Jump to content

funkeemunkee

Member
  • Posts

    18
  • Joined

  • Last visited

Reputation Activity

  1. Like
    funkeemunkee got a reaction from Dissitesuxba11s in [US Amazon] [DEAL END] Logitech MX Master 2S - $55.99   
    Right? If it ain’t broke don’t fix it, worked for 1.5 years so why change?
  2. Like
    funkeemunkee got a reaction from Dissitesuxba11s in [US Amazon] [DEAL END] Logitech MX Master 2S - $55.99   
    I bought a cheap af mouse by a brand called hiraliy for $17, best mouse I’ve used by far. Braided chord rob mappable buttons custom dpi settings on their software. It honestly is amazing 

  3. Funny
    funkeemunkee got a reaction from noobs guid to marsterrace in Pc or ps4/Xbox one   
    *benefits* such as auto correct
  4. Like
    funkeemunkee got a reaction from Killerhipo in 0d, a Nightmare Build Story [Long]   
    F
  5. Agree
    funkeemunkee got a reaction from VerticalDiscussions in Physics help?   
    That would be AP physics for ya!
  6. Like
    funkeemunkee got a reaction from Teddy07 in Physics help?   
    Which it did help and I WAS allowed to use other people to help me that's why I asked
  7. Funny
    funkeemunkee reacted to Dissitesuxba11s in Physics help?   
    No problem 
  8. Funny
    funkeemunkee reacted to VerticalDiscussions in Physics help?   
    Lol, man... this is some hardcore thing right here (for me it is, insanely, alien)!
     
    I clicked this topic and thought:

     
    I read it and, afterwards, was like:
     

     
    Ahhhhhh, halp!!
  9. Funny
    funkeemunkee reacted to Dissitesuxba11s in Physics help?   
    Basic formula to remember: F=m*a
    Units:
    Force is in Newtons (N)
    Mass is in kilograms (kg)
    Acceleration is in meters per second squared (m/s2) 
     
    #1
    Calculate the net force (FNet) by multiplying mass (m) by the acceleration (a). Note that acceleration is negative. You can solve for force 1 (F1) by summing all the left and right forces and equaling it to the net force (FNet).
     
    #2
    No acceleration is present so the sum of forces is 0. This means the forces on the right side are equal to the ones on the left side.
     
    #3
    One Gram (g) is equal to 0.001 kg. Normal force (FN) is the mass of the box multiplied by gravity. Net force (FNet) is the sum of all the forces in one directional plane, in this case the X-axis. The acceleration (a) of the box is net force (FNet) divided by the mass (m).
  10. Funny
    funkeemunkee reacted to Dissitesuxba11s in Physics help?   
    No problem, hope it made sense.
  11. Funny
    funkeemunkee reacted to Dissitesuxba11s in Physics help?   
    -18,560N is not the right answer. Remember your signs change depending on the direction.
     
    Abigail Problem:
    Rolling force is equal to normal force times rolling coefficient. Remember that normal force is mass time gravity.
    The force that the car exerts on the road (Fcar) to move is essentially a positive force while the rolling force (Froll) is an opposing force going the other direction. Adding these two forces (Fcar & Froll) will give you the net force, which you can calculate using the basic force equation.
     
    I'll look at the rest in the morning. Why is it number 11 then 9?
     
     
     
  12. Funny
    funkeemunkee reacted to Dissitesuxba11s in Physics help?   
    Before I show you the fundamentals of how to solve 11 and 9, do you know the basic kinematic equations? I don't want to show you something that your teacher hasn't taught you since that would be suspicious.
  13. Funny
    funkeemunkee reacted to Dissitesuxba11s in Physics help?   
    11)
    To determine if the box will move, you would have to calculate whether the force applied is greater that the force of static friction (FStat). You cannot simply use the force that is given in the problem due to the fact that it is at an angle. Imagine a right triangle and the force applied is along the hypotenuse. To calculate the forces applied in the X and Y directions you would have to multiply the initial force by the sine or cosine of the angle, respectively.
     
