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Mira Yurizaki

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About Mira Yurizaki

Profile Information

  • Location
  • Interests
    Primarily technology, video games, anime, guns, and motorcycles.
  • Biography
    Tinkering with PCs for 15+ years. Developing software for 10+


  • CPU
    AMD Ryzen 7 2700X
  • Motherboard
    MSI B450M Mortar Titanium
  • RAM
    2x8GB DDR4-3200 Corsair Vegnence LED
  • GPU
    EVGA GeForce GTX 1080 ACX 3.0 AC
  • Case
    NZXT H400i
  • Storage
    250GB Samsung 970 Evo, 1TB Crucial MX500, 1TB 2.5" Seagate Barracude Pro
  • PSU
    Corsair RM550x
  • Display(s)
    ASUS PG279Q
  • Cooling
    Corsair H100i Pro
  • Keyboard
    Corsair K70 Lux
  • Mouse
    Logitech G603
  • Sound
    Sound BlasterX AE-5, Logitech Z906, Sennheiser HD6XX
  • Operating System
    Windows 10 Pro

Recent Profile Visitors

66,205 profile views
  1. Also for you nerds out there, here's their article explaining the technology: https://www.cryengine.com/news/view/how-we-made-neon-noir-ray-traced-reflections-in-cryengine-and-more Note that ray tracing doesn't require special hardware. It never did. It's like people forgot this was a thing (in 2011):
  2. Technically if you hardware is fast enough, you can do anything. Case in point, you can run DX12 games purely on the CPU using the Windows Advanced Rasterizer Platform However, just because you can run something with "fast enough" hardware, doesn't mean the hardware accelerator is a moot point. Remember when 3dfx said hardware T&L was pointless because you could make up the difference with a fast enough CPU? That went well for them. The RT cores on RTX cards are to accelerate the BVH traversal function, which is the actual "ray tracing" step. But that's the whole point of the RT cores, to accelerate the process. It's much slower in comparison to do it in a pure compute shader.
  3. That shouldn't have any bearing on how difficult it is to manufacture a chip. If anything, GPUs tend to be subject to higher failure rates when manufacturers go big because you can literally throw more execution units for performance with the workloads GPUs are expected to handle. No, it's an evolution of their existing GPU technology.
  4. The 12nm to 7nm jump appears to be two jumps in the process node (the next jump from 12nm should be 8nm-10nm). Considering what happened with Pascal which was also two jumps, I'd imagine we'll be spoiled again. The 16 series cards will be replaced by another series targeted for the low to midrange markets. Whether that'd be along the GeForce 30 (or whatever) series or something else is up for grabs.
  5. You said you were worried. Without specifying anything I had to assume. So I went with what I thought was logical: Pokemon is going downhill. i.e, ruined. Which again is based on dubious evidence. Okay. Okay No, I'm acting like you're reacting on emotional whims because of what you think about 1 and 2. But I guess I'm getting a little heated in this too. The only people I feel who are eating this up are people who are already hurt about the lack of everyone Pokemon being available.
  6. Because this is fear mongering based on evidence that people find questionable. This is also the first time something like this has happened. Let's revisit this in another two-three years and see what the state of Pokemon on consoles is before we start throwing our arms up in the air that Pokemon is ruined, which I would argue, people many times said it was ruined. If you are vindicated, okay, cool. You'll get brownie points. Until then, vote with your wallet and tell others to do the same.
  7. @spartaman64 If you're really that upset, then don't buy the game. Don't buy anything Pokemon related from here on out. Just burn your bridges and move on. I don't know why we're (as in everyone involved in this topic) even bothering arguing anymore.
  8. Because that's not how everyone else expects expansion cards to fit. Imagine trying to fit a three card slot in the top PCIe slot. It's likely going to hit the CPU cooler if it's big enough, RAM, or one of the rear I/O components.
  9. Companies don't owe us answers, no matter how much we want them to give them to us. If you're upset with them, the only way to make them listen is to vote with your wallet and make them irrelevant. (and even then it takes a lot of people to do that)
  10. The problem is is that the only "proof" is some Blender modeler somehow importing static models from the game into Blender and going "LOOK, THEY'RE THE SAME"
  11. "We're on a time crunch and we don't have to do a half-assed job" is a BS excuse?
  12. According to the Mythical Man Month, no, not really. But this isn't really a contest about making money. Besides, Game Freak owns 1/3 of the Pokemon IP, so anything Pokemon related gets funneled back to them at some point. It's just that Nintendo is very offhands with them (GameFreak is technically a third party company) and Game Freak seems to prefer remaining to be a smaller company. Also here's another point, GameFreak wasn't responsible for the modeling of Pokemon, that credit goes to another 1/3 stakeholder of the Pokemon IP, Creatures, Inc. And from the looks of things, they have been since Pokemon first went 3D on Pokemon Stadium
  13. So far most reviews of the game have been favorable and the only point of contention is the missing roster. But honestly, if this is too much for you, then vote with your wallet and avoid the game. Don't even buy it on sale.
  14. This is the first time they've done it and it's not like patches don't exist. I mean honestly, when you have 1000+ Pokemon (supposedly), something's going to have to give at some point when your company doesn't have a lot of people to begin with. Why doesn't GameFreak hire more people or hand the torch to someone else? I dunno. But this is what they have to work with.