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atxcyclist

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Posts posted by atxcyclist

  1. I have replaced my own disposal and I wouldn’t try to give a flat price for it. Too many variables, especially on an older house where the drain trap might be installed in an unconventional way, or the electrical hookup is funky. Rolling a diagnostic fee into labor is really common, if for no other reason than it sweetens the deal with a perceived discount at time of the work being completed.

  2. 20 minutes ago, da na said:

    Might as well post this here, too - gave LightScribe a shot, pretty impressed with the results.

     

    I still install all of my OSes from DVDs, since every one of my laptops is old awesome enough to have an optical drive. I much prefer having a stack of DVDs and pulling out the one I want instead of writing an ISO to a flash drive every time I need to install one of the eight OSes I might need. Labeling these discs with a nice graphic will help me find them faster.

    These few I created with the LightScribe Template Labeler, which nicely curves the text around the radius of the spindle. These did not turn out quite as nicely as the scan of the Windows 7 disc, but they are certainly still more interesting than a typical DVD.

     

    Shows a nice progress indicator as you're printing - you'll be tapping your foot for a while, each disc takes 30-40mins on highest contrast setting.

     

    The difference between Normal and Enhanced contrast is quite visible on images with dark backgrounds.

     

    Neat seeing the data track which is read by the additional sensor in LightScribe drives. This is, in essence, a barcode wrapped around the spindle, and it communicates LightScribe-exclusive information to the drive. This track is on the top side of the disc, not the data side, so it is read when the media is placed face-down for laser inscription. This additional sensor LightScribe drives have seems to be very simple - I believe it is just an infrared emitter and receiver placed right next to each other. Seems quite logical - inexpensive to implement in the drive, but can still read a barcode just fine. I would think the reflective lines are "1s" and the non-reflective are "0s", and the pattern on the disc just stores a very simple piece of data - probably just an integer - that is read by the software to determine the disc type.

     

    It's slow, impractical, and the disks are expensive - but the results are quite cool.

     

    LightScribe is cool tech, I didn't realize it took that long to put the image onto a disc. I think a few of my old drives support LightScribe, I should try it out sometime.

  3. 2 hours ago, Kisai said:

     

    If I pay $20/mo to play a MMORPG, and all that grants me is access. That's fine. The minute I spend $7 dollars to buy an asset in the game, Now you must refund me that $7. If that subscription fee also prevents the demolishment if my house in the game, now that subscription fee is like paying the bank a mortgage. $20/mo * 12 *10 years = $2400, now multiply that by the 10% of players who actually own houses. There is also the unlocking of additional storage, which are addtional fees. In the case of FFXIV, That's 2$/mo per retainer. Some people have like 15. https://na.finalfantasyxiv.com/lodestone/playguide/option_service/additional_retainer/

    Note your data isn't destroyed when you stop paying for the service. You just lose access to it. If you stop paying for service, your house is destroyed, and the items in it "put in storage". But if they shut the game down, everything is gone.

     

    You don't want to accept the idea that a player's time and experiences have a cost. The company shouldn't be able to destroy your intangible property any more than they can destroy your real world property.

     

     

    Every game is built that way. If it's lobby-based, there is zero reason why a private server can't be run on someone's $200 desktop set aside to run it. MMORPG's have multiple software servers to operate the game, and the game client seamlessly switches between these connections to the same server. There is no requirement to those to be a separate machine from the game client if the player is playing solo.

     

    Which is another point you seem not to want to understand. If WoW, FFXI or FFXIV:ARR shutdown, a "Single player" option could be developed to run on the same computer as the game client, and the player could play all the story and dungeon content with NPC party members. That ensures the game still can be played. If you want to get your 8 friends to play that content with, they just connect to YOUR machine. No server infrastructure is required. All they have to do is in the final patch to the game client, allow the player to define what server to connect to. Presently these private servers just interdict the connection to the non-existent servers by manipulating the hard coded IP addresses in the launcher.

     

    You're too far gone into the void dude, and not listening to important things like, 'game developers should not be required to release multiplayer code for old games as they may continue to use parts of it in the future.' If you put money into digital items there's a huge risk you will lose them in the future, but they're not your property and you're not owed a refund for digital subscriptions or items under any laws that exist or likely will exist, because companies are not going to zero-out their finances when they stop supporting a game.

     

    I'm out.

  4. 1 hour ago, Kisai said:

    Because they want to play it with their friends. Did you not understand anything in the thread?

