Jump to content

ACatWithThumbs

Member
  • Posts

    2,793
  • Joined

  • Last visited

Reputation Activity

  1. Like
    ACatWithThumbs got a reaction from da na in Experiences with non-techies   
    Hahaha
    My teacher explained step by step how to open a web page and how to send an Email, it drove me crazy.
    And then he got mad at me, because I looked disinterested. "facepalm"
    Then he gave me a sheet with a list of the newest OS's and the newest on the list was Windows XP.
    So Windows 7 is from the future??
     
  2. Agree
    ACatWithThumbs got a reaction from amdorintel in How bad is this $5000 PC from 10 years ago?   
    I'm curious how the performance would be if it was paired with a 2009 GPU like a GTX295/GTX285.
     
  3. Agree
    ACatWithThumbs got a reaction from Deli in Huawei announced their new Operating System: HarmonyOS (HongmengOS)   
    The Chinese market alone will pretty much gurantee adoption in the hundreds of millions and widespread developer support.
    Samsung or LG need global market support as the Korean domestic market alone is too small to rival Google, but Huawai doesn't, they can dominate without even needing to sell a single phone in North America.

    You can bet that all the Chinese gaints will heavily support this like Tencent and those companies have their hands in nearly everything.
  4. Agree
    ACatWithThumbs reacted to duncannah in Google has just ruined Google Images.   
    This looks better, y'all have bad taste
  5. Like
    ACatWithThumbs got a reaction from SortOfGrim in Gaming screenshots   
    Shadow Of The Tomb Raider maxed with RTX on:



    Quantum Break maxed:

  6. Like
    ACatWithThumbs reacted to Ithanul in Gaming screenshots   
    Monster Hunter World

     

     

     

     

     
     
  7. Like
    ACatWithThumbs got a reaction from mr moose in AMD RX 5700 Navi New arch   
    Yep, and during Fermi and early Kepler days, AMD was extremely strong.
    Many people bought the HD7970 and HD6970 over the 680 and 580, especially since they had more Vram at the same or better performance and price.

    Their cards just haven't been competitive since 2013, either in price, performance, or they were too hot.

    And AMD not having any high-end cards kills their entire marketing, everyone on youtube or twitch is using Nvidia and if you want to see game showcases they will always be on Nvidia.
    People don't often think about this but the high-end market dictates the entire profile of the company and the perception on the lower end as well.

    What we need is AMD to come back with a full line up like the 7000 series, so 6+ GPU's at once against Nvidia's entire lineup.
    High-end models, mid-range, low-end and all need to be on par with Nvidia features wise and be competitive in price and performance.


     
  8. Agree
    ACatWithThumbs got a reaction from illegalwater in Quake II RTX is out now for free   
    Well, Microsoft just announced hardware-based RT for the new Xbox and with that confirmed support for hardware-based RT on Navi.
    RT is likely going to be the new base for all upcoming AAA games, so Nvidia might double down on it and increase space for RT in favor of traditional raster performance.
    Now it's going to be really hard to tell what will happen in the next few years as we might see a shift in GPU architecture. 
  9. Agree
  10. Agree
    ACatWithThumbs reacted to iRileyx in SSD Price Hikes And Shortages Are Leading To HDD Shortage...Go figure   
    SSD's cant have that much of a "shortage" with how many were reduced over black friday/cyber monday
  11. Agree
    ACatWithThumbs reacted to SCHISCHKA in nVidia is killing it - Q3 fiscal year financials   
    and they will pay $1 in tax
  12. Funny
    ACatWithThumbs reacted to MrDynamicMan in President Donald J Trump   
    Lmao. This is going in my sig. 
  13. Agree
    ACatWithThumbs reacted to BuckGup in Microsoft's research helped Gears of War 4's audio sound so good   
    Didn't nvidia develop this for VR audio? Might not be out yet but was still a thing
  14. Agree
    ACatWithThumbs reacted to i_build_nanosuits in I LOVE battlefield 1...you should too!   
    i think it's the best game ever for these reasons:
     
    -Very immersive gameplay
    -Best graphics ever in a video game...by far the best looking game built on the EPIC frostbyte engine
    -Runs stupidly well...very good PC optimisation
    -Unlocked framerate, scalable graphics
    -Butter smooth game
    -Good shooting feel...every weapons feel great and accurate, real skill based shooter.
    -Progression and weapons unlock is great...makes you want to play more and more.
    -60hz tickrate server minimum...not more lag fest.
    -Great modes, multiplayer is a blast.
    -Sounds and music are top notch as well.
    -Single-player compaign: might be a bit boring and ''classic'' but the nicest graphics are there so if you're a graphis whore like i am you'll enjoy it...and it's there, so it's a plus.
     
