Hey,
today, I saw a website, which performed some performance tests of the talos principle which got me a little exited:
https://www.phoronix.com/scan.php?page=news_item&px=Win10-Linux-Vulkan-Early
In theese examples, The talos principle performed with OpenGL and Vulkan better on Ubuntu than on Windows. How can that be? I always though, the fact, that games (and drivers) are optimized for windows made such results rather unlikely.
On the other hand, this graphs mentions no DX11 or DX12 results. Maybe Vulkan & OPenGL Drivers are better optimized on Non-Windows-Systems, because NVidia if focusing on theese Platforms for OpenGL and Vulkan while on Windows, they are focusing on DirectX?