an airline pilot about the influence of Flight Simulator and LTT on my life   
    Hello all

    As I do on many free Saturday mornings, I’ve just been enjoying the WAN show vod with a cup of coffee.  I’m not often one to comment, but so many of Linus’ remarks about Microsoft’s new Flight Simulator resonated with me so deeply I felt I had to (over)-share!

    The reason I started watching LTT (well, NCIX tech tips #19) about 11 years ago was because even 3 years after release, Flight Simulator X was itself a complete performance hog.  Then 13-year-old me wanted to learn how to overclock as I’d heard this would help quite a bit and crucially didn’t cost anything.  

    The part of the WAN show discussion which specifically made me want to write this, was about the educational value of flight simulators and how they might facilitate entry into a career in aviation.  When I first flew on an aeroplane aged 5, I immediately decided I wanted to be a pilot, but I’m pretty sure it was my dad’s decision to buy me a copy of Flight Simulator 98 (old, even at the time) when we got home which cemented my obsession with flying.

    Growing up, flight sims were all I wanted to do with my free time.  I found the rabbit hole of things to learn to be almost bottomless, from fundamentals like principles of flight, all the way to hunting for questionable English translations of operating procedures for the airliners of the Soviet Union.

    Once I got to be a teenager though, the reality of the expense of getting a pilot’s licence started to seem very daunting.  I was able to do a fair bit of flying and gliding for free with the Air Cadets, but even a Private Pilot Licence seemed a long way away.  Amazingly flight sim ended up being of great help with this too, as after appearing as a guest on the then popular FSBreak podcast, I netted a job offer from a co-host.  I should explain here that for flight simulators, third party content plays a far more prominent role than it does for just about any other game.  It’s extremely common for users to spend hundreds of pounds on additional aircraft, scenery and utilities modifying everything down to how the game keeps time.

    In my case, I was writing scripts for a company called Angle of Attack, who provided video training for some of the more complex aircraft DLCs of the day.  This had me poring through real world 737 documentation to turn it into something watchable and hopefully enjoyable for the average user.  Crucially for me, it earned me enough money to start taking flying lessons.

    Since money was the limiting factor on how much I could fly, I was usually pretty determined to find ways of making more, and having learned to build PCs from watching LTT proved to be a way.  I’d met many people through the flight sim community who wanted something optimised for the game, and it was easy to considerably undercut established builders who made PCs marketed to simmers and still turn a profit.  I thought it might tickle anyone from LMG reading this to know, you essentially paid for one of my most memorable training flights – my first solo cross-country flight from Blackbushe, Surrey to Goodwood, West Sussex back in 2014.

    After working on my private licence at the local flying club, I was accepted onto an airline’s cadet programme to earn my commercial licence.  I’ve been flying the Airbus A320 family since late 2017 and earned my Airline Transport Pilot’s Licence at the beginning of this year (for North Americans reading this, you can fly performance class A (equivalent to part 121) aircraft in Europe on a CPL).

    The short version of this then, and what I’m really trying to say is that whilst flight simulators can simply be fun in the same way as any other PC game, they can also be a fair bit more than that.  As is so often the case, I think you absolutely nailed it with your hot-take on the WAN show.

    As a closing note, I’d just like to say thank you.  I remember in your vlog on your thoughts about retiring, you mentioned that you sometimes question how meaningful your work is.  For what it’s worth, in my case I think it was instrumental in getting to where I’ve always wanted to be in life.
  19. Like
    MooseCheese got a reaction from KnightSirius in My open letter as an airline pilot about the influence of Flight Simulator and LTT on my life   
    Hello all

    As I do on many free Saturday mornings, I’ve just been enjoying the WAN show vod with a cup of coffee.  I’m not often one to comment, but so many of Linus’ remarks about Microsoft’s new Flight Simulator resonated with me so deeply I felt I had to (over)-share!

    The reason I started watching LTT (well, NCIX tech tips #19) about 11 years ago was because even 3 years after release, Flight Simulator X was itself a complete performance hog.  Then 13-year-old me wanted to learn how to overclock as I’d heard this would help quite a bit and crucially didn’t cost anything.  

