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zictaxidriver

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  • Posts

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System

  • CPU
    i7 4770 3.4GHz
  • Motherboard
    MSI MS-7817 H81M-(P or E)33
  • RAM
    8GB DDR3
  • GPU
    MSI Gtx 1070 Armor
  • Case
    Corsair sumtin mid tower
  • Storage
    250GB SSD, 1TB HDD 7200 RPM
  • Operating System
    Win 10

zictaxidriver's Achievements

  1. That’s funny because from what I’ve read some developers have already decided to stop using denuvo because it has already been cracked. Seems like the folks at denuvo have made a breakthrough at the expense of significant processing power. Lawl Found a link about it: https://torrentfreak.com/assassins-creed-origin-drm-hammers-gamers-cpus-171030/ Nice info though.
  2. Ha! Ok. Lowering to 720p did absolutely nothing, I even lowered the Res scale to 50% still the same Fps. Turning the game into a ps2-era painting (Very low settings) gave me an astonishing 4 extra FPS in heavy area, and a more logical increase in the desert with 120+ fps. Raising to Ultra lost about 3-4 FPS in the heavy area (big street in Alexandria) and a bigger change 10+ fps in less demanding areas. Soo.... verdict anyone? Mine is that Ubisoft's new game absolutely strangles your CPU in the city areas where it's dense and full of objects. And while the CPU still works at full capacity in the less demanding areas, the GPU seems to raise it's usage percent aswell. EDIT: Alright I'm going to say what everyone already knows. The game is to blame. It seems like most 4 core processors are struggling with the same thing; going from a steady 70+ Fps and as soon as you enter the cities you reach the 40-zone. I guess you'll need a super high-end CPU with 6+ cores in order to avoid those annoying dips in framerate.
  3. Ok, as I ran from an open area into the city of Alexandria, I saw that as the Cpu got closer to 100% the gpu usage went from almost 90 to around high 60-70 and this was also the point where the fps dropped to about 50 which is what's bugging me. The CPU was running at 3.67 GHz the whole time.
  4. Tbh I feel the performance is pretty good for what it is. Maybe should have mentioned this before, but my benchmark results do actually look similar to other 1070 benchmarks I've seen but still...
  5. Afterburner was running at the time. I actually noticed the issue on there while using the monitoring feature. Now as for lowering settings, I did notice increase in fps from very high settings to high and it increased little in open areas and around 10 in ”Alexandria” which I belive is one of the more dense areas in the game.(Havent gotten to Memphis yet though) On afterburner I saw cpu percentage at 90+ all the way to a 100% while GPU was 60-70%. And it was like this in both dense and open areas. Fps limiter: none, but I do have rivatuner together with afterburner with fps cap set to 0. V-Sync is also off. As for the previous questions: I have 8GB of RAM and the fps is lingering around high 60-70+ in more open areas and low 50 in Alexandria. (Very high, low aa) aa made little difference for some reason though. I’m going to look at the afterburner info aswell as the core situation as soon as Im back on my pc.
  6. So I started playing Assassins's Creed Origins a couple of days ago, and I noticed that in the dense cities (that I know of) made the cpu (i7 4770) go up to 100% usage while the gpu (1070) was at 67% so there's a serious bottleneck here. According to alot of forums there shouldn't be a bottleneck between these two. So... is it this game in particular or is it just me? Anyone with the game and a similar rig willing to check it out? I believe I was in "Alexandria" when I noticed it.
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