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About Nacimota

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  • CPU
    AMD Ryzen 7 1700X
  • Motherboard
    ASUS Prime X370 Pro
  • RAM
    32GB 3200MHz Corsair LPX
  • GPU
    Gigabyte Radeon RX 580 8GB
  • Case
    Corsair 750D
  • Storage
    Samsung 960 Evo 512GB, 4TB Seagate Barracuda; 4TB Seagate Ironwolf in NAS
  • PSU
    Corsair HX750i
  • Display(s)
    2x Dell U2417H
  • Cooling
    Noctua NH-D15S
  • Keyboard
    Corsair K70 RGB LUX
  • Mouse
    Logitech G502
  • Sound
    Audio-Technica ATH-M40X, Audioengine 2+
  • Operating System
    Windows 10 Pro x64

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  1. In what universe are you going to get a 1700X to 5GHz using an air cooler? Most people struggle to stay well above the 4GHz mark from what I've seen.
  2. If it did, it would be BadluckBwian, surely.
  3. Boot times can vary for all sorts of reasons. One thing I would check though, is that he might be starting from a hybrid shutdown while you might not be, which would mean his start up time is going to be substantially faster.
  4. So this is probably the most minor issue ever, but I've just noticed LMG PIlot under people's names, which should obviously be LMG Pilot. Clearly someone held the shift key for too long
  5. Have you tried LINQ? Introduction to LINQ in Visual Basic - Microsoft Docs How to: Combine Data with LINQ by Using Joins (Visual Basic) - Microsoft Docs So for instance you might write something vaguely like this Dim JoinedCollection = From adUser In ADCollection Join sqlUser In SqlCollection On adUser.Key Equals sqlUser.Key Select New With {Key .Username = adUser.Key, Key .Department = adUser.Value, Key .Spending = sqlUser.Value} Dim DepartmentTotals = From items In JoinedCollection Group items By Department = items.Department Into g = Group Select New With {Key .Department = g.First().Department, Key .Spending = g.Sum(Function(x) x.Spending)} Although I'm certain someone more comfortable with LINQ than myself could combine that into a single query quite easily. Also for the record, I basically never write Visual Basic code and the LINQ syntax is not identical between C# and VB so I originally wrote this in C# and then just ran it through a translator. It seemed to work fine when I tested it though.
  6. I think you'd have an easier time picking up C#/Java over C++. Java is the language of choice for Android app development as far as I understand it but C# also works well on both Android and iOS if you use Xamarin. If you decide to get started with game development you'll probably end up using Unity in which case your choice is basically C# or Javascript, although the vast majority of Unity developers (around 80%) use C# and that is what you will find most tutorials and documentation use. So yes, my advice would be to go for C#. It's a relatively modern language that is widely supported and has a large community around it. You can dive right in to Unity tutorials or whatever if that's what you're interested in, but if you want to get a proper footing in the language (which I recommend) it's probably better to start with something like this: C# Fundamentals for Absolute Beginners - Microsoft Virtual Academy Or if you prefer something more text based: .NET and C# In-Browser Tutorial C# Guide - Microsoft Docs
  7. I'm assuming that's a GA-H87-HD3 in which case yeah the heatsink does look slightly off to me but I have no idea if it's bad enough to be a problem. Edit: Actually I've changed my mind, it's not a H87-HD3. Perhaps it's a GA-Z87X-HD3? In any case, it's really hard to tell just from a picture how bad the problem is. If it feels loose then that is obviously not ideal.
