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Autoism

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About Autoism

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  1. Figured we'd have a chat about it here because while I had zero interest in buying anything right now, the news about hardware scalping on the rise again with nVidia's exceeding hype about the RTX 3080 causes grave concern for me as a consumer into the future. So let's share some ideas and see if we can collectively find an ideal solution to fight this so more hardware makes the hands of legitimate users. I'll start with my idea: Photographic identification of purchasers This one's inspired by websites that let you buy and sell anything between game codes and legal drugs, but also applied (at least for me) when I was using PayPal. Since I've shared my state ID / citizenship license multiple times, I don't see any reason why there's further concern for privacy when I've yielded it so many times prior. This would basically limit the purchasing of cards to card-carrying citizens of their nation or state, or with a valid driver's license, but most people who have the money to drop on a gaming computer and the Internet to handle livestreaming would have this anyway, and could limit one per-user, per-month only with valid photo ID.
  2. Ah, however you discount the fact that Linus Tech Tips often do videos which yield an indifferent result for their educational content and well... a video, all of the time. Even if the machine doesn't improve per se, the machine with lack of telemetry would be lighter on resources and potentially be a smoother experience depending on desktop, regardless what distro is used, so long options for compositing exist (to disable it) and it's a featured-enough desktop for general use. I still believe there is value to be had here, even as a Linux installation challenge for Anthony to overcome.
  3. As a follow-up to this video: https://www.youtube.com/watch?v=jyjMlLmlRV8 Can the blue 2-in-1 operate better with a different operating system? Not sure if it's a hard ask to see Anthony install a Linux OS on it, but it would be interesting to see just how different the performance would be using an OS from the USB type-C connector, or installed right onto the flash storage to completely replace Windows. (The studio could also squeeze a "How to install Linux on USB with EFI" video out of it.)
  4. Nobody else seems to care about this. So i was a Ubuntu MATE user until I saw these issues, where I jumped ship and went to Manjaro MATE. There's a forum thread on https://ubuntu-mate.community where somebody else was having the same problems, so I tried it for myself and no matter what I do — no matter however many times I play with dkms, v4l2loopback-dkms, kernel headers, kernel modules et cetera, it flat-out doesn't work. Not even using modprobe to make v4l2loopback do something worked, whereas in Manjaro it works just fine after I install the headers for 5.6. I tried liquorix (currently 5.6) in Ubuntu as a hail mary to see if switching the kernel to something more current works. It's unsigned which means it wouldn't work with secure boot but even when I did get it going on my other laptop I am testing with, it fails to work. I tried the same instance of Ubuntu MATE with kernel 5.4 on my main rig, still doesn't work. Would anybody want to give Iriun Webcam or Droidcam a try on 20.04 with kernel 5.4 to see if this is a reproducible problem on your own hardware? And if it is, what's the fix?
  5. Fixed up file paths for examples. I was fatigued while writing this originally. Edit: Yikes! I forgot that mklink swaps source and destination compared to GNU Coreutils ln. Sorry about that!
  6. Preface Having heard Linus complain about games automatically updating in Steam, I feel compelled to highlight a feature of Microsoft Windows since XP?️ and something that's been around since Ext3 was a thing for open-source operating systems. This works for anything which requires updates for continued operation by an end-user. And you already have these tools in your system. The feature Filesystem links. Many open-source systems had been using hard links for creating faux replacement of library files when a library upgrades, avid users have been using directory junctions and symbolic ("soft") links with remote storage management software to distribute files without creating hard duplicates on the local filesystem and yes, it can even make game modding without destroying or otherwise making useless original content stupid-easy. How it works For files on partition formats which support this feature, the idea is pretty simple; they're shortcuts on steroids. Rather than a launcher to a file, they are the actual file itself being referenced from a different location. This can be leveraged in a variety of ways (use your imagination), but there are some limitations: The partition must support the creation of filesystem links. Between partitions, only soft links can be used. Directories (usually) should not be referenced by a hard link. Soft links contribute to inodes in use (as they are, in effect another file).? Filesystem link support for remote storage applications vary. For soft links, they reference the absolute path of a file. So if the path does not exist, the file is broken. For hard links, they reference the index node of another file. This is why whereas soft links use inodes, hard links do not because they are the file. Also, wh you can delete the original file but your hard links still cue the file you deleted because the index node is not orphaned. Soft links can also be made to a partition format which does not support links in most instances, but not from because the partition format targeted does not support it. So right how does this help with games? In a variety of ways, links can be made to help preserve the original copies of files, but have modified content made available by referencing a game from a different path. It might seem like a pain in the ass to do, but with some work in the command line you can create easy-to-use scripts to execute which will do all of the heavy lifting for you. ...No wait, hang on! Yes, I said scripts, but the software used will help create these scripts rather easily with some basic modifications. I promise it's easy. If this idiot can do it... well, yeah. #teamtrees From hereon, everything referenced is for Microsoft Windows. You open-source nerds should be smart enough to convert these instructions for your variety of Linux, Unix or BSD. To create a forest, one must first plant its seeds. While cliché, it's also true, and as such this maxim should be exercised before any other action takes place. To get your seeds, open cmd and cd into a directory you want to create a duplicate of. Once there, perform tree /F /A > file.txt (name file.txt anything you wish, to any path you want this text file to be at) and open it in your preferred text editor. Growing the forest Its output is... well, a tree of the directory, including files (due to the /F argument) and using readable characters (due to the /A argument). Using find and replace, use context clues to figure out which set of characters to replace with the following commands: mkdir mklink for soft file links mklink /H for hard file links mklink /D for soft directory links mklink /J for hard directory links On Windows, a limitation of how many files can be made in a given partition isn't too much of a concern so really, you