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Mindtrickz

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  1. Like
    Mindtrickz got a reaction from Castdeath97 in [Updated] Oxide responds to AotS Conspiracies, Maxwell Has No Native Support For DX12 Asynchronous Compute   
    This all came about due to Oxide's upcoming DX12 RTS, Ashes of the Singularity. When they released the benchmark, various places found that AMD GPUs had a massive performance gains (partly DX11 driver overhead, partly because GCN's ACEs are doing nothing on DX11), but NV GPUs actually do worse in DX12.
     
    As noted here.
    NV fired some pretty fine words at Oxide, dissing their game as not representative of DX12 games, and claiming they had a MSAA bug. Oxide fires back saying the bug is actually in NV's drivers and offered to help them fix it.
    They made a nice blog about DX11 vs DX12 where they clarified it and that they were not out to gimp any hardware, but they play fair by the DX12 book.
    This escalated on the tech forums, getting heated accusations thrown around, and so Oxide came into the discussion with this bombshell:
     
    Followed up with this:
     
     
    And finally this, they basically challenge NV to prove them wrong.
     
     
    It looks like Oxide is angry at NV since NV tried to make them look like fools despite the problem being with their hardware, so Oxide took it personally and go public. And now, AMD chimes in! u/AMD_Robert (Robert Hallock):
     
    Looks like this is escalating, time to prepare the popcorn and see Nvidia's response!
    As to why Async Compute/Shaders are so important in DX12 & future cross-platform games:
    Compute is used for global illumination, dynamic lighting, shadows, physics, post-processing (including even AA). If it can be offloaded from the main rendering pipeline and done asynchronously in parallel, it can lead to major performance gains. As such, GPUs that support it will see major performance uplift and in theory, GPUs that do not support it, will have no benefit, it reverts back to the normal serial rendering of graphics & compute.
    Async Shaders are vital for a good VR experience, as it helps lower latency of head movement to visual/photon output. I posted on this topic awhile ago:
  2. Like
    Mindtrickz got a reaction from Daegun in [Updated] Oxide responds to AotS Conspiracies, Maxwell Has No Native Support For DX12 Asynchronous Compute   
    This all came about due to Oxide's upcoming DX12 RTS, Ashes of the Singularity. When they released the benchmark, various places found that AMD GPUs had a massive performance gains (partly DX11 driver overhead, partly because GCN's ACEs are doing nothing on DX11), but NV GPUs actually do worse in DX12.
     
    As noted here.
    NV fired some pretty fine words at Oxide, dissing their game as not representative of DX12 games, and claiming they had a MSAA bug. Oxide fires back saying the bug is actually in NV's drivers and offered to help them fix it.
    They made a nice blog about DX11 vs DX12 where they clarified it and that they were not out to gimp any hardware, but they play fair by the DX12 book.
    This escalated on the tech forums, getting heated accusations thrown around, and so Oxide came into the discussion with this bombshell:
     
    Followed up with this:
     
     
    And finally this, they basically challenge NV to prove them wrong.
     
     
    It looks like Oxide is angry at NV since NV tried to make them look like fools despite the problem being with their hardware, so Oxide took it personally and go public. And now, AMD chimes in! u/AMD_Robert (Robert Hallock):
     
    Looks like this is escalating, time to prepare the popcorn and see Nvidia's response!
    As to why Async Compute/Shaders are so important in DX12 & future cross-platform games:
    Compute is used for global illumination, dynamic lighting, shadows, physics, post-processing (including even AA). If it can be offloaded from the main rendering pipeline and done asynchronously in parallel, it can lead to major performance gains. As such, GPUs that support it will see major performance uplift and in theory, GPUs that do not support it, will have no benefit, it reverts back to the normal serial rendering of graphics & compute.
    Async Shaders are vital for a good VR experience, as it helps lower latency of head movement to visual/photon output. I posted on this topic awhile ago:
  3. Like
    Mindtrickz got a reaction from LucidMew in [Updated] Oxide responds to AotS Conspiracies, Maxwell Has No Native Support For DX12 Asynchronous Compute   
    This all came about due to Oxide's upcoming DX12 RTS, Ashes of the Singularity. When they released the benchmark, various places found that AMD GPUs had a massive performance gains (partly DX11 driver overhead, partly because GCN's ACEs are doing nothing on DX11), but NV GPUs actually do worse in DX12.
     