     

    There are ENTIRE videos of people doing things on private servers of MMORPG's because they've either:

    - The RPG has stopped being available (eg FFXIV V1.0, Wizardry Online) 

    - The people who played it got banned but still want their fix

    - The people want to play for RP/eRP and don't need the entire server infrastructure to do it. (GTAV)

     

    Less you dismiss this point, https://fivem.net/ is literately a private server system for GTAV for RP. The maximum it would cost you is $1000/mo if you wanted to run a massive RP server that supports 1024 players. If you only pay for 10 player slots, it's only 12$/mo. And before you go "isn't this illegal or something" no, the fiveM stuff is blessed by Rockstar for RP stuff. These costs are almost entirely for the software license.

     

     

    Yeah, a lot of people want a lot of things that are not attainable. Questioning whether I 'understand' some completely unattainable utopia where game developers just hand you your subscription money back and refund you for stuff you willingly bought in-game, is honestly wild; You seemingly do not understand that developers don't have and should not have a responsibility to give you money back that they used for operating/payroll/marketing costs, nor do they have any compulsion to release the code to run servers when they deprecate an old game, especially when they may be using aspects of that programming in future titles.

     

    I used to play on Quake III servers back in the day, and I even ran my own Minecraft server a few years back for some of my friends and family, I'm aware that private servers for certain games have existed. That doesn't mean every game is built that way or could run on consumer hardware, something like an MMORPG is going to be very expensive to upkeep, just one example like GTA V doesn't describe all online games.

  5. 38 minutes ago, Kisai said:

    EA and Blizzard aren't maintaining millions of dollars in equipment just to have activation-DRM servers. They are maintaining persistent worlds with thousands of players.

     

    Games that are expressly "lobby-based", do not have that kind of infrastructure. Even MMORPG's often have their maps bifucated along loading zones. One "server" does not operate the entire game of millions of players, one "server" is really a series of virtual servers, map servers, player servers, marketboard servers, etc.  But if a company decided to shut the whole thing down, it's completely reasonable for someone to be able to take the source code to these services, spin them up on the same machine and still operate a private instance to play the game in a "single player" or maybe a 8-100 player "co-op/pvp" mode. Square Enix has even explained how their infrastructure works, with fixed instances spun up for every dungeon to save loading time rather than forking off new instances on demand. We've seen the consequences of this when certain instances get too busy during new patches and you see 100 people standing around a NPC.

     

    But to their credit they've also implemented dynamic server and data center travel so that means players stuck on a busy server can jump to a less busy server and pick up where they were. They don't need to wait for players on their own server to finish fumbling with the instance.

     

    But DRM servers? All these things are doing is going "yep, you bought the game, keep going". They can be completely patched out. Single-player microtransactions can be patched out. Any reason to keep servers online can be patched out, save for the multi-player component.

     

    There is implicitly a time limit. The SSL certificate expiry, of how long a game can last. Once that expires, nobody can buy the game new and patch to the current version.

     

    And I've seen this happen. I've seen it happen with IDV, a game that has a mixture of online play with players, but also single player experiences. If you download the game on too new certain PC's with too old a of game client, the game client can't update because the certificate in the client is expired, or the SSL library has a bug in it (in this case, I had to hunt down a command line work around to disable openSSL CPU optimizations to get the game to update, once it was update, I could turn it off.)

     

    That's at least TWO instances I can point directly to how non-multiplayer aspects of a game or software package are screwed, where saving the software's binaries doesn't help because old versions can not update and can't communicate with the server. If the company is unwilling to re-release the client builds every time the SSL certificates expire, eventually they will get a pile of support requests asking why they can't install the game.

     

    That's a great way to kill a game.

     

     

    So my question is; With you understanding some of the server-side costs and complexities, why do you think some random enthusiasts are going to float those costs for a game? 

  6. Just now, Kisai said:

    Kinda hard to do that when the ability to play the game is dependent on the publisher leaving the game up. The entire point of the original video.

     

    If you are perfectly fine with being robbed by game publishers putting out a game you put money into and then they shut it down a few months later. This is only going to keep happening, with shorter and shorter lifespans.

     

    It's the grocery shrink ray on crack.

    https://www.theverge.com/24094441/final-fantasy-opera-omnia-mobile-game-preservation-square-enix

     

    https://www.ign.com/articles/nier-mobile-game-shuts-down-in-april

    3 years.

    https://www.gamedeveloper.com/business/square-enix-re-releases-i-chocobo-gp-i-without-microtransactions

    9 months.

