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  1. Agree
    Mihle reacted to Tobleh in New part anxiety?   
    I think perfectionism plays a big role into it for me too. I worry about getting the absolute most for my money, even if anything I buy is a massive upgrade from what I already have. And since the market moves so fast it's difficult to just buy something because people are already building hype for the next generation of things and I OBVIOUSLY wanna wait for that before upgrading.
    Pretty much all of my hands on computer skills and knowledge nowadays comes from fixing and upgrading other people's pc's because mine is so rarely touched haha.
  2. Like
    Mihle reacted to Delicieuxz in Steam Users Have the Right to Resell Their Digital Games Rules French Court   
    A way digital retail platforms could offset reduced revenues from used game reselling is by charging a brokerage fee on resales. eBay, Amazon, Paypal, etc, all charge for use of their listing and payment services, while carrier like DHL, UPS, etc, charge additional (often insane) brokerage fees on items crossing borders.
    Since every transaction involving the transfer of a game license that is already on a digital platform must necessarily utilize the services of that platform to process either the transfer, the payment, any support, or all of those things, there would be guaranteed fees involved that would go to the platform provider. And platform hosts could have as policy that the fees from handling such a transaction are shared with the game's publisher.
    Activating a game on a digital platform is a service that incurs a cost, no matter how little, to the platform provider. And then providing the download for an activation game is another service that incurs a cost to platform providers. Normally, the platform provider covers those costs from game sales - but they don't cover the same costs on 2nd-hand sales. So, in addition to charging a transaction / transfer / payment / support / brokerage fee to sellers for game resales, platforms could also charge an activation service fee to accounts which purchase used games. Activation fees could also be shared with game publishers.
    Adding fees like this would mitigate revenue decreases for platform hosts and games publishers. It would also reduce the volume of game resales as, rather than seeing played games as instant guaranteed money back, game-owners would have to weigh whether holding on to the game has more value to them than their take from their game-sale after selling and transaction fees are applied. And purchasers of used games would have to weigh the same consideration regarding the cost of a used game after 2nd-hand license activation fees.
    Because it is unavoidable that a game reseller has to go through the service of the platform which the game is currently already on, and because a buyer wanting to download a game through a platform has no choice but to activate it on a platform and use their account and data-delivery service, fees guarantee that platforms would make money, and because there is no alternative service to use to process transfers and activations, platforms can set their fees for those things somewhat high - ensuring that the loss to profits from game resales isn't extreme.
    Such a scenario would likely be much better for consumers than if they could simply resell their games without any cost or barriers, because being able to do that means a huge number of people will sell their games after they play them, and that will mean greatly reduced profits for developers, publishers, and platform-hosts, which will probably lead to changes in their business and the industry that are not desirable for gamers and consumers. It also would likely make many small and independent developers unable to operate, as people are less willing to spend more money on niche games.
    An unimpeded ability for gamers to resell their games where devs, pubs, and platforms don't benefit from it but only lose significantly from it would likely also push more platforms and publishers to focus on monthly subscription-based services - which would reduce the number of games that people are buying and owning.
    People's ownership over their possessions hasn't been conditioned on or validated by the expectation that those possessions will deteriorate, as if the positives of having something have to be balanced against some negatives. So, there's no need to compensate the advantages of new technology by finding or creating some catch or downside to it, or otherwise depriving people of their entitlements.
    As technology improves, the benefits to all people, regardless of whether they're a consumer, and publisher, or something else, increase. And they should. And, so far, publishers have been the biggest benefactors of the benefits of digital goods technology.
    In the 90s, publishers couldn't sell games perpetually, but would have a short window in which a game of theirs could be marketed in stores. And then after that brief time, the game would be gone from sale, forever - until the advent of digital delivery.
    Also in the 90s, when games were sold exclusively in physical form, with physical production costs, transportation costs, store shelf-space costs, that business model cost devs and publishers a ton more than digital delivery does today. Game publishers are today often receiving over 4x more per sale than they did before the advent of digitally-delivered-and-stored games.
    And the same thing, that the possession doesn't deteriorate, can be said for IP holders' rights to control their intellectual properties: They don't deteriorate. Does that mean we should find some way to club them in the knees just to make sure they don't have things too good?
