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About Frankenburger
- Birthday Sep 18, 1986
Contact Methods
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Twitch.tv
frankenburgergaming
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Twitter
frankiebgaming
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Profile Information
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Gender
Male
System
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CPU
i7 6850k @ 4.2GHz
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Motherboard
ASRock X99 Extreme 4
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RAM
16GB DDR4 3200MHz PNY Anarchy
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GPU
SLI GTX 1080 Ti
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Case
Corsair 760T
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Storage
Lots
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PSU
750W EVGA SuperNOVA
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Display(s)
Asus RoG Swift PG278Q
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Cooling
Enermax ETS-T50 AXE
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Keyboard
Corsair K70 RapidFire
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Mouse
Corsair M65 Pro
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Sound
Sound Blaster Z
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Operating System
Windows 10
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Frankenburger's Achievements
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Link devices between two connected LANs?
Frankenburger replied to Frankenburger's topic in Networking
The way it's currently set up is the modem is wired into the router, and the mesh is wired into the nighthawk. It's really not a big enough deal to go out and buy new equipment. Just looking to see if there's a way to configure the router/mesh settings. The Nighthawk is 192.168.1.1 and the mesh is 192.168.86.1. I've tried manually changing the mesh to match the nighthawk, but that didn't work. -
Link devices between two connected LANs?
Frankenburger replied to Frankenburger's topic in Networking
They're both right next to the modem. Bridge mode is not available, only mesh mode. -
Link devices between two connected LANs?
Frankenburger replied to Frankenburger's topic in Networking
So there's no way to configure the DNS or DHCP between the two for their connected devices to communicate? Unfortunately, eliminating either one is not an option. Both the Nighthawk and the Google Mesh are necessary for different reasons. Getting rid of either would be more of an inconvenience than just manually switching networks when necessary. -
Link devices between two connected LANs?
Frankenburger replied to Frankenburger's topic in Networking
Even so, Mesh has a much slower wireless speed than the Nighthawk. I'd rather deal with the inconveniences of having to switch networks as opposed to lowering the network speed. -
Link devices between two connected LANs?
Frankenburger replied to Frankenburger's topic in Networking
That's not possible. We have 3 systems that require hard wire. -
Link devices between two connected LANs?
Frankenburger replied to Frankenburger's topic in Networking
I tried a factory reset of the mesh earlier, it didn't give me the option to select bridge. It automatically locked me into mesh mode. Also, using just one network isn't an option. The reason why we got the mesh is because we have dead zones. -
I have a Google Mesh network plugged into my Nighthawk router. The Mesh is used for low priority devices, and devices that otherwise would not reach my Nighthawk. Because of this, the devices connected to the Nighthawk doesn't see the devices connected to the Mesh, and vice versa. For example, my PC (wired to the Nighthawk) can't see the printers on the Mesh, and the livingroom TV (connected to the mesh) can't see my media server on the Nighthawk. Unfortunately, when setting up the Mesh, it's defaulting to mesh mode instead of bridge mode, and it won't let me configure it to bridge from the Nighthawk. Hence why I technically have 2 networks.
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Honestly, as long as you're not benchmarking, I wouldn't worry about the 1% and 0.1% lows. Keeping an eye on the frametime graph is going to be a lot more helpful, since it shows you the real time variance.
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Possibly, but if you can pass a RAM stability test, then it shouldn't be a problem.
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Stutter can be caused by a number of things. Poor graphics settings, background processes, hardware, power, drivers, and even frame times. For me, the most common cause of stutter comes from Vsync, so I usually disable that and see if it goes away. Here's an example https://i.imgur.com/G5p0Sb9.jpg - Vsync on, poor frametimes https://i.imgur.com/TSvGPPA.jpg - Vsync off, great frametimes I would configure MSI Afterburner to display your frametimes. From there, disable any unnecessary background process, including gaming and peripheral related software, and set the game's graphics down to low. If you're still getting stuttering, then that should narrow it down to something driver, hardware, or OS related.
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Monster Hunter World (Custom ReShade @ 5120x2880)
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What game have you spent the most time in?
Frankenburger replied to The Friendly Elite's topic in Off Topic
Guild Wars 1 by a long shot. I've spent over 2000 hours in that easily. It's a shame nobody plays it anymore, and GW2 isn't what I wanted as a sequel. Diablo 2 was a close second, and I used to play Counter Strike Source religiously, but those two are hard for me to put a number on since time tracking wasn't a thing back then. -
What kind of OBS settings should I use with my Setup ?
Frankenburger replied to bomime's topic in Programs, Apps and Websites
Definitely use NVENC to avoid a hit to your CPU's performance. Make sure you use the advanced option and set the bframes to either 3 or 4. Also, you could run 1080p/60fps if your bandwidth allows for it, but I'd personally go for 1600x900/60. Most people won't be watching your stream in full 1920x1080 anyway, so might as well size the resolution down a little, which should help retain good image quality. -
Would GTX 1080 SLI Be a Real Dumb Idea?
Frankenburger replied to The Old Myron Siren's topic in Graphics Cards
I've been running SLI since 2014, currently on SLI 1080Ti. Stability really isn't an issue. Either SLI works, or it doesn't. If SLI doesn't work, then you can often get it working by changing the compatibility bits. In the rare occasion SLI causes negative scaling, and changing the bits doesn't help, you can simply disable SLI for the game's process. My only recommendation would be to run games with DSR, SSAA, or with graphics mods. Of course, you don't have to, but SLI is easy to bottleneck at 1080p. Most games simply don't stress modern high end GPUs for SLI to really show its stuff until you start rendering above 1440p. -
Really depends on the games you play and how much effort you're willing to put into tinkering with SLI settings. For average users, SLI really isn't worth it. For people who aren't bothered with spending time on system tweaks, and can accept SLI won't always work, no reason not to go with it. This is because many games either aren't SLI compatible from the get-go, or don't require SLI to run effectively. SLI compatibility can easily be expanded with driver tweaks, and older games can benefit from SLI if you super sample and/or use performance heavy ReShade mods, but this isn't the case for most users.