    The part of the WAN show discussion which specifically made me want to write this, was about the educational value of flight simulators and how they might facilitate entry into a career in aviation.  When I first flew on an aeroplane aged 5, I immediately decided I wanted to be a pilot, but I’m pretty sure it was my dad’s decision to buy me a copy of Flight Simulator 98 (old, even at the time) when we got home which cemented my obsession with flying.

    Growing up, flight sims were all I wanted to do with my free time.  I found the rabbit hole of things to learn to be almost bottomless, from fundamentals like principles of flight, all the way to hunting for questionable English translations of operating procedures for the airliners of the Soviet Union.

    Once I got to be a teenager though, the reality of the expense of getting a pilot’s licence started to seem very daunting.  I was able to do a fair bit of flying and gliding for free with the Air Cadets, but even a Private Pilot Licence seemed a long way away.  Amazingly flight sim ended up being of great help with this too, as after appearing as a guest on the then popular FSBreak podcast, I netted a job offer from a co-host.  I should explain here that for flight simulators, third party content plays a far more prominent role than it does for just about any other game.  It’s extremely common for users to spend hundreds of pounds on additional aircraft, scenery and utilities modifying everything down to how the game keeps time.

    In my case, I was writing scripts for a company called Angle of Attack, who provided video training for some of the more complex aircraft DLCs of the day.  This had me poring through real world 737 documentation to turn it into something watchable and hopefully enjoyable for the average user.  Crucially for me, it earned me enough money to start taking flying lessons.

    Since money was the limiting factor on how much I could fly, I was usually pretty determined to find ways of making more, and having learned to build PCs from watching LTT proved to be a way.  I’d met many people through the flight sim community who wanted something optimised for the game, and it was easy to considerably undercut established builders who made PCs marketed to simmers and still turn a profit.  I thought it might tickle anyone from LMG reading this to know, you essentially paid for one of my most memorable training flights – my first solo cross-country flight from Blackbushe, Surrey to Goodwood, West Sussex back in 2014.

    After working on my private licence at the local flying club, I was accepted onto an airline’s cadet programme to earn my commercial licence.  I’ve been flying the Airbus A320 family since late 2017 and earned my Airline Transport Pilot’s Licence at the beginning of this year (for North Americans reading this, you can fly performance class A (equivalent to part 121) aircraft in Europe on a CPL).

    The short version of this then, and what I’m really trying to say is that whilst flight simulators can simply be fun in the same way as any other PC game, they can also be a fair bit more than that.  As is so often the case, I think you absolutely nailed it with your hot-take on the WAN show.

    As a closing note, I’d just like to say thank you.  I remember in your vlog on your thoughts about retiring, you mentioned that you sometimes question how meaningful your work is.  For what it’s worth, in my case I think it was instrumental in getting to where I’ve always wanted to be in life.
  20. Like
    MooseCheese got a reaction from Gegger in My open letter as an airline pilot about the influence of Flight Simulator and LTT on my life   
    Hello all

    As I do on many free Saturday mornings, I’ve just been enjoying the WAN show vod with a cup of coffee.  I’m not often one to comment, but so many of Linus’ remarks about Microsoft’s new Flight Simulator resonated with me so deeply I felt I had to (over)-share!

    The reason I started watching LTT (well, NCIX tech tips #19) about 11 years ago was because even 3 years after release, Flight Simulator X was itself a complete performance hog.  Then 13-year-old me wanted to learn how to overclock as I’d heard this would help quite a bit and crucially didn’t cost anything.  

    The part of the WAN show discussion which specifically made me want to write this, was about the educational value of flight simulators and how they might facilitate entry into a career in aviation.  When I first flew on an aeroplane aged 5, I immediately decided I wanted to be a pilot, but I’m pretty sure it was my dad’s decision to buy me a copy of Flight Simulator 98 (old, even at the time) when we got home which cemented my obsession with flying.