     

     

    I've never been "robbed by a game publisher". If I purchase a subscription for a game I know my interaction with that game is what I'm paying for, and I don't buy in-game assets with real money. I fully realize entertainment costs money, and if I'm paying even the fairly high subscription cost of World of Warcraft at $15 a month or whatever it is, per-hour my entertainment costs $1 or less; That's a win for me.

  7. 4 minutes ago, Kisai said:

    A commercial server costs money to run, and even then you can lease bare metal servers for $100/mo. If a game isn't pulling in $100/mo from ... oh two people buying the game every month, then maybe you need to re-evaluate why you're running a server and not letting the users host their own games.

     

     

     

    That's nearly 3 pages of games with "dedicated servers" the end user can host themselves.

     

    And searching for "dedicated server" gives some ambiguous results.

     

    $100 a month as a small piece of a huge server colocation, it's an exercise in scaling. The server they're leasing for $100 a month isn't going to run an online game with 20k players on it, that takes a whole room full of them. Companies like Blizzard or EA make this happen by scaling, if a game loses popularity even with subscriptions there's a point where the operating costs don't make sense. 

  8. 3 hours ago, Kisai said:

    Stop right there. That's exactly the kinds of games they are making, and instead of supporting the game like you would like physical products, it's equal to to being sold a Car with a 10 year warranty, but then having the car explode in a ball of fire after 9 months and the company going "what car?"

     

     

    You're not thinking about the big picture. There are games out there, ones with PHYSICAL media, that can't be played simply because the online DRM componet died, all because an SSL certificate expired. That is pretty much why Nintendo shut down the 3DS, WiiU and Wii stores, because they would need to send firmware/operating system updates in perpetuity just to update the SSL root store.

     

    Don't believe me? I can name one software product that does exactly this. Adobe Creative Suite 4. If you want to reinstall it, you have to set your clock back to 2011.

     https://community.adobe.com/t5/acrobat-discussions/acrobat-8-unable-to-update-windows-installer-errorcode-1642/td-p/3728766

     

    The updaters stop working because the certificate on the update server is expired. They can't update the certificate, because the software doesn't understand newer certificates.

     

    THAT is why. You paid for a product, and now you can't even use it because the online mechanism is damaged. An initial install of said product can't speak to an "updated" update server. Yet leaving that server in a potentially unpatched state forever just so it can talk to the retail version, also not a tenable solution.

     

    Do you understand the problem? It would make more sense to release a final patch/build of a product, or open source the thing so the community can fix it if they're not going to maintain it.

     

    With software, you can easily go "well there is a newer version, use that", but that rarely happens for games, and sometimes those "newer versions" are half assed, like Square Enix's "mobile" ports of Final Fantasy and Chrono Trigger before they released the pixel remasters, and had their arm twisted to fix the chrono trigger port.

     

    Again, stop right there. That comes from a time before games started selling property for real world money. 

    https://journals.library.ualberta.ca/asperreview/index.php/asperreview/article/download/25/25/25

    This document is circa 2011

     

     

    And this is from 2017

    https://psmag.com/magazine/the-end-of-ownership

     

    Saying "the EULA says you don't own it" is like saying "your bank owns your money and you only have a license to spend it". Clearly the bank does not own your money, and contrary to how some banks operate, they do not have the right to spend your money. You are paid interest so they can use your money to back loans of other customers. They do not have more money than the culminative assets the bank branch has. The bank can't create money, despite it just being numbers in the computer.

     

    A game can create assets at will, so if you were not paying real money for it, then there would be nothing to be pissed off about, but you are paying real money for an asset inside the game, thus you should be entitled to be able to use or destroy that asset as you please, and if the game developers destroy it first by shutting the game down, you should be entitled to a refund of all cash purchases made in that game. 

     

    Period. To say otherwise is to say the company that owns your house or car can come repossess it at any time, even after you paid it off. Or can send a kill code to destroy the product.

     

    All this right to repair stuff is trying to prevent that.

     

    These are equal things. A company should no more be able to destroy your physical property than they can destroy intangible property. If we apply that same logic to it, then if a game developer or publisher destroys the game from working, then they should have no recourse against those who keep the game alive. That can be piracy, that can be cracks, that can be private servers. Heck many of the games on GOG are cracked versions of the game because the developer is long defunct, and the publisher neither has the source code or the original gold masters. They are in fact selling you pirate/cracked copies of their own games because they originally destroyed the game and then they saw another source of revenue after the fact.