    As noted here.
    NV fired some pretty fine words at Oxide, dissing their game as not representative of DX12 games, and claiming they had a MSAA bug. Oxide fires back saying the bug is actually in NV's drivers and offered to help them fix it.
    They made a nice blog about DX11 vs DX12 where they clarified it and that they were not out to gimp any hardware, but they play fair by the DX12 book.
    This escalated on the tech forums, getting heated accusations thrown around, and so Oxide came into the discussion with this bombshell:
     
    Followed up with this:
     
     
    And finally this, they basically challenge NV to prove them wrong.
     
     
    It looks like Oxide is angry at NV since NV tried to make them look like fools despite the problem being with their hardware, so Oxide took it personally and go public. And now, AMD chimes in! u/AMD_Robert (Robert Hallock):
     
    Looks like this is escalating, time to prepare the popcorn and see Nvidia's response!
    As to why Async Compute/Shaders are so important in DX12 & future cross-platform games:
    Compute is used for global illumination, dynamic lighting, shadows, physics, post-processing (including even AA). If it can be offloaded from the main rendering pipeline and done asynchronously in parallel, it can lead to major performance gains. As such, GPUs that support it will see major performance uplift and in theory, GPUs that do not support it, will have no benefit, it reverts back to the normal serial rendering of graphics & compute.
    Async Shaders are vital for a good VR experience, as it helps lower latency of head movement to visual/photon output. I posted on this topic awhile ago:
  4. Like
    Mindtrickz got a reaction from Shoob in [Updated] Oxide responds to AotS Conspiracies, Maxwell Has No Native Support For DX12 Asynchronous Compute   
    This all came about due to Oxide's upcoming DX12 RTS, Ashes of the Singularity. When they released the benchmark, various places found that AMD GPUs had a massive performance gains (partly DX11 driver overhead, partly because GCN's ACEs are doing nothing on DX11), but NV GPUs actually do worse in DX12.
     
    As noted here.
    NV fired some pretty fine words at Oxide, dissing their game as not representative of DX12 games, and claiming they had a MSAA bug. Oxide fires back saying the bug is actually in NV's drivers and offered to help them fix it.
    They made a nice blog about DX11 vs DX12 where they clarified it and that they were not out to gimp any hardware, but they play fair by the DX12 book.
    This escalated on the tech forums, getting heated accusations thrown around, and so Oxide came into the discussion with this bombshell:
     
    Followed up with this:
     
     
    And finally this, they basically challenge NV to prove them wrong.
     
     
    It looks like Oxide is angry at NV since NV tried to make them look like fools despite the problem being with their hardware, so Oxide took it personally and go public. And now, AMD chimes in! u/AMD_Robert (Robert Hallock):
     
    Looks like this is escalating, time to prepare the popcorn and see Nvidia's response!
    As to why Async Compute/Shaders are so important in DX12 & future cross-platform games:
    Compute is used for global illumination, dynamic lighting, shadows, physics, post-processing (including even AA). If it can be offloaded from the main rendering pipeline and done asynchronously in parallel, it can lead to major performance gains. As such, GPUs that support it will see major performance uplift and in theory, GPUs that do not support it, will have no benefit, it reverts back to the normal serial rendering of graphics & compute.
    Async Shaders are vital for a good VR experience, as it helps lower latency of head movement to visual/photon output. I posted on this topic awhile ago:
  5. Like
    Mindtrickz got a reaction from Ashaira in [Updated] Oxide responds to AotS Conspiracies, Maxwell Has No Native Support For DX12 Asynchronous Compute   
    This all came about due to Oxide's upcoming DX12 RTS, Ashes of the Singularity. When they released the benchmark, various places found that AMD GPUs had a massive performance gains (partly DX11 driver overhead, partly because GCN's ACEs are doing nothing on DX11), but NV GPUs actually do worse in DX12.
     
    As noted here.
    NV fired some pretty fine words at Oxide, dissing their game as not representative of DX12 games, and claiming they had a MSAA bug. Oxide fires back saying the bug is actually in NV's drivers and offered to help them fix it.
    They made a nice blog about DX11 vs DX12 where they clarified it and that they were not out to gimp any hardware, but they play fair by the DX12 book.
    This escalated on the tech forums, getting heated accusations thrown around, and so Oxide came into the discussion with this bombshell:
     
    Followed up with this:
     
     
    And finally this, they basically challenge NV to prove them wrong.
     