    Also, non-degrading property is not a new concept: Individuals and corporations have enjoyed that concept since the first patent in 1421, and in the US since its first patent in 1790 [2]. The concept isn't new or something to be leery about. Corporations certainly don't think they need to have the benefits from their non-degrading properties kept on a leash. Record companies have been enjoying benefiting from non-degrading access to their music masters since recorded music was a thing, and book publishers have been making as many copies of their books as they want since the invention of the printing-press. Rather than doubt their benefits from non-deteriorating technology, they have rather argued they should be receiving even more benefits from it, continuously arguing for longer copyright term durations.
    So, it's an odd idea to me that consumers' property needs to be reconsidered and have new justifications for it found on the basis that newer technology brings an advantage of perpetuity to consumers' property, when that same technology has been giving even more advantage to publishers, developers, and platform hosts for a long time, and nobody has expressed concern about it before. Is it only consumers who need to be kept in their place with artificially-imposed negatives?
    And if the benefits of digital storage is something that brings new considerations to the topic of ownership, then the re-evaluation should begin with publishers and developers, and looking at whether they deserve to have the benefits of digital technology - and if they don't, then how should we restrict their digital benefits which they have been long-enjoying already at this point.
    Maybe we can agree that consumers' entitlements over their non-degrading properties should end after the same period as when IP holders' do: After the 70 or however many years it is before a copyrighted work becomes a part of the public domain. After that point, all digital goods belong to everyone.
  3. Like
    Mihle reacted to garthvater111 in Lets talk more about game replay ability and selling digital games   
    if you havnt watched the wan show yet you should, but the basic topic i really want to continue is that digital copys of games should (or should not) be re sell-able. Also i think luke and linus did a craptastic job of representing single player games worth going back and replaying, so to prove them wrong lets list a bunch.
    to start however, i think that its really simple. There is no solid answer, and the ability for companies to allow digital copies of games, and software for that matter, should be clearly laid out that yes it can be sold or no it cant. It could be a selling feature of a game or platform, for example epic could allow you to resell games bought on their platform as a selling feature to get people to use said platform. It should not be a forced feature however. This also gives more value to purchasing a hard copy of a game. I for example still buy hard copies of Nintendo games for my switch. That said, i think forcing companies to disclose exact details of the terms of use should really be what is being fought for. also, there is 0 reason for a company like Dassault Systèmes to be allowed to sell solid works license for tens or even hundreds of thousands of dollars for some companies, and only thousands for others. imo that is proper bs, but that is a different issue altogether. 
    also games i think are totally re-playable.
    - literally every pokemon game, infact the only one i havnt played at least twice is lets go (mostly because im not a big fan of the catching and leveling system). most pokemon games ive played more times than i can keep count
    - the elder scrolls games. ive only played skyrim and oblivion, but both ive played several times not even counting the times ive gone back with mods.
    - cod zombies, so many freakin great maps i cant even remember them all
    - literally every mario game ive played. sunshine, galaxy, odyssey to name a few favs ive replayed
    im sure i have more but these are the most notable examples of single player games ive gone back to
  4. Like
    Mihle reacted to FezBoy in The State of California may ban facial recognition for law enforcement.   
    Well yeah, but out of those thousands of fires in 2018, the most destructive year in California history, only had 146 fires burned more than 100 acres. (https://fire.ca.gov/incidents/2018/)  The count of "thousands of wildfires" is literally anytime a fire starts in a forest and firefighters respond.  The vast majority of these are very small fires. 
    The amount of these has only gone up, yet somehow our smog problem isn't nearly as bad.  I wonder how that happened?
  5. Agree
    Mihle reacted to DrMacintosh in The State of California may ban facial recognition for law enforcement.   
    That’s what he always does. He derails and contradicts. I don’t know why I keep unhiding his posts so I can read them. 
    Case and point is that nowhere on the wiki page for smog does ash come up even once. But he’s still going to blame it on fires and not carbon emissions. 
  6. Agree
    Mihle reacted to Skiiwee29 in I want to share an idea on manufacturing a better monitors than that are available in the market I want to share this in person to the manufacture.   
    If this is legit... then you would do better research and find out how to contact Asus to get into discussions with them about it rather than post on a tech forum asking for help to reach them. 
  7. Like
    Mihle reacted to dalekphalm in Cloudflare terminate 8Chan   
    Netflix can cause AT&T a loss because they are competitors. AT&T runs their own streaming/IP TV services that compete with Netflix. But since AT&T is also the ISP, that means they have vertical integration, which gives them a massive advantage over Netflix.
    Cloudflare is not a competitor with 8chan. 8chan is doing stuff that is potentially harming the reputation of CloudFlare.