    Growing up, flight sims were all I wanted to do with my free time.  I found the rabbit hole of things to learn to be almost bottomless, from fundamentals like principles of flight, all the way to hunting for questionable English translations of operating procedures for the airliners of the Soviet Union.

    Once I got to be a teenager though, the reality of the expense of getting a pilot’s licence started to seem very daunting.  I was able to do a fair bit of flying and gliding for free with the Air Cadets, but even a Private Pilot Licence seemed a long way away.  Amazingly flight sim ended up being of great help with this too, as after appearing as a guest on the then popular FSBreak podcast, I netted a job offer from a co-host.  I should explain here that for flight simulators, third party content plays a far more prominent role than it does for just about any other game.  It’s extremely common for users to spend hundreds of pounds on additional aircraft, scenery and utilities modifying everything down to how the game keeps time.

    In my case, I was writing scripts for a company called Angle of Attack, who provided video training for some of the more complex aircraft DLCs of the day.  This had me poring through real world 737 documentation to turn it into something watchable and hopefully enjoyable for the average user.  Crucially for me, it earned me enough money to start taking flying lessons.

    Since money was the limiting factor on how much I could fly, I was usually pretty determined to find ways of making more, and having learned to build PCs from watching LTT proved to be a way.  I’d met many people through the flight sim community who wanted something optimised for the game, and it was easy to considerably undercut established builders who made PCs marketed to simmers and still turn a profit.  I thought it might tickle anyone from LMG reading this to know, you essentially paid for one of my most memorable training flights – my first solo cross-country flight from Blackbushe, Surrey to Goodwood, West Sussex back in 2014.

    After working on my private licence at the local flying club, I was accepted onto an airline’s cadet programme to earn my commercial licence.  I’ve been flying the Airbus A320 family since late 2017 and earned my Airline Transport Pilot’s Licence at the beginning of this year (for North Americans reading this, you can fly performance class A (equivalent to part 121) aircraft in Europe on a CPL).

    The short version of this then, and what I’m really trying to say is that whilst flight simulators can simply be fun in the same way as any other PC game, they can also be a fair bit more than that.  As is so often the case, I think you absolutely nailed it with your hot-take on the WAN show.

    As a closing note, I’d just like to say thank you.  I remember in your vlog on your thoughts about retiring, you mentioned that you sometimes question how meaningful your work is.  For what it’s worth, in my case I think it was instrumental in getting to where I’ve always wanted to be in life.
  21. Informative
    MooseCheese got a reaction from Spotty in My open letter as an airline pilot about the influence of Flight Simulator and LTT on my life   
    Sorry, should have been clearer, I meant that I built systems optimised for FSX or X-Plane back when I was still at school.  At the time there was quite a lot you could do to tailor a PC for flight sims specifically, particularly FSX. 
     
    In terms of specs, the sims were very CPU bound, but didn't play nicely with hyperthreading so you'd essentially be gunning for the highest overclock you could get on four cores.  So you'd ideally want a binned i5, or i7 with HT disabled (the 4770K tended to overclock better than the 4570K for example, so the premium was still worth it for some), paired with a 1 DIMM per channel board (this usually meant ITX) and a good cooler.  Otherwise it was just the usual thing of pairing the best (single, SLI degraded performance) graphics card you could afford (usually nVidia as AMD had some driver incompatibilities with various texture mods).  After that, installation also had to be done very carefully as FSX was more than just a little unstable.  There was an enormous laundry list of things to do, but some of the ones I remember off the top of my head were changing the install directory to the C drive root (outside of programme files), modifying the game's CFG file as there were some options incorporated into a service pack which were never included in the settings UI, and performing restarts and game loads at tactical times between add-on installations. For people with a second PC, I'd configure popular utilities like weather engines and online clients to run on a network to offload them from the sim PC. The final stage was to clone the entire Windows installation with the sim and add-ons installed from a known good point, because FSX was a big octopus with tentacles in every facet of your system, from registry, to appdata, to programdata.  Invariably it would corrupt itself at some point down the line and this would save having to spend the ten hours or so it took to configure all of this again.  
    I was part of the MSFS Alpha from the get go, back in October 2019 and so far as I can tell it doesn't really have any of these peculiarities.  I don't think you can optimise for it, so much as you can just throw resources at it.
     
