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ACatWithThumbs

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Everything posted by ACatWithThumbs

  1. I'd go with the 3700x, especially since he wants to stream as well. The 9700k has only 8 threads, which might effect performance once the new consoles release next year and the 30 extra dollars can go into the GPU cooler instead. The 9900k is quite pricey and I'd rather spend that money on the GPU instead.
  2. Control max settings: RTX OFF RTX ON
  3. I have an HDR monitor and it looks really great, but I don't think it's really worth it unless the screen is OLED/Micro LED, dimming zones are just not good enough. Also HDR on Windows is completely broken and the support is horrid from Windows, games, and Nvidia/AMD, so it's a hassle to set up and use properly. There also issues with HDCP 2.2 and other protections, which make even streaming content or playing a blu-ray on PC annoying. For the price you're much better off buying an OLED TV and a cheaper standard G-sync monitor.
  4. The Chinese market alone will pretty much gurantee adoption in the hundreds of millions and widespread developer support. Samsung or LG need global market support as the Korean domestic market alone is too small to rival Google, but Huawai doesn't, they can dominate without even needing to sell a single phone in North America. You can bet that all the Chinese gaints will heavily support this like Tencent and those companies have their hands in nearly everything.
  5. I'm curious how the performance would be if it was paired with a 2009 GPU like a GTX295/GTX285.
  6. The Elite has a internal USB C port, so you can actually add USB C via cable/case. Also ASUS currently has a 10-35€/$ cashback on their motherboard purchases, so a more expensive ASUS board could actually be cheaper or the same price as the other boards.
  7. Shadow Of The Tomb Raider maxed with RTX on: Quantum Break maxed:
  8. Can't you return it? I bought an RTX2070 a week before the teaser and as soon as I saw the video and the rumors pop up I returned it. At least in Europe, we have 14-day return right and Amazon even offers a 30-day return period.
  9. Yep, and during Fermi and early Kepler days, AMD was extremely strong. Many people bought the HD7970 and HD6970 over the 680 and 580, especially since they had more Vram at the same or better performance and price. Their cards just haven't been competitive since 2013, either in price, performance, or they were too hot. And AMD not having any high-end cards kills their entire marketing, everyone on youtube or twitch is using Nvidia and if you want to see game showcases they will always be on Nvidia. People don't often think about this but the high-end market dictates the entire profile of the company and the perception on the lower end as well. What we need is AMD to come back with a full line up like the 7000 series, so 6+ GPU's at once against Nvidia's entire lineup. High-end models, mid-range, low-end and all need to be on par with Nvidia features wise and be competitive in price and performance.
  10. Great CPU lineup definitely upgrading my CPU next month, but the GPU's were extremely underwhelming, I was hoping for at least feature parity. I wouldn't touch those GPU's with a foot pole without RT as we already know the new consoles will have it. The GPU's are guaranteed to be behind the consoles by next year, which could have really bad implications for future performance. The price is also not very competitive as $50 less at those price points is nothing, we have price differences just based on the cooler design of $50-120. So an Asus RX5700 will likely cost the same as a Gigabyte or Zotac RTX2070.
  11. Well, Microsoft just announced hardware-based RT for the new Xbox and with that confirmed support for hardware-based RT on Navi. RT is likely going to be the new base for all upcoming AAA games, so Nvidia might double down on it and increase space for RT in favor of traditional raster performance. Now it's going to be really hard to tell what will happen in the next few years as we might see a shift in GPU architecture.
  12. Go for an RTX2060, Microsoft just announced ray tracing support for the new Xbox, same goes for the new Playstation, so new games will likely all start using ray tracing this gen. This could have a big impact on future game performance if your GPU does not support it. Also, the price is supposed to drop soon or a new super refresh according to rumors, so I'd just wait this week and see if Nvidia announces something.
  13. No it isn't. It's not even a new engine; Lumberyard is just Cryengine with extended network features. They basically just slapped on Lumbyard to their already modified Cryengine (Star Engine). Now the engine is basically Cryengine with upgraded physics, 64bit precision, and networking but it's still very much Cryengine at its core.
