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impure

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  1. The local client predicts where other players will be between server pings (which is why you get rubber banding if you don't have a stable connection). So you will see each other at about the same time.
  2. Python because it's interpreted meaning you don't have to compile it and then run it. You can just run it. Also it's implicitly typed which makes things simpler (for learning, not actual programming). Then you can take what you learned in Python and apply it to Java. Java uses the 'everything and the kitchen sink' approach so it is very verbose. Good for making complex projects in but not for learning.
  3. Well it has to be Saint's Row 4 Game Of The Century addition. Because it's the game of the century. Obviously. But for me it would have to be Alan Wake. Not sure if it counts because it came out in 2010. It's probably the most memorable game I've ever played and people still sometimes talk about 'Alan Wake 2'.
  4. Obviously Ubuntu. When you google an issue on Linux half the time the answer is for Ubuntu. And it also appears to have the best package support. If something really bothers you about it just install a different desktop environment.
  5. Can't believe no one mentioned that Assassin's Creed Origins/Odyssey use VM Protect on top of Denuvo. VM Protect is a virtual machine so it's basically trying to play Origins/Odyssey using an emulator which is apparently what's causing people's CPU's to go crazy playing it. Not sure about the other Ubisoft games. They always perform well for me. Sure, they use Denuvo but a lot of games use it and it's not that bad.
  6. What? Watch Dogs 3 has been announced? Already?
  7. Fallout 4 is not buggy. In fact it's actually less buggy than most games because if you get stuck somewhere you can just use a little 'tcl' to get out of it. Unless you have a million mods for it. Then the game can get a little buggy. Also don't get Doom unless you like repetitive grind-fests.
  8. The way it appears to be working is that some polygons are being rendered using Raytracing rather than fragment shaders. So it's not a complete overhaul of the graphics pipeline like I expected. It's basically just a post processing step now and can be added like any other post processing effect. Which means it can be bolted on to an existing engine pretty easily. That being said I would not expect it to come to many, if any, existing games because there's no profit incentive to do that. And don't fall for the hype. Rasterization is almost as good as raytracing 99% of the time and runs significantly faster.
  9. Well that depends. On whether or not the game has a nude mod.
  10. In high school they taught us in this language called Turing. I don't even remember any of the syntax for it. I looked at one of my high school projects the other day and I was like, "what is this gibberish?"
  11. As 1080p is not an integer multiple of 720p it will look worse due to pixels having to be interpolated. But this change will be small and may not even be noticeable.
  12. Yeah definitely. There are still great games coming out every now and then. But far too many games are dumb soulless 'me-too' shooters or uninspired design-by-committee sequels or generic unmemorable 'games as a service'. Now get off my lawn!
  13. For Unity there are tools out there that will allow you to decompile a game back into a Unity project. The code will be in an optimized form but I think variable names will be unchanged. Never used it though. For other games I'd expect you would be able to see the code in assembly format.
  14. I literally just watched a video on how Blender was killing their game engine. So you might not want to use it for that. Also if you're going voxel graphics I'd suggest MagicaVoxel over Blender as it is way easier to use.
  15. The Unity editor itself is not very demanding. It runs just fine on my laptop with integrated graphics (although it makes the fans start up). If you're making 2D games it'll be enough. If you're making 3D games on low end graphics it'll probably still run but only at like 30 FPS.
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