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https://steamcommunity.com/games/578080/announcements/detail/3077529898698894565

Quote

The goal was to provide a fun system outside of the main game experience through item trading. We also designed the system to be useful for you whether you’re willing or unwilling to make a purchase. We especially liked that the crate and key system can feel extremely satisfying whenever you unlock rare items.

lmao. why does this sound familiar? 

  1. Jtalk4456

    Jtalk4456

    Quote

    This type of market model still has its own values. However, our team’s goal is to not stop here, but to keep experimenting with new systems and new content. To this end, around the release of the PC 1.0 version last year, we had a lot on our mind.

    At one point, we actually considered the option of releasing new content in paid DLC format, including new maps. However, we came to understand that this method has some critical drawbacks. Mainly, it divides the entire player base into separate groups depending on whether they’ve purchased map DLC. It would also keep a huge portion of players from enjoying the biggest additions to the game. As such, at The Game Awards 2017, we promised that all battle royale maps will be provided to all of our players for free, not as DLC.

    I love when they try to reason it our without sounding like greedy CEO's

  2. ARikozuM

    ARikozuM

    I've opened 4 boxes... None was better than uncommon. 

     

    Never mind, I thought it was about CS:GO. 

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