    So, if you can grab a key for cheap on CDkeys.com or G2A or whatever and you havn't yet...do that, you'll have a blast too i'm sure.
    Especially if you have i would recomment at least a core i5 from haswell or skylake or ideally a core i7 from ivy-bridge, haswell or skylake paired with an R9 290/290X/390/390X or GTX 780/780ti/970 for 1080p
    or a R9 Fury/FuryX or GTX 980/980ti/1070 for 1440p as you'll be able to run those amazing graphics at 60FPS+ on ULTRA.
     
    it's an amazing game IMHO...much better than BF4 or star wars battlefront that's for sure...hit the thumbs up button if you agree!
    See ya on the battlefield!
     
  15. Agree
    ACatWithThumbs reacted to i_build_nanosuits in I LOVE battlefield 1...you should too!   
    i paid 55$CAD (46$USD) for my key on CDkeys.com...worth every penny...planning on buying a premium pass (season pass) later when a couple expansions get released and i can get a good deal on it somewhere...you should buy that game honestly you're missing on something amazing man.
  16. Like
    ACatWithThumbs got a reaction from PLME888 in Star Citizen Single-Player Delayed Indefinitely   
    It's kind of slower than expected and at the same time it's also faster.
    I backed in 2013 and the game was no where near the scope of what it is today.
    As an example procedural generation was simply a concept planned for long after the full game release , but now it's already coming in the alpha.

    When I backed the game looked like this:



    Now the game looks like this:



    And the development really picked up steam since the Frankfurt Studio opened.
  17. Agree
    ACatWithThumbs got a reaction from TrigrH in Star Citizen Single-Player Delayed Indefinitely   
    I highly doubt it.
    They've re-written huge chunks of the fps pipeline of Cryengine and the hard coded object system. 
    The fps system alone is probably the most complicated in a game to date, they're using a single connected 1st person and 3rd person animation system combined with real time head and eye stabilization.(The only game that does anything similar is Arma 3.)
    They've also re-written most of the net code and how the server back end functions, which has been the main performance issue.
    That system is also far more complex than most games, as it's using a layered instancing system with different levels of communication between each layer, so that you can have different physics spaces and large distances with huge amounts of data without overloading the client or server like it is the case right now.

    On top they've added the procedural system and re-written the lighting and skybox system of Cryengine.
    The engine now supports real time atmospheric scattering that will change the sky color composition based on the position of the planet and the sun in the system.
    And the sun is now the actual light source and they've also added orbits and planet rotation.

    These things alone are massive undertakings and are already far beyond what most games do and it barely scratches the surface of the progress they've made.

    And they have been hiring staff you just can't find anything in the SEC fillings, because their US studios are all pretty much fully staffed.
    The UK studio is now bigger than the US studio and the Frankfurt studio has been growing in size steadily, they have currently around 50 open position for the 2 EU studios.
    The US studios on the other hand have only 5 actual development positions open the rest are all support and QA.
  18. Agree
    ACatWithThumbs got a reaction from goodtofufriday in Star Citizen Single-Player Delayed Indefinitely   
    I highly doubt it.
    They've re-written huge chunks of the fps pipeline of Cryengine and the hard coded object system. 
    The fps system alone is probably the most complicated in a game to date, they're using a single connected 1st person and 3rd person animation system combined with real time head and eye stabilization.(The only game that does anything similar is Arma 3.)
    They've also re-written most of the net code and how the server back end functions, which has been the main performance issue.
    That system is also far more complex than most games, as it's using a layered instancing system with different levels of communication between each layer, so that you can have different physics spaces and large distances with huge amounts of data without overloading the client or server like it is the case right now.

    On top they've added the procedural system and re-written the lighting and skybox system of Cryengine.
    The engine now supports real time atmospheric scattering that will change the sky color composition based on the position of the planet and the sun in the system.
    And the sun is now the actual light source and they've also added orbits and planet rotation.

    These things alone are massive undertakings and are already far beyond what most games do and it barely scratches the surface of the progress they've made.