    Netflix doesn't harm AT&T's reputation (at least... outside of it being far superior to AT&T's offerings in the streaming space, that is).
    They are different situations. Context matters.
  8. Agree
    Mihle reacted to Sypran in Cloudflare terminate 8Chan   
    I hate Necroing but...
    I have to disagree Net Neutrality is about the traffic a customer makes, not about who you want to deal with as a customer.

    Its like: If your already drunk, a Bartender may not want you as a customer. But if you are sober and a customer, the bartender can't water down or deny you whatever your order is.

    There are of course issues, with ISPs denying who they want as a customer, but that I believe is a separate issue.
  9. Agree
    Mihle reacted to suicidalfranco in Steam Users Have the Right to Resell Their Digital Games Rules French Court   
    this is the only thing that doesn't make sense
    we are already there without the ability to resell our digital licenses 
    one step at a time, this case is a massive win for consumer protection
    dev been doing fine when gamestop came along
    did ebay killed EA when people sold their discs on the used market?
    nothing will change, increasing price would be publisher shooting themselves in the foot and indies wont be affected just like when people where whining that refund policies would kill small games that require less than 2 hours to complete
    cause some people just cant wait, just like we used to do back in the physical days: some will preorder for fomo and camp all night in front of a gamestop, others will gladly wait to grab it a garage sale for cheap
    frankly: what loss? they already made their money from the initial sale
    ebay, gamestop, blah blah blah
    something like: 
    1. have the option to revoke a game from your library
    2. receive product key
    3. sell it to steam a la gamestop, through third parties, privately or gift it
    should be enough imo
  10. Agree
    Mihle reacted to DrMacintosh in The State of California may ban facial recognition for law enforcement.   
    Why would you allow them do that? That's the question you should be asking.
  11. Agree
    Mihle reacted to DrMacintosh in The State of California may ban facial recognition for law enforcement.   
    You should look at what happens in China before you stop caring about this stuff. 
  12. Agree
  13. Like
    Mihle reacted to LAwLz in Steam Users Have the Right to Resell Their Digital Games Rules French Court   
    Why would it lead to higher prices in the EU? If the prices of new games rises, it only validates the need for being able to sell it at lower prices.
    Profits isn't what dictates the prices, Sweet spot is. Prices for current games aren't set at ~60 dollars because that's how much it costs to produce, it's set at 60 dollars because that's the spot where the most people will buy the game. Increasing the price by 10% might result in 15% less sales, therefore being a net loss. I am sure game publishers have spent a lot of time figuring out where the sweet spot is for game prices.
    If game publishers believed that they would make more money raising the price of games then they would have done so already. This ruling won't change that.
    If anything, raising prices might actually push even more people into second hand game purchases, which is something they certainly don't want happening.
    In the ~20 years I've been playing games this has never been an issue. Serial keys did not lose value because they could be coped or even made into a text document. The CD might have gotten worn down by that was not really a big deal, and in a worst case scenario you could burn a copy.
    All that, plus what @thorhammerz said here:
    I'd argue that we have already seen this happen even without this ruling. There are way more micro-transactions, subscriptions and pay-as-you-go games now than it's even been before.
    I really don't see this ruling changing much, except giving consumers the rights they well deserve and used to have in the old days.
    It seems like "people these days" have been so used to having their freedoms removed and restricted, and constantly being kicked by large companies that whenever something positive happens for consumers, they are more worried for the companies than themselves.
    "Oh no, I'll regain some of my lost freedoms! How will this affect the bottom line of massive mega corporations?".
  14. Agree
    Mihle reacted to Ryan_Vickers in Steam Users Have the Right to Resell Their Digital Games Rules French Court   
    I'm surprised so many people are seeing this as a bad thing.  It's more freedom for consumers, and while it must be noted that it's not a new freedom but simply regaining one we used to have in the physical days, it is what it is.  We can expect that this will come to all regions sooner or later.  Remember when Australia ruled that games must be refundable and suddenly they added it for the whole world?
    It never even occurred to me that this would imply that, I would assume that the sales would be within the Steam marketplace
    I really don't see the issue with pricing or reselling.  There are loads of digital products resold and traded all the time, this isn't anything new.  People can pick whatever price they want, and people will pay for what they can find.
  15. Like
    Mihle got a reaction from handymanshandle in The streaming service plague and why I am tired of playing by the rules.   
    I buy Blu-ray's currently.