     
    It looks like Oxide is angry at NV since NV tried to make them look like fools despite the problem being with their hardware, so Oxide took it personally and go public. And now, AMD chimes in! u/AMD_Robert (Robert Hallock):
     
    Looks like this is escalating, time to prepare the popcorn and see Nvidia's response!
    As to why Async Compute/Shaders are so important in DX12 & future cross-platform games:
    Compute is used for global illumination, dynamic lighting, shadows, physics, post-processing (including even AA). If it can be offloaded from the main rendering pipeline and done asynchronously in parallel, it can lead to major performance gains. As such, GPUs that support it will see major performance uplift and in theory, GPUs that do not support it, will have no benefit, it reverts back to the normal serial rendering of graphics & compute.
    Async Shaders are vital for a good VR experience, as it helps lower latency of head movement to visual/photon output. I posted on this topic awhile ago:
  6. Like
    Mindtrickz got a reaction from JkB_SlH in [Updated] Oxide responds to AotS Conspiracies, Maxwell Has No Native Support For DX12 Asynchronous Compute   
    This all came about due to Oxide's upcoming DX12 RTS, Ashes of the Singularity. When they released the benchmark, various places found that AMD GPUs had a massive performance gains (partly DX11 driver overhead, partly because GCN's ACEs are doing nothing on DX11), but NV GPUs actually do worse in DX12.
     
    As noted here.
    NV fired some pretty fine words at Oxide, dissing their game as not representative of DX12 games, and claiming they had a MSAA bug. Oxide fires back saying the bug is actually in NV's drivers and offered to help them fix it.
    They made a nice blog about DX11 vs DX12 where they clarified it and that they were not out to gimp any hardware, but they play fair by the DX12 book.
    This escalated on the tech forums, getting heated accusations thrown around, and so Oxide came into the discussion with this bombshell:
     
    Followed up with this:
     
     
    And finally this, they basically challenge NV to prove them wrong.
     
     
    It looks like Oxide is angry at NV since NV tried to make them look like fools despite the problem being with their hardware, so Oxide took it personally and go public. And now, AMD chimes in! u/AMD_Robert (Robert Hallock):
     
    Looks like this is escalating, time to prepare the popcorn and see Nvidia's response!
    As to why Async Compute/Shaders are so important in DX12 & future cross-platform games:
    Compute is used for global illumination, dynamic lighting, shadows, physics, post-processing (including even AA). If it can be offloaded from the main rendering pipeline and done asynchronously in parallel, it can lead to major performance gains. As such, GPUs that support it will see major performance uplift and in theory, GPUs that do not support it, will have no benefit, it reverts back to the normal serial rendering of graphics & compute.
    Async Shaders are vital for a good VR experience, as it helps lower latency of head movement to visual/photon output. I posted on this topic awhile ago:
  7. Like
    Mindtrickz reacted to stealth80 in [Updated] Oxide responds to AotS Conspiracies, Maxwell Has No Native Support For DX12 Asynchronous Compute   
    Interesting quote by Nvidia back in January
     
    "We’re more than ready. GPUs built on our Maxwell GPU architecture –  such as our recently released GeForce GTX 970 and GeForce GTX 980 – fully support DX12. - See more at: http://blogs.nvidia.com/blog/2015/01/21/windows-10-nvidia-dx12/#sthash.bdv8nvbM.dpuf"
  8. Like
    Mindtrickz got a reaction from PlayStation 2 in [Updated] Oxide responds to AotS Conspiracies, Maxwell Has No Native Support For DX12 Asynchronous Compute   
    This all came about due to Oxide's upcoming DX12 RTS, Ashes of the Singularity. When they released the benchmark, various places found that AMD GPUs had a massive performance gains (partly DX11 driver overhead, partly because GCN's ACEs are doing nothing on DX11), but NV GPUs actually do worse in DX12.
     
    As noted here.
    NV fired some pretty fine words at Oxide, dissing their game as not representative of DX12 games, and claiming they had a MSAA bug. Oxide fires back saying the bug is actually in NV's drivers and offered to help them fix it.
    They made a nice blog about DX11 vs DX12 where they clarified it and that they were not out to gimp any hardware, but they play fair by the DX12 book.
    This escalated on the tech forums, getting heated accusations thrown around, and so Oxide came into the discussion with this bombshell:
     
    Followed up with this:
     
     
    And finally this, they basically challenge NV to prove them wrong.
     
