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About ScubaSteve404

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  1. thats what im hoping is wrong, i was just using what ever happened to be incuded, im ganna see if updating/getting a specific driver version will help at all
  2. i recently tried using an old 9300 ge to get a digital video output on my sff optiplex and found out ubuntu 18.04 doesn't like it when the card is installed. when a prgram tries to load something the ONLY thing that doesn't lock up is the mouse cursor and if the mouse cursor has the chance to become the loading bubble the anmation will also freeze but the cursor can still move around the screen, the system will take minute to process whats going on and NOTHING is responsive until the system recovers. what should i do and is this a sign my card has issues its self? evan though linux has a hissy fit if i try to you'd expect a card of this calibre to perform, evan with maxed out clocks while furmark ran at 3 FPS i couldn't see any artifacting in the tiny amount of time i ran furmark. im hoping its a weird driver thing i'll investigate in a little while
  3. i got curious about sli and it's history again and wondered would it be possible to bring back and make better 3dfx's version of SLI( Scan Line Interleave ) with modern hardware? while old SLI has the benifet of potentialy working in most if not all games no matter what with almost perfect performance scaling it brings back a major issue, interleave vs progrsive resolution scaning aka X_Resolution_P vs X_Resolution_i. while interlaced video looked good enough as video unless there was high motion still frames from interlaced video will have issue with alignment of the "fields", while 3dfx's SLI didb't show halves and sequancial frames at the same time field alignment can still pose to be an issue because while it will be the one frame if the cards are synced the fields that make up the image may still be able to shift like a stack of loose paper, meaning evan if someone made something like a "voodoo 5 9000" would keeping timings tight and synced be enough to counter/prevent that or would the output be an incoherent scrolling mess? if somehow the major issues with old SLI could be fixed frame times/resalutions once thought absolutly insane could be made as easy to run as 1080P with a card as absolutly insane as the most likly fake "voodoo 5 9000" 4k( 3840 by 2160 ) reduced 32 times verticaly is 67.5 by 3840 which is a mere 259.2 thousand pixels vs the original 8.29 million of the orginal resolution, now imagine 67.5 by 3840 being rendered on 32 gpus at the same time and than stacked verticaly in order. i know this sounds absolutly insane but lets scale this back some, doing the same thing but with only 4 instead of 32, while yes thats still alot its not completly insane. 2160 divided by 4 is 540, 540 by 3840 is the same pixel count as 1080P. stack four of that verticaly and IF this can be done using four gpus 4K could be rendered with similar frame times as 1080P evan if it cost 4 graphics cards it would potentialy work with most if not all games provided the timing/sync issues could be solved vs nVidia's SLI which reqiures the game to directly support it and the frame time improvments varying wildly. and before anyone asks "how will you combine the four independent video signals into one, theres two ways i thougt of that could work. either it gets passed through each graphics card until eventualy it gets the the last one which will be the only one plugged into via a display cable or a sort of "display squid" could be made to plug into all of the cards and combine the signals that way and if nVidia has control over the pantents for old SLI they could intheory build this into the g-sync module in g-sync monitors meaning you'l only need four cables. i think one way to improve apon old SLI would to be intead of interleaving it GPU1, GPU2, GPU3, GPU4, repeat, each gpu gets one big block and it would be GPU1, GPU2, GPU3, GPU4 end frame instead of repeate till the frame was constructed, having the GPUs work in blocks instead of lines may help a ton with timing and or syncing becuase you just need to sync the first line of the next block with the last line of the previous. i think it be preatty cool though if someone made something akin to the "voodoo 5 9000" graphics card becuase the little poof of its existance show this MASSIVE beast of a card with 32 chips working in tandem evan if its fake a card like that if real would be in a luage all of its own. if that modification to 3dfx's version of SLI works i think i'd just call it something like "SLI 2.0" or think of some way to mention 3dfx in the name without making the name too long like "3DFX SLI 2.0"
  4. I have an old ga-p45t-es3g board and I want to use with an old 771 xeon but I'm concerned about the weak looking vrm not being able to handle a xeon x5482 Edit: removed an extra word
  5. if im right it sounds like a signal/timing pin and not somehing like power, i just booted into windows with my crappy but functional Q9400, its a realy nice board with basicaly all the bells and wistles it could have and has DDR3 slots
  6. the document the one guy linked doesn't seem to be avalible anymore
  7. i have a ga-p45t-es3g with socket dammage and i managed to bend back pin 30G and 30H snapped in half, i think i still have enough of 30G for it to work but 30H is definaty gone, how will this impact system stability and should i replace the socket/get a new mobo? im about to see if there enough system stability for it to run as a daily driver instead of the crappy dell optiplex mobo im cuurentley using.
  8. i recently got a new RX 560 4gig and went through "driver compatibility heck" just for the drivers to work with it at all, but for what ever reason the drivers see it as an RX 550 O_o
  9. is it possible to use my 9300 as a display output so i don't have to use my motherboards VGA output? i was hopping i could do the same thing that linus did with that 1060 based mining card but in reverse, using my iGPU for the actual compute load and the crappy dGPU be the output?
  10. it doesn't look like it gives any specifics like that, it seems like the app based intensity on how intence on thing is to a nethor or use one thing's intensity as a reference point for everything else
  11. someone can easily talk over it but its defiantly there, the fact that band representing the noise is yellow with some red and orange and the easily ignoble background noise is green, blue, light blue, and has specs of black in it indicates it has some strength vs the back ground noise, and it's intensity varies across the whole room, its a pretty big indoor spaces with a small over hang mostly to add access to the 2nd floor and, as of right now, the main gym.
  12. i recently decided to take a sample of the weird pitched tone in my high schools lunch room, chart will be attached below. the chart is roughly 37 seconds long and the frequency range is 0 Hz to 20 KHz and the noise is at roughly 17.5 KHz. one last thing, the tone seems to be there all day but idk for at night for hopefuly obvious reasons. audio recorded with a samsung galaxy S9+ inside an otterbox phone case earlier today edit: just realized i should add this context, the high frequency noise is yellow with some red and orange specs and the stuff at the bottum of the chart is green the rest is blue, light blue, or black
  13. interesting, do you know what the clock speeds of the chip were?