should use soft links wherever you can, but only for directories you will not be touching. Having foreknowledge of what directories your modifications will touch is necessary for these future file operations to produce a clean work which does not jeopardize the integrity of a game's original files. So in brief, this is how your script should handle this operation: mkdir modGame cd modGame mklink /D modGame originalGame/originalDir mklink modGame originalGame/orginalFile mklink /D modGame modSrc/modDir mklink modGame modSrc/modFile mkdir modGame/moreDir mklink /D modGame/moreDir originalGame/moreDir/originalDir mklink modGame/moreDir orginalGame/moreDir/originalFile mklink /D modGame/moreDir modSrc/moreDir/modDir mklink modGame/moreDir modSrc/moreDir/modFile And so on With each representing the following: original*: Original game, original game directory or original game file. mod*: Modified game, modified game directory or modified game file. modSrc*: Modification source *Game: Title in question *Dir: A directory / folder *File: A file The two initial commands are for creating a new directory for the modified game. So while some things could be directly linked, such as a game's dependencies or the game itself, other things which your modifications will adjust must be put into their own directories, and should be a mix of the game's original files, with the modified files which would otherwise be overwritten. The above example can be modified to suit; if you intend on just creating the modified game root directory yourself, just have the link commands and create new directories further up the tree as you go. Save your work as a batch (.bat) file, and execute it. If all goes well, your work should yield a modified game using only symbolic and / or hard links. A GUI way If the above is just, like, way too much or you don't feel like spending a weekend doing any of this stuff, then there is a utility for Explorer you can install which will permit creation of filesystem links within the file manager itself. This utility can be found here: https://schinagl.priv.at/nt/hardlinkshellext/linkshellextension.html#download The main caveat being that if you want to share this with your friends, you have to repeat your operations on their machines, whereas with a script your operations can be distributed with simple instructions for them to apply modifications themselves, should you want to share interactive in a multiplayer session where mods are not usually supported in-game. If you want to get into some more advanced stuff using %variables%, then you can further simplify the main script and tell your friends to play with the variables themselves, as well include simple if/else conditionals to stop your friends from being idiots and somehow accidentally using the wrong stuff, but that is beyond the scope of this article. Conclusion The use of filesystem links for game modification can be a bit tedious; Not only do you have to create a file which performs operations for you or use a GUI utility to do this stuff (and replicate your steps on other machines), you also have to manage your links between game updates. This can be as simple as overwriting your mod sources, or as complex as re-writing the entire script from scratch. however the time spent is worthwhile, if you want to modify something guarded by DRM, but not want to also ruin your original content to keep that usable in multiplayer or other guests who don't prefer to use your mods.
  7. Real quick: Linus could also just hide elements via inspector, but then he has to do that every. Single. Time which is why I would like to offer skills and expertise with third-party tools for hiding the annoying bits all the time so Linus and company doesn't have to piss around with ads they're not making money on.
  8. I've noticed on the WAN show more than once annoying advertisements and popups during my viewership with Linus Tech Tips. If at all possible, could we maybe manage a community element removal list with use of Chrome extensions like Stylus or Tampermonkey? While this would sort of go against Linus' ethos of not hiding advertising, the reality is that in not blocking certain content from appearing in the WAN show, they're giving companies and products undue free advertising for products they did not consent while getting in the way of stories and subjects, as proven on November 24th, 2019 when a video ad segment in the middle of a benchmark article on Tom's proved a little too distracting to ignore. Ad blockers could also certainly help, but websites are wary of allowing "Customers" access who use tools which strictly block ads; Otherwise, they could just use such a utility's element blocker to hide ads before they appear in real time unless they can figure out a way to use reader view to avoid the ads. Uhm... speaking of advertising, not to intentionally shill for a browser but Vivaldi is the Chromium browser made by ex-Opera developers who wanted to provide a power users' browser for people already using Chrome. With 2FA sync between browsers on desktop, the capability to make tab "Stacks" which makes space in the tab bar by having multiple pages occupy the same space in the tab bar and the capability to set pages side-by-side with tab tiling it is a great community-focused browser which can use the vast majority of your favourite Chrome applications, all while providing powerful tab management. Check them out at https://vivaldi.com! ...Yeah see how annoying that advertising crap is? I'm not a big fan of it and I would like to help fix that so future WAN shows aren't being derailed by poor and annoying ad integration. (But I am sure if Linus mastered use of the browser I mentioned it would make the WAN show go that much more smoothly, should he not need to sync between the WAN PC, other PCs and mobile because Vivaldi's sync engine; 2FA or not isn't compatible with Google's servers.)
  9. I want that Kova. Preferably in black. I've seen many, many, many gaming mice, and they're only for the right hand. As a leftie, and as somebody who's been looking for a tasteful entry-level gaming mouse, the Kova appears to suit my needs and preferred aesthetic perfectly. I honestly never had a gaming mouse in my hands before, and it would be an awesome mouse to have as my first "Serious" PC peripheral.
  10. I love automobiles, and enjoy games that involve driving moreso than anything else. For those reading this who don't think I'm a real gamer and am a f****t p***y because I don't play first-person shooter titles, you're all the reason I need to not touch your communities and associated titles with a barge pole. That, and I'm a mild autistic, so my condition fits in with my name as well. This is really true, and totally not h8b8.
  11. Autoism

    plug.dj

    Yeah, well that's because they actually needed money. At the moment they're begging for donations because they have no more VC and can't amass income some other way; They're actively refusing to lock down their service with a paywall until the absolute worse case, expecting their entire active userbase to have USD$80,000 in their pockets. Also, sorry for necrobump. Please don't kill me. Edit: Luke has a community he set up before plug.dj started begging for donations, unless he wants to move his entire listener base to another service, it'll be one Twitch sub benefit he can't hype after seven days because it'll be gone, provided people don't pony up.
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