     

    The argument here is not "The second the publisher withdraws the game, it should be free", the argument is "the developer should never with draw the game in the first place, and any excuse they use to do so should result in the developer losing the right to claim damages." Eg no copyright infringement can be claimed if they are not selling the software in the first place. The software should be de-facto public domain if withdrawn from sale.

     

    I could probably go through this and answer these directly, but you're way far off-base and impassioned to points that are not realistic.

     

    Bottom line: You do not own any game assets, ever. It's nothing like a bank holding your money, and it's not like repair parts for a physical electronic device you can hold in your hand; With a few exceptions in an in-game market, once you buy something in a game for real money it becomes intrinsically valuable but none of it has a real-world value, nor is any of it deeded/titled to you. Companies don't have to run servers forever for any game, if you spend a bunch of money on a game subscription or items then you've paid upkeep and to purchase servers, pay employees, and marketing costs; Once that money stream goes away the company isn't going to dump money down a hole to keep an old game server running, support for everything ends sometime. And the DRM is copy-protection and anti-cheat, but it's there because of piracy, so blame them for making software companies put things in nightmare-mode for everyone else.

     

    These are all just facts, and there's no legal standing for anything you're striving for in this discussion; Don't pay for in-game purchases or get into subscription-based software if you want to keep your money, it's that simple.

  9. 14 minutes ago, Blue4130 said:

    They will all "run" but it has been proven that they may not run well (or at expected levels of boost). With that said, the 5600g is pretty low end, it would likely be fine.

    Probably, my only concern would be that there are some A320 boards that have 5000 series support, but they have a lot fewer features and I/O than other chipsets. The price difference between a budget A320 and a better A520 is not much, and while the A520 may not have VRM heatsinks it would be significantly better. 

  10. On 4/19/2024 at 5:35 PM, Kisai said:

    Then they should keep it up indefinitely so they aren't forced to. 

     

    Read my point, "any 'property' bought in the game" is destroyed if the game is shut down, and what do we do when companies destroy customer property? We take them to court for damages.

     

    Look at damn near every recall when batteries and power supplies are recalled. Everyone gets the item exchanged, or are given money if they sign on to the class action lawsuit.

     

    That is what should happen, automatically, any time a MMO is shut down. Refund every single cash purchase. 

     

    If and when, and there will be a when, Epic deems Fortnite too expensive, they better either have "refund every vbuck purchance since inception" or "make everything free and open source the server code" to let someone else operate it.

     

    It is utter BS, that a game "requires" microtransactions to survive. P2P, and LAN based multiplayer long predates garbage games-as-a-service pump-and-dumps.

     

    More to the point, I will double down on this point. Any game that has mandatory "online" microtransactions to an otherwise single player game should end service by patching out the microtransactions and retain the ability to purchase/download. 

     

    Not destroying the game. It still annoys me that how Crunchyroll ended MagiReco English by patching out all the Live2D content, resulting in there being nothing to play. All you can do is look at the progress you made when it was live.

     

     

    Peer-to-Peer is always an option. But the point is, companies should not be permitted to "Destroy" the players property that they paid for. That includes banning/deleting a player because of terms of service violations. If they do not want the player back and are not going to back down, then refund the player and delete their account.

     

    No company would willfully make a product that they have to support indefinitely. While that would be a boon for gamers, it's untenable and unreasonable. There's an argument to be made about how nice it would be if they released the code to other people that wanted to keep them up, but if the game isn't being sold, or a subscription isn't being paid for upkeep, that infrastructure is just a massive money-sink so no one is going to take it on anyway. The EULA you agree to says that in-game items are not your property, and it doesn't technically reside on hardware you own anyway if it's online-only. Those microtransactions are what pay the bills, any online game or 'cheap upfront' game with microtransactions has a profit model based on those microtransactions running the servers. As far as online-connected single-player games, that is almost always for DRM purposes, so if you want to blame someone for that point it at software pirates; They've made companies protect their income stream by putting DRM into games. It sucks but piracy hurts businesses, and they're finding ways to deal with it. Even VHS tapes had copy-protection on them, for decades media creators have taken great strides to limit piracy.

     

    Also, safety recalls are completely different, it is an inconvenience that a video game goes offline but it won't cause a safety problem like a PSU or battery failing spectacularly.