  14. My prediction for the next 4 years: - US debt sky rockets due to his tax reductions. - US foreign relations will reach an all time low. - Military expenses even more bloated and useless than ever before. - Veterans will not get better care. (Republicans have been blocking VA bills for decades.) - Social programs will get even more cut. - Middle class will shrink more and more. - Healthcare will stay shitty. - No fix for college debt and prices will rise even more. - No TTIP/TTP (That can be a good thing depending on your industry.) - War on drugs will become worse. - Police force will not get even more militarized. - Campaign finance will not be fix. - Climate will get worse. - Discrimination against minorities will rise be it religious, racial, or sexual orientation related. Trump won't fix anything, half of his policies will wreck the middle class just based on the math and the few positive policies he does have go against GOP policy so they'll never make it through congress. Trump is just George W. Bush on steroids I'm expecting another recession by the time he leaves office.
  15. They just released a behind the scenes video showing the prep before Citizencon. The chapter is clearly already done and was supposed to be shown, but they had some AI pathing issues and animation issues like characters floating in the air while sitting. That's not really bad considering those are common bugs in nearly every game I've ever played.
  16. It's kind of slower than expected and at the same time it's also faster. I backed in 2013 and the game was no where near the scope of what it is today. As an example procedural generation was simply a concept planned for long after the full game release , but now it's already coming in the alpha. When I backed the game looked like this: Now the game looks like this: And the development really picked up steam since the Frankfurt Studio opened.
  17. I highly doubt it. They've re-written huge chunks of the fps pipeline of Cryengine and the hard coded object system. The fps system alone is probably the most complicated in a game to date, they're using a single connected 1st person and 3rd person animation system combined with real time head and eye stabilization.(The only game that does anything similar is Arma 3.) They've also re-written most of the net code and how the server back end functions, which has been the main performance issue. That system is also far more complex than most games, as it's using a layered instancing system with different levels of communication between each layer, so that you can have different physics spaces and large distances with huge amounts of data without overloading the client or server like it is the case right now. On top they've added the procedural system and re-written the lighting and skybox system of Cryengine. The engine now supports real time atmospheric scattering that will change the sky color composition based on the position of the planet and the sun in the system. And the sun is now the actual light source and they've also added orbits and planet rotation. These things alone are massive undertakings and are already far beyond what most games do and it barely scratches the surface of the progress they've made. And they have been hiring staff you just can't find anything in the SEC fillings, because their US studios are all pretty much fully staffed. The UK studio is now bigger than the US studio and the Frankfurt studio has been growing in size steadily, they have currently around 50 open position for the 2 EU studios. The US studios on the other hand have only 5 actual development positions open the rest are all support and QA.
  18. Yes, but Volta was already in development at that point. They weren't expecting the delays at the time especially not HBM 2.0 as you can even see them promising 3D memory on Pascal just earlier this year.
  19. They had Volta originally planned for 2016/2017 : Volta's architecture itself is probably already done. The chip simply got pushed back because of the 20nm delay and then the HBM 2.0 delay. If you look at the road maps you'll notice neither Pascal nor Maxwell have the features they were supposed to have and had to be refitted due to the delays. Hopefully Volta will get Nvidia back on track.
  20. Of course they should mention it as it was the cause for devaluation of the pound, which is why they need to increase prices now. This will happen with every single company that sells products to the UK if the Pound doesn't go back up in the next few months, which is unlikely if you look at the current political situation. http://www.xe.com/currencycharts/?from=GBP&to=USD&view=5Y
  21. How is it different than what they pitched back in the day? They wanted to make a PC exclusive space simulator game with AAA quality story and visuals and a massive persistent universe and that's exactly what they are developing. Some of the fine details changed, but those were always posted as work in progress which is totally normal for a game in alpha state. It may took longer than originally expected, but that's how game development works especially if you have to built up AAA studios from the ground up which was going on up until 2013.
  22. DX12 performance is still pie in the sky for all GPU's out right now. We don't have a single game that actually fully uses DX12/DX12_1. A-Sync is only a tiny part of DX12 and AMD lacks conservative rasterization as an example which allows for real time ray tracing of shadows as well as minimal performance impact on voxel based lighting models or voxel based fluid simulation.
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