    And they have been hiring staff you just can't find anything in the SEC fillings, because their US studios are all pretty much fully staffed.
    The UK studio is now bigger than the US studio and the Frankfurt studio has been growing in size steadily, they have currently around 50 open position for the 2 EU studios.
    The US studios on the other hand have only 5 actual development positions open the rest are all support and QA.
  19. Agree
    ACatWithThumbs got a reaction from ADM-Ntek in Star Citizen Single-Player Delayed Indefinitely   
    I highly doubt it.
    They've re-written huge chunks of the fps pipeline of Cryengine and the hard coded object system. 
    The fps system alone is probably the most complicated in a game to date, they're using a single connected 1st person and 3rd person animation system combined with real time head and eye stabilization.(The only game that does anything similar is Arma 3.)
    They've also re-written most of the net code and how the server back end functions, which has been the main performance issue.
    That system is also far more complex than most games, as it's using a layered instancing system with different levels of communication between each layer, so that you can have different physics spaces and large distances with huge amounts of data without overloading the client or server like it is the case right now.

    On top they've added the procedural system and re-written the lighting and skybox system of Cryengine.
    The engine now supports real time atmospheric scattering that will change the sky color composition based on the position of the planet and the sun in the system.
    And the sun is now the actual light source and they've also added orbits and planet rotation.

    These things alone are massive undertakings and are already far beyond what most games do and it barely scratches the surface of the progress they've made.

    And they have been hiring staff you just can't find anything in the SEC fillings, because their US studios are all pretty much fully staffed.
    The UK studio is now bigger than the US studio and the Frankfurt studio has been growing in size steadily, they have currently around 50 open position for the 2 EU studios.
    The US studios on the other hand have only 5 actual development positions open the rest are all support and QA.
  20. Informative
    ACatWithThumbs got a reaction from HalGameGuru in Star Citizen Single-Player Delayed Indefinitely   
    I highly doubt it.
    They've re-written huge chunks of the fps pipeline of Cryengine and the hard coded object system. 
    The fps system alone is probably the most complicated in a game to date, they're using a single connected 1st person and 3rd person animation system combined with real time head and eye stabilization.(The only game that does anything similar is Arma 3.)
    They've also re-written most of the net code and how the server back end functions, which has been the main performance issue.
    That system is also far more complex than most games, as it's using a layered instancing system with different levels of communication between each layer, so that you can have different physics spaces and large distances with huge amounts of data without overloading the client or server like it is the case right now.

    On top they've added the procedural system and re-written the lighting and skybox system of Cryengine.
    The engine now supports real time atmospheric scattering that will change the sky color composition based on the position of the planet and the sun in the system.
    And the sun is now the actual light source and they've also added orbits and planet rotation.

    These things alone are massive undertakings and are already far beyond what most games do and it barely scratches the surface of the progress they've made.

    And they have been hiring staff you just can't find anything in the SEC fillings, because their US studios are all pretty much fully staffed.
    The UK studio is now bigger than the US studio and the Frankfurt studio has been growing in size steadily, they have currently around 50 open position for the 2 EU studios.
    The US studios on the other hand have only 5 actual development positions open the rest are all support and QA.
  21. Agree
    ACatWithThumbs got a reaction from DevilishBooster in Star Citizen Single-Player Delayed Indefinitely   
    I highly doubt it.
    They've re-written huge chunks of the fps pipeline of Cryengine and the hard coded object system. 
    The fps system alone is probably the most complicated in a game to date, they're using a single connected 1st person and 3rd person animation system combined with real time head and eye stabilization.(The only game that does anything similar is Arma 3.)
    They've also re-written most of the net code and how the server back end functions, which has been the main performance issue.
    That system is also far more complex than most games, as it's using a layered instancing system with different levels of communication between each layer, so that you can have different physics spaces and large distances with huge amounts of data without overloading the client or server like it is the case right now.

    On top they've added the procedural system and re-written the lighting and skybox system of Cryengine.
    The engine now supports real time atmospheric scattering that will change the sky color composition based on the position of the planet and the sun in the system.
    And the sun is now the actual light source and they've also added orbits and planet rotation.

    These things alone are massive undertakings and are already far beyond what most games do and it barely scratches the surface of the progress they've made.