    Haha, that sounds like Flight Simulator!  Even with all of the things listed above, on what were quite literally the best systems available at the time (five plus years after FSX was released!), the most sophisticated add-ons combined with high settings could easily drag you under 20FPS.  With the exception of DCS, which has run beautifully for 6 or 7 years now, it's really only in the last year that circa 60FPS has become viable in a good Flight Simulator, since X-Plane 11 moved its rendering engine from OpenGL to Vulkan.  Lockheed Martin's Prepar3D v5 has also just added Direct X 12 support, but it's still pretty slow even on strong hardware.
     
    Fortunately the new Microsoft Flight Simulator, whilst very taxing has enough settings to make it enjoyable on a good variety of hardware.  As Linus mentioned in the WAN show, you can crush a 2080Ti with it, but I've been able to achieve 50-ish FPS on my 9900k/GTX1080 system at 4K by using slightly lower than high settings and 70% resolution scaling.  Everything looks a little bit soft, but it's still an astonishingly beautiful game and I think RTX 3000 has the potential to really bring it to life.  You could also use Mircosoft Game Pass to try it for a month for just £1, so if it doesn't work for your config you won't have wasted much money.
     
    Cheers man, very kind.  Even when I have to leave the house pre-5am, I really do always have a grin on my face.  There's something to be said for seeing the sun rise into a clear blue sky, even when I woke up to a dismal storm in Scotland.  With that said, I'm a bit apprehensive at the moment as there's a non-negligible chance I'll be made redundant next month owing to COVID.  Fingers crossed 🤞
     
    Thanks dude.  Best of luck to your cousin!
  22. Like
    MooseCheese got a reaction from Intergalacticbits in My open letter as an airline pilot about the influence of Flight Simulator and LTT on my life   
    Hello all

    As I do on many free Saturday mornings, I’ve just been enjoying the WAN show vod with a cup of coffee.  I’m not often one to comment, but so many of Linus’ remarks about Microsoft’s new Flight Simulator resonated with me so deeply I felt I had to (over)-share!

    The reason I started watching LTT (well, NCIX tech tips #19) about 11 years ago was because even 3 years after release, Flight Simulator X was itself a complete performance hog.  Then 13-year-old me wanted to learn how to overclock as I’d heard this would help quite a bit and crucially didn’t cost anything.  

    The part of the WAN show discussion which specifically made me want to write this, was about the educational value of flight simulators and how they might facilitate entry into a career in aviation.  When I first flew on an aeroplane aged 5, I immediately decided I wanted to be a pilot, but I’m pretty sure it was my dad’s decision to buy me a copy of Flight Simulator 98 (old, even at the time) when we got home which cemented my obsession with flying.

    Growing up, flight sims were all I wanted to do with my free time.  I found the rabbit hole of things to learn to be almost bottomless, from fundamentals like principles of flight, all the way to hunting for questionable English translations of operating procedures for the airliners of the Soviet Union.

    Once I got to be a teenager though, the reality of the expense of getting a pilot’s licence started to seem very daunting.  I was able to do a fair bit of flying and gliding for free with the Air Cadets, but even a Private Pilot Licence seemed a long way away.  Amazingly flight sim ended up being of great help with this too, as after appearing as a guest on the then popular FSBreak podcast, I netted a job offer from a co-host.  I should explain here that for flight simulators, third party content plays a far more prominent role than it does for just about any other game.  It’s extremely common for users to spend hundreds of pounds on additional aircraft, scenery and utilities modifying everything down to how the game keeps time.

    In my case, I was writing scripts for a company called Angle of Attack, who provided video training for some of the more complex aircraft DLCs of the day.  This had me poring through real world 737 documentation to turn it into something watchable and hopefully enjoyable for the average user.  Crucially for me, it earned me enough money to start taking flying lessons.

