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ArmswieldTheHero

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  1. Agree
    ArmswieldTheHero reacted to SamuelJE in AMD Graphics Driver issues   
    Have*
  2. Agree
    ArmswieldTheHero reacted to TheRandomness in AMD Graphics Driver issues   
    Ok, no need to throw flak at AMD for drivers. They've been decent lately, but still have their issues, just like Nvidia's recent drivers. Regardless of that, let's not argue over them, shall we?
  3. Agree
    ArmswieldTheHero got a reaction from NvidiaIntelAMDLoveTriangle in AMD Graphics Driver issues   
    Installed the full driver with all of the express settings. I have everything it's just amd doesnt know how to make drivers.
  4. Agree
    ArmswieldTheHero got a reaction from NvidiaIntelAMDLoveTriangle in AMD Graphics Driver issues   
    R9 380 4GB, 
    newest driver as of today.
     
    No settings for contrast brightness etc, in the amd additional settings, reinstalling doesn't fix anything.
    Good job AMD.
    I know what brand of graphics card I'm buying when it's time to upgrade.
  5. Agree
    ArmswieldTheHero got a reaction from Vitalius in Do you believe in a god?   
    Oh believe me, god is real and they are extremely upset. I cannot prove which religion is the right one, probably none of them. But god is certainly real.
  6. Funny
    ArmswieldTheHero reacted to TLP in I need to name my rig   
    Look at old Latin or Greek words, they always sound cool
  7. Like
    ArmswieldTheHero reacted to protoCJ in Best gamepad for me?   
    Actually, look at that http://www.razerzone.com/gb-en/gaming-controllers/razer-raiju
     
  8. Agree
    ArmswieldTheHero got a reaction from Apollo Refugio in Which computer to get?   
    You wont break anything bro, the only fragile part is the CPU slot on the motherboard, and thats pretty sturdy.
  9. Like
    ArmswieldTheHero got a reaction from EunSoo in Which computer to get?   
    Bro you want me to just build you a computer, I swear on the bible I will build you one and ship it to you, and I'll only charge you for the parts and shipping. I just wanna put one together again, its so fun.
  10. Like
    ArmswieldTheHero got a reaction from Matias_Chambers in Cheapest 1060 with RGB lighting?   
    Heh, most people wont put their location tbh.
  11. Agree
    ArmswieldTheHero reacted to iRileyx in help with graphics cards   
    Removing just to clean the card, then putting back on would be fine.
  12. Like
    ArmswieldTheHero got a reaction from VerticalDiscussions in Non-gaming laptop for ~$600-700   
    save some money, buy something used from 2010, they'll do everyday things just fine for 200-300 dollars.
  13. Funny
    ArmswieldTheHero reacted to SirFlamenco in Overclocking CPU   
    GHZ speed determine your epeen size in inches
  14. Like
    ArmswieldTheHero reacted to deleted_member_030719 in So glad to be rocking intel   
    Sell it for it's entire worth of $10.
  15. Funny
    ArmswieldTheHero got a reaction from Energycore in So glad to be rocking intel   
    upgrade*
  16. Funny
    ArmswieldTheHero got a reaction from 1Reshiram12 in So glad to be rocking intel   
    upgrade*
  17. Funny
    ArmswieldTheHero got a reaction from shadowbyte in So glad to be rocking intel   
    upgrade*
  18. Like
    ArmswieldTheHero reacted to Zyndo in So glad to be rocking intel   
    well, you could buy some other used components off the internet for dirt cheap if you're patient enough (some cheap PSU, storage device, case, and whatnot) and then resell the computer as a basic desktop/daily driver for like 200-300 bucks for people who just browse and use word and whatnot (or maybe someone wants a cheap computer to fiddle around with linux or something). maybe you could even find a use to having a second PC for those reasons, or maybe a HTPC/media pc... or rendering farm. or folding or something.
     
    or you could scrap for parts outright and maybe get enough money from them to buy yoruself an upgrade on your current PC like case fans or LED strips or something =)
  19. Informative
    ArmswieldTheHero reacted to Mira Yurizaki in How much bandwidth for 720p 60fps?   
    My initial guess is no. 8Mbps is recommended for 720p 30FPS video. It'll work fine over the local area network though.
     
