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handymanshandle

Member
  • Content Count

    19,004
  • Joined

  • Last visited

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This user doesn't have any awards

About handymanshandle

Contact Methods

  • Discord
    handymanshandle#6637
  • Steam
    https://steamcommunity.com/profiles/76561198067714525
  • Origin
    handymanshandle
  • Xbox Live
    handymanshandle

Profile Information

  • Gender
    Male
  • Location
    Huntsville, AL
  • Interests
    @pinksnowbirdie, various old consoles, sniffing through game files, rap and R&B, weird cars and other random shit
  • Biography
    I exist. I think I'm the worst person I know. All I truly know is that 89 is the best number.
  • Occupation
    Package Handler at FedEx

System

  • CPU
    AMD Ryzen 7 1700X
  • Motherboard
    ASRock AB350M with broken USB3 header
  • RAM
    2x8GB Patriot DDR4 at 2400MHz
  • GPU
    MSI Radeon RX 580 8G V1
  • Case
    Case from an HP Pavilion a1637c
  • Storage
    256GB Inland NVMe SSD and 2TB WD Blue 2.5" 5400rpm HDD
  • PSU
    EVGA G3 550
  • Display(s)
    Dell WFP3008
  • Cooling
    Cryorig H7
  • Keyboard
    Corsair Vengeance K65
  • Mouse
    Corsair Sabre RGB
  • Sound
    Sony MDR-7506
  • Operating System
    Windows 10 Pro on Desktop and Laptop
  • Laptop
    Some HP piece of shit in which its plastic is literally falling apart
  • Phone
    iPhone 7 Plus 32GB in Rose Gold

Recent Profile Visitors

375,250 profile views
  1. Angry Wranglers, if fat ass military wives who take their domestic abuse out on the rest of the world were a car

    ce44soj72fo51.jpg

  2. Oh man, this is finally on Spotify: Can't Take My Eyes Off of You by Lauryn Hill https://open.spotify.com/track/2GFExyKXf9383tSRSrEHEt?si=VB5UHqDSRGGA7X21lGvq3w
  3. 20 years old and I'm still a massive retard

    Gv8ZP.png

  4. I'm definitely in the minority here, but I really love a good motion blur implementation. Even in a game like Team Fortress 2, it's generally nice. The only game where I actually felt nauseous because of its motion blur implementation was the new Avengers game. It's just too sensitive.
  5. haha funi rebbit sex number updoots to the left
  6. On this day in 2000:
    Midtown Madness 2 was released in the United States, Midnight Club: Street Racing was finished and I guess I was born.

    1. pinksnowbirdie

      pinksnowbirdie

      mootown madness too and moooooooooooo!!!!!!!!!!!!!!!!!!!!!!!!

  7. LTT video comment sections whenever a woman is in a video

    unknown.png

    1. kelvinhall05

      kelvinhall05

      hire madison

  8. This song makes me wanna get a BMW M3 GTR

     

    1. PonyBoyZ_

      PonyBoyZ_

      I own one of those in forza

  9. happy birthday

     

  10. happi birbday!

    1. handymanshandle

      handymanshandle

      happy bappy to you too

  11. Moo birthday cake mmm 

    811750B2-19DB-4D68-B54E-86AC8B5143E4.thumb.jpeg.dd4cbac2b1f529799c630e241938ba81.jpeg🎂🍰

    1. Show previous comments  12 more
    2. handymanshandle

      handymanshandle

      yes

      moo rainbow chip

    3. pinksnowbirdie

      pinksnowbirdie

      mmm tasty moo cake!!!

    4. handymanshandle

      handymanshandle

      yxzcf

      it was pretty good kek

  12. Well uh... I unboxed an unusual today. Also finally got the Edinburgh Castle house in Forza Horizon 4.
  13. I think you missed the point of what he (not 2kliks, the person you quoted) was talking about: Crysis was designed as a PC benchmark first and a game with optimization second. It wasn't built with multithreading in mind (although in context, it makes sense) but more importantly, the game itself was built to just be pointlessly demanding. Yes, it's a good looking game at ultra, but it's hard as fuck to even run the game at ultra even today just because the game wasn't built with scalability in mind. Crysis 2 and 3 did this way better, where the ultra settings, while not as ridiculous of a step up from the medium or high settings, still looked absolutely gorgeous and, while demanding, wasn't something that can't be unrealistically achieved on a modern PC, or even a PC of the time. Hopelessly demanding games aren't a vision for a game to hold up in the future, they almost never are. They're just that: hopelessly demanding and poorly optimized. The games that tend to hold up the best are games that are built to scale but not so dramatically to where the visual style looks horrible if you go any lower than ultra.
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