    And they have been hiring staff you just can't find anything in the SEC fillings, because their US studios are all pretty much fully staffed.
    The UK studio is now bigger than the US studio and the Frankfurt studio has been growing in size steadily, they have currently around 50 open position for the 2 EU studios.
    The US studios on the other hand have only 5 actual development positions open the rest are all support and QA.
  22. Agree
    ACatWithThumbs got a reaction from Bensemus in Star Citizen Single-Player Delayed Indefinitely   
    I highly doubt it.
    They've re-written huge chunks of the fps pipeline of Cryengine and the hard coded object system. 
    The fps system alone is probably the most complicated in a game to date, they're using a single connected 1st person and 3rd person animation system combined with real time head and eye stabilization.(The only game that does anything similar is Arma 3.)
    They've also re-written most of the net code and how the server back end functions, which has been the main performance issue.
    That system is also far more complex than most games, as it's using a layered instancing system with different levels of communication between each layer, so that you can have different physics spaces and large distances with huge amounts of data without overloading the client or server like it is the case right now.

    On top they've added the procedural system and re-written the lighting and skybox system of Cryengine.
    The engine now supports real time atmospheric scattering that will change the sky color composition based on the position of the planet and the sun in the system.
    And the sun is now the actual light source and they've also added orbits and planet rotation.

    These things alone are massive undertakings and are already far beyond what most games do and it barely scratches the surface of the progress they've made.

    And they have been hiring staff you just can't find anything in the SEC fillings, because their US studios are all pretty much fully staffed.
    The UK studio is now bigger than the US studio and the Frankfurt studio has been growing in size steadily, they have currently around 50 open position for the 2 EU studios.
    The US studios on the other hand have only 5 actual development positions open the rest are all support and QA.
  23. Agree
    ACatWithThumbs reacted to RagnarokDel in Star Citizen Single-Player Delayed Indefinitely   
    I'd rather have a finished game then No Man's Sky 2.
  24. Informative
    ACatWithThumbs got a reaction from Mihle in Star Citizen Single-Player Delayed Indefinitely   
    I highly doubt it.
    They've re-written huge chunks of the fps pipeline of Cryengine and the hard coded object system. 
    The fps system alone is probably the most complicated in a game to date, they're using a single connected 1st person and 3rd person animation system combined with real time head and eye stabilization.(The only game that does anything similar is Arma 3.)
    They've also re-written most of the net code and how the server back end functions, which has been the main performance issue.
    That system is also far more complex than most games, as it's using a layered instancing system with different levels of communication between each layer, so that you can have different physics spaces and large distances with huge amounts of data without overloading the client or server like it is the case right now.

    On top they've added the procedural system and re-written the lighting and skybox system of Cryengine.
    The engine now supports real time atmospheric scattering that will change the sky color composition based on the position of the planet and the sun in the system.
    And the sun is now the actual light source and they've also added orbits and planet rotation.

    These things alone are massive undertakings and are already far beyond what most games do and it barely scratches the surface of the progress they've made.

    And they have been hiring staff you just can't find anything in the SEC fillings, because their US studios are all pretty much fully staffed.
    The UK studio is now bigger than the US studio and the Frankfurt studio has been growing in size steadily, they have currently around 50 open position for the 2 EU studios.
    The US studios on the other hand have only 5 actual development positions open the rest are all support and QA.
  25. Agree
    ACatWithThumbs reacted to Trik'Stari in Star Citizen Single-Player Delayed Indefinitely   
    Oh wow, a giant game, with a shit load of features and things to do, takes a while to develop.
     
    Much shock, very wow, such anger.
     
    /s.
     
    This game is no different than any other game being made the RIGHT way (taking your fucking time and making it right), except that it's being made in a more open and public way than most games, on top of being crowd funded.
     
    That is all there is to say. People whining and shouting "told you so!" are just idiots who lack any knowledge of the weekly/monthly progress being made on this game. Anyone who actually follows it knows that this is not a fucking "ponzi scheme", it's just a work of art, being made by people who want to take their time to do it right.
     
    Meanwhile the rest of the gaming industry (or most of it) is working on Call of Money: Recycled Warfare, and making a new one every year or so.
     
    I'll take the work of art, that takes a decade to come out, over some shit game that was hastily thrown together in order to try and take my money with lies, false advertising, and lazy programming.
     
    Which one is the Ponzi Scheme again?
    "Oh look! A new TitanFall, and this time it actually has a single player!" Enjoy paying $60 for that.
×