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I think Pascal's lack of proper DX12 implementation is now biting its back side in RDR2. We know that Pascal's DX12 support is more like its predecessors which predates DX12, that it doesnt support all its features in hardware. For example, Pascal isn't hardware-capable for Asynchronous Compute, maybe more. At the same time, Rockstar group is one of those developers which a huge pile of resources after making good games one after the after for this long and their culture don't mind spending extra time for their work as long as it means increasing quality. This means they have what it takes to fully squeeze out the potential of everything they use, game consoles and APIs alike. When they do this to DX12 and Vulkan, half-assed implementations like Pascal on DX12 shows their limitations.

 

Of course this is just my guess, Nvidia could totally suddenly launch a surprise drivers that brings the 1060 6GB back to RX 580 8GB level. I just don't think this will happen deep in my heart.

 

Or you could call be a salty Pascal owner (1060 in laptop, 1070 in desktop)

  1. Gegger
  2. Jurrunio

    Jurrunio

    @Gegger "at first" is better than "at last", just see what I have for the last sentence

  3. soldier_ph

    soldier_ph

    I got Triggered for a second there ??

     

    @Gegger Cool name, amiright ? 

  4. Jurrunio
  5. soldier_ph
  6. -rascal-

    -rascal-

    You raaaang? ?

    Wasn't expecting this hahah

     

    Now that I got pulled into this, reading up in this RDR2 / DX12 / Pascal thing now.

    "Tech Gezus" over at Gamers' Nexus released a bunch of content about RDR2, so might be good to have a watch ?

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