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tsrbino

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  1. Funny
    tsrbino got a reaction from 7850OC in Low image quality on newer GPUs   
    Thanks, Rune. Your sarcastic support helps a lot.
  2. Like
    tsrbino got a reaction from Miscellaneous in Low image quality on newer GPUs   
    Yep, it seems like this form is going to end up like all the others with people giving up and declaring that since they can't figure it out that this must be normal = BULLSHIT.  I, as well as MANY others, know for a fact that this isn't normal especially when I see in real time with my own eyes that this is not occurring on my friend's rig with the exact same hardware and settings.  I am returning all my pc components to micro center today.  I'm tired of looking at my pc just sitting there with no desire to use it. I hope to build and play again in the future when this problem hopefully gets figured out. This is insane.  Don't give in to denial simply because we don't understand what's happening. 
  3. Like
    tsrbino got a reaction from ManniMarc31 in Low image quality on newer GPUs   
    OK I've just about given up hope that anyone will find what is causing these things, but there are a few more things I feel like I should share. I know a lot of you are now thinking it is due to the elimination of the LOD bias tweak, but I still think it's something else. Someone posted that the LOD bias option was eliminated years ago, but these issues have only been happening for me for about a year. And by the way, I don't think it's normal. Is it becoming more widespread? Yes. Is it normal? No.
     
    I was considering that maybe it was normal, but after redownloading and playing Skyrim the other night and seeing the way it looks now as compared to the way it used to, it is unquestionably not normal. If it is now normal to have these shitty graphics on a reasonably powerful pc, then why did Skyrim on the ps3 look WAY better than it now does on my pc.
     
    Unlike a lot of people, I can actually pinpoint the exact moment this problem started happening for me. I upgraded from a 750ti to a 970 in order to play Witcher 3, which at the time had just recently come out. The card worked great for some weeks or maybe about a month, just as Demiqas has pointed out. Then one day while playing Witcher 3 (my 2nd playthrough) things seemed to go haywire out of nowhere. I came up on about 3 enemies and started fighting them, when all of the sudden I started getting stutter so bad that it created a strobe effect like everything was in slow motion. Then, while this was happening, the colors on screen went crazy. Everything turned to a green tint, then everything turned to a blue tint, then everything turned to a red tint, before going back to normal color. This happened in about the span of fifteen seconds. After the colors returned to normal, the stutter did not go away. I quit the game and went back to a previous save point. There was still stutter, but it was not near as bad.
     
    Immediately after this is when the texture and model pop in started to occur, which the game DID NOT previously have on my rig. It took a while after this for the broken aa effect to kick in. It was as if the gpu got "zapped" at that moment when everything went crazy and never recovered from it, instead getting worse over time. Demiqas has said that this problem started for him after several blue screens of death, which I too have had several times since this started. I have since built 2 completely new computers since this (the keyboard and mouse were the only things I reused) and the problems persist.
     
    Not everyone who claims to have this issue has had a blue screen or big graphical freak out when it started. This is confusing, and everything about this is confusing. There seems to be very few common factors between users.
     
    I now have an AMD r7 series card and it has had the problem from the very first time I turned on the new computer.
  4. Like
    tsrbino got a reaction from ManniMarc31 in Low image quality on newer GPUs   
    OK if the amount of aliasing in games is normal I would gladly accept that. But I'm not just talking about newer games. Take Skyrim for example, a game that has been out for a long time and that I have been playing for years. What is normal about the way a game looks changing over night, with texture pop in, drastically reduced render distance, and the complete disappearance of aa from things such as shadows? The fact that games that didn't used to look like this and now suddenly do seems to be ignored by skeptics.
     
    When I encouraged people to check out the youtube link I meant to read the comments, with so many people saying that all of their games suddenly look like this, regardless of whether they are old or new. GTA is a bad example to use, because the game DOES, as far as I'm concerned have a lot of aliasing issues, it is fairly new, and I really don't play it.
     
    When you purposely choose to ignore the fact that so many people swear that their games didn't used to look like this you are writing off too many long time gamers as simply not knowing what they're talking about.
     
    If some industry standard changed that makes newer games look like this, I would like to know what it is, and why it is affecting old games that previously did not look like this.
     
    All help and suggestions are appreciated but explaining what aa is and what aliasing is and that some aliasing is normal is unnecessary because we all already know that.
  5. Like
    tsrbino got a reaction from Zathel in Low image quality on newer GPUs   
    First I would like to say thanks to everyone participating and that I am very impressed with the conversation in this forum (compared to the original NVidia one).  This forum isn't filled with people who have never experienced the issue and refuse to acknowledge that it is real.  Even the members here who believe it's not a real issue offer explanations as to why they feel that way, which is greatly appreciated.
     
    Anyway, I thought I'd mention something.  Most of the conversation has been centered around the aliasing problem, which is probably the most noticeable symptom.  But we shouldn't forget that it is not the ONLY symptom.  I'm talking about drastically lower LOD draw distance and model and texture pop in.  In fact these symptoms presented themselves before the aliasing symptom on my rig, but it wasn't long before I had them all. 
     
    Now let me explain this. In 3d or open world games the "render distance bubble" is A LOT smaller than it was before the problem presented itself.  Objects pop in and textures pop in at about five to ten feet from my character in games such as Skyrim, Witcher 3, and MGS Phantom Pain, as well as others. In many cases you can literally see the line of detail moving with your character about five feet in front of you, and I'm not the only one who has described this exact thing.
     
    When considering this the question is whether or not the aliasing and pop in are both symptoms of the same issue or not. It does not make much sense that they would be, but I believe that they are, due to the number of people experiencing the onset of both of these symptoms at the same time or very close together.  When one happens the other is not far behind. Both of these symptoms together make my games completely unplayable as far as I'm concerned. At this point, games looked 10 times better on my ps3.
     
    Let me make something else very clear.  These issues Absolutely DID NOT exist on these same games before this started.  I am 34 and have been playing games since I was about 6.  I played Witcher 3 all the way through 1 and 1/2 times before this started.  I played Skyrim all the way through about 5 times before this started.  Believe me, if it had been there before I would have noticed.  So please do not patronize the people actually having these problems with the "once you see it, you can't unsee it" theory. I know very well what the amount of normal pop in and aliasing is in games, and yes it has always been there, but definitely not at this level of severity.
     
    On another note, I was at a bar this weekend watching a basketball game on their flatscreen.  The lines painted on the court had horrible temporal and sawblade aliasing every time the camera moved.  What makes this even more confusing is that I could accept that tv and monitor limitations or malfunctions could be partly responsible for the aliasing issues, but what about the pop in and render distance issues?
     
    P.S. Demiqas, please change the title of this form to something more appropriate.
  6. Like
    tsrbino got a reaction from Rune in Low image quality on newer GPUs   
    Thought you were being sarcastic cause that's what I usually get when trying to explain this problem.  That's partly what makes it so frustrating.  I don't blame people who have not experienced it for not believing a word of it because it's so damn weird.  It makes no sense and as far as I'm concerned nobody has come close to even finding the cause, much less a solution.  I'm not convinced that the root of the problem even has to do with the gpu itself.
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