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Mira Yurizaki

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  • Content Count

    20,911
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About Mira Yurizaki

  • Title
    Beep boop

Profile Information

  • Location
    California
  • Interests
    Primarily technology, video games, anime, guns, and motorcycles.
  • Biography
    Tinkering with PCs for 15+ years. Developing software for 10+

System

  • CPU
    AMD Ryzen 7 2700X
  • Motherboard
    MSI B450M Mortar Titanium
  • RAM
    2x8GB DDR4-3200 Corsair Vegnence LED
  • GPU
    EVGA GeForce RTX 2070 Super XC
  • Case
    NZXT H400i
  • Storage
    250GB Samsung 970 Evo, 1TB Crucial MX500, 1TB 2.5" Seagate Barracude Pro
  • PSU
    Corsair RM550x
  • Display(s)
    ASUS PG279Q, Dell P2715Q
  • Cooling
    Corsair H100i Pro
  • Keyboard
    Corsair K70 Lux
  • Mouse
    Logitech G502
  • Sound
    Sound BlasterX AE-5, Logitech Z906, Sennheiser HD6XX
  • Operating System
    Windows 10 Pro
  • Laptop
    Dell Inspiron Gaming Series 7567

Recent Profile Visitors

72,791 profile views
  1. You'd have to go into BIOS/UEFI and adjust the settings so that it configures the RAM to a faster speed. However, this does not guarantee that the RAM will be able to run at that speed. If the board says it's compatible only up to 1333, then it likely won't like anything higher.
  2. I don't think it works that way, that Apple can make someone else's chip without some negotiation through the owner of the IP. Otherwise other companies could just ask for Apple's A series SoCs. And the thing with leveraging chiplets is yes, they can make it. But their current APUs are not designed as MCM processors. They'd have to make an entirely new design which doesn't really make sense when they should be leveraging what they have. Apple would have to fork over the money for that, which I bet they won't unless they make AMD also fork over the manufacturing rights for that SKU, because Apple. EDIT: I think I misread about getting more time on the line, but I don't think that would be beneficial to Apple. Apple has a massive volume of chips it needs to make and setting it aside for a market that's not quite as large as their mobile market isn't good for that. It may also cause internal conflicts. Unless Apple can have a second supplier up to speed to make all of the mobile hardware it needs, cutting into it to make room for another doesn't seem like a good idea.
  3. But AMD doesn't actually make the chips. TSMC does. And Apple already contracts them for making their mobile processors (I believe Samsung is a second supplier, but given Samsung is a bit behind, they're probably only used for lesser SoCs if any) Also the APUs are still monolithic: So AMD can't even leverage chiplets for this.
  4. It is microSD cards. But the only reason why nobody talks about them for usage in any serious long term storage solution is because they're basically bottom-barrel flash chips so you're not getting high performance or high reliability that's suitable enough.
  5. Looking around, I'm only seeing cards that either have the USB A ports right there or a header, but not both. However, one thing to note is that USB 3.1 Gen 2 cards require 4 PCIe lanes to work (likely at least PCIe 2.0 speeds). Otherwise there's no real point. So looking at your motherboard, there's only one other slot that can provide 4 lanes, which is the other graphics slot. This will cut into the lanes the graphics card will get by half. The other x16 slot is really a PCIe 2.0 x2 slot. It probably won't matter since graphics cards aren't hampered much by going down to 8 lanes.
  6. I do on my desktop Arguably that depends if you want to keep 96 PPI scaling or not. My phone is 2560x1440 but the UI is scaled properly.
  7. There's always two camps of PC Gamers: one who declares the next "Crysis" is some game, and another who says the same game is horribly unoptimized.

    1. Mira Yurizaki

      Mira Yurizaki

      On a side note, Crysis itself is not optimized to scale on today's hardware, so I guess both sides are technically the same thing 🙃

    2. TopHatProductions115

      TopHatProductions115

      Why not both? :3

  8. "Committed" is how much virtual memory space is available and in use. Virtual memory space is physical memory + page file size (which could be 0)
  9. I think the moment game rendering went to physically based rendering was when things started to look more or less photorealistic. Lighting makes a huge difference with regards to how "real" something looks.
  10. It'll boot fast, considering UEFI sizes are still around 16-32MB. It just won't be very useful since there's few hardware interfaces that are simple enough to work with.
  11. Everyone appears to be sourcing this Tweet: I don't know about you, but a screenshot of what appears to be a random text file with code names doesn't seem indicative of anything other than just that. And I can't find anything that would lead this person to be credible about anything. Also poking at what other Tweets they posted that are related, it seems to only point to GPU technologies and related. To me, if this is from something in macOS's code base, this points more to a video driver file that had extra stuff hanging around than any indication that Apple is going to use an APU.
  12. The job of specifically designing the look and feel of a product is Industrial Design. Though you could probably sneak your way in through the Human Factors field. Note that these usually require college education and/or years of experience to get anywhere near a position like Jonathan Ives had at Apple when he started.
  13. You can also download the Standard Drivers instead of the DCH ones, which requires the Control Panel to be installed from the Microsoft Store, from https://www.nvidia.com/Download/Find.aspx?lang=en-us.
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