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MzCatieB reacted to CatCloud in "Project Fallen" ~ Design and Development Log
Yeah i understand that, maybe slap "100% no Zombies" in there somehow ...in a classy way. hmmm
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MzCatieB reacted to CatCloud in "Project Fallen" ~ Design and Development Log
Hmm could work, as long as people understand Survival does not equal zombies.
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MzCatieB got a reaction from Vitalius in "Project Fallen" ~ Design and Development Log
i think i might have figured out a decent way to describe Fallen without over complicating it.
A Sci-Fi Survival MMORPG with Fantasy qualities
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MzCatieB got a reaction from chimmychunger in "Project Fallen" ~ Design and Development Log
Introduction:
Hello, my name is Catherine, For those who don’t know I am a Game developer from the UK trying to start my own Studio, This project is intended to help me do just that.
Fallen will be a MmoRpgSTps ("Mega" Multiplayer Online, RolePlaying Game, Survival, Third person shooter)
The Story is currently under development, However Story will be Optional.
Working With your team is going to be encouraged, Features will
Project Roadmap: https://trello.com/b/8cG7yQOq
Latest Artwork:
Player Animation Model:
Software:
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MzCatieB got a reaction from Vitalius in "Project Fallen" ~ Design and Development Log
Roughly 18350 on both the male and female.
Female = 18336
Male = 18366
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MzCatieB got a reaction from ThyFeared in "Project Fallen" ~ Design and Development Log
Just Getting these ready for Rigging... should be a fun week :3
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MzCatieB got a reaction from Vitalius in "Project Fallen" ~ Design and Development Log
Just Getting these ready for Rigging... should be a fun week :3
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MzCatieB got a reaction from AlexGoesHigh in "Project Fallen" ~ Design and Development Log
Roughly 18350 on both the male and female.
Female = 18336
Male = 18366
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MzCatieB reacted to AlexGoesHigh in "Project Fallen" ~ Design and Development Log
out of curiosity what's the poly count?
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MzCatieB got a reaction from gastew15 in "Project Fallen" ~ Design and Development Log
Just Getting these ready for Rigging... should be a fun week :3
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MzCatieB got a reaction from AlexGoesHigh in "Project Fallen" ~ Design and Development Log
Just Getting these ready for Rigging... should be a fun week :3
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MzCatieB got a reaction from ThyFeared in "Project Fallen" ~ Design and Development Log
I ask my self thoughts questions all the time... and yes i have taken them all in to account.
My plans for fallen are to treat it as an MMORPG, however unlike most studios (Blizzard, Jagex ext) i dont plan on starting with a massive area with little content, i plan to do a small area with rich content in place, and expand it down the line.
Also referencing back to the original article.
Everything within the game will have purpose and reason, as well as be tested correctly.
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MzCatieB got a reaction from Vitalius in "Project Fallen" ~ Design and Development Log
I ask my self thoughts questions all the time... and yes i have taken them all in to account.
My plans for fallen are to treat it as an MMORPG, however unlike most studios (Blizzard, Jagex ext) i dont plan on starting with a massive area with little content, i plan to do a small area with rich content in place, and expand it down the line.
Also referencing back to the original article.
Everything within the game will have purpose and reason, as well as be tested correctly.
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MzCatieB got a reaction from Cryptonite in Help me settle and argument with my boss
Job meetings are just organised Arguments
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MzCatieB got a reaction from prolemur in "Project Fallen" ~ Design and Development Log
Day, Night, Season & Year Cycle + Agriculture Skill and Exp rates:
I have plans for adding in a Day and night cycle (3Hour midnight-midnight)
1 Year Cycle (3 Months newyear-newyear) (Total 4 game years per year irl), adding in seasons through out 3 month period and having the maps change accordingly.
Thoughts?
Agriculture Skill in the game:
Agriculture allows the player to plant food in a small garden area (Client Side Only) and for it to grow over time (Game year or TBD) and harvest for a supplies, Higher level means increased yields of all crops as well as other unlocks.
Thoughts?
Agriculture will be mainly a "Patients" Reward based skill as it means long periods of time with minimal exp.
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MzCatieB got a reaction from LukaP in Linus no-nose
Get me enough angles of Linus/Slicks head and i will 3d sculpt him with and without a nose
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MzCatieB got a reaction from Vitalius in "Project Fallen" ~ Design and Development Log
Food in game will be related to renewing health after taking damage...
No Hunger mechanics what so ever.
Also When i say Client Sided, i mean it stays on the Server but its Player dependent, EG: Player Cuts down Tree, Solo, Other Players Cant see its been cut down, However Being in a group with other players will mean they all connect so, Player in a Group and cuts down a tree, means all the player See the tree now as a stump.
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MzCatieB got a reaction from Vitalius in "Project Fallen" ~ Design and Development Log
Day, Night, Season & Year Cycle + Agriculture Skill and Exp rates:
I have plans for adding in a Day and night cycle (3Hour midnight-midnight)
1 Year Cycle (3 Months newyear-newyear) (Total 4 game years per year irl), adding in seasons through out 3 month period and having the maps change accordingly.
Thoughts?
Agriculture Skill in the game:
Agriculture allows the player to plant food in a small garden area (Client Side Only) and for it to grow over time (Game year or TBD) and harvest for a supplies, Higher level means increased yields of all crops as well as other unlocks.
Thoughts?
Agriculture will be mainly a "Patients" Reward based skill as it means long periods of time with minimal exp.
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