     

  11. 2 hours ago, vf1000ride said:

    Would not recommend the mid-late 80's if you wanted something fast regardless of brand.  Sorry to say but they are terribly slow cars and do not prove your point in any way.  I have a 1987 Buick Grand National and it was faster than the corvette in every way but top speed back in the 80's and I can tell you with all certainty it is a slow car compared to most modern 4-door sedans today.  I can't imagine how it must feel to drive a stock 1987 corvette knowing it has even less HP and Torque than the v6 in my Buick.

    It's so funny to me just how far vehicle performance has come in the last few decades. I remember back in about 2003 driving an LT1 C4 Corvette for the first time, and being absolutely shocked at what 300hp felt like; It was like a rocket ship compared to anything else I'd driven at the time. That was a vehicle Road & Track tested when new at 5.7 second 0-60mph, and a 14~ish second 1/4 mile; A new V6 Camry will do that, with similar braking and skidpad performance as well. 

     

     

  12. 4 hours ago, GarlicDeliverySystem said:

    Jay’s video is illuminating; EK pre-paying for content and basically ghosting creators is crazy stuff. EK clearly mismanages funds.
     

    Edit: To be clear it’s much worse that they are currently not paying invoices and employees they owe, though that is a much more common scenario. They’re seemingly unreliable in all aspects of business relations.

  13. 7 hours ago, bcredeur97 said:

    I'm ok if they have it on by default to save the bandwidth of the platform. But they need to have a toggle for non-AV1. 

    or heck -- how about a device detection engine? Does the device not support AV1? Then maybe don't turn it on lol

    Hopefully there will be a toggle, most laptops don’t support AV1 and will get their batteries roasted if they cannot use more common decoding as an option.

  14. CoD has really not been all that interesting to me the last several years, I happily get World at War going from time to time as I think it’s the newest one I truly enjoy. 
     

    Gran Turismo is a great series, but the licensing rigmarole got obnoxious at a certain level and I stopped bothering with them.

     

    WoW consumed a large part of my life for a few years, I free-played it last year and it didn’t take a hold so I didn’t subscribe again.

  15. My late-2008-vintage, head-bunting, household deity. His favorite activities include lording over everyone, reminding us he deserves cheese, and weighting-down laps for extended periods of time. He had to go get his vaccinations this last weekend, and has finally forgiven me.

    IMG_7890.jpeg

    IMG_5882.jpeg

    IMG_8884.jpeg

  16. On 4/13/2024 at 6:00 PM, OhioYJ said:

    Spent last night finally putting the kick start kit into the super moto. Can't believe Suzuki doesn't have torque specs for most of their fasteners. I know Yamaha shop manual has a torque spec for nearly everything. Much of this manual just says tighten securely.

     

    That’s weird, I can attest that Yamaha service manuals and Honda service manuals have a listed torque for almost every fastener. Is this a factory manual or a 3rd party? I have had some 3rd party manuals over the years that left a lot to be desired in the case of those torque values.

     

    A Bentley manual for a VW I had years ago said things like, ‘adjust the bearing retainer nut until a minimal amount of play can be felt using a flat-blade screwdriver as a lever’. It would be less sketchy if that were not the instructions for the rear axle hub retainer hardware…

     

    On the other end of the spectrum, many of the fasteners with listed torque values were torque-to-yield and single use. Go VW!

  17. 23 hours ago, aisle9 said:

    Eh, I stand behind my thoughts on the capability of a 4790K. If mine hadn't been killed by a POS Enermax liquid cooler, I wouldn't have replaced it until I came into the 8086K. If I hadn't come into the 8086K, I probably would have just held onto it until the R5 5600 came along.

    The 4790k is such a legendary chip, an absolute unit. I used one in my workstation for years and it was a champ, a needed sizable ram upgrade and wanting to move to an NVMe-native platform got me into an 11600k, but aside from those things I probably would have been on that 4790k until Win 10 support ended.

  18. 10 minutes ago, wanderingfool2 said:

    You are being ignorant because YOU are the one who keeps making claims with the stupid notion that you can compare mirrors to cameras simply and make the stupid argument that there is zero benefit to cameras...and when people point out that you are wrong you use the argument that "driver error" should somehow not count.

     

    Fact is 25% of people don't properly check their mirrors for proper alignment...and yet you are being ignorant in dismissing that cameras can do better jobs than mirrors.

