Jump to content

I've been writing a 3D graphics renderer over the past few days, I'm tempted to port my existing code to something faster like SDL on C++ but it looks like a big scary beast to me :(

 

Anyway, here's some (BIG) gifs, though FFMPEG dropped the colordepth:

 

 

Texturemapping:

test.gif.984acf16cbba83a8c7ad464f89949192.gif

 

Upscaling implemented (Natively rendering at 160x100px and upscaling to 640x400):

demo.gif.0241778fae3a9f82f668644e9802b485.gif

 

Lighting experiments (Using fastmath, doesn't look as nice as a real sin/cos functions:

test2.gif.be8fadd4020232414cd2f11a643be21c.gif

×