     
    It looks like Oxide is angry at NV since NV tried to make them look like fools despite the problem being with their hardware, so Oxide took it personally and go public. And now, AMD chimes in! u/AMD_Robert (Robert Hallock):
     
    Looks like this is escalating, time to prepare the popcorn and see Nvidia's response!
    As to why Async Compute/Shaders are so important in DX12 & future cross-platform games:
    Compute is used for global illumination, dynamic lighting, shadows, physics, post-processing (including even AA). If it can be offloaded from the main rendering pipeline and done asynchronously in parallel, it can lead to major performance gains. As such, GPUs that support it will see major performance uplift and in theory, GPUs that do not support it, will have no benefit, it reverts back to the normal serial rendering of graphics & compute.
    Async Shaders are vital for a good VR experience, as it helps lower latency of head movement to visual/photon output. I posted on this topic awhile ago:
  9. Like
    Mindtrickz got a reaction from mvitkun in Taylor Swift calls Apple Music free trial 'shocking, disappointing' in open letter   
    Well said. Plus it's not like this is a startup that has no money. But even then it should be at least be 50/50 split or something, not the artist covering the trial entirely. It's a partnership and If Apple want to offer a three month free trial then it is they who should take the risk and assume the costs. The only reason the artists have to go along with this is because Apple are a juggernaut and iTunes is a massive platform for artists. Swift is one of the few artists who can afford to take them on.
  10. Like
    Mindtrickz got a reaction from mvitkun in Taylor Swift calls Apple Music free trial 'shocking, disappointing' in open letter   
    Are you for real? Why is it that Taylor Swift and other artists are the ones who have to take a loss and essentially foot the bill for Apple's Music serivice? Say what you will but she does have a good point. No one here would offer up their life's work for three months and no charge.
  11. Like
    Mindtrickz got a reaction from Kamil in Taylor Swift calls Apple Music free trial 'shocking, disappointing' in open letter   
    Are you for real? Why is it that Taylor Swift and other artists are the ones who have to take a loss and essentially foot the bill for Apple's Music serivice? Say what you will but she does have a good point. No one here would offer up their life's work for three months and no charge.
  12. Like
    Mindtrickz got a reaction from ACatWithThumbs in Taylor Swift calls Apple Music free trial 'shocking, disappointing' in open letter   
    Well said. Plus it's not like this is a startup that has no money. But even then it should be at least be 50/50 split or something, not the artist covering the trial entirely. It's a partnership and If Apple want to offer a three month free trial then it is they who should take the risk and assume the costs. The only reason the artists have to go along with this is because Apple are a juggernaut and iTunes is a massive platform for artists. Swift is one of the few artists who can afford to take them on.
  13. Like
    Mindtrickz reacted to ACatWithThumbs in Taylor Swift calls Apple Music free trial 'shocking, disappointing' in open letter   
    Exactly, this is like YouTube opening up their new YouTube Gaming service and saying no content producer will paid for 3 months.
    Linus would react no different to that or imagine getting a new job and the guy says you'll get paid after 3 months until we see if you make us enough profit so the company has to take no risks.
     
  14. Like
    Mindtrickz got a reaction from ACatWithThumbs in Taylor Swift calls Apple Music free trial 'shocking, disappointing' in open letter   
    Are you for real? Why is it that Taylor Swift and other artists are the ones who have to take a loss and essentially foot the bill for Apple's Music serivice? Say what you will but she does have a good point. No one here would offer up their life's work for three months and no charge.
  15. Like
    Mindtrickz got a reaction from moustacheman in Sony Explains Why PS4 Will Not Get Backward Compatibility   
    Sony's solution to backwards compatability will be Playstation Now.
     
     
    Money which Sony does not see a penny off since old software is only avaiable in 2nd hand.
  16. Like
    Mindtrickz reacted to dimitriianghelov in PC sales on par with PS4/XBONE for Ubisoft   
    "on par" , still at 24%, yep Ubisoft will turn around and say : see that 75%? fuck that let's target the 25%...
  17. Like
    Mindtrickz reacted to Yoinkerman in 3 out of 4 PC Gamers own an Nvidia GPU   
    actual 1/2 gamers use intel ingegrated gfx
  18. Like
    Mindtrickz got a reaction from Notional in EU to File Antitrust Charges Against Google   
    LOL at the American's in this thread upset with the EU for enforcing the law. Maybe if America did the same then private corporations would not be considered "people", run roughshot on the populace, and you would not be just now getting net neutrality.
     
    Google allegedly broke the law; and they're now facing the consequence.
  19. Like
    Mindtrickz got a reaction from jaggysnake57 in EU to File Antitrust Charges Against Google   
    LOL at the American's in this thread upset with the EU for enforcing the law. Maybe if America did the same then private corporations would not be considered "people", run roughshot on the populace, and you would not be just now getting net neutrality.
     
    Google allegedly broke the law; and they're now facing the consequence.
  20. Like
    Mindtrickz reacted to TwistedDictator in GTAV PC Digital Pre-Load Information   
    Only you did. I pre-ordered Witcher 3 and this.
  21. Like
    Mindtrickz got a reaction from Bsmith in Call of Duty 2015 Will be Different than Older games   
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    Mindtrickz got a reaction from EChondo in Call of Duty 2015 Will be Different than Older games   
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