     

    As was mentioned already, cameras can offer a better FOV, it can also provide better night vision, it can also provide additional features like emergency warnings of collisions/lane keeping warnings...this whole discussion is in place because you are being too dense to recognize that scenarios happen that are beyond what YOU are experiencing.

    I’m stating my experience of where I live and what I drive, you have no bearing on it. The world doesn’t revolve around you and your experiences alone. You claiming it’s my ignorance is laughable, when you’re acting like because my situation is different from yours that I’m lying or unknowledgeable. 

     

    You’re getting ignored just like the other person, because like them you seemingly cannot grasp there are people that exist in a different environment than you do, so there’s no need to continue the discussion on my end.

  19. 1 hour ago, wanderingfool2 said:

    You are being asinine in thinking that it's a black and white thing.  Just because someone doesn't check for alignment doesn't mean they don't check it at all.

     

    People will often realize that their mirror is out of sorts when they are driving because they go to use it and it's out of position.

     

    You are the one claiming it has no benefit; yet are ignorant to the fact that it does provide benefits.

     

    Good for you, go stick your head in the sand like an ostrich does and ignore the realities.

     

    Since we are going to just make things up, cameras don't ever spontaneously fail /s.  The simple fact is if you google "wing mirror fell off" you will find that yes there are lots of people out there that have mirrors fall off while driving.

     

    Simple fact is, it's wrong to state that cameras have no benefits of mirrors; when in fact they do when you apply it to the average driver.

    Whatever car you drive that the mirror goes out of adjustment all the time, and wherever you live that mirrors are frequently ripped-off of cars, both suck. These things don’t represent everyone’s experience, so stop claiming everyone else is wrong because your scenario is terrible; It has nothing to do with anyone else sticking their head in the sand.

     

    Just like the other person I was arguing with, I’ll repeat this again: Your situation/laws you have to follow/experiences are not representative of everyone’s on the entire planet, so don’t say other people are wrong when it’s actually you that doesn’t understand the differences between different locations.


    Also, you saying ‘just Google it and see the results’ is just pushing a confirmation bias.

  20. 23 minutes ago, wanderingfool2 said:

    You really do lack the awareness of context.  25% of people not checking mirrors is that of checking before driving...which is my whole point that if you mirror gets knocked those 25% of people will be driving with effectively a non operating mirror.  It's not that 25% NEVER check their mirror.

     

    First, it's not completely un-drivable.  You have to drive differently and do more rigorous checks; BUT you can still technically check all your blindspots in most vehicles without the mirror...just it takes more time off your eyes looking forward on the road [so you need to be more mindful of your follow distance etc].

     

    Also, wing mirrors DO actually occasionally "spontaneously fail".  Especially if you are driving on a bumpy road, it can break the connectors and have it fall off.  Also, there is the whole reason why wing mirrors normally fail...in that someone accidently hits it [and wing mirrors are easier to hit in that they stick out of your vehicle].  So it's more likely to accidently clip your side mirrors than it would be to lets say damage a repeater camera.

     

    Other things that cause the mirrors to become useless, rain collecting onto the mirrors and mud getting splashed by a passing truck

     

    Camera systems as well typically don't just die while operating, most times it will be if it's turned off it doesn't turn back on...or a lot of the time you can notice that it's starting to go [depending on the failure mode, it manifests itself as a blurry blob or the feed starts to flicker].

     

     

    Finally, see my point above, people not checking their mirrors and starting to drive IS a frequent thing.  If you are in a parking lot with narrow stalls and frequent traffic, you are a lot more likely to have the mirror knocked out of position; and for that high percentage of people who don't check it before driving yes it becomes an issue and something a camera system does fix.

    25% of people not checking their mirror is 25% of people not checking their mirror, the only point of making that statement would be to show that 1/4 of drivers don’t use a side view mirror. If someone doesn’t look to see if their mirror still exists when they get in a car, they’re not using it when driving.


    Side-view mirrors do not just spontaneously fail, nor is there some rampant destruction of them where I live. If these two things are true of where you live that sucks, but it isn’t the reality here and so I’m not convinced it’s a problem where I live. I’ve never had to re-adjust my side mirrors in the almost twenty years I’ve driven my car, they’re exactly where I set them the day I bought it.

     

    Also, the same Rain-X water repellent for windows works just fine on a mirror. I’ve never had mud splash all over my car, but it would just slide off my mirror like any liquid does.

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