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I want donut.
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@TopHatProductions115, basically since it is using Cycles with path tracing. Ray-trace ain't really new in rendering, just newish in using some feature sets of it in video games during real-time.
My single 1080Ti in the main rig actually still gets fairly hammered if I leave the render in Cycle render while working on it. Just the donut takes my 1080Ti one minute and a few seconds to render out (this with the denoiser node being used on top as well).
The nodes just for this darn donut:
Though, I can't wait for the update on the particle engine. Supposedly that is incoming on 2.83 or 2.84.