    In my perfect world there would just be something like GOG for movies (or at least steam) but had everything. Also true Blu-ray quality minimum (20+ GB per movie)
    You would not have subscription, but also wouldnt have to get something physical, but still own it. Best of two worlds if you ask me.
  16. Agree
    Mihle got a reaction from Animal901 in Unpopular Tech Opinions   
    Any phone above around 450€ is a total waste of money.
  17. Agree
    Mihle got a reaction from Giganthrax in Unpopular Tech Opinions   
    Any phone above around 450€ is a total waste of money.
  18. Agree
    Mihle reacted to imreloadin in Unpopular Tech Opinions   
    You mean the same teens that were going to text and drive anyway right? At least the tech gives them a chance at avoiding an accident versus the alternative which is just them plowing into shit. Like it or not this tech can save lives. Do you really want to have it removed and have the people it could have saved be dead all in the name of developing "bad behaviors" that they were going to develop regardless?
    This is like saying condoms are bad because they enable the "bad behavior" of sex for teens and they should be removed. Teens are still going to have sex regardless of the potential consequences, might as well give them the opportunity to be safe when they do...
  19. Agree
    Mihle reacted to imreloadin in Unpopular Tech Opinions   
    Does wearing a seat belt cause you to drive more dangerously? That's literally the argument you're making here...
  20. Agree
    Mihle got a reaction from Lady Fitzgerald in Where do you draw the line on technology in your life?   
    US have data cap on home internet because US is still stone age when it comes to internet.
    There is no data cap on home internet here or almost all if not all of Europe. Zero. Nada. I could use 10+ TB in a month if I wanted to.
    And have been like the last 10++ years. Tho, 10++ years ago the speed wouldn't have been good enough to do 10 TB in a month....
  21. Like
    Mihle reacted to GoldenLag in I hate G-Sync   
    Gsync atm is just kinda pointless and proprietary, unlike adaptive sync which even Nvidia embraced back in january. 
  22. Like
    Mihle got a reaction from mr moose in Far Cry New Dawn Benchmark shows performance on Linux within 2% to 3% of performance on Windows   
    It's the 2 antenna one, not the 3 antenna one, but yes.
    WiFi not working out of the box is something you should not have to deal with at all, not even if it's just pressing a button on a site and then press install. And that is even more than that, and that does keep people away from Linux. And it's not like it's the only case people come over either.
  23. Like
    Mihle reacted to WereCatf in Far Cry New Dawn Benchmark shows performance on Linux within 2% to 3% of performance on Windows   
    You do mention "forced updates" quite a lot in this thread, but I don't think they're big of an issue as you seem to think. I, myself, have been bitten by them like 4 times ever since Win10 was launched and I haven't personally heard anyone else complain about them. Now, I'm not saying they aren't an issue for some people; I'm just saying I don't think there are as many people for whom they are a problem as you.
    Buggy updates are a related issue, but Linux isn't exempt from those, either. I have had Ubuntu practically destroying itself several times when I've done an upgrade from one version to the next, I've had Ubuntu become unbootable due to a kernel-bug and so on. Neither OS is perfect. (Can't say 'nuffin 'bout OSX, though)
  24. Agree
    Mihle got a reaction from Blademaster91 in Far Cry New Dawn Benchmark shows performance on Linux within 2% to 3% of performance on Windows   
    First time it was Ubuntu and second time it was Mint.
    First time was some years ago but I did not manage to get it to run on anything else than Intel integrated graphics. I had 7970 GHz edition.
    Second time was more recently, and it was more that stuff did require command like to set up and stuff, also some WiFi card issues. It's a Asus WiFi card. My brother had the same issues on Ubuntu recently and didn't bother with it and u installed it too. I did not get to even look at GPU stuff on there before I just gave up.
    I do run Unraid on my NAS tho.
    Forced updates on windows have never been a problem really for me.
    If people have a problem that it happens when they don't want to is ALWAYS people that almost never turn off their computer. If they did turn it off once a day or every two days, that's when the update would happen. If you want to have it on all the time, change the time you usually don't use in the settings.
    Also, don't know how many, but at least some of people that have had issues with updates on windows 10, and is tech interested, is people that have themselves made their computer update to a new version without their computer really wanting to. Microsoft do gradual rollout of updates for a reason.
  25. Funny
    Mihle reacted to mr moose in Far Cry New Dawn Benchmark shows performance on Linux within 2% to 3% of performance on Windows   
    Linux wasn't the problem, you bought the wrong hardware 🤔