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Undertaker225

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Everything posted by Undertaker225

  1. So, I decided to try another game other than World of Warcraft. Here I am playing a game called R.U.S.E. I am playing at the highest settings, and getting 50%+ performance out of my card... Is there any reason you could think of that I wouldn't be able to utilize this level of performance while playing World of Warcraft?
  2. Not currently, but I could try and acquisition one tomorrow. But it would seem as if 20% is lower than I've been seeing other people get by far with a laptop display, right?
  3. Yes, I checked on the AMD website to get the most up to date drivers. I only have Intel UHD 620 iGPU, So there should be no conflict. Laptop is HP as well, so I figured the HP accelerator, would be the best choice for comparability. I am finding little to no improvement from iGPU to eGPU, which is concerning. Battery settings are set to performance while charging, so that shouldn't be an issue either.
  4. Have a new laptop with fresh windows install and latest AMD graphics. CPU: i7-8550U GPU: AMD RX 580 16G RAM 512G M.2 SSD Thunderbolt 3 port with eGPU support. Enclosure: HP Omen Accelerator GPU only reaches around 20% load. 20-30FPS Running World of Warcraft on 4/10 default settings. Vsync disabled, DX12. Etc. CPU is always 50% or lower (with background applications running as well) Temps are fine, and this load is consistent from boot up. Does anyone know how to make full utilization out of GPU? Thanks in advance for any help!
  5. Monitor is curved if that adds anything. 2, 8G DIMMs for the RAM. 60Hz display. Leaning around $500-$550. Looking at Facebook marketplace, it seems to be flooded with worse systems for more money though.
  6. Yes. It's a whole build. Nothing special about the case or PSU. Everything runs perfectly. Thanks for the info!
  7. First off, sorry if this is in the wrong section. My brother wants to buy a computer I built a few years back that I use sparingly, but I want to give him a fair price with respect to today's economic value of those pieces. I was wondering if someone could inform me if $800 is too high, too low, or roughly accurate for the build listed below. Monitor: off-brand 32" 1080p Keyboard: razer chroma v2 CPU: i5-4440 GPU: GTX 1070 Memory: 16G Storage: 512G SSD (over SATA) & 1TBHDD Some substandard motherboard. Any help is greatly appreciated, Thank you!
  8. I used a third-party program to detect the CPU temperature. Sorry for the delayed response. College is killer.
  9. Yeah, that's what I am starting to realize. I think my current plan, since I have, in my belief, completed the realistic troubleshooting steps, is to replace the CPU/motherboard. Would you agree with this step, or do you think that there would be a better resolution prior to calling it quits on the CPU?
  10. Stock cooler. But I have never seen a stock cooler run at that temperature at idle. I would understand it being a little hotter, but 60's for idle?
  11. No, I don't mess with overclocking. It's for my little brother (13) , he won't be able to tell the difference anyways.
  12. Say it were a damaged CPU component, how would one be able to narrow that down to be sure? Thanks again for the help.
  13. Thought about that too, however, I have remounted it a couple of times, each time re-applying thermal compound just to rule out both the thermal compound and heat-sink sitting. Is it possible that if the CPU was damaged through time when it shut-off that it is not runs hot because of a short of some sort by heat-warping?
  14. 1. Just cleaned it with Isopropyl Alcohol and re-applied thermal compound. 2. Fan is operating properly, or at least it's spinning at a speed where I can't count rotations without help from software. 3. Perhaps, but that wouldn't explain the random shut-offs. 4. Just re-applied with some pretty premium stuff.
  15. This is an AMD FX system, custom build.
  16. I hope this is the correct place for this topic. I have noticed in my little brother's computer that the CPU temperatures are reaching 60 degrees Celsius on idle and upwards of higher 80's. I thought originally to replace the thermal compound. I had done so without any major improvement barring a few degrees. I was wondering if anyone could come up with any theories as to why this might happen. Admittedly, the computer has shut off due to what I expect to be overheating as there was no BSOD or anything of the sorts. Any theories are appreciated. Thanks in advance.
  17. Lol Whoops. that's what I keep for coding and working at the same time. My bad
  18. using System.Collections; using System.Collections.Generic; using UnityEngine; public class playerMovement : MonoBehaviour { public float force; public Rigidbody rb; public bool grounded; void Start() { force = 500; rb = gameObject.GetComponent<Rigidbody>(); grounded = true; } void FixedUpdate() { if (grounded) { grounded = false; rb.AddForce(gameObject.transform.up * force); } } void OnCollisionEnter(Collision collidingObject) { grounded = true; } } Try this. I want to apologize for just looking at the simplicity of jumping, rather than worrying about actual game mechanics. This actual saves you from having to use more than one script. Basically, we are going to add a force in the upward direction only and then multiply it by a force to give it enough power to jump. Try and see if this works for your situation.
  19. It depends on the game. Some games do what you do and use physics-based movement. That's totally up to you. Sometimes, you can just edit the velocity of a Rigidbody directly. So I was wrong to say that physics is a "bad" way to do movement of any sort. I've obviously just spent way too much time playing MMORPG games Ha. So I have a severely bias opinion. A lot of people love Physics-based movement.
  20. using System.Collections; using System.Collections.Generic; using UnityEngine; public class playerMovement : MonoBehaviour { public float speed; public Rigidbody rb; void Start() { speed = 5; rb = gameObject.GetComponent<Rigidbody>(); } void FixedUpdate() { float moveVertical = Input.GetAxis("Vertical"); Vector2 jump = new Vector2(0, moveVertical); rb.velocity = jump * speed; } } This is what a basic jump mechanic will do for you. Basically, what this says is that when the user (or in the testing phases, you) presses the 'W' or the up arrow key, then they will be able to move in that direction. However, this doesn't account for gravity and is a continuous jump. I thought that this might help you with a basic understanding of the jump mechanic. If you knew this already then I apologize.
  21. Also, it seems as though you are trying to implement multiple features at a single time. It is probably a good idea just to implement the jumping mechanic. Now looking at your code, I think that you might have an issue with your trigger methods. If they are called too fast, then it's possible that it's calling player.grounded equate to true before it ever leaves. This is also made worse by the fact that you are doing movement by adding force. So the movement won't be as immediate. Again, Hope this Helps.
  22. Perhaps you aren't adding enough force. This is just my initial interpretation of the code. ALSO, I notice that you are working with a "horizontal" force from Unity's API, but you are trying to jump, which by logic would seem to be vertical? What I would do is create a new Vector2 and pass in '0' for horizontal force and then "Haxis" for the vertical. Except you should probably name that "V_Axis" if you are going to program it like that. There is a chance that I am wrong however, maybe Unity doesn't define horizontal and vertical in the same orientation? Hope this helps, Friendly LTT member.
  23. Neon0711 I had a similar search for a desk as you. I found the following link to work for me. That does not mean that it will work for you as well, but I hope it at least helps narrow your search, best of luck: https://www.amazon.com/gp/product/B001FB5LE8/ref=oh_aui_detailpage_o09_s00?ie=UTF8&psc=1
  24. I think this post might help: https://www.gamefaqs.com/boards/706551-battlefield-4/67717882 According to the poster: "no",
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