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ApolloFury

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  1. Funny
    ApolloFury reacted to StDragon in new july batch (233010WD) of 1tb SN550 have massive downgrade, buyer beware   
    ...and this is why I stick with Samsung SSDs
  2. Agree
    ApolloFury reacted to SeriousDad69 in new july batch (233010WD) of 1tb SN550 have massive downgrade, buyer beware   
    Yup, paying $20-40 extra to know what you're getting without digging through reviews and product sheets is worth it. Samsung makes it easy by just marking all of their garbage drives with QVO.
  3. Funny
    ApolloFury got a reaction from Animal901 in Intel CEO wants to move into larger 280B silicon market   
    I think there should be a system where if you are making your very first thread in the News section it forces you to read the Posting Guideline and then you have to tick the box "I agree" before it gets posted, like in one of those 'Terms and Conditions' or 'Accept Cookies' popups so it is unmissable. 
  4. Agree
    ApolloFury got a reaction from TVwazhere in Navi 21/23 Cards Rumored (aka "Nvidia Killers" xD)   
    Substance Painter, Blender, Unreal Engine / Unity are industry standard tools...
  5. Agree
    ApolloFury got a reaction from ryao in Navi 21/23 Cards Rumored (aka "Nvidia Killers" xD)   
    The gaming industry is quite big last time I heard. I wonder what tools they used to make those games.
  6. Agree
    ApolloFury got a reaction from ryao in Navi 21/23 Cards Rumored (aka "Nvidia Killers" xD)   
    A few 3D modelling software now uses RT cores, for example in Substance Painter on a GTX 1080 it would take 60 seconds to bake an ambient occlusion map. On the RTX 2060 it will only take 1 second. Blender will use RT cores to accelerate Cycle render. Unreal Engine and Unity will soon follow for lightmap baking / realtime.
     
    https://www.substance3d.com/blog/substance-painter-summer-2019
    https://code.blender.org/2019/07/accelerating-cycles-using-nvidia-rtx/
  7. Agree
    ApolloFury got a reaction from 8uhbbhu8 in Navi 21/23 Cards Rumored (aka "Nvidia Killers" xD)   
    The gaming industry is quite big last time I heard. I wonder what tools they used to make those games.
  8. Agree
    ApolloFury got a reaction from 8uhbbhu8 in Navi 21/23 Cards Rumored (aka "Nvidia Killers" xD)   
    Substance Painter, Blender, Unreal Engine / Unity are industry standard tools...
  9. Agree
    ApolloFury got a reaction from Dabombinable in Navi 21/23 Cards Rumored (aka "Nvidia Killers" xD)   
    The gaming industry is quite big last time I heard. I wonder what tools they used to make those games.
  10. Agree
    ApolloFury got a reaction from Dabombinable in Navi 21/23 Cards Rumored (aka "Nvidia Killers" xD)   
    Substance Painter, Blender, Unreal Engine / Unity are industry standard tools...
  11. Agree
    ApolloFury got a reaction from Unixsystem in Navi 21/23 Cards Rumored (aka "Nvidia Killers" xD)   
    Substance Painter, Blender, Unreal Engine / Unity are industry standard tools...
  12. Agree
    ApolloFury got a reaction from Froody129 in Navi 21/23 Cards Rumored (aka "Nvidia Killers" xD)   
    The gaming industry is quite big last time I heard. I wonder what tools they used to make those games.
  13. Agree
    ApolloFury got a reaction from Froody129 in Navi 21/23 Cards Rumored (aka "Nvidia Killers" xD)   
    Substance Painter, Blender, Unreal Engine / Unity are industry standard tools...
  14. Agree
    ApolloFury got a reaction from Beskamir in Navi 21/23 Cards Rumored (aka "Nvidia Killers" xD)   
    The gaming industry is quite big last time I heard. I wonder what tools they used to make those games.
  15. Agree
    ApolloFury got a reaction from Beskamir in Navi 21/23 Cards Rumored (aka "Nvidia Killers" xD)   
    A few 3D modelling software now uses RT cores, for example in Substance Painter on a GTX 1080 it would take 60 seconds to bake an ambient occlusion map. On the RTX 2060 it will only take 1 second. Blender will use RT cores to accelerate Cycle render. Unreal Engine and Unity will soon follow for lightmap baking / realtime.
     
    https://www.substance3d.com/blog/substance-painter-summer-2019
    https://code.blender.org/2019/07/accelerating-cycles-using-nvidia-rtx/
  16. Agree
    ApolloFury got a reaction from Beskamir in Navi 21/23 Cards Rumored (aka "Nvidia Killers" xD)   
    Substance Painter, Blender, Unreal Engine / Unity are industry standard tools...
  17. Agree
    ApolloFury got a reaction from Blademaster91 in Navi 21/23 Cards Rumored (aka "Nvidia Killers" xD)   
    The gaming industry is quite big last time I heard. I wonder what tools they used to make those games.
  18. Funny
    ApolloFury got a reaction from Results45 in Navi 21/23 Cards Rumored (aka "Nvidia Killers" xD)   
    The gaming industry is quite big last time I heard. I wonder what tools they used to make those games.
  19. Agree
    ApolloFury got a reaction from PlayModeOn in Navi 21/23 Cards Rumored (aka "Nvidia Killers" xD)   
    Substance Painter, Blender, Unreal Engine / Unity are industry standard tools...
  20. Agree
    ApolloFury got a reaction from PlayModeOn in Navi 21/23 Cards Rumored (aka "Nvidia Killers" xD)   
    The gaming industry is quite big last time I heard. I wonder what tools they used to make those games.
  21. Funny
    ApolloFury reacted to DrMacintosh in Navi 21/23 Cards Rumored (aka "Nvidia Killers" xD)   
    Niche upon niche. 
  22. Funny
    ApolloFury got a reaction from Zando_ in Intel gets EPYC-ally annihilated - Benchmarks & Testing (2x 64 "ROME" cores)   
    Battle royale, 1 CPU
  23. Like
    ApolloFury got a reaction from justpoet in Intel gets EPYC-ally annihilated - Benchmarks & Testing (2x 64 "ROME" cores)   
    Battle royale, 1 CPU
  24. Agree
    ApolloFury got a reaction from Taf the Ghost in Intel gets EPYC-ally annihilated - Benchmarks & Testing (2x 64 "ROME" cores)   
    Battle royale, 1 CPU
  25. Agree
    ApolloFury reacted to AlTech in Vulnerability in AMD’s Secure Encrypted Virtualization for EPYC   
    @LukeSavenije
     
    This isn't a hardware vulnerability.
     
    It's a software vulnerability which was found on the security coprocessor found in all AMD EPYC CPUs. As such the software has been updated.
     
    Edit: I should probably explain the security coprocessor runs its own software and OS.
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