    Since money was the limiting factor on how much I could fly, I was usually pretty determined to find ways of making more, and having learned to build PCs from watching LTT proved to be a way.  I’d met many people through the flight sim community who wanted something optimised for the game, and it was easy to considerably undercut established builders who made PCs marketed to simmers and still turn a profit.  I thought it might tickle anyone from LMG reading this to know, you essentially paid for one of my most memorable training flights – my first solo cross-country flight from Blackbushe, Surrey to Goodwood, West Sussex back in 2014.

    After working on my private licence at the local flying club, I was accepted onto an airline’s cadet programme to earn my commercial licence.  I’ve been flying the Airbus A320 family since late 2017 and earned my Airline Transport Pilot’s Licence at the beginning of this year (for North Americans reading this, you can fly performance class A (equivalent to part 121) aircraft in Europe on a CPL).

    The short version of this then, and what I’m really trying to say is that whilst flight simulators can simply be fun in the same way as any other PC game, they can also be a fair bit more than that.  As is so often the case, I think you absolutely nailed it with your hot-take on the WAN show.

    As a closing note, I’d just like to say thank you.  I remember in your vlog on your thoughts about retiring, you mentioned that you sometimes question how meaningful your work is.  For what it’s worth, in my case I think it was instrumental in getting to where I’ve always wanted to be in life.
  23. Like
    MooseCheese got a reaction from kelvinhall05 in My open letter as an airline pilot about the influence of Flight Simulator and LTT on my life   
    Hello all

    As I do on many free Saturday mornings, I’ve just been enjoying the WAN show vod with a cup of coffee.  I’m not often one to comment, but so many of Linus’ remarks about Microsoft’s new Flight Simulator resonated with me so deeply I felt I had to (over)-share!

    The reason I started watching LTT (well, NCIX tech tips #19) about 11 years ago was because even 3 years after release, Flight Simulator X was itself a complete performance hog.  Then 13-year-old me wanted to learn how to overclock as I’d heard this would help quite a bit and crucially didn’t cost anything.  

    The part of the WAN show discussion which specifically made me want to write this, was about the educational value of flight simulators and how they might facilitate entry into a career in aviation.  When I first flew on an aeroplane aged 5, I immediately decided I wanted to be a pilot, but I’m pretty sure it was my dad’s decision to buy me a copy of Flight Simulator 98 (old, even at the time) when we got home which cemented my obsession with flying.

    Growing up, flight sims were all I wanted to do with my free time.  I found the rabbit hole of things to learn to be almost bottomless, from fundamentals like principles of flight, all the way to hunting for questionable English translations of operating procedures for the airliners of the Soviet Union.

    Once I got to be a teenager though, the reality of the expense of getting a pilot’s licence started to seem very daunting.  I was able to do a fair bit of flying and gliding for free with the Air Cadets, but even a Private Pilot Licence seemed a long way away.  Amazingly flight sim ended up being of great help with this too, as after appearing as a guest on the then popular FSBreak podcast, I netted a job offer from a co-host.  I should explain here that for flight simulators, third party content plays a far more prominent role than it does for just about any other game.  It’s extremely common for users to spend hundreds of pounds on additional aircraft, scenery and utilities modifying everything down to how the game keeps time.

    In my case, I was writing scripts for a company called Angle of Attack, who provided video training for some of the more complex aircraft DLCs of the day.  This had me poring through real world 737 documentation to turn it into something watchable and hopefully enjoyable for the average user.  Crucially for me, it earned me enough money to start taking flying lessons.

    Since money was the limiting factor on how much I could fly, I was usually pretty determined to find ways of making more, and having learned to build PCs from watching LTT proved to be a way.  I’d met many people through the flight sim community who wanted something optimised for the game, and it was easy to considerably undercut established builders who made PCs marketed to simmers and still turn a profit.  I thought it might tickle anyone from LMG reading this to know, you essentially paid for one of my most memorable training flights – my first solo cross-country flight from Blackbushe, Surrey to Goodwood, West Sussex back in 2014.

