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HugoNaLive

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About HugoNaLive

  • Birthday Jul 13, 1993

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    https://twitter.com/HugoNaLive

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    Male
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    Centurion, South Africa

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  1. Nice! Great language. The question still stands, what projects are you looking to do? As others have suggested but a great python book is: https://learnpythonthehardway.org/book/ Also the 2nd last chapter is something all CS courses should have as starting advice: https://learnpythonthehardway.org/book/advice.html (Worth the read, even before starting the book, it prevents you from going down rabbit holes). Also I agree with@SecGuy. We all had the same question you do right now. In the end, it matters little what language you pick. The main thing is to learn how to solve complex problems. Things that get in the way of this are complex languages which are easier to get errors in (C, assembly, etc). Python is really an awesome language, do not be sucked into thinking you need to learn C, Rust, C++ right now.
  2. Hey Glitch, final year CS student giving my 2 cents here. Firstly, seeing as you are going to study CS you need to remember .... programming is just a tool. Even as a software engineer it still remains a tool. Careful not to fall in the boat of "maybe I should learn this language instead because x, y, z" or "Language A vs Language B". Most important thing is if the language can do what you want and learning to think as a developer / scientist. My advice is to keep it simple. http://www.bestprogramminglanguagefor.me/ Just follow that link. Here is the question I have for you, what do you want to do? Build games? Websites? VR? Mobile Apps? When starting out choose a language with the biggest community. The bigger the community the easier it is to find solutions to your problems. Choose a language and devour it. Make stuff you want to. It helps drive your passion. If you are interested in game dev and you got recommended C# -> learn Unity. If you got recommended C++ -> learn Unreal Engine. Finally, if I can give one tip for you starting CS it would be: Git (source control). Open yourself a BitBucket account (free private and public repos). Also you can go for GitHub but you only have public repos (which is a problem if you need to work on assignments). Download GitKraken (or SourceTree). If there is one thing you remember from this is: Git / version control (once you are feeling more confident as a coder).
  3. Here are my thoughts. Nvidia and AMD have a strong push towards VR. The thing is, VR isn't optimized for SLI / CF as of yet, there is also no plans to implement proper support in the near future. Thus single GPU performance in VR is of utmost importance. Thus SLI / CF is not on the top of the log for the more budget cards.
  4. I found the projection sizes to be most impressive. That small distance away the wall giving that image size and quality. Oh seeing as this is my first post..... Hi everyone
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