  8. Actually, double negatives have perfectly legitimate uses in English, particularly in this case. "Not unlike" does not necessarily have precisely the same meaning as "like"; the double negative can form a weak positive. It's a really common and perfectly acceptable construction and in fact, the Oxford English Dictionary even uses it in the first example sentence in its definition of unlike:
  9. I'm a little worried that I've already derailed this discussion too far and that it might not be worth replying further, because it's almost as if you didn't read a word I wrote. I agree with you so far. Yes, but the post I linked to does not make any assurances that the disk defragmenter utility in Windows 7 will TRIM an SSD, neither does the utility itself, as far as I recall. It's a defragmenter; it defragments. It was not updated (as far as I understand) to do anything SSD specific until Windows 8. In other words, if you have Windows 7 on an SSD, you are not supposed to run the disk defragmenter utility on it at all (except to defragment volumes on traditional hard drives, etc.). It's not a question of me "believing some blog post". I don't think you and I actually disagree about the way Windows 7 behaves here; what we appear to disagree on is what Microsoft's intent was. I fully accept that the defrag utility does not TRIM SSDs in Windows 7. What I'm saying is that Neither the blog post that I linked to nor the utility itself makes any promises to the contrary; and that Even if it did make such promises, that doesn't change the fact that SSDs did exist during Windows 7's development and that the Windows 7 team did make an effort to support them natively.
  10. Nowhere in the linked article do I see a statement saying that the defrag utility specifically will do anything other than defragment a volume. My understanding is that it wasn't until Windows 8 that the disk defragmenter was renamed to "Optimize Drives" and became a more general purpose storage optimization utility rather than something specifically intended for use with hard disks. In any case, we could spend all night discussing whether or not we think Microsoft did a good enough job with SSD support in Windows 7, but the only point I was trying to make was that this statement: is demonstrably untrue. SSDs did exist, and there was a deliberate and documented effort to support them in Windows 7.
  11. This is incorrect. Here is a blog post from the Windows team (published before Windows 7's release) about SSD support. Windows 7's behaviour around SSDs is different to newer versions in various ways, but it absolutely was designed to support them out of the box (and was the first version to do so), https://blogs.msdn.microsoft.com/e7/2009/05/05/support-and-qa-for-solid-state-drives/
  12. In the example you linked above, the ad segment starts about 32 seconds into the video. In my examples from one, two, and three years ago, the ads start at 60 seconds, 43 seconds, and 38 seconds, respectively. Granted, the ad in the video I linked from four years ago starts at about 6 seconds, but that's because there was no pre-intro content at the time. Regardless, the point still stands that there is nothing new about this. There is nothing new about ad spots being in the video itself. There is nothing new about these ads being 10+ seconds long. There is nothing new about these ads being 30+ seconds into the video. This is the established format for LTT. Again, the only thing that appears to be new is that the ad is placed before the intro rather than after it. I do not see how this is a problem. The intro already breaks the content of the video into discrete sections, and the script is written to accommodate this (such that you can basically skip the opening and not really miss anything if you're so inclined). It doesn't feel like the ad is interrupting the video to me any more than the intro itself does.
  13. What I'm telling you is that those ads are not new; the only thing that is substantially different recently is that they have been placed before the intro rather than after it, and have are segued into at the end of the opening monologue. Here's a video from a year ago. Note the 10 second Cooler Master ad directly after the intro. Here's one from two years ago with a 10 second ad for Logitech. Three years ago: a 12 second ad for Corsair. Four years ago: an 8 second ad for Fractal Design. These ad spots are not a recent thing, and nor is their ~10 second length. So when you say "it's just too long", I don't understand your point; the length hasn't changed. To reiterate: the only thing that is different recently is that the ads are now before the intro instead of after. I don't understand why this is such a big problem to the extent that it is "unacceptable".
  14. So I assume we're talking about the Intel/CyberPowerPC ad just before the intro. In terms of length, it's about the same as the ads they've had on videos from a year ago; the only significant difference that I can see is that it's before the intro rather than after; I'm not 100% sure why they've made that change but I don't really see how it's an issue from a viewer's perspective? If anything it feels more natural to me because the opening leads into it, rather than just abruptly appearing after the intro the way it used to, but I'm really not bothered either way.
  15. Well, like I said, I think it just comes down to personal taste. The format has definitely changed over time as the channel has grown and more staff (especially new writers) have become involved in the creative process, and LMG has tried to work out what content resonates well with their audience. Based on their continued growth and success over the years I'd say they've done a pretty good job of working that out, but it's not going to be for everyone. I've always considered LTT to be as much (often more so) entertainment as it is informative content and as such, the puns/jokes have never really bothered me. Just out of curiosity, could you link a video where you thought the ad placement was particularly bad?