    After working on my private licence at the local flying club, I was accepted onto an airline’s cadet programme to earn my commercial licence.  I’ve been flying the Airbus A320 family since late 2017 and earned my Airline Transport Pilot’s Licence at the beginning of this year (for North Americans reading this, you can fly performance class A (equivalent to part 121) aircraft in Europe on a CPL).

    The short version of this then, and what I’m really trying to say is that whilst flight simulators can simply be fun in the same way as any other PC game, they can also be a fair bit more than that.  As is so often the case, I think you absolutely nailed it with your hot-take on the WAN show.

    As a closing note, I’d just like to say thank you.  I remember in your vlog on your thoughts about retiring, you mentioned that you sometimes question how meaningful your work is.  For what it’s worth, in my case I think it was instrumental in getting to where I’ve always wanted to be in life.
  24. Like
    MooseCheese got a reaction from Tristerin in My open letter as an airline pilot about the influence of Flight Simulator and LTT on my life   
    Hello all

    As I do on many free Saturday mornings, I’ve just been enjoying the WAN show vod with a cup of coffee.  I’m not often one to comment, but so many of Linus’ remarks about Microsoft’s new Flight Simulator resonated with me so deeply I felt I had to (over)-share!

    The reason I started watching LTT (well, NCIX tech tips #19) about 11 years ago was because even 3 years after release, Flight Simulator X was itself a complete performance hog.  Then 13-year-old me wanted to learn how to overclock as I’d heard this would help quite a bit and crucially didn’t cost anything.  

    The part of the WAN show discussion which specifically made me want to write this, was about the educational value of flight simulators and how they might facilitate entry into a career in aviation.  When I first flew on an aeroplane aged 5, I immediately decided I wanted to be a pilot, but I’m pretty sure it was my dad’s decision to buy me a copy of Flight Simulator 98 (old, even at the time) when we got home which cemented my obsession with flying.

    Growing up, flight sims were all I wanted to do with my free time.  I found the rabbit hole of things to learn to be almost bottomless, from fundamentals like principles of flight, all the way to hunting for questionable English translations of operating procedures for the airliners of the Soviet Union.

    Once I got to be a teenager though, the reality of the expense of getting a pilot’s licence started to seem very daunting.  I was able to do a fair bit of flying and gliding for free with the Air Cadets, but even a Private Pilot Licence seemed a long way away.  Amazingly flight sim ended up being of great help with this too, as after appearing as a guest on the then popular FSBreak podcast, I netted a job offer from a co-host.  I should explain here that for flight simulators, third party content plays a far more prominent role than it does for just about any other game.  It’s extremely common for users to spend hundreds of pounds on additional aircraft, scenery and utilities modifying everything down to how the game keeps time.

    In my case, I was writing scripts for a company called Angle of Attack, who provided video training for some of the more complex aircraft DLCs of the day.  This had me poring through real world 737 documentation to turn it into something watchable and hopefully enjoyable for the average user.  Crucially for me, it earned me enough money to start taking flying lessons.

    Since money was the limiting factor on how much I could fly, I was usually pretty determined to find ways of making more, and having learned to build PCs from watching LTT proved to be a way.  I’d met many people through the flight sim community who wanted something optimised for the game, and it was easy to considerably undercut established builders who made PCs marketed to simmers and still turn a profit.  I thought it might tickle anyone from LMG reading this to know, you essentially paid for one of my most memorable training flights – my first solo cross-country flight from Blackbushe, Surrey to Goodwood, West Sussex back in 2014.

    After working on my private licence at the local flying club, I was accepted onto an airline’s cadet programme to earn my commercial licence.  I’ve been flying the Airbus A320 family since late 2017 and earned my Airline Transport Pilot’s Licence at the beginning of this year (for North Americans reading this, you can fly performance class A (equivalent to part 121) aircraft in Europe on a CPL).

