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Scorcher646

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  1. Funny
    Scorcher646 got a reaction from Mark Kaine in Nintendo patents "magnetorheological fluid" augmented joystick   
    but then they wouldn't be able to patent it
  2. Funny
    Scorcher646 got a reaction from Mark Kaine in Nintendo patents "magnetorheological fluid" augmented joystick   
    Summary
    Nintendo have filed and received a patent for what appears to be a standard potentiometer based joystick with an added variable resistance mechanism based on a magnetic field and a "magnetorheological fluid." 



    Quotes
     
    My thoughts
    From my reading this seems to be intended to allow for a much stronger return spring while preventing rapid oscillation after a user releases the stick. It is unclear if Nintendo intends this to mitigate stick drift or if its just there for a stronger spring or some sort of forced feedback system.
     
    This might also not be a good thing for the longevity of the joystick as magnetorheological fluids are vulnerable to degradation through use.
    per Wikipedia:
     
    Sources
     https://image-ppubs.uspto.gov/dirsearch-public/print/downloadPdf/20230280848 - US Patent and trademark office
    https://en.wikipedia.org/wiki/Magnetorheological_fluid#Limitations
  3. Funny
    Scorcher646 got a reaction from DededeKirby in Nintendo patents "magnetorheological fluid" augmented joystick   
    but then they wouldn't be able to patent it
  4. Like
    Scorcher646 got a reaction from Taf the Ghost in Nintendo patents "magnetorheological fluid" augmented joystick   
    yes but also no, The system Nintendo has patented works more like a limited slip differential. Its not dust, but microparticles suspended in a surfactant. Kinda like ferrofluid but the particles are MUCH smaller. There is also no way for the system to put a force on the stick with these two extra parts, they only resist motion or so it seems.
  5. Funny
    Scorcher646 got a reaction from Taf the Ghost in Nintendo patents "magnetorheological fluid" augmented joystick   
    but then they wouldn't be able to patent it
  6. Informative
    Scorcher646 got a reaction from Taf the Ghost in Nintendo patents "magnetorheological fluid" augmented joystick   
    Summary
    Nintendo have filed and received a patent for what appears to be a standard potentiometer based joystick with an added variable resistance mechanism based on a magnetic field and a "magnetorheological fluid." 



    Quotes
     
    My thoughts
    From my reading this seems to be intended to allow for a much stronger return spring while preventing rapid oscillation after a user releases the stick. It is unclear if Nintendo intends this to mitigate stick drift or if its just there for a stronger spring or some sort of forced feedback system.
     
    This might also not be a good thing for the longevity of the joystick as magnetorheological fluids are vulnerable to degradation through use.
    per Wikipedia:
     
    Sources
     https://image-ppubs.uspto.gov/dirsearch-public/print/downloadPdf/20230280848 - US Patent and trademark office
    https://en.wikipedia.org/wiki/Magnetorheological_fluid#Limitations
  7. Funny
    Scorcher646 got a reaction from thechinchinsong in Nintendo patents "magnetorheological fluid" augmented joystick   
    but then they wouldn't be able to patent it
  8. Funny
    Scorcher646 got a reaction from williamcll in Nintendo patents "magnetorheological fluid" augmented joystick   
    but then they wouldn't be able to patent it
  9. Agree
    Scorcher646 got a reaction from Forbidden Wafer in Nintendo patents "magnetorheological fluid" augmented joystick   
    but then they wouldn't be able to patent it
  10. Like
    Scorcher646 got a reaction from paddy-stone in CCP games and Hadean tech demo the aether engine at GDC   
    https://www.eveonline.com/article/popydg/eve-aether-wars-round-one
    On Wednesday, Hadean technologies with the help of CCP games demoed the Aether engine at GDC.
    The aether engine has the capability to dynamically spread the compute load for online MMO game servers over multiple compute servers in the cloud as more players come online.
    The live demo took 3,852 live human players and added 14,274 AI clients to push the aether tech to its limits
    More reading on the even and the engine as a whole can be found on Hadean Tech's blog
    PCGamesn article
    mmorpg article
    CCP games' official post
  11. Like
    Scorcher646 got a reaction from newgeneral10 in Where do programs execute?   
    unless any trickery was set up on the nas, you computer will be running the file locally and not off the NAS, for optimal speed and lowest latency I would recommend always storing the files for a program you are executing localy
  12. Agree
    Scorcher646 reacted to Slick in Troubleshooting Forum - How To Use The "mark Solved" Feature   
    This is an example of "Solved"
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