    To calculate your friction forces for both static and sliding, you would need to calculate the normal force (mass times gravity) and multiply it by the respective coefficient of friction. Now that you have all prevailing forces, you simply have to compare the force applied in the Y direction to the force of static friction. If the force force applied is greater or equal to the force of static friction, then the box will move.
     
    Calculating the time it take for the box to travel the length of the room requires you to use the kinetic equation:
    d = vi t + 0.5 a t2
    Where:
    d= distance
    vi= initial velocity
    t= time
    a= acceleration
     
    First you would have to calculate acceleration. Use F=ma, but use the force in the Y-direction. Now that you have acceleration, you just have to solve for time (t), remembering that since is started from a complete stop, initial velocity (vi) is zero.
     
  14. Funny
    funkeemunkee reacted to Dissitesuxba11s in Physics help?   
    9)
    A. First calculate, your friction forces on mass A, FStat and FSlide . Now calculate your force applied by masses C and B, using the provided number for gravity. To determine if mass A will move from rest, you would have to see if the sum of the external forces (FExt) is equal or greater to the force of static friction (FStat). Remember that masses C and B are going in the opposite direction.
     
    B. With the previously calculated sum of the external forces (FExt) and force of sliding friction (FSlide), you know have to determine the net force (FNet) applied on mass A. Remember what direction FExt is going to, and that FSlide will be going against it. Now that you have FNet calculated, you simply have to use F=ma to calculate acceleration.
  15. Funny
    funkeemunkee reacted to Dissitesuxba11s in Physics help?   
    14)

    Source: http://www.dummies.com/education/science/physics/calculating-the-force-needed-to-move-an-object-up-a-slope/
     
    I'm using this image since I didn't want to sketch it myself; just imagine it's the same orientation as the problem. First, you would need to calculate your force due to sliding (FSlide) by multiplying the coefficient of sliding friction by the normal force at a cosine of 60 degrees. FSlide will be opposed ONLY by the "force" of gravity (FFall), which is calculated by the normal force by sine 60 degrees. 
     
    A. To determine if the box will slide off or not, you would need multiple kinematic equations.
     

    Source: http://www.physicsclassroom.com/class/1DKin/Lesson-6/Kinematic-Equations
     
    First, you would need to calculate the velocity of the box at the end of the incline (vf) using the top right equation, with the acceleration (a) coming from FFall. Remember that since this acceleration is due to gravity it would be negative. If your value for vf is positive, then the answer to part A is "Yes, the box will slide off." If your value for vf is negative, then your answer would be "no."
     
    B. IF YES:
    Use the last formula below to calculate the horizontal range, using your calculated calculated value for vf as v0 .
     

    Source: http://formulas.tutorvista.com/physics/trajectory-formula.html#
     
    IF NO:
    Use the bottom left kinematic equation to solve for your time, you value for vf as zero. Now use the bottom right kinematic equation to solve for distance still using zero final velocity.
     
    This should be it. Hopefully you see this in time, and that it helped you understand these problems.
  16. Funny
    funkeemunkee reacted to Dissitesuxba11s in Physics help?   
    I don't think so, but either way it's alright, I'm just glad to help. Plus, it was a good refresher of physics.
  17. Like
    funkeemunkee got a reaction from Dissitesuxba11s in Physics help?   
    You are so awesome thank you! Is there any way to gift a floatplane or contributor rank?
  18. Funny
    funkeemunkee got a reaction from mech in Pc or ps4/Xbox one   
    *benefits* such as auto correct
  19. Funny
    funkeemunkee got a reaction from asus killer in Pc or ps4/Xbox one   
    *benefits* such as auto correct
  20. Like
    funkeemunkee got a reaction from Dissitesuxba11s in Physics help?   
    It did!
  21. Agree
    funkeemunkee got a reaction from 3 Lions in GTX 260 or GTX 750 TI?   
    750Ti
×