    The amount of bandwidth however depends entirely on what codec you're using and the compression quality you're looking at. In other words it's a pretty open ended question.
  20. Like
    ArmswieldTheHero reacted to SnowyMus in How much bandwidth for 720p 60fps?   
    Sure you can, but at that low of a bitrate can introduce some artifacting depending on what you're streaming (resolution, frame rate, how much motion, etc.), the codec you're using (h.264 is very common), etc. For instance, if you're streaming something like gameplay or an action movie with a lot of motion, it could look a little blurry/artifacty at times at lower bitrates.
     
    On a local network, you could certainly stream quite a bit higher than this if you wanted to and get a clearer picture, with how much depending on how you're transmitting data to and from the network.
  21. Like
    ArmswieldTheHero reacted to mariushm in How much bandwidth for 720p 60fps?   
    First, clarify if it's 1.2 megabytes per second  or 1.2 megabits per second. 
    Network speeds are usually specified in megabits per second ... 8 megabits = 1 megabyte of data in one second
     
    The bitrate required to stream something depends on the actual content of the stream. If it's something like the Wan show, where a big part of the image is static background and you have just Linus and Luke in the chair talking, most of the bitrate would be spent encoding their faces and very little on the rest of the images. So, in theory, for such a stream you'd still get a lot of quality even with low bitrates.
    However, if you plan to stream a first person shooter, or some racing game, where there's lots of motion from frame to frame, then you'll need more bitrate.
    h.264  is standard and produces good quality for the bitrate.
    VP9 is slightly better but requires much more processing power to encode, so if you want to compress in real time 60 fps it may make more sense to stick to h.264
    hevc is even better than both, but also uses a lot of processing power to compress so it would be hard to achieve real time 60fps .. also, it's not really compatible with various playback devices out there.
    So h.264 is most compatible and most supported by lots of things out there, and my suggestion would be to stick with it.
     
    For 720p 60fps , a good start would be a bitrate of around 3-4 mbps or about 400-500 KB/s
    It may make more sense to capture a game at 1080p 60 fps and to do a basic resize to half which results in a 960x540 picture, and for that you could probably do with 2 mbps average bitrate.
     
    In local networks , you can set up a streaming server ( see MistServer , Red5 , other open source streaming servers) and you can configure OBS or Adobe Flash media live encoder to encode and send the stream to your streaming server and from there, people in your network can enter the video url into their movie players and watch the stream (or you can embed the url in a web page)
     
  22. Agree
    ArmswieldTheHero got a reaction from WhiteFlame0 in Good $50 Case?   
    after you've got two fans in the case, adding more will only give you 1-2c less on your temps, thats money better spent on the hardware.
  23. Informative
    ArmswieldTheHero reacted to Mira Yurizaki in How to create a code generator?   
    I don't know Unity. But I can give you something generic and maybe you can use it to help your case.
     
    If I were to have a grid based movement system, with 2D movement coordinates, then I would have a 2D array (in C this would be something like int coordinates[200][200]). When the user does an input, I move the player object in the appropriate direction. So it would be something:
    Going up: player.location.y = player.location.y - 1 Going down: player.location.y = player.location.y + 1 Going left: player.location.x = player.location.x - 1 Going right: player.location.x = player.location.x + 1 If an enemy is attacking an entire row, you'd go something like:
    if ( attack.x == player.x ) { /* Do something. */ } You have to think about your coordinate system in terms of some kind of graph that you can easily manipulate. Even if your physical representation is something like the Risk board game, you can deduce it into some abstract for that makes it easy for a computer to process and for you to program.
  24. Agree
    ArmswieldTheHero reacted to SansVarnic in Still broken LeMaker Cello board restarts production   
    yeah I'll pass...
  25. Funny
    ArmswieldTheHero reacted to themctipers in 40% Off Xbox One, Xbox Live and PC Games @ GamesDeal   
    Ew console. 
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