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triplegunner

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    triplegunner reacted to Imbellis in Mavericks: Proving Grounds pushing into the Battle Royale Game Market   
    1) There are ways to get around that problem. I'd guess pinging a player every couple seconds while they're farther than a KM should be fine.
    5) I wouldn't worry about the detail too much - there are tons of games that are well optimized and able to show detailed environment for a huge area. The question I have to ask is if they'll put in the time to make it optimized.
     
    As far as 2,3, and 4 - you have major points.
  2. Like
    triplegunner reacted to Blademaster91 in Mavericks: Proving Grounds pushing into the Battle Royale Game Market   
    Up to 400 players over a 12km map? A battle royale game would take days unless its somehow faster paced than pubg.
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    triplegunner reacted to KaminKevCrew in Earphones for on the go + gym (no blue tooth)   
    Zero Audio Carbo Tenore is a good option, but it doesn't have any inline controls, if that's important to you.
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