    The short version of this then, and what I’m really trying to say is that whilst flight simulators can simply be fun in the same way as any other PC game, they can also be a fair bit more than that.  As is so often the case, I think you absolutely nailed it with your hot-take on the WAN show.

    As a closing note, I’d just like to say thank you.  I remember in your vlog on your thoughts about retiring, you mentioned that you sometimes question how meaningful your work is.  For what it’s worth, in my case I think it was instrumental in getting to where I’ve always wanted to be in life.
  25. Like
    MooseCheese got a reaction from paddy-stone in My open letter as an airline pilot about the influence of Flight Simulator and LTT on my life   
    Hello all

    As I do on many free Saturday mornings, I’ve just been enjoying the WAN show vod with a cup of coffee.  I’m not often one to comment, but so many of Linus’ remarks about Microsoft’s new Flight Simulator resonated with me so deeply I felt I had to (over)-share!

    The reason I started watching LTT (well, NCIX tech tips #19) about 11 years ago was because even 3 years after release, Flight Simulator X was itself a complete performance hog.  Then 13-year-old me wanted to learn how to overclock as I’d heard this would help quite a bit and crucially didn’t cost anything.  

    The part of the WAN show discussion which specifically made me want to write this, was about the educational value of flight simulators and how they might facilitate entry into a career in aviation.  When I first flew on an aeroplane aged 5, I immediately decided I wanted to be a pilot, but I’m pretty sure it was my dad’s decision to buy me a copy of Flight Simulator 98 (old, even at the time) when we got home which cemented my obsession with flying.

    Growing up, flight sims were all I wanted to do with my free time.  I found the rabbit hole of things to learn to be almost bottomless, from fundamentals like principles of flight, all the way to hunting for questionable English translations of operating procedures for the airliners of the Soviet Union.

    Once I got to be a teenager though, the reality of the expense of getting a pilot’s licence started to seem very daunting.  I was able to do a fair bit of flying and gliding for free with the Air Cadets, but even a Private Pilot Licence seemed a long way away.  Amazingly flight sim ended up being of great help with this too, as after appearing as a guest on the then popular FSBreak podcast, I netted a job offer from a co-host.  I should explain here that for flight simulators, third party content plays a far more prominent role than it does for just about any other game.  It’s extremely common for users to spend hundreds of pounds on additional aircraft, scenery and utilities modifying everything down to how the game keeps time.

    In my case, I was writing scripts for a company called Angle of Attack, who provided video training for some of the more complex aircraft DLCs of the day.  This had me poring through real world 737 documentation to turn it into something watchable and hopefully enjoyable for the average user.  Crucially for me, it earned me enough money to start taking flying lessons.

    Since money was the limiting factor on how much I could fly, I was usually pretty determined to find ways of making more, and having learned to build PCs from watching LTT proved to be a way.  I’d met many people through the flight sim community who wanted something optimised for the game, and it was easy to considerably undercut established builders who made PCs marketed to simmers and still turn a profit.  I thought it might tickle anyone from LMG reading this to know, you essentially paid for one of my most memorable training flights – my first solo cross-country flight from Blackbushe, Surrey to Goodwood, West Sussex back in 2014.

    After working on my private licence at the local flying club, I was accepted onto an airline’s cadet programme to earn my commercial licence.  I’ve been flying the Airbus A320 family since late 2017 and earned my Airline Transport Pilot’s Licence at the beginning of this year (for North Americans reading this, you can fly performance class A (equivalent to part 121) aircraft in Europe on a CPL).

    The short version of this then, and what I’m really trying to say is that whilst flight simulators can simply be fun in the same way as any other PC game, they can also be a fair bit more than that.  As is so often the case, I think you absolutely nailed it with your hot-take on the WAN show.

    As a closing note, I’d just like to say thank you.  I remember in your vlog on your thoughts about retiring, you mentioned that you sometimes question how meaningful your work is.  For what it’s worth, in my case I think it was instrumental in getting to where I’ve always wanted to be in life.
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